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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>http://tracker.sphere.torfo.org/bugs/</docs><link>http://tracker.sphere.torfo.org/bugs/</link><description><![CDATA[SphereServer BugTracker - Issues]]></description><title>SphereServer BugTracker - Issues</title><image><title>SphereServer BugTracker - Issues</title><url>http://tracker.sphere.torfo.org/bugs/images/mantis_logo_button.gif</url><link>http://tracker.sphere.torfo.org/bugs/</link><description><![CDATA[SphereServer BugTracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0002578: 56d Crass on every Save</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2578</link><description><![CDATA[I downloaded new nightly version today, but there is so many problems, I know nightly versions isn't totally completed but sphere crashing nearly every save.&lt;br /&gt;
&lt;br /&gt;
When I start server there is no error, after some time, it starts to give debug on saves, and when I use R, it says, there is still saving in progress so I can't do Resync, I use # to force save, and it gives debug, but save it.&lt;br /&gt;
&lt;br /&gt;
After some time, when I use Save command on sphere, it gives crass report and close sphere.&lt;br /&gt;
&lt;br /&gt;
Also, there is no link for Win 64x Library, when I try to download library file, it doesn't work. I don't know but maybe my problem can be this because I use 32bit Library dll on sphere.&lt;br /&gt;
&lt;br /&gt;
I haven't take a screenshot for this, but if you need any screenshot I can send it on comment.&lt;br /&gt;
&lt;br /&gt;
- I tried to explain problem as best as I can.]]></description><category>executable - windows build</category><pubDate>Tue, 14 Feb 2017 00:37:47 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2578</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2578#bugnotes</comments></item><item><title>0002572: FLOATVAL error with ABS and issue with SQRT</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2572</link><description><![CDATA[.show eval ABS(-1) shows 1.&lt;br /&gt;
.show floatval ABS(-1) shows 0.000000 and error in console: Bad intrinsic function usage. missing ).&lt;br /&gt;
&lt;br /&gt;
.show eval SQRT(030) shows 6.&lt;br /&gt;
.show eval SQRT(30) shows 5.&lt;br /&gt;
So with eval it appear to work properly.&lt;br /&gt;
&lt;br /&gt;
.show floatval SQRT(030) shows 5.77...&lt;br /&gt;
.show floatval SQRT(30) shows 5.77...&lt;br /&gt;
It's like now it doesn't do the conversion from hex to decimal.&lt;br /&gt;
&lt;br /&gt;
FLOATVAL doesn't show error in console if i put invalid code inside, like .show FLOATVAL arrraaa, where EVAL arrraaa does.&lt;br /&gt;
&lt;br /&gt;
Also, is it possible to have as intrinsic functions also arcsin, arccos, arctan, arccotan? It should be easy to do since they are already in the c++ header &lt;cmath.h&gt; (&lt;a href=&quot;http://www.cplusplus.com/reference/cmath/&quot;&gt;http://www.cplusplus.com/reference/cmath/&lt;/a&gt; [&lt;a href=&quot;http://www.cplusplus.com/reference/cmath/&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]); cotan and arccotan appear to not be included, but cotan is 1/tan and arccotan is 90°-arctan (&lt;a href=&quot;https://en.wikipedia.org/wiki/Inverse_trigonometric_functions&quot;&gt;https://en.wikipedia.org/wiki/Inverse_trigonometric_functions&lt;/a&gt; [&lt;a href=&quot;https://en.wikipedia.org/wiki/Inverse_trigonometric_functions&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]).]]></description><category>executable - generic</category><pubDate>Mon, 11 Jul 2016 21:43:33 +0200</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2572</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2572#bugnotes</comments></item><item><title>0002571: FACE with more than 1 arguments makes sphere crash</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2571</link><description><![CDATA[As title, if you do FACE 1,2 sphere will crash (i know it should work with an UID as argument, but returning an error would be more appropriate). Also, i suggest to make FACE work with coordinates, in case you want as example to turn to a ground target.]]></description><category>executable - generic</category><pubDate>Sun, 24 Apr 2016 09:05:40 +0200</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2571</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2571#bugnotes</comments></item><item><title>0001529: Going pk/criminal on innocent party</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=1529</link><description><![CDATA[Ppl disband the 'innocent' party, and don't attack the target anymore.&lt;br /&gt;
If this targ die, the attacker will become gray (and gain kill).&lt;br /&gt;
&lt;br /&gt;
