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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1806 | [SphereServer 0.56b] executable - linux | minor | have not tried | 26-08-10 21:36 | 09-09-10 13:45 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Automated (specify build number) | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | CRITICAL ... "timer expired" | ||||
| Description: | 18:46:CRITICAL:Assert pri=2:'IsValidIndex(nIndex)' file '../common/CArray.h', line 269, in CChar::Tick() #6 "timer expired" Today I had a lot of this errors. It was 2nd case, 1st case was 2 weeks ago. Reason - unknown, harm - not detected. Build: #1296. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1811 | [SphereServer 0.56b] executable - generic | minor | always | 08-09-10 16:36 | 08-09-10 23:12 |
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| Reporter: | darksun84 | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Automated (Please specify date) | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | High Cpu Usage | ||||
| Description: | I used both of them in local , but with the last build , since the server start, the cpu usage is always at 50%. Instead , with the September2009's revision the cpu usage is around 10-20%. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | The Cpu is an amd64 6400 X2. For more information : http://www.sphereserver.net/index.php?showtopic=47936 [^] | ||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1810 | [SphereServer 0.56b] executable - generic | block | always | 05-09-10 16:00 | 07-09-10 06:38 |
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| Reporter: | Terrikate | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | DiagonalWalkCheck, New_Triggers, Script_Profiler, Size_Optimise, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoPrefix | ||||
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| Summary: | Problems with targets | ||||
| Description: | Occurs when using a target in some positions on the map. It is a bug that occurred after a recent change. Shiryux it had located the bug and fixed, but in recent versions still. P: 1486, 2609, 5 http://img163.imageshack.us/img163/446/talar2.jpg [^] 13:24:DEBUG:__ thread (5300) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:24:DEBUG:>> 5300 | 0 | NetworkIn::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:24:DEBUG:>> 5300 | 1 | PacketTarget::onReceive | +0 13:24:DEBUG:>> 5300 | 2 | CClient::Event_Target | +0 13:24:DEBUG:>> 5300 | 3 | CClient::OnTarg_Use_Item | +0 13:24:DEBUG:>> 5300 | 4 | CVarDefMap::Empty | +79 13:24:CRITICAL:Error Pri=2, Code=0xc0000005, Desc='Exception', in SUB: NetworkIn::Network::ProcessMessage() #0 "" | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1728 | [SphereServer 0.56b] executable - linux | block | sometimes | 07-03-10 14:56 | 06-09-10 01:04 |
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| Reporter: | wuffel | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | high | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | After logout, account still loged in | ||||
| Description: | There is a curious problem in the last prelease. Client XY logged in normally and builds some stuff, and logged out afterwards. An hour later, XY tried to log in again - without any result. When i have a look in the sphere-console, the client were still connected. Only a sphere-restart fixed this problem. I dont find any log-reports for that issue - if i find out something new -> new commentary ;) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Option flags: CommandSysmessages + OSIMultiSight + NoItemNaming + FloodPro tection + Buffs + NoPrefix Experimental flags: NetworkOutThread | ||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1710 | [SphereServer 0.56b] executable - linux | crash | sometimes | 17-01-10 00:36 | 06-09-10 01:02 |
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| Reporter: | wuffel | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | high | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, Flood_Protection, Buffs, NoPrefix | ||||
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| Summary: | Server 'crash' at login sporadicly | ||||
| Description: | This problem appears only at every tenth (?) login. Sometimes without glibc-informations. Message 1: The following message forces the server to a complete crash. restarting doesnt work. *** glibc detected *** ./spheresvr: double free or corruption (out): 0x2ce03b30 *** terminate called recursively ======= Backtrace: ========= 23:22:FATAL:Server Unstable: Aborted /lib/libc.so.6[0x286050f5] /lib/libc.so.6(cfree+0x96)[0x28607146] /lib/libc.so.6(fclose+0x144)[0x285f4904] ./spheresvr[0x8191c2f] ./spheresvr[0x8191a6d] ./spheresvr[0x81338d7] ./spheresvr[0x81852bf] ./spheresvr[0x80527ff] ./spheresvr[0x80c4167] ./spheresvr[0x81f4235] ./spheresvr[0x81f4581] ./spheresvr[0x81f019b] ./spheresvr[0x81dd560] ./spheresvr[0x81dca4d] ./spheresvr[0x81efe42] ./spheresvr[0x81f16ec] ./spheresvr[0x81f1811] /lib/libpthread.so.0[0x282e93c0] /lib/libc.so.6(clone+0x5e)[0x2867b36e] ======= Memory map: ======== 23:22:FATAL:Server Unstable: Aborted 23:24:CRITICAL:'Main' thread hang, restarting... 23:24:FATAL:Segmentation fault terminate called recursively 23:24:FATAL:Server Unstable: Aborted 23:25:CRITICAL:'Main' thread hang, restarting... 23:25:FATAL:Segmentation fault terminate called recursively 23:25:FATAL:Server Unstable: Aborted Message 2: this error allows the server to restart... but freezed him for the delay time (restart-time in sphere.ini) 15:49:6c:Client connected [Total:2] ('139.30.103.234' 1/1) 15:49:6c:Login 'wuffel' 15:49:6c:Client disconnected [Total:1] ('139.30.103.234') 15:49:6d:Client connected [Total:2] ('139.30.103.234' 1/2) 15:49:FATAL:Segmentation fault 15:49:FATAL:Server Unstable: Aborted 15:50:CRITICAL:'Main' thread hang, restarting... 15:50:ERROR:6d:Bad Login 10 (Encryption error (packet length does not match what was expected)) 15:50:6d:Client disconnected [Total:1] ('139.30.103.234') | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1745 | [SphereServer 0.56b] executable - generic | major | always | 04-05-10 19:45 | 05-09-10 16:29 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | high | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | AsyncNetwork not working | ||||
| Description: | If AsyncNetwork is enabled, newest clients runs fine and older clients get laggy. And with async off, newest clients become laggy and older clients runs fine. So UseAsyncNetwork=0 makes older clients fine and UseAsyncNetwork=1 makes newest clients fine. But probably theres some problem on UseAsyncNetwork=2 because some clients continues running with 'lag' // Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour) // 0 = Off // 1 = On // 2 = On for 4.0.0+ game clients only UseAsyncNetwork=2 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | 03/05/10 build MaxPacketsPerTick=50 MaxQueueSize=0 MaxSizePerTick=12000 UsePacketPriority=0 | ||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1791 | [SphereServer 0.56b] executable - generic | tweak | always | 08-08-10 07:31 | 01-09-10 10:18 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Memory_Iaggressor must be changed | ||||
| Description: | As you can know, iaggressor determines who started the fight. So it must not end with a war/peace toggle, it must be deleted with memory_fight. Because once you have aggreived, you are the aggressor until the end of battle, so removal of memory_fight. If it is removed each war/peace, there is no difference between memory_War_targ and memory_iaggressor. And also it will be impossible to determine who started the fight. Because in heat of battle if you do a war/peace toggle, nobody will be aggressor of the battle.. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
| View Issue Details | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1808 | [SphereServer 0.56b] executable - generic | minor | always | 31-08-10 18:12 | 31-08-10 18:12 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | MAGICF_STACKSTATS | ||||
| Description: | // MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out It seems that option in sphere.ini doesn't work.. I cast s_agility and s_strength then, but agility is destroyed while applying strength.. So stat spells don't stack. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1800 | [SphereServer 0.56b] new feature request | major | always | 19-08-10 17:47 | 30-08-10 04:42 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | War/peace abort request | ||||
| Description: | In original uo, you cant abort your skills, spells by using war/peace. Maybe a sphere.ini option can let us do that ? So we can make war/peace not to abort skills, current actions etc.. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1752 | [SphereServer 0.56b] executable - linux | major | always | 15-05-10 23:38 | 25-08-10 19:13 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | high | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Strange problem with using world items while moving. | ||||
| Description: | If I'm running with character and using world items(it can be opening of the container on the ground, selecting spell target on somebody(character)...) I have strange movement problems("warning! step number failure." in injection and also it seems it may cause strange updates und bugs in all clients. On default Windows build(#1276) I don't have this problem. On Linux I have this problem on builds #1276-#1277. I tried different network settings, but it not helped. I think I may be connected with packet 0x22. With this problem after an item use is sent 2 packets 22 (!)00 41.... Logs from SpyUO are also attached... | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
report.zip (12,291) 15-05-10 23:38 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=35&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1795 | [SphereServer 0.56b] executable - generic | major | always | 12-08-10 07:16 | 25-08-10 06:21 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Equip items with attr_move_never | ||||
| Description: | Items with ATTR=attr_move_never (010) can be equiped with a simple DClick. If a player try to move it out, they got a message "this item is locked to the structure", but if dclicked the item will equip on the char and will not unequip anymore because players cannot move items with attr_move_never | ||||
| Steps To Reproduce: | |||||
| Additional Information: | This occour with any item, but can be easily tested with an platemail armor locked with attr_move_never inside a house | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
| View Issue Details | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1805 | [SphereServer 0.56b] new feature request | minor | N/A | 24-08-10 19:51 | 24-08-10 19:54 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | |||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Custom color notoriety for invul | ||||
| Description: | sphere.ini: // Default color settings for characters (name, speech) //ColorNotoInvul=025 // yellow //ColorNotoGood=063 // blue //ColorNotoGuildSame=044 // green (ally) //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=026 // red //ColorNotoGuildWar=02b // orange (enemy guild) //ColorNotoDefault=03b2 // grey (if not any other) // Which notoriety flags do pets inherit from their masters? (default 0) // Set flags to indicate which notoriety statuses a pet can inherit from its owner. // NotoGood = 0x01 // blue // NotoGuildSame = 0x02 // green (ally) // NotoNeutral = 0x04 // grey (can be attacked) // NotoCriminal = 0x08 // grey (criminal) // NotoGuildWar = 0x10 // orange (enemy guild) // NotoEvil = 0x20 // red // NotoInvul = 0x40 // yellow // e.g. "03a" will show pets as criminal/warring/evil/allied when their master has // one of these statuses, regardless of the pet's true notoriety. PetsInheritNotoriety=0 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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|||||
| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1796 | [SphereServer 0.56b] executable - generic | minor | always | 12-08-10 20:04 | 24-08-10 00:17 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Null string on vendor buy msg | ||||
| Description: | sphere_msgs.scp: npc_vendor_s1 "this will cost %d gp%s." Theres 2 strings (%d and %s), but ingame the %s got nulled like this "this will cost 10 gp(null)" On msg npc_vendor_b1 it works fine | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1802 | [SphereServer 0.56b] executable - linux | minor | always | 20-08-10 23:44 | 23-08-10 23:12 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Incorrect start of SA Enhased Client | ||||
| Description: | Than you login with new SA client, you don't see map and static, dinamic items only on a black fone. RESEND fix it. Problem hadn't been on build #1296. Client version: 67.0.6. Internal build #1308. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
sa_admin.PNG (7,999) 21-08-10 04:31 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=40&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1753 | [SphereServer 0.56b] executable - generic | major | always | 19-05-10 14:05 | 23-08-10 17:28 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | high | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Client crashing when npc sitting on chair on border of clients visibility range | ||||
| Description: | Using this function reproduces the crash for me each time [function f_test_chair_crash] go 5772,1872 serv.newitem 0121b new.attr 010 new.p 5753,1873 serv.newnpc c_h_vendor new.dir 3 new.p 5753,1873 go 5769,1869 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | OS: Windows Build: r1280 UsePacketPriority doesn't make a difference Crash didn't occur on September 2008 build | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1744 | [SphereServer 0.56b] executable - generic | major | random | 04-05-10 02:16 | 23-08-10 17:28 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | high | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Server and client can get out of sync about character position | ||||
| Description: | This happens when a character uses some kind of teleporter and then moves quickly after this. Unfortunately it's hard to reproduce because it's kind of random. Using the update command sets the character to the correct position. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Version r1265 - r1276 (not tested on earlier versions) Windows Client 5.04b UseAsyncNetwork=1 UsePacketPriority=1 MaxSizePerTick=12000 MaxPacketsPerTick=50 EF_NetworkOutThread enabled | ||||
| Attached Files: |
outofsync.png (89,587) 04-05-10 02:16 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=31&type=bug move_error.txt (4,235) 15-05-10 22:24 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=33&type=bug move_correct.txt (4,235) 15-05-10 22:24 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=34&type=bug error_2.txt (3,811) 31-05-10 02:39 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=38&type=bug error_3.txt (6,126) 31-05-10 02:39 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=39&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1761 | [SphereServer 0.56b] executable - generic | major | random | 01-06-10 01:32 | 23-08-10 17:27 |
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| Reporter: | alex | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | high | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | clients crash randomly since r1283 | ||||
| Description: | it seems the r1283 introduced some major changes in networking that affects clients and make them crash randomly (I think it's related to the ticket id 0001756 that has been fixed since then) the reported clients that crash are: 6.x 7.x with and without razor. we tested every sphere version since r1283 and they all make the clients crash randomly. it's hard to recreate the crash, we just run the binary on our online shard, send broadcast to everyone to start fighting at britain's bridge, and then lot of people start crashing, including the staff (gm's/counselors) you can crash less often by not moving at all. After watching a lot of people moving around casting fighting each other, you walk, or teleport and the client might crash... I've could recreate it on an empty server making 3 people fight for a very long time, moving around and spawning a lot of npcs, and then "serv.allclients fix" made 1 person crash. it's very random as you see. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1781 | [SphereServer 0.56b] executable - generic | major | always | 17-07-10 11:49 | 20-08-10 08:55 |
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| Reporter: | trinax | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | DiagonalWalkCheck, New_Triggers, WalkCheck, AllowTelnetPacketFilter | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
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| Summary: | Problem about walk protection system (walkbuffer) | ||||
| Description: | When you are frozen with paraylze spell or with the flag manually added, if you try to run, altough you don't move it assumes like you are moving and makes you freeze even when you are actually able to move. It is in nightly, I don't know about SVN. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1801 | [SphereServer 0.56b] executable - generic | major | always | 19-08-10 21:08 | 20-08-10 01:50 |
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| Reporter: | daskaras | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Tooltip | ||||
| Description: | Tooltip isn´t update (I am using all tooltip new features in the ini and tested it). It works less for some nightly build but it work. now it didn´t work. also, when I add or make some kind of items the item is named like the char and the amount isn´t update | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1786 | [SphereServer 0.56b] new feature request | minor | N/A | 28-07-10 06:02 | 19-08-10 05:12 |
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| Reporter: | umuri | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Prevent Telnet from resync pausing. | ||||
| Description: | Due to resolution of issue 0001785 as intended and deprecated functionality, can the option to initiate a resync pause(via r, not resync) be completely disallowed from remote connections? It seems rather unwise to leave a "feature" that can entirely hang a shard if activated until someone with physical server access is present especially as this . | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1764 | [SphereServer 0.56b] executable - generic | major | always | 21-06-10 07:23 | 17-08-10 16:53 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | LOS, Stack and Z Problems | ||||
| Description: | There are a lot of hardcoded issues about dropping, picking up and stacking system. Well i have captured screens to explain that a bit easier.. http://img101.imageshack.us/img101/3884/cont.png [^] http://img64.imageshack.us/img64/6003/cont2.png [^] http://img36.imageshack.us/img36/9119/cont3n.png [^] http://img17.imageshack.us/img17/7196/cont4.png [^] http://img535.imageshack.us/img535/6127/cont5.png [^] and the final words ... http://img690.imageshack.us/img690/2294/cont6.png [^] | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1799 | [SphereServer 0.56b] executable - generic | minor | always | 16-08-10 02:51 | 17-08-10 10:13 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | ADDMD5 with 16 characters limit | ||||
| Description: | When add some account to sphere, it will limit his password to 16 characters But if you add the account using ADDMD5 it wont work because it will limit the password to 16 chars before set the password on the account, so this command "SERV.ACCOUNT ADDMD5 lol a0s987f0as986fas96f9as0d6f9sa6f9a876" will run like this "SERV.ACCOUNT ADDMD5 lol a0s987f0as986fas" and will store a wrong password in the account | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1566 | [SphereServer 0.56b] new feature request | feature | N/A | 08-01-09 22:48 | 17-08-10 10:12 |
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| Reporter: | babidi | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | md5passwords | ||||
| Description: | it has been added the ACCOUNT ADDMD5 name hash so you can add a user from a db with hashed passwod. but if you want to edit the password he has? ie. user register to website sphere add account using hashed password. user changes password on website. sphere should upgrade the password. the only way we had now is to have clear password using account password=-clear_password- but we have hased new password :| i tried a little trick but didn't work. by console set md5password=0 set password=md5_password set md5passwords=1 console equal all other passwords re-hashed XD incuding the interested one :| it will be nice to add some function to set password to hased one:| thank you | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1722 | [SphereServer 0.56b] executable - linux | minor | always | 20-02-10 16:45 | 15-08-10 22:43 |
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| Reporter: | HOCOK | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Server IP 127.0.0.1 not working | ||||
| Description: | When you set default settings in sphere.ini ServIP=127.0.0.1 ServPort=2593 and at the bottom [SERVERS] serv name 127.0.0.1 2593 Then players can't join in world. They can only authorize, but can't join the world. But when you replace 127.0.0.1 with your server static ip, then all is ok. And you can't login into RemoteAdmin account with IP 127.0.0.1 or static ip. Please take a look in code. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1798 | [SphereServer 0.56b] executable - generic | minor | always | 14-08-10 23:36 | 15-08-10 21:25 |
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| Reporter: | xinxilas | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | UsePingServer, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs | ||||
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| Summary: | Lag / Bad play / etc | ||||
| Description: | Hello folks! Well.. a year ago i made this topic to help and try to explain for devs that sphere wasn't very good for new clients. http://www.sphereserver.net/index.php?showtopic=47046 [^] (which i had weak answers, like "well, new clients got many more features, etc" of course it have, but i can play so many games that are 1315321% more advanced that aren't like that, and RUnUO and POl also doesn't this specific freezing's (when you enter a gate, when you got hits, got poisoned, login on server, make a dungeon with lot of npcs) okay then... I tried new builds like 4 months after the post, and none got a good game-play with newer clients, so i gave up... And one year later they are even worse, i don't know if you guys doesn't got good feedback's, that's why im doing this text First, before you read this, i ask to you to believe me on this 2 affirmations, or all of this will be useless: 1- On LAST BUILDs SPHERE(like one year ago), you can do everything, change all networking configs, make all test, but you will not make the magic to let NEW CLIENTS work okay, without freezing's, (when you enter a gate, mount or dismount a horse, when you got hits, got poisoned, login on server, make a dungeon with lot of npcs) I MEAN LAG WITHOUT ANY EXPLANATION, BECAUSE OUR LINKS / COMPUTER / INTERNET ARE GOOD But... the OLDER CLIENTS < 3.0.8, we got the possibility to play with 100% of game-play, without a SINGLE LAGGY! On NEW BUILDs SPHERE, perhaps even improved a little, but you can do everything, change all networking configs, make all test, but you will not make the magic to let NEW CLIENTS work okay, without ANY lag, (when you enter a gate, mount or dismount a horse, when you got hits, got poisoned, login on server, make a dungeon with lot of npcs) BUT NOW, OLDER CLIENTS are even worse of neww clients So it took our chances to play a game that requires 100% of gameplay What i'm saying about BELIEVING ME, is because I understand that you Devs are doing your best to revert this, BUT... i believe you guys didn't test, after your build changes, the gameplay on a server with more then 5000 account and >200 online players, with screens with items and players, like i do on http://www.dmsshard.com.br [^] You guys test on your pc's, you see a little freezing, almost no freezing (but it have, even with 0 players, comparing with runuo, older spheres with old clients, pol) then you belive is ok, but when you least expect it, the freezing become bigger when you are playing with more players, in a pvp, or pvp) Whatever... What holds the drop in numbers of players are the older clients, they use them when they need to PVP, PVM. But the other players, newbies or not yet so familiar with the gameplay of Ultima Online do not realize this laggy things, but they slowly start realizing the laggy things, and start using older clients or using the program or injection with the fake version 3.0. 8 There are too the players who simply will not PVM and PVP and not complain about it. But in my view, a no laggy Ultima Online, is a basic thing, so please try to take seriously this bug. Some videos: http://www.youtube.com/watch?v=UxjHw5ePcdQ [^] (5.0.2) here you can see some examples... 1 THE LIITLE FREEZING (0 to 12 segs) despite to being little, in my view are not right, this should not happen, and it not happens with older clients 2 the medium freezings... But thrust me, we can have worse freezing's, when we are pvping or on pvm http://www.youtube.com/watch?v=x8ALpTw9P94 [^] (6.0.10) and here just like the way it must be: http://www.youtube.com/watch?v=q8_sL539FRE [^] 3.0.0 http://www.youtube.com/watch?v=WxAqwn3s_ts [^] (5.0.6 - faking version to 3.0.8) The only lag i got here is from the FPS of the video... but i can movement my char, where i want, how i want, doing what i want that ill not got lag just like on RUnUO and POL Well... i make all this text to help, and not to complain, hope you understand Good bye! | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1793 | [SphereServer 0.56b] executable - generic | minor | always | 11-08-10 05:29 | 12-08-10 05:14 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | OpenDoor Macros ignore LOS and distance check(MAXDIST 4 instead of 3 if using door with DCLICK). | ||||
| Description: | Subject. Build: #1276. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1794 | [SphereServer 0.56b] new feature request | minor | always | 11-08-10 07:58 | 11-08-10 14:34 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Permared or Nondecaykills or something like that. | ||||
| Description: | I have learnt this thing today, permared flag. In OSI 1999 patch, on each you become red, there is a variable "pingpong" is increased by 1. When this variable reaches 5, you become permared. Pingpong is never decreased, never. So you will be red forever, even you have 0 kill count. "Nondecaykills" or "Pingpong" can be added like "kills" or tag.noto.permared can be added like permagrey so we can script it by ourselves.. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1775 | [SphereServer 0.56b] executable - generic | minor | always | 07-07-10 16:32 | 09-08-10 21:13 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | DAMAGE function revealing attacker | ||||
| Description: | DAMAGE 10 dam_fire 0b27a66 This function works fine and if the attacker (0b27a66) is near, it will be revealed from hiding, stealth, etc. No problem yet, but if this player run away and hide again, he will be revealed even at 300 tiles away (or more). Correct method: -reveal if the player is on range (without LOS check, just distance) -don't reveal if the player is out of range | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1772 | [SphereServer 0.56b] executable - generic | major | always | 04-07-10 06:05 | 07-08-10 21:28 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Cooking doesn't work | ||||
| Description: | Any item with "SKILLMAKE=Cooking" can't be made using craft skills. Using this i_simple_pig_roast example, the item can be made without problems using any other skill value on "RESOURCES=", but it doesnt work if you use COOKING. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | [ITEMDEF i_simple_pig_roast] ID=i_pig_roast NAME=Roast Pig RESOURCES=1 i_pig_roast_raw SKILLMAKE=COOKING 0.1 //it works with any other skill here (tailoring, blacksmithing, etc) but not with COOKING TYPE=T_FOOD WEIGHT=24 | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1774 | [SphereServer 0.56b] script pack | minor | N/A | 06-07-10 04:57 | 07-08-10 21:28 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Ocllo Region | ||||
| Description: | sphere_map0.scp: -The correct name for 'Occlo' is 'Ocllo' -The correct name for 'Ocllo Territory' is 'Ocllo Island' -I don't know, but probably Ocllo Island areadef must have FLAGS=region_flag_nobuilding (080) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1790 | [SphereServer 0.56b] new feature request | minor | unable to reproduce | 06-08-10 05:48 | 06-08-10 21:01 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | tag.override.permagray | ||||
| Description: | PlayerNeutral flag in sphere.ini is not enough itself.. Because in OSI, neutral flag is not linked with player's karma. If you steal something from someone and you have been seen, you are permagray. Permagray=NOTO_Neutral. It would be really great if an hardcoded check "tag.override.permagray" is added to hardcoded IsNeutral function.. With this tag, the person will have neutral flag and can be attacked freely. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1729 | [SphereServer 0.56b] new feature request | major | have not tried | 09-03-10 06:16 | 06-08-10 07:40 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | ShiryuX | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | assigned | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | "Teach" above skillcap | ||||
| Description: | As you know in UO, you can still learn at 700.0 in return for decreasing one of your skills. For example i have 690.0 total skills and i want to learn Fencing. NPC told me that you can only learn 10.0 skill more (it doesn't even say that in sphereserver lol) but i have Meditation(100.0) arrow down. So i stuck at 10.0 skill points of Fencing. This feature is a must. So if i have a skill arrow down, i must have learnt skill at 700.0 skilltotal. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1789 | [SphereServer 0.56b] executable - generic | major | always | 05-08-10 22:11 | 05-08-10 22:11 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Can't add unicode command. | ||||
| Description: | I create the function with unicode name, it works fine for GM, but I can't allow it to players(PLEVEL 1, spheretables.scp). I tried ANSI and UTF-8 coding, but it not working. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1788 | [SphereServer 0.56b] executable - linux | major | always | 05-08-10 18:37 | 05-08-10 18:37 |
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| Reporter: | trinax | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, WalkCheck, AllowTelnetPacketFilter, UseNetworkMulti | ||||
| Option Flags: | FileCommands, NoHouseMuteSpeech | ||||
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| Summary: | Sphere corrupts save and account files if killed on loading them | ||||
| Description: | Rev. 1298 SVN Linux I don't know about the windows version but when you make "killall -9 spheresvr" while sphere is loading the save files, it corrupts them, removes parts of the file, makes the file almost empty, or just makes it unreadable by itself again. It also does the same thing to the account files. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1787 | [SphereServer 0.56b] new feature request | major | always | 30-07-10 15:55 | 30-07-10 15:55 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Sorting for LISTs | ||||
| Description: | Adding a sorting function for LISTs would be really good for numeric lists. Example : list.xx.sort 0 - 1 (ascending - descending) "40 50 600 950 1500 1600" | ||||
| Steps To Reproduce: | |||||
| Additional Information: | a function ; [function f_find_closest_bb] forinstances i_bulletin_board list.bb.add <src.distance <uid>> endfor list.bb.sort 0 forinstances i_Bulletin_board if (<src.distance <uid>>==<list.bb.0>) return <uid> endif endfor | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1776 | [SphereServer 0.56b] new feature request | major | always | 16-07-10 12:53 | 28-07-10 13:01 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Allow Multis for p.statics.x | ||||
| Description: | I suggest that p.statics must also include multis.. Or an argument for it. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1769 | [SphereServer 0.56b] executable - generic | block | random | 01-07-10 02:01 | 27-07-10 17:36 |
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| Reporter: | Balrog | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | What error could cause this crash? | ||||
| Description: | I am getting random crashes on my sphere, 2 or 3 on a week at a live shard with 60-110 players. The debug messages are always very simmilar: 16:29:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______ 16:29:DEBUG:>> 0 | CWorld::OnTick | +0 16:29:DEBUG:>> 1 | CGObList::DeleteAll | +31 16:29:DEBUG:>> 2 | CGObList::GetHead | +0 16:29:CRITICAL:Error Pri=2, Code=-1073741819, Desc='Exception', in Sphere::Tick() 0000002 "world" 16:29:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______ 16:29:DEBUG:>> 0 | CWorld::OnTick | +0 16:29:DEBUG:>> 1 | CGObList::DeleteAll | +31 16:29:DEBUG:>> 2 | CGObList::GetHead | +0 Anyone could throw a light for the problem? Please, developers, could you tell me what is the meaning of "CWorld::OnTick", "CGObList::DeleteAll", "CGObList::GetHead" and the "Code=-1073741819" clause? Thank you very much!! | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1784 | [SphereServer 0.56b] new feature request | feature | have not tried | 25-07-10 20:17 | 25-07-10 23:38 |
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| Reporter: | jeem | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Automatic Creation of Empty Save Files | ||||
| Description: | Obviously I'm not the only genius around here so this was probably suggested in the past :) I'm just posting it so that it's on the bugtracker as well. As we all know some people still refuse to read the FAQ before opening up a server and we are still -on occasion- getting the same question that has been answered a million times before. Surely the community has grown tired of it, and due to that most of the askers gets rather unpleasant answers. So why wouldn't Sphere check for the save files, and if they are not there, simply create empty save files? | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1780 | [SphereServer 0.56b] script pack | minor | always | 16-07-10 23:05 | 23-07-10 02:05 |
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| Reporter: | trinax | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | ERROR:(sphere.ini,739)Undefined keyword 'TooltipCacheTime' | ||||
| Description: | On the latest rev ( #1296 ) I keep getting "ERROR:(sphere.ini,739)Undefined keyword 'TooltipCacheTime'" error on startup, looks like the option is not supported by sphere yet altough it is in the .ini file. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1779 | [SphereServer 0.56b] executable - linux | major | always | 16-07-10 19:47 | 21-07-10 02:19 |
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| Reporter: | trinax | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | DiagonalWalkCheck, New_Triggers, AllowTelnetPacketFilter | ||||
| Option Flags: | FileCommands, NoHouseMuteSpeech | ||||
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| Summary: | CRITICAL error on startup in sphere(world|chars).scp | ||||
| Description: | 05:19:CRITICAL:(sphereworld.scp,2587)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData 05:19:CRITICAL:(sphereworld.scp,60260)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData The line in the save file includes some "multi" items like ship or house. When I remove the error objects from the file, new ones appear. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Does not occur in nightly, it occurs in svn. Using UO:ML's tiledata.mul after a fresh install, modified. | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1782 | [SphereServer 0.56b] executable - linux | minor | always | 17-07-10 11:52 | 17-07-10 11:52 |
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| Reporter: | trinax | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | DiagonalWalkCheck, New_Triggers, WalkCheck, AllowTelnetPacketFilter | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
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| Summary: | Critical exception on immidiate shutdown | ||||
| Description: | SVN rev. #1296 It gives critical exception in main tick on shutdown as written in additional information. Does not occur in Windows builds. Also it warns me about the sphere.pid not being removed on startup as it does not remove it because of exception on shutdown. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | s Signal handlers UNinstalled. Secure mode disabled. x 00:58:FATAL:Immediate Shutdown initialized! 00:58:CRITICAL:Exception, in Main::tick FATAL: exception not rethrown Aborted | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1492 | [SphereServer 0.56b] new feature request | feature | N/A | 14-08-08 13:48 | 16-07-10 17:40 |
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| Reporter: | theBug | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Adding SOCKET object. | ||||
| Description: | A socket object would be great for SphereServer. It might be like file object. Need a few commands, like: socket.adress 127.0.0.1 socket.port 8896 socket.open socket.senddata GIVE_ME_THE_ANSWER sysmessage <socket.receivedata> socket.close | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1777 | [SphereServer 0.56b] executable - linux | tweak | always | 16-07-10 13:18 | 16-07-10 13:18 |
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| Reporter: | wuffel | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | .serv.import can't handle .wsc-files with whitespaces | ||||
| Description: | The command "serv.import johndoe.wsc" imports files which inclucdes patterns in form of: SECTION WORLDITEM 0 { SERIAL 1073777147 NAME Farn ID 3236 X 2375 Y 1693 Z -14 CONT -1 TYPE 0 AMOUNT 1 COLOR 0 } Sphere can't import wsc-files, where any whitespaces are in front of NAME, X, Y, Z etc. It also has problems if the SERIAL-Line is missing. Is there any reason why this line (SERIAL <NUMBER>) must exist at .serv.import? | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1770 | [SphereServer 0.56b] executable - linux | minor | random | 02-07-10 16:47 | 12-07-10 01:22 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Critical Error with NPC moving | ||||