Maybe this problem can be fixed clearing PARTY war targs on party disband?]]></description><category>executable - generic</category><pubDate>Fri, 11 Mar 2016 20:11:23 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=1529</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=1529#bugnotes</comments></item><item><title>0002573: Recent changes about  custom skill and error messages  in console</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2573</link><description><![CDATA[Recently, when you try to add a new skill in a new slot (Example at slot 58)&lt;br /&gt;
you'll get an error message when using the command for setting/displaying the skill value &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
[SKILL 58]&lt;br /&gt;
DEFNAME=SKILL_Melee&lt;br /&gt;
KEY=Melee&lt;br /&gt;
TITLE=Fighter&lt;br /&gt;
FLAGS=SKF_FIGHT&lt;br /&gt;
STAT_STR=40&lt;br /&gt;
STAT_INT=30&lt;br /&gt;
STAT_DEX=70&lt;br /&gt;
BONUS_STR=0&lt;br /&gt;
BONUS_DEX=95&lt;br /&gt;
BONUS_INT=5&lt;br /&gt;
BONUS_STATS=10&lt;br /&gt;
ADV_RATE=10.0,200.0,800.0&lt;br /&gt;
&lt;br /&gt;
The first time we do .show melee we will get a super high value but no error&lt;br /&gt;
If we try to set the melee skill, we will get an error message like this:&lt;br /&gt;
&lt;br /&gt;
:28:DEBUG:__ thread (1940) __ |  # | _____ function _____________ | ticks passed from previous function start ______&lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  0 | NetworkManager::processAllInput | +0 &lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  1 |   NetworkInput::processInput | +0 &lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  2 |    NetworkInput::processData | +0 &lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  3 |    NetworkInput::processData | +0 &lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  4 | NetworkInput::processGameClientData | +0 &lt;-- exception catch point (below is guessed and could be incorrect!)&lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  5 | PacketSpeakReqUNICODE::onReceive | +0 &lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  6 |   CClient::Event_TalkUNICODE | +0 &lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  7 |       CClient::Event_Command | +0 &lt;br /&gt;
09:28:DEBUG:&gt;&gt;         1940     |  8 |                CGFile::Close | +0 &lt;br /&gt;
09:28:CRITICAL:&quot;Access Violation&quot; (0xfff525bd), in SUB: NetworkInput::Message::ProcessMessage()&lt;br /&gt;
09:28:DEBUG:1:Parsing Packet len=34 id=0xad [2016/02/02 09:28:55]&lt;br /&gt;
        0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F&lt;br /&gt;
       -- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --&lt;br /&gt;
0000   ad 00 22 00 00 34 00 03  49 54 41 00 00 2e 00 6d   ..&quot;..4..ITA....m&lt;br /&gt;
0010   00 65 00 6c 00 65 00 65  00 20 00 33 00 30 00 30   .e.l.e.e. .3.0.0&lt;br /&gt;
0020   00 00                                             ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If then we do again .show melee another similar error will be thrown on the console. &lt;br /&gt;
&lt;br /&gt;
Lastly, if  player performs a log out, it will not be able to log in the game anymore until the new skill is removed from sphere_skills.scp.&lt;br /&gt;
(Player can actually create a new character but it crash)&lt;br /&gt;
&lt;br /&gt;
Custom skills were working fine, so i think that is related to the recent skills change (see: &lt;a href=&quot;https://github.com/Sphereserver/Source/commit/988c97667338462c22009429554ebe35b1394baa&quot;&gt;https://github.com/Sphereserver/Source/commit/988c97667338462c22009429554ebe35b1394baa&lt;/a&gt; [&lt;a href=&quot;https://github.com/Sphereserver/Source/commit/988c97667338462c22009429554ebe35b1394baa&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;] )]]></description><category>executable - windows build</category><pubDate>Sun, 28 Feb 2016 23:03:34 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2573</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2573#bugnotes</comments></item><item><title>0002576: The spawitem can't be readed @create</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2576</link><description><![CDATA[On @create reading Spawnitem on NPC i get 04fffffff&lt;br /&gt;
&lt;br /&gt;
After @create the spawnuid is valorized]]></description><category>executable - windows build</category><pubDate>Wed, 17 Feb 2016 22:56:40 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2576</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2576#bugnotes</comments></item><item><title>0002574: @NpcRestock seems to recognize  only SELL and BUY keywords</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2574</link><description><![CDATA[Using Nightly Build 2681&lt;br /&gt;
&lt;br /&gt;
Items placed under the @NpcRestock trigger aren't created when a NPC is placed on the world.&lt;br /&gt;
At first we thought that @NpcRestock wasn't fired but then we noticed that vendors still get the items from their buy/sell list.&lt;br /&gt;
&lt;br /&gt;
Example from the c_blacksmith NPC:&lt;br /&gt;
ON=@NPCRestock&lt;br /&gt;
   ITEM=random_coin_purse      //This is not placed&lt;br /&gt;