| Description: | Sometimes(rarely) I get in console this error without any stability problems: 03:23:CRITICAL:Assert pri=2:'dir<DIR_QTY' file 'CObjBase.h', line 2884, in CChar::UpdateMove() #11 "AddcharMove" I think it is connected with using RUN <DIR> line in NPC scripts. I didn't managed to reproduse it. Build: #1276. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1773 | [SphereServer 0.56b] executable - linux | minor | always | 04-07-10 19:42 | 04-07-10 19:42 |
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| Reporter: | wuffel | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | MaxItemComplexity forces crash in crowded areas | ||||
| Description: | After enabling MaxItemComplexity=500 (or =200), the Client crashes in a crowded area. Every login-try only ended up in a client disconnect. If I comment the line "MaxItemComplexity=500" out, everything works normal. The problem also disappears, when i deactivate EF_Networkoutthread or set UseAsyncNetwork=0. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Exp_Flags: Only Networkoutthread | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1768 | [SphereServer 0.56b] executable - linux | minor | N/A | 27-06-10 14:35 | 27-06-10 14:35 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Gold for buying from vendors. | ||||
| Description: | In case of buying from NPC vendors gold is usually(always or sometimes I don't test) firstly got from players bank, not backpack. I think will be more logical to get gold from backpack firstly. Sphere: #1291 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1766 | [SphereServer 0.56b] executable - generic | major | always | 25-06-10 16:26 | 25-06-10 16:26 |
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| Reporter: | nolok | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Low value skills don't "grow" | ||||
| Description: | If i have 20.0 macefighting and i fight the skill's value doesn't grow. Even if i use skillgain function it doesn't works. I have this problem with all skills with a low level, not only combat; now i don't remember the exact value, in the past i did some tests, but i think that if the skill' val is minor of 30.0, it doesn't grow and @skillgain trigger does not activate (tested :D ). | ||||
| Steps To Reproduce: | |||||
| Additional Information: | I use latest nightly version, but also 1-2 years old releases have this problem. | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1765 | [SphereServer 0.56b] new feature request | major | always | 22-06-10 12:45 | 22-06-10 12:46 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | AttackingIsAggressor for sphere.ini | ||||
| Description: | As you can know, attacking (not hitting) an innocent is criminal action in osi. Adding this option to sphere.ini would let us to switch which one will be negative act (attacking or hitting).. I don't think i am supposed to explain that much, so simple. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1762 | [SphereServer 0.56b] executable - linux | minor | always | 09-06-10 16:40 | 09-06-10 16:40 |
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| Reporter: | HOCOK | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | @Mount -> @Dismount | ||||
| Description: | Incorrect work. How it work now: When you sit on horse, and you dclick on another horse 1. Triggering @Mount 2. Triggering @Dismount How it should work: 1. Triggering @Dismount 2. Triggering @Mount Because if you will set tag on @Mount , the tag will be immediately removed in @Dismount (Core bug) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1760 | [SphereServer 0.56b] executable - generic | major | always | 31-05-10 12:55 | 31-05-10 14:26 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Other players cannot see items in trading window | ||||
| Description: | r1287 When trading the other playing can not see the items in the trading window. I think it's related to the change in r1283 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1759 | [SphereServer 0.56b] executable - linux | minor | always | 27-05-10 11:16 | 29-05-10 19:51 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Verifying Account... | ||||
| Description: | In case of bad password or account already in game, correct answer is not beeing sent to client and login continue with "Verifying Account..." internal build #1277, Linux EF_NetworkOutThread ON UseAsyncNetwork=2 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1757 | [SphereServer 0.56b] executable - generic | major | always | 26-05-10 07:34 | 26-05-10 07:34 |
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| Reporter: | fer662 | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Custom houses get sent to client at each step he makes | ||||
| Description: | Whenever the player moves in an area where a custom house is visible, the house get's sent to him regardless of he has been sent the info before or not. This creates an unnecessary waste of bandwidth and great lag peaks. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Uploaded packet log created by a console client I made. | ||||
| Attached Files: |
packets.txt (1,545) 26-05-10 07:34 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=37&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1754 | [SphereServer 0.56b] executable - generic | major | always | 20-05-10 03:15 | 25-05-10 01:32 |
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| Reporter: | alex | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | AR value doesn't update on armor damage | ||||
| Description: | it seems sphere performs an AR value lookup "on equip" and never updates as it gets damaged... you have to unequip and re-equip it to get the AR value updated. how to reproduce: 1) equip a platemail chest 2) .xshow ar <click your character> (take note of your AR value) 2) do a couple of .xdamage 1000 <click your platemail chest> and see how the durability tooltip of platemail updates (eg: durability: 44/50) 4) .xshow ar <click your character> (see how the AR value is the same as in step 0000002, but it should be less now that platemail is damaged) 5) unequip the platemail, and equip it again 6) .xshow ar <click your character> (see how the AR value now gets updated | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1756 | [SphereServer 0.56b] executable - generic | major | always | 22-05-10 18:25 | 25-05-10 01:00 |
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| Reporter: | alex | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | sphere sends "reagents ammount" packets to everybody on each cast | ||||
| Description: | - player "Mage" casts himself Greater Heal - player "Witness" watches player "Mage" cast Sphere sends "Witness" packets about the reagents that were used on the cast (it tells the name of the reagent and the amount left of the that reagent on the container). * see the uploaded file for a packet capture of such example, the "witness" captured the packets, and there was a mage casting 2 times a greater heal * if you put 30 players on screen and someone casts a spell, every one of those 30 players will receive the packets from sphere telling the name and amount of reagents used... this leads to an unnecesary higher bandwidth usage (and increased lag) we run a huge shard and had to use ridiculous high value on "max packets per tick" to avoid lag, this bug is one of the main reasons: everybody complains about lag on PVP, specifically when mages start casting. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
Packets.txt (11,570) 22-05-10 18:25 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=36&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1751 | [SphereServer 0.56b] executable - generic | minor | always | 14-05-10 00:28 | 23-05-10 22:48 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Walk/Blocking check fails if height above 127 | ||||
| Description: | If you have a wall that has a height of 100 and build it on a map with z=30 then npcs ignore this wall when walking (Tested with static items) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | 021a3 is an invisible wall with height 100 | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1747 | [SphereServer 0.56b] executable - generic | tweak | always | 10-05-10 14:29 | 15-05-10 17:36 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Container contents shown on invalid positions with packetpriority enabled | ||||
| Description: | Some containers (e.g. i_box_wood) show their content outside their boundaries, when the items were dropped on the boundaries of the container. When the container is double-clicked a second time the positions get corrected | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Build: r1276 OS: Windows Packetpriority=1 UseAsyncNetwork=1 EF_NetworkOutThread | ||||
| Attached Files: |
cont_pos.png (62,103) 10-05-10 14:29 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=32&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1746 | [SphereServer 0.56b] executable - generic | trivial | random | 10-05-10 14:13 | 15-05-10 16:59 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Packetpriority sending monster death before last damage | ||||
| Description: | Players are reporting that the damage of their last hit is shown in the upper left corner instead of above the monster Could not reproduce it myself, but a quick test of the damage packet has proven, that the damage to invalid UIDs is shown in the upper left corner, which is usually hidden by the menu bar | ||||
| Steps To Reproduce: | |||||
| Additional Information: | .sendpacket B0b D0aca88 W100 Build: r1276 OS: Windows Packetpriority=1 UseAsyncNetwork=1 EF_NetworkOutThread | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1748 | [SphereServer 0.56b] executable - linux | crash | sometimes | 12-05-10 15:14 | 13-05-10 08:36 |
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| Reporter: | HOCOK | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | CClient::DispatchMsg crash | ||||
| Description: | some times in console i got this error: 16:10:CRITICAL:Assert pri=2:'pContOn' file 'CClientEvent.cpp', line 584, in CClient::DispatchMsg() #6 "drop item" build: Sep 20 - 2009 build | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1749 | [SphereServer 0.56b] executable - generic | text | always | 12-05-10 17:01 | 12-05-10 17:01 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | ERROR: Bad Login... | ||||
| Description: | Why bad login(for example incorrect password) is an error? It is not the error, but normal situation. This addes problems searching real errors in logs. I suggest to remove this word "ERROR" complitely or replace it with "WARNING". | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1742 | [SphereServer 0.56b] executable - generic | minor | always | 02-05-10 21:38 | 02-05-10 23:07 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | dialogclose doesnt work | ||||
| Description: | When I call DIALOGCLOSE them I open a new dialog, the dialogclose runs after the dialog open, so the dialog will open and close Example: [FUNCTION asdfaga] DIALOGCLOSE d_help SDIALOG d_help | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Using latest 30/05/10 release UseAsyncNetwork=2 UsePacketPriority=0 EF_NetworkOutThread | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1740 | [SphereServer 0.56b] executable - generic | minor | always | 28-04-10 22:33 | 01-05-10 14:26 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Instead of @Fail in Alchemy fires @Abort. | ||||
| Description: | tested on: internal build #1268 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1738 | [SphereServer 0.56b] executable - generic | minor | always | 28-04-10 05:00 | 01-05-10 14:07 |
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| Reporter: | chup | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | DiagonalWalkCheck, WalkCheck, DamageTools | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
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| Summary: | Players can call guards on invisible GM | ||||
| Description: | Example: An admin kills above serv.murdermincount , he's "red" , and is walking invisible across a guarded area , when a player call the guards. A guard will be summoned to the location where the admin is , but won't attack and will just idle. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1739 | [SphereServer 0.56b] executable - generic | minor | always | 28-04-10 22:28 | 29-04-10 10:40 |
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| Reporter: | Mirravin | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | ">" in QVAL check is read as QVAL end | ||||
| Description: | Example: SERV.B <QVAL (3 > 5) 2 : 1> Bug is very old, but tested in last version(internal build #1268) also. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1550 | [SphereServer 0.56b] executable - generic | tweak | always | 14-11-08 09:44 | 27-04-10 15:54 |
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| Reporter: | Balrog | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Items in Layer auction add weight to the player | ||||
| Description: | It doesn't work for any script if what you put in there add weight to the player. The items in that layer musn't add weight to the player who carries them. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1733 | [SphereServer 0.56b] executable - generic | minor | N/A | 19-03-10 08:42 | 25-04-10 23:26 |
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| Reporter: | Dwayne | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | @ENTER not Work | ||||
| Description: | Entering Britain and ON=@ENTER not Work reproduce Entering Britain not This Message comming from sphere_regions.scp [REGIONTYPE r_brit t_rock] // Brit RESOURCES=60.0 mr_nothing RESOURCES=30.0 mr_iron ON=@ENTER SRC.MESSAGE Welcome to Britain <SRC.NAME>! SRC.MESSAGE Lord British Guards are here to protect you! SRC.MUSIC=midi_britain1,midi_britain2 ON=@CLIPERIODIC SRC.MUSIC=midi_britain1,midi_britain2 Sorry for bad Englisch | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1725 | [SphereServer 0.56b] executable - generic | minor | always | 22-02-10 20:25 | 25-04-10 22:57 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | All friend transfering pet to friend | ||||
| Description: | All friend functions is working fine, the friend can command and use the mount. But when it mount, the friend become the pet owner. So when it unmount, the old pet owner cant use the pet anymore | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1737 | [SphereServer 0.56b] executable - linux | minor | have not tried | 15-04-10 20:18 | 15-04-10 20:18 |
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| Reporter: | HOCOK | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | ATTACKER.LAST | ||||
| Description: | ATTACKER.LAST is not set if you cast Paralyze or Paralyze Field on victim. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1734 | [SphereServer 0.56b] executable - generic | major | always | 27-03-10 04:41 | 07-04-10 23:41 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Telnet isn't accepted. | ||||
| Description: | Latest SVN doesn't accept telnet connections i think. I tried cmd - > telnet - > o xxx.xxx.xxx.xxx port, press " or space and it just returns "press enter to continue..". And i tried this with same sphere version and in another machine, it is the same. But older versions accepts telnet connection. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1735 | [SphereServer 0.56b] new feature request | tweak | always | 29-03-10 16:00 | 02-04-10 14:28 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Return 2 for @dropon_ @pickup_ | ||||
| Description: | You must add return 2 for the triggers written in summary. So we can override hardcoded stuff. For example, we can't drop 4 metal chests in a square or pick up a metal chest under 3 chests.. So this makes impossible to code a runuo style drop pickup system.. Current system doesn't let it happen.. I can't drop some items on another or can't pick up some things under it. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1727 | [SphereServer 0.56b] executable - linux | minor | have not tried | 03-03-10 12:00 | 27-03-10 14:00 |
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| Reporter: | HOCOK | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | db. object mysql overwriten | ||||
| Description: | db.query "SELECT * FROM `table1`;" for i 0 (<db.row.numrows> - 1) db.query "SELECT * FROM `table2`;" local.z = <db.row.0.any> endfor Can you fix, when you use db in for , then db object is overwrited by next db query ? need some local db query.. so it will not be overwriten.. This is really annoying bug | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1693 | [SphereServer 0.56b] executable - generic | feature | always | 21-12-09 12:22 | 11-03-10 18:48 |
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| Reporter: | nolok | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | WalkCheck | ||||
| Option Flags: | None | ||||
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| Summary: | Problem with CanSeeLOSFlag | ||||
| Description: | Hi all :) Every time i use canseelosflag, with any flag, with advancedlos in sphere.ini set to 0,01,02 or 03, or these experimental flags (walkcheck,diagonalwalkcheck,newpositionchecks) all or some activated, so in ALL cases, it returns 0. Waiting a response/new build :) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
cansee.JPG (317,765) 22-12-09 11:18 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=27&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1726 | [SphereServer 0.56b] executable - generic | minor | have not tried | 28-02-10 07:49 | 28-02-10 07:49 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Beard color reseting on vendor sell | ||||
| Description: | If you buy some hair on a npc barber, the new hair will come in the same color of the old char hair. But if you buy a new beard on the same barber npc, the item always will come in gray color (color=0) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1720 | [SphereServer 0.56b] executable - linux | tweak | always | 14-02-10 13:26 | 20-02-10 15:08 |
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| Reporter: | SiriusDE | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands | ||||
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| Summary: | Export command of WSC files use a strange distance | ||||
| Description: | If I export an area with the command ".serv.export filename.wsc 1 10", sphere sets the distance in a very strange way. I don't know how he measures the distance with this command, but it's not the same way like for example .visualrange measures it. The way like visualrange measure the distance is a more logical way. .visualrange 10 sets the visual range in a rectangle (10 tiles to the north, 10 tiles to the south, 10 tiles to the west and 10 tiles to the east). But .serv.export seems to make a circle instead of a rectangle. Because most of the things that are exported are rectangles (I know only a view buildings that are circles) it would be great if the export command measures its distance with a rectangle like the command .visualrange (I think in earlier sphere version that was the default way how .serv.export measures the distance). It is very difficult to export a buildung if it exports a circle. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Experimental flags (don't know which these are): Experimental=051d | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1716 | [SphereServer 0.56b] executable - bsd | tweak | always | 31-01-10 17:16 | 31-01-10 17:19 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Winter season & Tiledata flags | ||||
| Description: | Model situation: During summer season, the item ID 0c9e (i_tree_ohii) is placed on 1049,1961. In tiledata, this item is set to be impassable. During winter season, there is item ID 0d3f (i_plant_bramble). This item is set to passable in tiledata. But, no other character than GM with .allmove can move through this item. Interesting thing is, that .info shows ID 03df, but .show serv.map(1049,1961).Statics.0 shows 0c9e. Of course, no other static is placed on this coordinates :) Would it be possible to use tiledata settings from the visible art, instead of the "real" non-winter art, during winter season? And, would it be possible to unify the information provided by .info and .serv.map(x,y).statics ? | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Tested on both 09-09-2008 and the latest automated SVN build nightly | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1715 | [SphereServer 0.56b] executable - generic | tweak | always | 30-01-10 18:21 | 31-01-10 13:54 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | Unicode | ||||
| Option Flags: | None | ||||
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| Summary: | String functions for unicodes ? | ||||
| Description: | I'm trying to implement old style uo font for era accuracy and i encountered some problems. As you know there is no unicode in old uo fonts but i want to convert them to ascii. There are problems. For example, '?' ; ? to s "if strmatch(<asc <strsub <dlocal._for> 1 <args>>>,<asc ?>) local.text .=s" Strsub doesn't work by unknown problem. And <asc ?> shows me two words "0fffff1e 0fffff3e" unlike other characters (069 , 032 etc.) Strlen shows '?' as 2 characters. There must be a function that works for both unicode and ascii.. Strsub and strlen must be fixed for unicodes (2-char problem). I cannot split sentences with unicode characters. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
f_charsets.scp (12,044) 31-01-10 13:51 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=29&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1673 | [SphereServer 0.56b] new feature request | feature | N/A | 14-11-09 20:08 | 26-01-10 14:22 |
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| Reporter: | Fire-Dragon-DoL | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | |||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | timerfd, a function like timerf but with decimal seconds... | ||||
| Description: | I know, we have items, but obviusly timerf is much more useful, easy to use and avoid the creation of an item (which is timeconsuming)... | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1712 | [SphereServer 0.56b] executable - linux | tweak | always | 20-01-10 04:57 | 24-01-10 21:26 |
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| Reporter: | wuffel | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | None | ||||
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| Summary: | 100% CPU-Load | ||||
| Description: | Sphere creates with "EF_NETWORKOUTTHREAD" activated a fourth process, which is _always_ using 100% CPU, even if no players are online. If i disable EF_Network... the "problem" disappears. Dunno if you know this fact, i only want to report it.. doesn't really matter at quadcores and so on. Cant chose the right Experimental Flag. I take 'UseNetworkMulti' instead of EF_Networkoutthread. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | 84825 sphere 1 118 0 267M 69608K CPU1 1 1:04 100.00% spheresvr 84826 sphere 1 44 0 267M 69608K select 0 0:02 1.07% spheresvr 84815 sphere 1 44 0 267M 69608K nanslp 0 0:02 0.00% spheresvr 84824 sphere 1 44 0 267M 69608K select 1 0:00 0.00% spheresvr | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1713 | [SphereServer 0.56b] executable - generic | major | always | 20-01-10 11:42 | 24-01-10 13:12 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | TIP and SCROLL MOTD don't work | ||||
| Description: | With the latest SVN, SCROLL_MOTD and TIP 1,2,3 scrolls dont work. There is only strange characters like [ , : , and something utf-8.. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1708 | [SphereServer 0.56b] new feature request | minor | always | 15-01-10 20:55 | 15-01-10 20:55 |
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| Reporter: | alex_petro | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Wrong Spell Target | ||||
| Description: | Some target spells if are casted to a Not appropied behavior gives a simple message like this: "This spell needs a target object" or others like this, and the spell action is aborted, in this case no trigger are fired. I ask you, if is possible, to include this case in the trigger @Abort. This feature is usefull for my magic system, but I hope that it could be also for everyone who want work around custom magic. P.S. Thank you very much for last TARGET revision. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1705 | [SphereServer 0.56b] executable - generic | feature | N/A | 09-01-10 02:06 | 11-01-10 08:29 |
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| Reporter: | ShiryuX | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Trigger for resource gathering: @ItemResourceFound or @ItemResourceGathering | ||||
| Description: | Under [REGIONRESOURCE] @ResourceFound is fired when the worldgem bit is spawned and it gives ore. What I asking is a trigger for players which fire when they gather a resource from a worldgem. Fired on chars: @ItemResourceGathering SRC is Item, Default is Char. Or inverse, I don't know. (If possible) ARGO The tool, ARGN1 = if 1 is the worldgem bit is just spawned. or just @ResourceFound. Thank you. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1706 | [SphereServer 0.56b] executable - linux | minor | always | 10-01-10 16:02 | 10-01-10 22:30 |
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| Reporter: | wuffel | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, Flood_Protection, Buffs, NoPrefix | ||||
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| Summary: | Morep/Morez at Lightsources | ||||
| Description: | Morez changes the dispid of the item, depending on the value. morez=5 -> dispid+5 morez=-5 -> dispid-5 So it dont change the lightbeam anymore, but the appearance of the lightsource-item. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1704 | [SphereServer 0.56b] executable - generic | minor | always | 09-01-10 00:20 | 09-01-10 00:20 |
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| Reporter: | daskaras | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | SKILLMENU and code like serv.itemdef and so on | ||||
| Description: | you can´t use some code in the skillmenu first line. like ON=i_bacon_slice <serv.itemdef.<baseid>.resource.1.val> sphere will gives you an error. also ON=i_bacon_slice <name> <resources.1.val> doesn´t work. will be nice, if this can be fixed. also would be nice for a new feature like ON=i_bacon_slice <name> local.baseid=<argo.baseid> <--- i_bacon_slice f_make_item <local.baseid>,10 at the moment only act works for the resources. this would be helpful for shorter code yes, makeitem is there put for some hint you softcode something there | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1703 | [SphereServer 0.56b] new feature request | feature | N/A | 07-01-10 04:28 | 07-01-10 04:28 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Dynamic Templates | ||||
| Description: | What if we can use dynamic functions under items in templates ? It would be very good for making better lootpacks, new magic item system and shorten the coding.. CODE [TEMPLATE goodie_average_3] CATEGORY=Item Templates SUBSECTION=Loot Templates DESCRIPTION=Average Goodie 3 ITEM=random_mace MutateMagic 20,100 // Mutate with magic in %20-%100 intensity f_golden_color // paint with golden if it is in XX's pack.. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1702 | [SphereServer 0.56b] new feature request | feature | N/A | 07-01-10 04:27 | 07-01-10 04:27 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Enterrange | ||||
| Description: | I was looking at UoDemo's decompiled scripts (1998 OSI server codes&scripts). There is a function used for traps : CODE #on enterrange<0x02>(object target) { if(!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x10FE, 0x02, 0x10, 0x00, 0x00); loseHP(target, dice(0x0A, 0x03)); } return(0x01); } Or Covetous Level 3 Speaking Statues : CODE #on enterrange<0x03>(object target) { string Q5ZM = "Beware Ye Who Enter These Halls!"; list Q56U = Q5ZM; if(!hasObjVar(this, "working")) { if(!hasObjVar(target, "CovetousListenToStatueSpeak")) { setObjVar(this, "working", 0x01); callback(this, 0x19, 0x24); bark(this, Q5ZM); messageToRange(getLocation(this), 0x05, "barknow", Q56U); setObjVar(target, "CovetousListenToStatueSpeak", 0x01); } } return(0x01); } Is it possible you to add a function or trigger like Enterrange that works when you enter x distance range of an item or npc? Same for leaverange.. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1701 | [SphereServer 0.56b] executable - bsd | feature | have not tried | 03-01-10 11:50 | 03-01-10 15:24 |
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| Reporter: | jeem | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | @TargetCancel for spells | ||||
| Description: | We recently had @targetcancel trigger for spells. This could also prove useful for skills. So if it's not too much trouble, I'd like that trigger for selected skills, too. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1700 | [SphereServer 0.56b] executable - generic | trivial | always | 03-01-10 03:58 | 03-01-10 14:53 |
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| Reporter: | Terrikate | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | The resurrection robe doesn't give armor. | ||||
| Description: | Only updated AC if you requip the robe. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1695 | [SphereServer 0.56b] executable - generic | minor | always | 26-12-09 17:38 | 02-01-10 03:59 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Training Dummy duplicated messages | ||||
| Description: | When you use (or try to use) a t_train_dummy, it works fine but show a useless message "you cant use this" after the correct message, like this: act: I dclicked on dummy with low skill act: the dummy start moving without problems msg: "you cant use this" act: I dclicked on dummy with high skill msg: "thats too easy for you" msg: "you cant use this" | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Probably it occour with pickpocket dip and archery butte too :D | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1691 | [SphereServer 0.56b] executable - generic | block | sometimes | 19-12-09 00:59 | 02-01-10 03:46 |
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| Reporter: | Terrikate | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Strange problem with the journal | ||||
| Description: | Build #1186 Sometimes, updated journal stops, and if you move or try to expand its size, produce the client crash. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | I will try to provide more information if I find a SpyUO that works in client 2.0.3 | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1694 | [SphereServer 0.56b] new feature request | feature | always | 23-12-09 21:20 | 23-12-09 21:20 |
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| Reporter: | alex_petro | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Z support in Ret Areadef/Roomdef | ||||
| Description: | In my shard, we do not use multi for housing only static house. I have modified Mordaunt Housing script so that sign brass configures itself reading data from region. I have a problem with region, i can't specify Z on Rectangle, many house have two indipendent floors. This featuse could be very usefull also to calculate "falling down damage" (fall dow from a hole or tower, for example) Ps. thanks for the staff for to have implemented a previous my request (cancel target) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1667 | [SphereServer 0.56b] executable - generic | feature | always | 30-09-09 20:52 | 20-12-09 22:23 |
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| Reporter: | SomeBody | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Party System: do not disband party when master disconnects, trasfer it | ||||
| Description: | Currently when party master disconnects the whole party gets disbanded. It would be nice to have the following feature: when master disconnects automatically transfer the party to some party memeber (if there is more than 1 member left). At least it would be useful to have the ability to transfer party from scripts so developers could implement the desired behaviour on their own. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1658 | [SphereServer 0.56b] new feature request | trivial | always | 15-09-09 16:31 | 20-12-09 18:51 |
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| Reporter: | alex_petro | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Spell cast Target Aborted | ||||
| Description: | Aborting the target spell during the casting not fires the trigger Abort, and there are not ways to get this action. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Im my shard the casting is performed with an automatized gump list of the spells (similar WOW).Clicking on the list (Spell @START), the gump disappear and after (@SUCCESS or @FAIL) the list is recompiled without the last spell and showed to the player, in the case of Target Abort I can't recompile the list. | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1687 | [SphereServer 0.56b] executable - generic | tweak | always | 17-12-09 03:12 | 20-12-09 14:59 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | connection list in .admin dialog reverted | ||||
| Description: | Build #1186 Accounts in admin dialog were sorted newest conntection to oldest connection, now the order is reversed | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1681 | [SphereServer 0.56b] executable - generic | minor | always | 06-12-09 23:25 | 20-12-09 00:46 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Wrong cartography msgs | ||||
| Description: | Cartography use predefined messages on sphere_msgs.scp But when it must call 'cartography_nomap', it calls 'cartography_fail' and when it must call 'cartography_fail', it calls 'cartography_nomap' So these 2 messages must be switched :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1669 | [SphereServer 0.56b] executable - generic | minor | always | 15-10-09 10:30 | 19-12-09 23:24 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Weight Check | ||||
| Description: | Equipping item directly in the paperdoll ignores weight check - this way any character can carry more than its maximum weight allows. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1692 | [SphereServer 0.56b] executable - generic | crash | always | 19-12-09 01:19 | 19-12-09 16:00 |
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| Reporter: | Terrikate | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Another strange problem with the execution of the following function | ||||
| Description: | Build #1186 The following script doesn't work, at least not always. SAVED FORCE - Displays a dialog indicating that the server is being saved. - Make the save. - Close the previous dialog | ||||
| Steps To Reproduce: | |||||
| Additional Information: | In other versions, it works. [FUNCTION forzar_save] SERV.ALLCLIENTS F_COMIENZO_SAVE SERV.SAVE SERV.ALLCLIENTS F_FIN_SAVE [FUNCTION F_COMIENZO_SAVE] TRYSRC <UID> DIALOG d_guardando [FUNCTION F_FIN_SAVE] TRYSRC <UID> DIALOGCLOSE d_guardando [DIALOG d_guardando] 250,250 nomove gumppic 100 10 5573 dtext 95 80 156 Guardando... [DIALOG d_guardando BUTTON] ON=0 | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1690 | [SphereServer 0.56b] executable - generic | minor | always | 18-12-09 16:27 | 19-12-09 15:20 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | checkertrans doenst work using dorigin | ||||
| Description: | On dialogs, you cant use checkertrans with dorigin dorigin 50 50 checkertrans +10 +10 100 100 The checkertrans will appear on 10 10 instead of 60 60 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1663 | [SphereServer 0.56b] executable - bsd | major | always | 25-09-09 20:52 | 18-12-09 10:55 |
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| Reporter: | khaos | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | New Char Creation; Human Male and Female = Elf. | ||||
| Description: | Server, Primary: Newest Nightly Prerelease. Server, Secondary: SVN servers as well. Issue: Major Problem Fix: Might be an issue with new clients and the SA Builds. Fix inherent to coding or release of SA code? @ New char creation. Any player making a human male or female will start with an elf male/woman with no hair and plain default skin color for elf. This is always reproductable and tested by Anarch Cassius and myself. Elves being created new, still appear as elves. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | This was tested over and over on two test servers by Anarch Cassius and I. Anyone else who can confirm, please do. | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1688 | [SphereServer 0.56b] executable - generic | major | always | 17-12-09 03:18 | 18-12-09 00:44 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Characters are not logged out correctly | ||||
| Description: | Build #1186 When characters log out, their chars remain ingame .x.show isonline returns 1 for them but they are not listed in the .admin dialog | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1689 | [SphereServer 0.56b] executable - generic | minor | always | 17-12-09 18:48 | 18-12-09 00:28 |
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| Reporter: | jeem | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | New_Triggers, Script_Profiler, Size_Optimise, UsePingServer, NPCAct_Triggers | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, DyeType | ||||
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| Summary: | Cannot move with FEATURE_SA_MOVEMENT on | ||||
| Description: | I have the latest release from SVN (December 17, 2009, 12:10 am). When I enable FEATURE_SA_MOVEMENT, after few steps I take, the UO freezes and with every step I take, this error appears on my console: WARNING:1:Unknown game packet (0xf0) received. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1684 | [SphereServer 0.56b] executable - generic | major | have not tried | 13-12-09 03:11 | 18-12-09 00:23 |
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| Reporter: | Terrikate | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Reference to recent changes in tiledata.mul | ||||