   ITEM={ i_hammer_sledge 1 i_hammer_smith 1 }  // This is not placed&lt;br /&gt;
   //Sell and Buy keyword are recognized, so the vendor's item list appears &lt;br /&gt;
   //when you do buy or sell&lt;br /&gt;
   SELL=VENDOR_S_BLACKSMITH   &lt;br /&gt;
   BUY=VENDOR_B_ARMORER_LEATHER &lt;br /&gt;
&lt;br /&gt;
Noticed that items inserted in @create are correctly placed  in the NPC's backpack.]]></description><category>executable - windows build</category><pubDate>Fri, 12 Feb 2016 16:09:18 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2574</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2574#bugnotes</comments></item><item><title>0002570: Going outside the ship if ship moves and char walk/runs</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2570</link><description><![CDATA[With both CC and EC, if the ship is moving and i run/walk with or without a horse against the ship's direction i get outside the ship and stuck in water.]]></description><category>executable - generic</category><pubDate>Sun, 10 Jan 2016 13:31:27 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2570</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2570#bugnotes</comments></item><item><title>0002569: @Ship_Turn</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2569</link><description><![CDATA[it doesn't work.]]></description><category>executable - windows build</category><pubDate>Sat, 09 Jan 2016 08:24:13 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2569</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2569#bugnotes</comments></item><item><title>0002568: Misc PARTY issues</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2568</link><description><![CDATA[PARTY.CREATE 0/1, &lt;UID_master&gt;, &lt;UID&gt;_other gives in console:&lt;br /&gt;
ERROR:Undefined symbol 'CREATE' ['CREATE']&lt;br /&gt;
ERROR:Undefined keyword 'PARTY.CREATE'&lt;br /&gt;
&lt;br /&gt;
IF (&lt;PARTY&gt;), if i am not in a party, gives in console:&lt;br /&gt;
ERROR:Can't resolve &lt;PARTY&gt;&lt;br /&gt;
ERROR:Undefined symbol ''&lt;br /&gt;
I know there's IsInParty, but i thought it was something to report.&lt;br /&gt;
&lt;br /&gt;
Also, is it possible to add a parameter to ADDMEMBER and ADDMEMBERFORCED to request /accept or to force the joining? A syntax like PARTY.CREATE would be good -&gt; msg,uid(s) where msg is 0/1 sending default sysmessages or not.&lt;br /&gt;
(i found PARTY.CREATE in the revisions changelog, but it isn't mentioned in the wiki)]]></description><category>executable - generic</category><pubDate>Sun, 03 Jan 2016 20:46:09 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2568</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2568#bugnotes</comments></item><item><title>0002549: SELL/BUY not working under IF clause in @NpcRestock</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2549</link><description><![CDATA[On a vendor:&lt;br /&gt;
&lt;br /&gt;
ON=@NpcRestock&lt;br /&gt;
SELL=i_dagger,2&lt;br /&gt;
IF 1&lt;br /&gt;
  SELL=i_katana,2&lt;br /&gt;
ENDIF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This results in a purchasable dagger but an Undefined keyword 'SELL' for the katana.&lt;br /&gt;
I'm using the last nightly.]]></description><category>executable - generic</category><pubDate>Tue, 29 Dec 2015 14:21:49 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2549</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2549#bugnotes</comments></item><item><title>0002546: NPC movement speed</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2546</link><description><![CDATA[Since someone (me included) finds the actual NPC movement speed calculation worse (less flexible and more difficult to set up properly) than the past one, i suggest having a .ini setting (like CombatSpeedEra) which allows to set the old formula, the actual or a new one which rely only on MOVERATE (like 0-100% of the max speed).]]></description><category>executable - generic</category><pubDate>Tue, 29 Dec 2015 14:19:24 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2546</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2546#bugnotes</comments></item><item><title>0002566: @Stroke trigger for TAMING SKILL</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2566</link><description><![CDATA[Hi, is possible add the @Stroke trigger to TAMING skill like Tracking?&lt;br /&gt;
&lt;br /&gt;