| Description: | There is a problem that I think hasn't been provided with the latest changes on tiledata. Not only are multis in excess of 04000 positions. There are also maps, armor, weapons, wands, deeds of houses that in ancient clients aren't displayed correctly Solution?. Replace all affected ITEMDEFs affected by MULTIDEFs ID-04000? (Automated SVN Builds. Internal build #1176) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Errors will have if you load a save with those objects: CRITICAL:(spherechars.scp,15358)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_treas.scp,3826)Setting new id for base type i_ttm_l0_4 not allowed ERROR:(sphereitem_treas.scp,3826)Setting new id for base type i_ttm_l0_4 not allowed ERROR:(sphereitem_x.scp,69)Setting new id for base type i_beard_none not allowed ERROR:(sphereitem_x.scp,69)Setting new id for base type i_beard_none not allowed CRITICAL:(spherechars.scp,944693)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,61)Setting new id for base type i_deed_house_stone_small not allowed ERROR:(sphereitem_deed.scp,61)Setting new id for base type i_deed_house_stone_small not allowed CRITICAL:(spherechars.scp,1195750)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_x.scp,93)Setting new id for base type i_hair_none not allowed ERROR:(sphereitem_x.scp,93)Setting new id for base type i_hair_none not allowed CRITICAL:(spherechars.scp,1981771)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,568)Setting new id for base type i_deed_house_patio_sand not allowed ERROR:(sphereitem_deed.scp,568)Setting new id for base type i_deed_house_patio_sand not allowed CRITICAL:(spherechars.scp,2336696)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,31)Setting new id for base type i_deed_house_stone_plaster_small not allowed ERROR:(sphereitem_deed.scp,31)Setting new id for base type i_deed_house_stone_plaster_small not allowed CRITICAL:(spherechars.scp,3599444)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,92)Setting new id for base type i_deed_house_stone_brick_small not allowed ERROR:(sphereitem_deed.scp,92)Setting new id for base type i_deed_house_stone_brick_small not allowed CRITICAL:(spherechars.scp,4037733)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_magicweap.scp,2495)Setting new id for base type i_axe_battle_large_vanq not allowed ERROR:(sphereitem_magicweap.scp,2495)Setting new id for base type i_axe_battle_large_vanq not allowed CRITICAL:(spherechars.scp,4518272)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,510)Setting new id for base type i_deed_tower_wizard not allowed ERROR:(sphereitem_deed.scp,510)Setting new id for base type i_deed_tower_wizard not allowed ERROR:(sphereitem_deed.scp,631)Setting new id for base type i_deed_shop_marble_small not allowed ERROR:(sphereitem_deed.scp,631)Setting new id for base type i_deed_shop_marble_small not allowed | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1678 | [SphereServer 0.56b] executable - generic | minor | always | 26-11-09 14:48 | 14-12-09 00:20 |
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| Reporter: | Bdevil | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Telnet Log | ||||
| Description: | Telnet do not log anything command that a client send to console! Ex: If , via telnet , type .uid.<playerUID>.name Hello! The PLayer's name will change, but sphere and logs does not log it! | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1659 | [SphereServer 0.56b] script pack | minor | N/A | 21-09-09 07:45 | 13-12-09 23:02 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Blood Dungeon | ||||
| Description: | sphere_map2.scp: Blood Dungeon is scripted as Blood Dungeon Level 1, but this dungeon has only 1 level (so it must be Blood Dungeon only) :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1665 | [SphereServer 0.56b] script pack | minor | always | 29-09-09 06:40 | 13-12-09 23:02 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Spinning Whell Fliping | ||||
| Description: | When you use some spinning wheels baseid, it flips to baseid 01015 and doesnt flip back to original baseid anymore. This occour because bad dupelist and dupeitems lines (typedef too). Fix: [ITEMDEF 01015] DEFNAME=i_spinning_wheel TYPE=T_SPINWHEEL RESOURCES=75 i_log, 25 i_cloth SKILLMAKE=CARPENTRY 73.6, TAILORING 65.0, t_carpentry WEIGHT=15 DUPELIST=01016,01017 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Spinning Wheel [ITEMDEF 01016] //spinning wheel DUPEITEM=01015 [ITEMDEF 01017] //spinning wheel DUPEITEM=01015 [ITEMDEF 01019] //spinning wheel TYPE=T_SPINWHEEL DUPELIST=0101a,0101b [ITEMDEF 0101a] //spinning wheel DUPEITEM=01019 [ITEMDEF 0101b] //spinning wheel DUPEITEM=01019 [ITEMDEF 0101c] //spinning wheel TYPE=T_SPINWHEEL DUPELIST=0101d,0101e [ITEMDEF 0101d] //spinning wheel DUPEITEM=0101c [ITEMDEF 0101e] //spinning wheel DUPEITEM=0101c ... [ITEMDEF 010a4] //spinning wheel TYPE=T_SPINWHEEL DUPELIST=010a5,010a6 [ITEMDEF 010a5] //spinning wheel DUPEITEM=010a4 [ITEMDEF 010a6] //spinning wheel DUPEITEM=010a4 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1685 | [SphereServer 0.56b] script pack | minor | N/A | 13-12-09 22:21 | 13-12-09 23:02 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Missing statf_hovering flag on admin panel | ||||
| Description: | 12-12-2009, MrSugarCube (Script pack) - Updated: sphere_defs.scp (Added defnames for statf_hovering, mt_hover, can_i_hover, tilef_hoverover, t_hoverover) The flag list on sphere_admin.scp must be updated too :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1686 | [SphereServer 0.56b] executable - generic | minor | always | 13-12-09 22:44 | 13-12-09 22:44 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Console error using mt_nonmover | ||||
| Description: | When I use CAN=mt_nommover on some npcs, the console return this error on server startup: WARNING:(spherechar.scp,1036)Char script 'c_reaper' has no CAN flags specified! I doesnt know how this problem occour, because I got problems with c_reaper but it works fine on c_vendor_player. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | CHARDEF WITH PROBLEM: [CHARDEF 02f] DEFNAME=c_reaper NAME=Reaper SOUND=snd_MONSTER_REAPER1 ICON=i_pet_REAPER ANIM=078c7f DAM=17,20 ARMOR=40 RESOURCES=8 i_reag_bone FOODTYPE=15 t_meat_raw CAN=MT_NONMOVER DESIRES=r_foliage CATEGORY=Monsters SUBSECTION=Miscellaneous DESCRIPTION=Reaper ON=@Create NPC=brain_monster STR={66 215} DEX={66 75} INT={101 250} MAXHITS={40 129} WRESTLING={50.1 60.0} TACTICS={45.1 60.0} MAGICRESISTANCE={100.1 125.0} MAGERY={90.1 100.0} EVALUATINGINTEL={90.1 100.0} FAME={100 3500} KARMA={-100 -3500} ON=@NPCRestock ITEM=loot_REAPER ITEM=i_ttm_l2,R50 ////////////////////////////////// WORKING CHARDEF: [CHARDEF c_vendor_player] NAME=#NAMES_HUMANMALE ID=c_man DESIRES=i_gold CAN=MT_NONMOVER ON=@Create NPC=brain_human IF !(<R2>) BODY=c_woman TIMERF 1,OBODY=c_vendor_player NAME=#NAMES_HUMANFEMALE UPDATE ENDIF IF !(<DEF.Vendor_Redeed>) GOLD += 50 ENDIF COLOR=colors_skin FLAGS=<FLAGS>|statf_invul|statf_freeze SPEECH=s_player_vendors EVENTS=+e_custom_vendor MODMAXWEIGHT=<DEF.Vendor_MaxWeight> TAG.Salary=<DEF.Vendor_SalaryBasic> TAG.NameShop=<DEF.Vendor_DefaultShopName> VendorWear EQUIPHALO STR=100 ALLSKILLS=0.0 ITEMNEWBIE=i_bankbox ITEMNEWBIE=i_backpack EVENTS=+t_bag_vendor | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1683 | [SphereServer 0.56b] executable - generic | trivial | always | 13-12-09 02:23 | 13-12-09 12:35 |
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| Reporter: | Terrikate | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Hiding doesn't update the cliente | ||||
| Description: | When one is hidden his client doesn't updated correctly. For others it is hiding but he sees himself exposed. (Automated SVN Builds. Internal build #1176) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Tested with client 2.0.3 | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1674 | [SphereServer 0.56b] executable - generic | minor | always | 15-11-09 14:51 | 13-12-09 01:22 |
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| Reporter: | xantier | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | pin.# | ||||
| Description: | It is about scripting structure of sphereserver. Pin function on maps gives errors on console even you try to check.. For example : if (<pin.1>) .. endif If there is no 1st pin on the map : 15:18:ERROR:(xx.scp,29)Can't resolve <pin.1> 15:18:ERROR:(xx.scp,29)Undefined symbol '' You can't check the pin.. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1672 | [SphereServer 0.56b] executable - generic | major | always | 14-11-09 19:29 | 13-12-09 00:13 |
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| Reporter: | Fire-Dragon-DoL | Platform: | |||
| Assigned To: | MrSugarCube | OS: | Microsoft Windows XP | ||
| Priority: | normal | OS Version: | SP 3 | ||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | <trigger @bla> function returning 2 if "return 0" is used inside @bla | ||||
| Description: | Ok if I build a custom trigger like [EVENTS e_dunno] ON=@Bla return 0 then somewhere [FUNCTION ftest] say <eval <trigger @bla>> it returns 2 (always), don't ask me why... Other values (less then 0 or greater then 0) are correct I can't return string, but I don't know if this thing probably is wanted (could be correct because all triggers can't return strings); so this is not a big problem | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1661 | [SphereServer 0.56b] executable - generic | minor | always | 22-09-09 21:32 | 12-12-09 23:32 |
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| Reporter: | AnarchCassius | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Poisoning Flag is no longer correct for 7.0.0+ client | ||||
| Description: | In client 7.0.0 the packets Sphere used to use with the poison flag are now associated with flying. Effectively the poison flag is now the flying flag and will cause mobiles with flying anims to use them and will not turn the status bar green. Actual mechanics are unaffected so I listed it as minor. Ideally a new flag can be made for flying and the poison flag corrected to use the proper new packet, "17 - Mobile Health Bar Status Update" I believe. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1657 | [SphereServer 0.56b] new feature request | feature | always | 13-09-09 10:21 | 12-12-09 23:31 |
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| Reporter: | Valios | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Item Slots Not Readed By Sphere | ||||
| Description: | It seems that sphere is only reading 16832 item slots of a total of 32767 from the tiledata. The item graphic for the slot #16832 was the lastest one visible on the list before the SA patch came out. At the moment 22345 slots are being used by SA. But I noticed that sphere already uses empty slots from #16834 (04000) and ahead for itemdefs for multis. Actually that's a big problem because all the new stuff were added exactly starting from that slot. My suggestion for this issue would be moving all the multis to a farther slot position like "29000 (07148) or+ " to avoid this kind of problems. Many other items from old expansions were moved into new slots also so we'll have to update our scripts. Anyways, trying to add some of the new equipments in my test svr I crashed the enhanced client, then doing the same in the classic one it didn't crashed but I wasn't able to visualize the items so I nuked them. On the other hand, the new animations are working fine. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Would be nice to have the support from core to be able to use all the existing slots, and give to the ppl the possibility to have the new features + custom add-ons included and prevent other things. | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1671 | [SphereServer 0.56b] executable - generic | crash | random | 30-10-09 18:52 | 09-12-09 16:20 |
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| Reporter: | Balrog | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Last pre-release crashes | ||||
| Description: | We have been talking about it in the forum, but noone answers the topic and the error is not listed here. Here is the link to the forum: http://www.sphereserver.net/index.php?&showtopic=47128&st=20 [^] I have been using the 09/09/2008 release since then without any serious problem, but with the last nightlies and the last pre-release, the server closes (crashes) without giving neither any information nor any clues. You have included some really interesting things in the last year to sphere 56b, but if the server crashes randomly we cannot take advantage of those things. Regards | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1680 | [SphereServer 0.56b] new feature request | feature | N/A | 03-12-09 22:49 | 03-12-09 22:49 |
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| Reporter: | ShiryuX | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Cliloc usable on names | ||||
| Description: | EA uses cliloc as names for several items (if not all). This helps to the following points: 1. Network: May not be a great change but a little amount of bytes would be saved. In the long run, it counts. 2. Multilingual: Player can choose the language to hear the name of the item. In the other point, could be used in dialogs, sysmessage (as arguments), tooltips, etc. Some ways to apply it: 1. New property: Something like CLINAME. 2. Override name: Using a # before the cliloc number in the NAME property. So far, sysmessage use this as valid cliloc argument. Example: sysmessage @,,2 1072516,#1032629,<dargv[0]> 3. Deflist: Just like using the height list. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1679 | [SphereServer 0.56b] executable - generic | feature | have not tried | 28-11-09 10:27 | 28-11-09 10:27 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Log seconds | ||||
| Description: | Would it be possible to add seconds value to the start of the logged line? | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1652 | [SphereServer 0.56b] executable - generic | major | always | 05-09-09 16:27 | 27-11-09 10:04 |
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| Reporter: | Robert | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | Unicode, New_Triggers, UseNetworkMulti | ||||
| Option Flags: | None | ||||
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| Summary: | Slow game run with new clients | ||||
| Description: | Slow game engine in new clients after recalls or when loading new items, clients crashes after resurrections or freezes for 3-4 seconds. Client 2.0.3 gives better performance and players dont want to use newer clients. So we cannot use buffs and new maps, it's sphere's biggest problem please improve packet system with the newer clients. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1676 | [SphereServer 0.56b] executable - generic | major | always | 16-11-09 23:26 | 16-11-09 23:26 |
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| Reporter: | Fire-Dragon-DoL | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | |||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Unable to block the leaving message from an npc | ||||
| Description: | If I generate a customized npc and add a speech to it, when he "lose interest" he say something like a leaving message: actually I can't block that message (and I need that my npc doesn't talk!) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1675 | [SphereServer 0.56b] new feature request | feature | N/A | 15-11-09 18:48 | 15-11-09 19:01 |
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| Reporter: | Fire-Dragon-DoL | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | runto (like goto), followto (or a way to script a brain!) | ||||
| Description: | Ok I'm trying to create an npc which simulates a player moves My problems currently are: I can't allow the npc running while casting (In this server you can move while casting), so if I use npccast the npc will stay where it is... that's a big problem because all players follow their target while casting to hit them goto make the npc walks, it's a problem... I need very reactive npcs (moverate=0), which always (possibily) run while following someone a "followto" which force the npc to follow a certain target, expecially even if it's casting (quite necessary) obviusly a way to create brains could be good, but those functions I described before are quite necessary | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1590 | [SphereServer 0.56b] executable - generic | minor | always | 26-03-09 11:01 | 14-11-09 19:33 |
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| Reporter: | SomeBody | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | DiagonalWalkCheck, WalkCheck | ||||
| Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech | ||||
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| Summary: | ATTACKER list contains self uid | ||||
| Description: | Currently ATTACKER stores uid of a player if he/she attacks self, for example by magic. I think the purpose of ATTAKCER is to store all enemies attacked me, not myself. Due to this issue <attacker> doesn't show proper value of enemies who killed me. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1662 | [SphereServer 0.56b] new feature request | feature | always | 24-09-09 00:21 | 19-10-09 20:42 |
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| Reporter: | Kartinka | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | |||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Backpack Is Getting Mixed Up After Dead | ||||
| Description: | Yes so the topic said nearly everything, i would like to ask you for the following, is it possible to code something for sphere, so that the positions of the items would be saved and not get around in the Backpack when I die. Normally you die, every gump of containers is getting closed and the items in the characters main backpack would getting mixed up in the whole container. I would like to save all, so after getting ressurected every item is at his place and all gumps are opened and nohing mixed up or closed, that is what I want. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | I have done posting it in the Forums and like to ask for this at the developers direktly i hope it is okay so :/ ? | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1664 | [SphereServer 0.56b] executable - generic | major | always | 25-09-09 22:16 | 16-10-09 05:41 |
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| Reporter: | AnarchCassius | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | NPCs can break hit speed by moving in combat | ||||
| Description: | When moving near their target in combat NPCs can make nearly instantaneous attacks. This is with StayInRange active and PreHit inactive. The script found in the additional information link can be used to create conditions which will almost guarantee this bug but it will occur under other circumstances. My best guess as to what is happening is that when the NPCs move and their attacks are suspended they somehow loose their swing speed timer. When they finish their step they then finish the attack instantly. Thus by moving and attacking rapidly an NPC can reduce the delay between its attacks to practically nothing. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | http://www.sphereserver.net/index.php?showtopic=47099&pid=227137&st=0&#entry227137 [^] thread containing script which exacerbates the bug and my initial notes on it. | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1668 | [SphereServer 0.56b] executable - generic | major | always | 05-10-09 08:00 | 05-10-09 08:00 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | @Kill not fired sometimes | ||||
| Description: | If I kill something using spells (magery), trigger @Kill will not be fired. It will fired only if I kill someone using physical attacks. The same occour for npcs. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1630 | [SphereServer 0.56b] executable - generic | major | always | 24-06-09 09:50 | 28-09-09 14:58 |
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| Reporter: | speed | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | SpeedHack Work. | ||||
| Description: | The speedhack is a big problem some people like use this and this very bad can solve this problem in the emulator? you can test with this programs: work perfect can run some tiles plus another player is you are with mount and if you are without walk your player run fast. test this: -!xSpeed http://www.foredu.com/index1.htm [^] -SpeederXP http://www.speederxp.com/en/index.html [^] i like if you use speedhack sphere block and not can walk/run fast this no have any effect. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1660 | [SphereServer 0.56b] new feature request | feature | always | 21-09-09 16:55 | 21-09-09 16:55 |
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| Reporter: | khaos | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 20-09-2009 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | 99z Light Source color editing, not really new feature, want an old feature back! | ||||
| Description: | I marked reproductivity as always, cause I always cannot produce a light source with a different color. I am laughing a little over my wording, but I am being serious. We had this option in the 99 series servers... I would like to see it back again. This opens up systems for aura's, new light colors for multi's... I can go on with a plethora of uses of colored lighting. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1595 | [SphereServer 0.56b] executable - generic | major | always | 28-04-09 17:36 | 13-09-09 19:31 |
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| Reporter: | Robert | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | Unicode, UseNetworkMulti | ||||
| Option Flags: | None | ||||
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| Summary: | @destroy does not trigger when item in a container you remove the container | ||||
| Description: | Imagine a deed in the backpack, if you remove deed trigger works, but if you remove the bag it doesnt. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1656 | [SphereServer 0.56b] executable - generic | major | always | 10-09-09 04:16 | 13-09-09 14:52 |
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| Reporter: | mitchel | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Player trading cause error on console and trade incomplete. | ||||
| Description: | When players start trading via drag & drop some item to other one, causing an error on server console and their trade will not start/incomplete. item stacking player's item queue(I seems to). Trading item will back to their backpack when they move another items. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1623 | [SphereServer 0.56b] executable - generic | minor | always | 10-06-09 18:48 | 13-09-09 01:12 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | RESTEST 0 | ||||
| Description: | "RESTEST 0 i_something" is returning 0 if someone doesnt have 0 i_something. It return 1 only if I have 1 i_something or more. Using some logic, "RESTEST 0" must always return 1 :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1615 | [SphereServer 0.56b] executable - bsd | crash | always | 21-05-09 11:59 | 12-09-09 19:22 |
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| Reporter: | vusal | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Crash on run | ||||
| Description: | whenever spheresvr Executable is being run on FreeBSD 7.0 it crashes with : Segmentation fault: 11 (core dumped) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | FreeBSD 7.0 is using pthread , adding -lpthread while linking the executable will probably solve this error. | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1653 | [SphereServer 0.56b] script pack | minor | always | 08-09-09 03:03 | 12-09-09 16:35 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Wrong height of Meer npcs | ||||
| Description: | They cant walk under roofs of houses :D Thats a better value from these npcs: height_0305 16 //DEFNAME=c_meer_captain height_0304 18 //DEFNAME=c_meer_eternal height_0302 16 //DEFNAME=c_meer_mage height_0303 16 //DEFNAME=c_Meer_warrior | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1645 | [SphereServer 0.56b] script pack | minor | N/A | 23-08-09 18:54 | 12-09-09 16:35 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Wyrm's Heart | ||||
| Description: | This item id is i_WYRM_heart, not i_WORM_heart :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1655 | [SphereServer 0.56b] executable - generic | minor | always | 10-09-09 04:08 | 12-09-09 15:26 |
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| Reporter: | mitchel | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | RAINCHANCE/COLDCHANCE settings not worked | ||||
| Description: | When I set sphere.ini with noweather=0 and RAINCHANCE=0 or COLDCHANCE=0 to region.sector but server cause rain(with thunder)/snow continuously. RAIN/COLDCHANCE property seems not worked. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1582 | [SphereServer 0.56b] executable - generic | minor | always | 25-02-09 12:32 | 12-09-09 08:19 |
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| Reporter: | khaos | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Dex being configured after @hittry | ||||
| Description: | As stated on sphere forums. In @hittry, you cannot configure in dexterity like you would think can. Any formula using dexterity within it might as well be tossed out. From testing from multiple sources. Pyromapes, Myself, Admin Phoenixer, plus more... we came to a harsh conclusion there is no way to intercept the dexterity values. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1651 | [SphereServer 0.56b] executable - generic | text | always | 05-09-09 09:53 | 05-09-09 09:53 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | LastLogged message | ||||
| Description: | The message 'Last Logged: yyyy/mm/dd hh:mm:ss', appearing during login, shows always actual time, not the previous last logged time. And it would be nice if the message could be overwritten in DEFMESSAGEs :) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1642 | [SphereServer 0.56b] executable - generic | major | always | 14-08-09 19:03 | 30-08-09 05:18 |
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| Reporter: | Valarin | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | None | ||||
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| Summary: | Asynchronous queries low performance | ||||
| Description: | Sphere can't handle heavy usage of asynchronous queries. The rate of performing queries is about one query per two seconds - to be more precise, callbacks functions are called at this rate and if asynchronous queries used in faster rate, the queue is eventually overfilled and sphere database connection crashes and needs restarting to connect to DB server again. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | See http://www.sphereserver.net/index.php?showtopic=46971 [^] | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1625 | [SphereServer 0.56b] executable - linux | major | always | 17-06-09 11:51 | 30-08-09 03:45 |
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| Reporter: | Earlgrey100 | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DrinkIsFood | ||||
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| Summary: | extremly to high vendor sellprices | ||||
| Description: | Hello everybody, since we dated up our sphereversion from an older nightlybuild to an up to date one, the vendorprices are extremly high! We do have tested this with "nightly from 26.03.09" which works very good. The next build which we have used is from 07.05.09. This is not working as it should. Before we change the versions the prices were normal - like 50gp or 3gp for some goods. After changing to an up to date version the prices were like 50.000.000 or 3.000.000. But we did not change the values in die "value" part. The problem comes with all vendors. But I mostly tested this with c_h_provis. The especially the low price products of them (e.g. garlic ...) were sold with 49653245 gps instead of 3. Best regards EarlGrey | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1638 | [SphereServer 0.56b] new feature request | minor | always | 24-07-09 10:11 | 24-08-09 19:15 |
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| Reporter: | babidi | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | DEFMESSAGE section not accesible by serv.defmessage | ||||
| Description: | the section [DEFMESSAGE messages] //alchemy_dunno "You have no clue how to make this potion." //alchemy_lack "Hmmm, you lack %s for this potion." . . . is not accesible using the serv.defmessage... the utility of making this accesible is to use defined messages for any server | ||||
| Steps To Reproduce: | |||||
| Additional Information: | ES. sphere_backward_compatibility.scp [FUNCTION static] //by Thomas20198701 IF !(<ARGN>) IF (<ISEMPTY <DEF.<ARGS>>>) SYSMESSAGE Not a valid command or format. <====== RETURN 0 endif endif we could use SYSMESSAGE <serv.defmessage.cmd_invalid> somethiung like that | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1644 | [SphereServer 0.56b] executable - generic | minor | always | 18-08-09 11:46 | 18-08-09 11:46 |
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| Reporter: | Valarin | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | NoPrefix | ||||
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| Summary: | Corpses on a ship | ||||
| Description: | Corpses on ship don't move with the ship, it stays still. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1639 | [SphereServer 0.56b] executable - generic | major | always | 01-08-09 03:18 | 02-08-09 21:38 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Tooltips not always send to client | ||||
| Description: | Sphere version: Jul 31 2009 (00:02:24), internal build #1148 Tooltips for objects are not always send to client. When running through a town, some npcs are missing their names as tooltips. Some items are missing their tooltips too (amount of items and weight in a container) and showing only their standard names. Renamed sign are not showing their new name Even player names are sometimes not shown. Using the update command fixes this problem for all objects on the screen. The problem does not occur when teleporting somewhere like in '.go britain' it seems only to happen when running/going somewhere. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
bug_tooltips.png (65,327) 01-08-09 03:18 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=24&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1636 | [SphereServer 0.56b] executable - linux | minor | always | 15-07-09 16:56 | 02-08-09 03:24 |
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| Reporter: | fraenir | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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| Summary: | Calling Remove 1 on myself causes sphere to crash | ||||
| Description: | When i use .remove 1 ingame on myself, the Sphere crashes. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Nightly version 24.6.2009 | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1633 | [SphereServer 0.56b] executable - generic | minor | always | 09-07-09 06:59 | 09-07-09 07:03 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | AdvancedLOS doesn't allow stacking of more then 2 items on the ground | ||||
| Description: | AdvancedLOS doesn't allow stacking of more then 2 items on the ground | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1454 | [SphereServer 0.56b] executable - generic | minor | always | 19-07-08 01:02 | 21-06-09 23:55 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | PreCast problems | ||||
| Description: | Using polymorph spell, the precast timer initialize before the polymorph menu appears. The menu must appear first, to the player select something to polymorph and then the precast timer starts. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1626 | [SphereServer 0.56b] executable - generic | minor | always | 17-06-09 23:44 | 21-06-09 23:53 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Changing MODAR on NPC doesn't change AC value. | ||||
| Description: | As the title said =P Changing MODAR on NPC doesn't change AC or ARMOR value. ON NPCS ONLY! | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1617 | [SphereServer 0.56b] executable - generic | minor | always | 25-05-09 03:40 | 21-06-09 00:36 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Mass Dispell causing client full update | ||||
| Description: | Issue 0001610 talk about the client update using Cure. But MASS DISPEL update the client too, causing a small lag on newest clients. Someone can check this thing? :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1621 | [SphereServer 0.56b] executable - generic | minor | always | 03-06-09 21:43 | 04-06-09 00:41 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Stat Locks not working properly | ||||
| Description: | If you have STR Locked, DEX UP and INT DOWN, str will still decrease and dex will go up, while it should decrease int. Also, if you have everything UP but have reached STAT CAP nothing should increase, but right now it gets kinda crazy, with stuff going up and down and up again. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1619 | [SphereServer 0.56b] executable - generic | minor | always | 03-06-09 06:35 | 03-06-09 06:37 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, Item_Strict_Comparison, NewPositionChecks, AllowTelnetPacketFilter, Size_Optimise, DamageTools, UsePingServer, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, DyeType | ||||
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| Summary: | ClientMaxIP error | ||||
| Description: | // Maximum total open connections to server ClientMax=120 // Maximum open connections to server per IP ClientMaxIP=1 // Maximum total (not-in-game) connections to server ConnectingMax=240 // Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMaxIP=1 ClientMaxIP and ConnectingMaxIP aren't working, players can still log in with more than 1 account. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1618 | [SphereServer 0.56b] executable - generic | minor | always | 29-05-09 00:26 | 29-05-09 00:26 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise | ||||
| Option Flags: | None | ||||
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| Summary: | Some stairs block walk with EF_WalkCheck | ||||
| Description: | Some stairs like on Luna and Ratman Cave are still blocking walking when EF_WalkCheck is on. Tested this on a fresh Sphere nightly install, with all default files and unchanged UO files. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1613 | [SphereServer 0.56b] new feature request | feature | N/A | 20-05-09 21:05 | 21-05-09 01:57 |
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| Reporter: | pyromapes2k | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | MonsterRed ini option? | ||||
| Description: | This is purely for aesthetics. An ini option that would decide at what point an NPC under 0 karma goes from grey to red. I ask for this because it has always irked me seeing EA with grey monsters, RunUO with grey monsters and finally Sphere with red. A few good reason for this might be: Clearer text - The grey text is much more visible both overhead the black text stands out better on a grey status bar. Clear Distinction - Red will mean something. It will be the colour of murderers, not the colour of murderers and everything else that may want to kill you. Highlight Colours - The grey highlighting of an NPC and the small bottom bar with health is lighter and clearer. I am aware that I can alter the name above their heads but I cannot alter highlighting or status bar colours. And a monster will not attack anyone without low enough karma (regardless of brain type). If this is implemented it may require an additional NotoColor? I believe both Evil and Murderer are currently under the same colour. Thank you for your time ^^ | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1604 | [SphereServer 0.56b] executable - generic | minor | always | 07-05-09 15:16 | 20-05-09 19:16 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | promptconsole command does not support umlauts | ||||
| Description: | The promptconsole command removes umlauts from the user input. It's easy to reproduce. Add this function to your scripts. [FUNCTION f_bug] SAYUA 0c0, 0, 0, 0, <ARGS> Then go ingame and type .f_bug abcöäü You will say abcöäü The umlauts will get displayed Then type .promptconsole f_bug, Enter the text: abcöäü You will say abc | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1612 | [SphereServer 0.56b] executable - linux | crash | random | 18-05-09 23:01 | 18-05-09 23:01 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Sphere (linux) can freeze on dead socket timeout | ||||
| Description: | Sphere sometimes freezes when a client has a timeout. 17:23:ERROR:5b:Dead Socket Timeout 17:23:5b:Client disconnected [Total:28] ('62.178.61.224' 1/1) 17:25:CRITICAL:'Main' thread hang, restarting... 17:25:FATAL:Server Unstable: Aborted This does not happen on every Dead Socket Timeout, but every freeze happens after a Timeout. On a populated server with 60 clients peak and 25 average this happens 1-2 times a day. Same server, same scripts, same worldfile runs fine on windows. Differences are only the operating system and the use of the UseNetworkMulti flag. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1611 | [SphereServer 0.56b] executable - linux | major | always | 18-05-09 22:29 | 18-05-09 22:29 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | UseNetworkMulti too slow on linux | ||||
| Description: | Sphere (linux) sends the items too slow to the client, when the UseNetworkMulti flag is set. Even in a low decorated area with only one client connected one can see the items appearing individually. This problem does not exist with the windows version of sphere (same worldsave, same scripts, same flags, same everything except the operating system) Client: 5.04b | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1608 | [SphereServer 0.56b] executable - generic | major | have not tried | 14-05-09 05:04 | 18-05-09 21:52 |
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| Reporter: | umuri | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Worldsave Interrupts Forinstances with disasterous results | ||||
| Description: | Was running a forinstances script to do some item resets. Worldsave apparently started while it was running, which resulted in complete corruption of the worldfile. Save runs a statics save as well as the world save. For added kicks, after the save was finished spewing errors, if you did a show serv.name it kicked back the item the script was last processing. resetfish World statics save has been initiated.19:53:CRITICAL:(sphere_serv_triggers.scp,76)Error Pri=2, Code=-1073741819, Desc='Exception', in Write Object 040016d7e ERROR:UID=040010832, id=07352 'carpet', Invalid code=ffff (Bad memory allocation) ERROR:UID=040016d7e, id=07352 'carpet', Invalid code=ffff (Bad memory allocation) ERROR:'spiderweb' Bad Link to 04374c900 ERROR:UID=04374c8f2, id=0ee3 'spiderweb', Invalid code=2205 (Mislinked item) CRITICAL:Error Pri=2, Code=-1073741819, Desc='Exception', in FixObj ERROR:GC: Object memory leak 614654!=615131 World save has been initiated.19:54:CRITICAL:Error Pri=2, Code=-1073741819, Desc='Exception', in Write Object 0b23f24 19:54:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______ **TRUNCATED: pages of errors related to the script failing to run right 19:54:CRITICAL:Error Pri=2, Code=-1073741819, Desc='Exception', in CWorld::SaveStage() #0 "" 19:54:DEBUG:stage '3247' qty '47229' time '0' resetfish World statics save has been initiated.19:54:CRITICAL:(sphere_serv_triggers.scp,76)Error Pri=2, Code=-1073741819, Desc='Exception', in Statics Save FAILED. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