In order to make checks between sentences of player taming an animal.]]></description><category>executable - windows build</category><pubDate>Sun, 20 Dec 2015 18:32:42 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2566</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2566#bugnotes</comments></item><item><title>0002565: Builds after 27.01.2015 have very different damage calculation even with e_old_AR</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2565</link><description><![CDATA[I have just updated from 03 May 2011 nightly release, if i compile sources from 27.01.2015 it's totally same experience but if i pass 28.01.2015 which changes combat system totally, damage done in combats are very different even i enable e_old_AR event on players. Also miss chances are different, with no wrestling and archery skill i can always hit or shot without misses.]]></description><category>executable - generic</category><pubDate>Mon, 14 Dec 2015 12:41:50 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2565</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2565#bugnotes</comments></item><item><title>0002564: NPC timer super high Values</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2564</link><description><![CDATA[After i put Nightly Build 2583, sometime a NPC (And also Players Character) get a super high value in his timer value (look at screenshot) so it doesn't performs any action until timer is set to 1 or a world save is performed.]]></description><category>executable - windows build</category><pubDate>Tue, 08 Dec 2015 11:47:25 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2564</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2564#bugnotes</comments></item><item><title>0002563: Variable FasterCasting affect with .GM ON when use .add command.</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2563</link><description><![CDATA[A negative value in FasterCasting affect GM mode on, try to put .fastercasting -2 and use .add command to add a NPC.]]></description><category>executable - generic</category><pubDate>Mon, 16 Nov 2015 22:25:14 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2563</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2563#bugnotes</comments></item><item><title>0001850: brain_banker + brain_vendor</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=1850</link><description><![CDATA[Actually if you set NPC=brain_banker on a npc, it will act like a banker, and NPC=brain_vendor will act like a vendor&lt;br /&gt;
&lt;br /&gt;
On OSI bankers act like vendors (to buy/sell items), but there's no way to do this on sphere. So my request is do something to allow brain_banker act like brain_vendor too :D]]></description><category>new feature request</category><pubDate>Wed, 04 Nov 2015 19:46:06 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=1850</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=1850#bugnotes</comments></item><item><title>0002111: TAG.OVERRIDE.EQUIPSOUND &amp; TAG.OVERRIDE.UNEQUIPSOUND</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2111</link><description><![CDATA[i suggest to add these tags to ovverride the value of the default sound that is played when equiping and unequiping a item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Added: Override Tags for item/action related sound.&lt;br /&gt;
  TAG.OVERRIDE.DOORSOUND_CLOSE / TAG.OVERRIDE.DOORSOUND_OPEN &lt;br /&gt;
    (what it does should be obvious)&lt;br /&gt;
  TAG.OVERRIDE.PORTCULISSOUND - holds an sfx number played when &lt;br /&gt;
    opening/closing a portculis&lt;br /&gt;
  TAG.OVERRIDE.DROPSOUND - sfx an items makes when dropped. Att:&lt;br /&gt;
    system default sounds sometimes change due to the amount dropped&lt;br /&gt;
    (gold, ingots), or on what surface/item the item is dropped. All&lt;br /&gt;
    this will be overridden!&lt;br /&gt;
  TAG.OVERRIDE.SOUND_HIT - on weapons holds the sound when it hits,&lt;br /&gt;
    regardless of WHAT it hits!&lt;br /&gt;
  TAG.OVERRIDE.SOUND_MISS - on weapons, sound they make when missing&lt;br /&gt;
&lt;br /&gt;
  all TAGs need to hold a number (defname MAY be possible -&gt; test!),&lt;br /&gt;
  what also can be &quot;0&quot; (zero) with the meaning: don't play any sound.]]></description><category>new feature request</category><pubDate>Fri, 30 Oct 2015 19:30:34 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2111</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2111#bugnotes</comments></item><item><title>0002537: swordsmanship and wrestling don't increase</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2537</link><description><![CDATA[Skills don't increase.]]></description><category>executable - generic</category><pubDate>Fri, 30 Oct 2015 18:01:44 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2537</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2537#bugnotes</comments></item><item><title>0002561: NPCs spawn with strange colors and missing items</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2561</link><description><![CDATA[Npc's will spawn with strange skin color and missing articles of clothing. using the latest scriptpack off github and latest sphere win executable.&lt;br /&gt;
&lt;br /&gt;
causing errors like this to spam the console on save.&lt;br /&gt;
17:11:ERROR:UID=040001b15, id=0230b 'fur surong', Invalid code=3202 (Object not placed in the world)&lt;br /&gt;
17:11:ERROR:UID=040001c7d, id=01eff 'fancy dress', Invalid code=3202 (Object not placed in the world)&lt;br /&gt;
&lt;br /&gt;