errorlog.txt (233,638) 18-05-09 21:46 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=21&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1466 | [SphereServer 0.56b] executable - generic | major | always | 24-07-08 07:35 | 18-05-09 11:16 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Field spells casted on house walls | ||||
| Description: | Field spells can be used on house walls, I mean, someone outside the house can summon a field inside the house just selecting the house wall as target. This is a HUGE problem to ppl that use script to block summoned fields going outside to inside (or inside to outside) house walls, like me :( On my shard ppl can summon field spells outside the house, and the field items that goes created inside the house is just automatically removed, no problem here. The same occour if the field is summoned inside the house and pass through the wall. But if someone summon the field on the house wall, the "field center" will be inside the house, so the field will cannot be removed. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | AdvancedLOS=OFF Fire Field flags: FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_TARG_XYZ | SPELLFLAG_HARM | SPELLFLAG_RESIST | SPELLFLAG_NOUNPARALYZE If someone want (or need), I can send the fix that I use to not allow fields pass through house walls. | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1605 | [SphereServer 0.56b] executable - linux | crash | always | 08-05-09 19:33 | 17-05-09 18:42 |
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| Reporter: | fraenir | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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| Summary: | duplicate event causes Sphere to crash | ||||
| Description: | When I have defined some events to all players / NPCs (tested on NPCs but also did with players once) in sphere.ini and this NPC / player has defined this event too (tevent or event), sphere log says this: 17:29:FATAL:(materie.scp,1444)Server Unstable: Illegal instruction 17:29:CRITICAL:(materie.scp,1444)Exception, in CResourceLink::LoadVal() #0 "" 17:29:FATAL:(materie.scp,1444)Server Unstable: Aborted 17:29:(materie.scp,1444)35:Client connected [Total:3] ('5.204.69.120' 1/2) 17:29:(materie.scp,1444)36:Client connected [Total:4] ('5.204.69.120' 2/3) 17:30:(materie.scp,1444)3f:Client connected [Total:5] ('5.204.69.120' 3/4) 17:31:CRITICAL:(materie.scp,1444)'Main' thread hang, restarting... | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1593 | [SphereServer 0.56b] executable - generic | feature | have not tried | 29-03-09 20:00 | 17-05-09 00:42 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | Shadow_Dragon | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Unix timestamp in Sphere | ||||
| Description: | Well, if the way using Serv.RTime.Format is not working, I'm posting this as an suggestion. Would it be possible to get C time() value (seconds since 1.1.1970) in Sphere? In some property like Serv.UnixTime? http://www.cplusplus.com/reference/clibrary/ctime/time.html [^] Thank you for your time :) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1609 | [SphereServer 0.56b] executable - generic | minor | always | 14-05-09 23:06 | 17-05-09 00:40 |
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| Reporter: | Boo | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | Unicode, New_Triggers, Item_Strict_Comparison, UsePingServer, UseNetworkMulti | ||||
| Option Flags: | None | ||||
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| Summary: | Summons can be casted on multi walls so they pass through | ||||
| Description: | Players can cast summons such as Energy Vortex on the wall of a house multi, the summon can then pass through the wall/under the house into the multi | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1610 | [SphereServer 0.56b] executable - generic | minor | random | 15-05-09 00:14 | 16-05-09 14:20 |
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| Reporter: | Boo | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Cure effect sends a full client update packet | ||||
| Description: | The effect from the cure spell / pot can cause some clients to lag, if possible can this be changed back to sending a smaller update packet instead of a full client update | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1607 | [SphereServer 0.56b] new feature request | feature | have not tried | 13-05-09 14:35 | 13-05-09 14:35 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | LIST.xxx.SET | ||||
| Description: | In the recent nightly (automated nightly build) I have noticed there was a basic LIST support. Nice work, List is one of the few things I had really missed in Sphere :) But, the use of these lists is limited because (as far as I tested) there is no easy way of setting all list values at once. Storing the whole list as a single string works fine with <LIST.xxx>, but treating such string as a list again can not be done without parsing it manually and setting the single values to a list with LIST.xxx.ADD. Would it be possible to add something like LIST.xxx.SET method, accepting list-formatted strings (e.g. {"a","b","c"})? Or maybe to alter the behavior of LIST.xxx, recognizing whether the argument is a single value or a list-formatted string? With such method, it would be possible: 1) to work with lists in a more object-oriented way :) 2) to create multidimensional lists easily Thank you for considering my request. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | I would like to add some questions about functionality of lists I miss in the changelog: - how many elements can a list store? - how many characters at maximum can a string element have? | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1599 | [SphereServer 0.56b] executable - generic | tweak | N/A | 05-05-09 20:29 | 07-05-09 22:14 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Precast targeting timer | ||||
| Description: | On OSI there's a 30s timer for you to select a target after casting a spell and the targeting appearing. This is to avoid ganking, like a few players waiting invisible at some place with the target for, let's say, flamestrike and kill the player instantly. After the 30s timer the target will just be canceled if you haven't selected a target for the spell. Since you are taking the time to fix precasting checks this would also be a nice tweak =] | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1602 | [SphereServer 0.56b] new feature request | feature | N/A | 06-05-09 23:52 | 06-05-09 23:52 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Option Flag to make durability affect weapon damage and armor AR | ||||
| Description: | It would be nice to have an ini setting to turn on/off that system that makes weapon damage decrease as durability decreases and armor AR decrease as durability decreases =] | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1601 | [SphereServer 0.56b] new feature request | feature | N/A | 06-05-09 03:26 | 06-05-09 03:26 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Following Distance | ||||
| Description: | Maybe an ini setting to check at what distance npcs will stop following you? Right now pathing is just awesome, the only thing I have to complain is that they stop following too soon, so I think it would be nice if that distance to stop the following was increased and maybe changeable through an ini setting =] thank you | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1600 | [SphereServer 0.56b] new feature request | tweak | N/A | 06-05-09 03:03 | 06-05-09 03:03 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | New MAGICF flags | ||||
| Description: | Like AdvancedLOS, make those two magic flags (MAGICF_Precast and MAGICF_FrozenPrecast) into four, like: MAGICF_PlayerPrecast, MAGICF_PlayerFrozenPrecast, MAGICF_NPCPrecast, MAGICF_NPCFrozenPrecast =] | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1451 | [SphereServer 0.56b] executable - generic | minor | always | 14-07-08 03:33 | 05-05-09 03:17 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | uncorrect behaviour under spell precasting | ||||
| Description: | -Char mana must be checked before the precast timer initiate, not after the end of timer. -When the char doesn't have required magery to cast the spell, sometimes the spell get failed, and sometimes the char get the message "you doesn't have skill...". The correct functionality is just fail the spell. -Actually the trigger @Select is fired after the precast timer ends. It must be called before the timer initialize, like it was without using precast. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1597 | [SphereServer 0.56b] executable - generic | major | always | 03-05-09 06:08 | 04-05-09 23:43 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | 1127 | Resolution: | fixed | ||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, Item_Strict_Comparison, NewPositionChecks, AllowTelnetPacketFilter, Size_Optimise, DamageTools, UsePingServer, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix, DyeType | ||||
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| Summary: | Bug in char/item seeing in last nightly (03/05/09) | ||||
| Description: | Some chars and items don't get sent to the client after the new update that was supposed to fix items that are able to be seen in the client screen but returned CANSEE as 0. That fix: 02-05-2009, MrSugarCube - Fixed 0001581: Characters unable to see objects that are in the corners of their visual range. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1598 | [SphereServer 0.56b] new feature request | feature | have not tried | 04-05-09 14:32 | 04-05-09 14:32 |
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| Reporter: | cloud_br | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Change to maximum amount of hitpoints | ||||
| Description: | With the new expansion of Mondain's Legacy came the AWESOME peerless bosses in OSI and more recently with the Warriors of Destiny saga event, currently on War of Shadows chapter introduced monsters like the Crimson and the Platinum Dragon. My point is: the peerless often have more then 100k HP and the dragons have about 200k. Right now sphere only accepts 32,somethingK. I reproduced both systems but to bypass that limit I made "life tiers", like giving 10k hp and 10 lifes to the monster. But: 1-It's kinda ugly 2-Players often think the boss is bugged =P lol 3-Players get psychologicaly frustrated for seeing the life bar refill =p 4-@Death gets triggered and, although we can, it's kinda hard to keep track of all @Deaths that might trigger and check them to see if it's a definite death or a life tier ending. So I guess the most simple way to allow such systems to be reproduced accuratly, allow devs to make tougher monsters and avoid those annoyances I talked about is simply to increase maximum hitpoints capacity. I know it consumes more memory, but I think the only status that REALLY needs it is MaxHits, because I doubt anyone will need more then 32k STR for a monster, or DEX. Maybe MaxMana too. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1526 | [SphereServer 0.56b] executable - generic | minor | always | 27-09-08 05:00 | 03-05-09 01:39 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | TYPE 't_light_lit' never decays | ||||
| Description: | Type t_light_lit never decays. It have attr_decay, and the region is not no-decay. When it's time to decay, it just consume 1 'light charge' and restart the decay timer. When it reach 0 charges, it recharge to 16 charges and start decay timer again. lol | ||||
| Steps To Reproduce: | |||||
| Additional Information: | t_light_out is working fine, the problem is only on t_light_lit | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1581 | [SphereServer 0.56b] executable - generic | minor | always | 24-02-09 03:22 | 02-05-09 03:57 |
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| Reporter: | pyromapes2k | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Visualrange not working correctly with CanSee and CanSeeLos | ||||
| Description: | Items on the edge of the visual range (most notably the top right corner) are still visible but return 0 on cansee and canseelos checks. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1495 | [SphereServer 0.56b] executable - generic | major | always | 16-08-08 22:03 | 19-04-09 14:48 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Resurrect and player corpses | ||||
| Description: | Major! :D When someone die inside a house and get resurrected outside the house (near the same house wall), this player will be sent to the corpse P inside the house. This occour no matter the corpse Z, because if someone die on 3rd house floor and get resurrected outside the house on 1st floor, this player will be sent to the 3rd floor on corpse P too. I think the corpse check on resurrect is being checked by DISTANCE only, it must be checked by DISTANCE and LOS too :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
resurrecthouse.jpg (173,242) 17-08-08 23:33 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=8&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1586 | [SphereServer 0.56b] executable - linux | minor | sometimes | 18-03-09 08:58 | 19-04-09 04:48 |
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| Reporter: | Earlgrey100 | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-02-2007 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | NoHouseMuteSpeech, NoPrefix, DrinkIsFood | ||||
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| Summary: | Advance LOS for NPC causes critical error | ||||
| Description: | CRITICAL:Assert pri=2:'i<m_iItemQty' file '../common/CGrayMap.h', line 282, in CChar::NPC_TickAction() 0000001 "idle" DEBUG:'Cador' [021c25] I activated Advance LOS for NPC and Player. My GM Char traveled to a city and the npc guards (not sphere embedded guards) were starting to write those nice errors in console. After switich aLOS for NPCs off, the errors were gone. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | up to date (real)nightlybuild linux - debian 5.0 | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1469 | [SphereServer 0.56b] executable - generic | minor | always | 24-07-08 13:14 | 19-04-09 04:42 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | House customize problem with water tiles | ||||
| Description: | When some water tile is used on customization, the floor tile under the water tile will be removed when commit the design. No problem on 1st floor, but can cause some problem if water tiles has used on 2nd and 3rd floor, because the tile under the water tile will get removed on commit and ppl will fall if walk over the water. To fix: the tile under the water tile must not be removed on house commit (OSI uses this method too). | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
water.JPG (11,890) 24-07-08 13:14 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=5&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1497 | [SphereServer 0.56b] executable - generic | minor | always | 21-08-08 00:26 | 15-04-09 00:10 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Ship mast doesn't block LOS | ||||
| Description: | All ship mast of small/medium (normal and dragon style) ship does not block LOS. I tryed change CAN propertie for the item (can_i_block, can_i_blocklos, can_i_door), but I can't fix this thing. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | The ship mast is the direct DISPID of ship multi, maybe this item type have some problem blocking LOS? | ||||
| Attached Files: |
shipmast.JPG (23,298) 21-08-08 00:26 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=9&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1588 | [SphereServer 0.56b] executable - generic | major | always | 23-03-09 00:33 | 04-04-09 13:15 |
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| Reporter: | thelegbra | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | New_Triggers, UseNetworkMulti | ||||
| Option Flags: | FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
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| Summary: | pets attacking a vendor "dropping" prices of the goods when the price is too high. | ||||
| Description: | khaos posted a report (0001584) about the prices being increased, but mrsugarcube said that it's a result of vendor's hostility. when the prices of the goods are normally high, -i tried 95m and 40m-, the attack to vendor ends them up at 93m and 14,5m. i guess there's a bug when sphere is hardcodedly calculating the price when there's an attack towards the vendors. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1589 | [SphereServer 0.56b] executable - generic | minor | always | 24-03-09 16:11 | 29-03-09 20:18 |
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| Reporter: | fraenir | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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| Summary: | Shield - Twohands | ||||
| Description: | When I have a shield equipped, findlayer.2.twohands returns 1. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1557 | [SphereServer 0.56b] executable - generic | minor | always | 12-12-08 08:22 | 22-03-09 20:08 |
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| Reporter: | Balrog | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | The status cannot be viewed in Mozilla Firefox | ||||
| Description: | It's a bug that has been reported a lot of times, but maybe it has been forgotten. The status page can only be viewed in Internet Explorer. Maybe a developer will have a bit of time for fix this. Thank you very much. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1587 | [SphereServer 0.56b] executable - linux | minor | always | 19-03-09 08:38 | 20-03-09 22:42 |
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| Reporter: | Earlgrey100 | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | NoHouseMuteSpeech, NoPrefix, DrinkIsFood | ||||
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| Summary: | Flag: Scriptdebugging and ADDCLILOC with Linux Error | ||||
| Description: | 12:23:FATAL:(crafting.scp,636)Segmentation fault 12:23:FATAL:(crafting.scp,636)Error Pri=1, Code=11, Desc='Segmentation fault', in CScriptObj::Verb() #0 "" 12:23:DEBUG:command 'SRC.ADDCLILOC' args '1070722,Eisen Ringhandschuhe' [010cd1a68] I'm using an up to date Linux nightlybuild. If scriptdebugging is turned on in sphere.ini the ADDCLILOC function under "on=@clienttooltip" doesn't work. If this flag is turned off, there is no problem. The latest """"stable"""" Windows Build works fine with both. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1500 | [SphereServer 0.56b] executable - generic | feature | always | 22-08-08 03:35 | 15-03-09 18:20 |
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| Reporter: | Ankron | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Qoutation mark's cause huge problems in the scripting language | ||||
| Description: | When you type in things like .TEST "a", a, "a" the function will only see the first argument, and ignore that there are Qoutation marks the rest. So say I want to use a function like this... .TEST His name is "PK", and he likes to kill players it will only see the first argument His name is PK | ||||