Adding an NPC enough times by hand will produce this result using the latest script pack and sphere windows exe.]]></description><category>executable - windows build</category><pubDate>Fri, 30 Oct 2015 18:00:50 +0100</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2561</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2561#bugnotes</comments></item><item><title>0002562: Issue with WOP Color when NPCs cast spells.</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2562</link><description><![CDATA[If you force NPCs to use WOP with Local.Wop=1 in @SpellCast the color used is not the one in ini's WOPColor, even if you change it with Local.WopColor=xxx in @Start trigger of the spell it will continue using SAY_DEF_COLOR instead of WOPColor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUGGESTION: Move Local.Wop of the @SpellCast trigger to new ini setting like WOPPlayer=0/1 but named WOPNpc=0/1.]]></description><category>executable - windows build</category><pubDate>Sat, 24 Oct 2015 17:34:42 +0200</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2562</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2562#bugnotes</comments></item><item><title>0002507: Wall of stone spell doesn't trigger @effect</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2507</link><description><![CDATA[From r2056 to r2262 I discovered that something has changed on Wall of Stone Spell.&lt;br /&gt;
Now @effect doesn't work bcuz, when you cast the spell, sphere avoid to create the blocks on chars or items.&lt;br /&gt;
&lt;br /&gt;
This is a problem bcuz in this way I cannot make any cheack on a hit players to flag the caster as criminal.&lt;br /&gt;
&lt;br /&gt;
The only things I can do is make a check on @success uscing act but in this way you can just target the ground to avoid the criminal status.&lt;br /&gt;
&lt;br /&gt;
Plus is not possible now to cast more than one wall of stone on the same position like it was on r2056 and sphere 51a.&lt;br /&gt;
&lt;br /&gt;
I tried to set the spellflag_harm on the spell but then you will be flaged as a criminal even if you cast a wall in the middle of nothing.]]></description><category>executable - generic</category><pubDate>Thu, 01 Oct 2015 23:51:39 +0200</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2507</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2507#bugnotes</comments></item><item><title>0002559: Reveal after looting</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2559</link><description><![CDATA[Could you change it back to not reveal after loot? Because its not possible to change it via script but people can reveal players via scripts even its not in hardcode.]]></description><category>new feature request</category><pubDate>Thu, 01 Oct 2015 23:24:57 +0200</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2559</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2559#bugnotes</comments></item><item><title>0002560: Add a way to get the control when a use TARGETF* and user cancel (esc) the targeting process.</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2560</link><description><![CDATA[We have @targon_cancel and @itemtargon_cancel, but when the targeting procedure inits from another source (a dialog, a function) and the user cancel the procedure, we lose the control.&lt;br /&gt;
&lt;br /&gt;
Can the function be called with an special argument or a reserved value (for example ARGO = 0)? The idea behind this is to not lost the control of the procedure.&lt;br /&gt;
&lt;br /&gt;
To use an item to control this or a packet function on sphere.ini are a workarounds but are not a clear solution.&lt;br /&gt;
&lt;br /&gt;
Thank you in advance.]]></description><category>new feature request</category><pubDate>Thu, 01 Oct 2015 17:46:33 +0200</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2560</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2560#bugnotes</comments></item><item><title>0002557: Rare issue with fighting NPCs, players work fine.</title><author></author><link>http://tracker.sphere.torfo.org/bugs/view.php?id=2557</link><description><![CDATA[In last builds &gt; August, have a rare issue fighting vs npcs, they dont face player or another npc when move around.&lt;br /&gt;
&lt;br /&gt;
See gifs...&lt;br /&gt;
&lt;br /&gt;
BEFORE: &lt;a href=&quot;http://exilio-uo.com/ok.gif&quot;&gt;http://exilio-uo.com/ok.gif&lt;/a&gt; [&lt;a href=&quot;http://exilio-uo.com/ok.gif&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOW: &lt;a href=&quot;http://exilio-uo.com/test.gif&quot;&gt;http://exilio-uo.com/test.gif&lt;/a&gt; [&lt;a href=&quot;http://exilio-uo.com/test.gif&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>executable - generic</category><pubDate>Tue, 29 Sep 2015 01:56:23 +0200</pubDate><guid>http://tracker.sphere.torfo.org/bugs/view.php?id=2557</guid><comments>http://tracker.sphere.torfo.org/bugs/view.php?id=2557#bugnotes</comments></item></channel></rss>