| Steps To Reproduce: | |||||
| Additional Information: | here's a test script <args> works fine <argvx> does not. [FUNCTION TEST] say <args> say <argv0>, <argv1>, <argv2> | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1585 | [SphereServer 0.56b] executable - generic | major | always | 14-03-09 13:59 | 14-03-09 15:09 |
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| Reporter: | Fire-Dragon-DoL | Platform: | |||
| Assigned To: | MrSugarCube | OS: | Microsoft Windows XP | ||
| Priority: | normal | OS Version: | SP 3 | ||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Unable to change lastconnectdate parameter in console for any account | ||||
| Description: | If i write in console: /account accountname lastconnectdate=newdateinthecorrectformat Nothing happens if i do the same in game: .account.lastconnectdate=newdateinthecorrectformat it works By the way the first method could be useful to make a web page to preserve your account from beeing removed after 3 months without logging in game | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1562 | [SphereServer 0.56b] executable - generic | major | always | 02-01-09 01:00 | 02-03-09 00:03 |
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| Reporter: | pyromapes2k | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Res* damage reduction | ||||
| Description: | If Res* values (such as ResFire) exceed 100 they begin to decrease physical damage and as the value grows higher it instead starts increasing damage. Example: Tag.Firedamage = 100 //dealing 100 extra damage per hit Enemies ResFire = 100 Enemy Takes: 0 extra damage Enemies ResFire = 110 Enemy Takes: 0 extra damage and physical damage is also reduced Enemies ResFire = 500 Enemy Takes: 300 extra damage Enemies ResFire = 1000 Enemy Takes: 1500 extra damage Resfire needs to just count as 100 regardless after it reaches or exceeds the 100 mark. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1560 | [SphereServer 0.56b] executable - generic | minor | always | 14-12-08 10:58 | 27-02-09 00:15 |
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| Reporter: | jeem | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, Script_Profiler, Size_Optimise, DamageTools, UsePingServer, NPCAct_Triggers, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, DyeType, DrinkIsFood | ||||
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| Summary: | PromptConsole Cancelled with Target | ||||
| Description: | If any of you remember, in .55i if a target appears when a dialog is open, the dialog would be broken. The dialog would still be open but when you click on a button nothing would happen. Same thing happens with promptconsole now. For people who has macros on their letters, promptconsole is barely usable. It would be good to change this. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
sample.jpg (85,318) 14-12-08 11:04 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=20&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1537 | [SphereServer 0.56b] executable - generic | major | always | 14-10-08 20:26 | 22-02-09 23:40 |
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| Reporter: | dask | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | serv.itemdef in skillmenu didn´t work like in TEST=<serv.itemdef.i_bowl_tomato_soup.resources> | ||||
| Description: | see summary can´t use serv.itemdef in skillmenus like ON=i_bowl_tomato_soup <name> (<resmake>) say <serv.itemdef.i_bowl_tomato_soup.resources> // works TEST=<serv.itemdef.i_bowl_tomato_soup.resources> // didn´t work TESTIF=<restest <serv.itemdef.i_bowl_tomato_soup.resources>> // didn´t work | ||||
| Steps To Reproduce: | |||||
| Additional Information: | 0:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol '' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'serv' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'itemdef' 20:24:ERROR:(sphere_skillmenu.scp,16150)Bad resource list id '<serv.itemdef.i_bowl_tomato_soup.resources>' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol '' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'serv' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'itemdef' 20:24:ERROR:(sphere_skillmenu.scp,16150)Bad resource list id '<serv.itemdef.i_bowl_tomato_soup.resources>' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol '' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'serv' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'itemdef' 20:24:ERROR:(sphere_skillmenu.scp,16150)Bad resource list id '<serv.itemdef.i_bowl_tomato_soup.resources>' 20:24:ERROR:(sphere_kochsystem.scp,60)Undefined symbol '' | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1567 | [SphereServer 0.56b] executable - generic | major | always | 08-01-09 22:53 | 22-02-09 21:11 |
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| Reporter: | babidi | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | some packetx not triggering | ||||
| Description: | not all packetx (sphere.ini) is triggering. for example 0x80 (packet128) never triggered it should be triggered first of all this one. some packet guide i read http://kec.cz/tartaros/steamengine/uploads/Keirs%20packet%20guide/www.kairtech.com/uo/info/ [^] http://kec.cz/tartaros/steamengine/uploads/SE%20packet%20guide/www.twilightmanor.net/se/packets33be.html?style=gold&order=packet&subpackets=1 [^] more on forum thread: http://www.sphereserver.net/forums/index.php?showtopic=45933 [^] | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1575 | [SphereServer 0.56b] executable - linux | text | always | 02-02-09 11:37 | 22-02-09 05:01 |
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| Reporter: | talantyyr | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Special Characters aren't working on linux | ||||
| Description: | In many cases, special Characters like ä ö ü are cut on our Linux Server. The locales are set correctly on our Debian System. Everything is working fine in the shell. (just to exclude this) In the game, this error occures many times and it doesn't seem to be logicaly... E.g.: Königin -> OK König -> is written as Knig | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1571 | [SphereServer 0.56b] executable - generic | minor | always | 22-01-09 06:00 | 21-02-09 16:53 |
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| Reporter: | Miriak | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | New_Triggers, Item_Strict_Comparison, DamageTools, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, Buffs | ||||
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| Summary: | Hyphen in player name | ||||
| Description: | Wheh I put an hyphen in name at character creation le name is changed randomly. Ex.: Amel St-Acton | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1548 | [SphereServer 0.56b] executable - generic | major | always | 07-11-08 12:13 | 21-02-09 16:29 |
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| Reporter: | pyromapes2k | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Modar produces incorrect armor values | ||||
| Description: | Giving an item modar will add the modar straight on to armor (according to the decided tooltip message) However, modar+armor does not give the expected result when calculating the pieces individual armor (the value is much higher than expected) Modar is also not just a flat addition to the end result of armor. I assume modar not simply being added to the items armor is a bug. (since the tooltips say it should be) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1564 | [SphereServer 0.56b] executable - generic | minor | always | 06-01-09 04:16 | 21-02-09 15:15 |
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| Reporter: | pyromapes2k | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Enemy Guild Member Pets not Orange | ||||
| Description: | I think an enemy guild members pets should be displayed as orange and be attackable, otherwise you would have to wait for the pet to attack you? And probably green pets for your own guild (also attackable) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1545 | [SphereServer 0.56b] executable - generic | minor | always | 01-11-08 14:40 | 15-02-09 23:31 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Guild System not accepting offline player as members | ||||
| Description: | When the guildmaster try to accept a recruit as official guild member, if this recruit is OFFLINE, the guild will show "nick is now a official member of the guild", but the guildstone doesnt chance his access to official member. With online players, it's working fine. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Maybe it's a problem on function "JoinAsMember". It's called on the guild system script, but it's a internal function. | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1576 | [SphereServer 0.56b] script pack | minor | always | 08-02-09 23:01 | 09-02-09 11:58 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Wrong portraits DUPELIST | ||||
| Description: | Fixed sphere_item_profession.scp: [ITEMDEF 0e9f] DUPELIST=0ec8 [ITEMDEF 0ec8] DUPEITEM=0e9f [ITEMDEF 0ee7] DUPELIST=0ec9 [ITEMDEF 0ec9] DUPEITEM=0ee7 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1517 | [SphereServer 0.56b] executable - generic | crash | always | 11-09-08 00:14 | 08-02-09 16:14 |
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| Reporter: | Terrikate | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None, WalkCheck, Script_Profiler, Size_Optimise | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoPrefix | ||||
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| Summary: | Polymorph doesn't work | ||||
| Description: | Msg: Target is not in line of sight | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1532 | [SphereServer 0.56b] new feature request | minor | always | 06-10-08 21:20 | 24-01-09 16:35 |
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| Reporter: | XeroX | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Account Information on BadLogin | ||||
| Description: | Would it be possible to showup on console, on which account the badlogin was tried ? 22:13:ERROR:198:Bad Login 1 (The account entered is already being used) TO 22:13:ERROR:198:[ACCOUNT]Bad Login 1 (The account entered is already being used) Same on bad password | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1568 | [SphereServer 0.56b] executable - generic | text | always | 11-01-09 15:35 | 24-01-09 03:18 |
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| Reporter: | babidi | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | webpage missing | ||||
| Description: | sphere.ini just downloaded has this inside [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts\web\spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts\web\status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 other paths are in sphere.ini are like this ScpFiles=scripts/ the slash is different the difference make sphere on linux generate always the error of the webpage "spherestatusbase1.html missing. showld change to [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts/web/spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts/web/status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 this change will make working on linux and windows with no error. another thing about webpage is the error that gives. 15:29:WARNING:'spherestatusbase1.htm' not found... error should be like 15:29:WARNING:'spherestatusbase.html' not found... or whatever filenames he put in the sphere.ini | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1572 | [SphereServer 0.56b] executable - linux | major | always | 23-01-09 12:24 | 24-01-09 02:09 |
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| Reporter: | Sadus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Mounts dupe bug | ||||
| Description: | When you in hide or invis mode mount to your horse , you will have new same horse and again and again... also its get hardcoded error of sphere console | ||||
| Steps To Reproduce: | |||||
| Additional Information: | its problem in all builds after 09-09-08 but old build 08-02-08 not have this bug | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1569 | [SphereServer 0.56b] executable - generic | minor | always | 17-01-09 09:01 | 24-01-09 01:29 |
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| Reporter: | Phenixer | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | FileCommands, NoHouseMuteSpeech | ||||
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| Summary: | ON=@UserWarMode not working on new builds | ||||
| Description: | This is simply not triggered using SphereSvr.exe of December. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Its just in case you didn't know, I now use september build for this. | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1570 | [SphereServer 0.56b] executable - generic | minor | always | 18-01-09 11:43 | 23-01-09 18:00 |
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| Reporter: | kulek | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Representation of light exposure of sectors is deformed. | ||||
| Description: | One step from 1535,1530,40 to 1536,1530,40 and light level will be changed ?ssentially | ||||
| Steps To Reproduce: | |||||
| Additional Information: | It is possible to see it even on the clean world and regions with not set level of light exposure and dungeon flags. It can see on 55i and all 56b releases. Clients: 2.0.7, 3.0.4, UOTD 4.0.x | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1565 | [SphereServer 0.56b] executable - generic | minor | always | 07-01-09 23:07 | 07-01-09 23:07 |
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| Reporter: | dask | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | TAG.OVERRIDE.RANGE doesn´t work on item | ||||
| Description: | tried it on a bow with setting the max range .set TAG.OVERRIDE.RANGE 15 the bow has a normal range=2,10 the tag is active (used xshow dTAG.OVERRIDE.RANGE) it was 15. but with a range of 15 my archer didn´t fired. I ran with war modus towards the enemy. till I arrived the 10 field rang, I fired the bow | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1552 | [SphereServer 0.56b] executable - generic | major | always | 17-11-08 17:43 | 07-01-09 13:41 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, WalkCheck | ||||
| Option Flags: | OSIMultiSight | ||||
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| Summary: | Injection and ",hide" exploit | ||||
| Description: | ,hide is a injection function that remove a item only on player screen, like "removefromview", but works only for this player. And this is a problem, because ppl use this on house impassable items (crates, metal chests, kegs, etc) to walk over the "invisible" item. Yea, I don't know how, but the player can walk over the item, no matter if the player is the house owner or not. Last week I jailed a player walking over a tower DOOR. He simply walked over the front door without open it :O PS: This player doesn't have any access on the house, and can't open the door, but can walk throught the door using this exploit. Maybe a return of injection exploits part 2? Or just a unfixed old injection exploit? | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1561 | [SphereServer 0.56b] executable - generic | major | always | 02-01-09 00:56 | 02-01-09 00:56 |
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| Reporter: | pyromapes2k | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | COMBAT_USE_RESISTANCE Causing Double Damage | ||||
| Description: | // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types If this this is [i]not[/i] set while using COMBAT_SPECIALDAMAGE then any value in the damage tags acts as if it is doubled. i.e. tag.firedamage = 50 this will do 100 extra fire damage if COMBAT_USE_RESISTANCE is not set. It will only do 50 otherwise. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1559 | [SphereServer 0.56b] executable - generic | minor | always | 14-12-08 02:36 | 14-12-08 02:36 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Ship/Boat turn | ||||
| Description: | When some ship get turned, all ship parts are created again (on newest boat position). And this will create some problems if someone want use a custom boat system that store info on the tillerman. On the ship multi I can't use timers, because it goes to 0 on every ship moviment. So I think that it's better just change ship parts dispid instead of remove the old item to create a new one. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1555 | [SphereServer 0.56b] script pack | minor | always | 06-12-08 09:06 | 06-12-08 15:12 |
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| Reporter: | jeem | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Showing GuildTitle in Guild Charlist | ||||
| Description: | When showing the charlist, it gives this error: 09:59:ERROR:(sphere_guild_dlg_charlist.scp,126)Can't resolve <uid.x.guildtitle> 09:59:ERROR:(sphere_guild_dlg_charlist.scp,126)Can't resolve <uid.x.guildtitle> At line 126, there's this code: <QVAL (!<ISEMPTY <uid.<local.currentmemberuid>.guildtitle>>)&&(<DEF0.GUILDCONFIG_CHARLIST_SHOWTITLE>) ? , <uid.<local.currentmemberuid>.guildtitle>:> This should be replaced with this: <QVAL (!<ISEMPTY <memberfromuid.<local.currentmemberuid>.guildtitle>>)&&(<DEF0.GUILDCONFIG_CHARLIST_SHOWTITLE>) ? , <memberfromuid.<local.currentmemberuid>.guildtitle>:> | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1553 | [SphereServer 0.56b] executable - generic | trivial | always | 24-11-08 17:16 | 29-11-08 19:55 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Repairing does not update tooltip | ||||
| Description: | Repairing an item with blacksmithing does not update the tooltip of the repaired item. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1549 | [SphereServer 0.56b] executable - generic | minor | always | 07-11-08 12:15 | 14-11-08 19:22 |
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| Reporter: | pyromapes2k | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Low craft skill, no gains. | ||||
| Description: | Items that require less than 1.0% of a craft skill do not allow you to gain in that skill when crafting them, even if you yourself have 0.0% skill. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1530 | [SphereServer 0.56b] executable - generic | major | always | 06-10-08 01:15 | 14-11-08 19:19 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Problem with GO functions | ||||
| Description: | Sometimes the function GO allow ppl to make 'exploits' on structures and terrains. Example: I entered on a moongate that use GO to send me to a dest near to a house wall. If I enter on this gate running, and don't stop running after enter on gate, I will get some chance to pass through the destination house wall, like if Sphere allow the walk packet because it's think that I not entered on the gate. The problem doesn't occour only on houses (multis), this can occour on map/statics items too. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1551 | [SphereServer 0.56b] executable - generic | major | always | 14-11-08 19:12 | 14-11-08 19:12 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | "all follow" act like "all kill" | ||||
| Description: | When someone use "follow" command on some tamed creature, it will follow someone, right? The problem is: if this tamed creature is a RED (pk) creature, it will follow the player ATTACKING him. No problem found on tamed gray ("normal") creatures. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1543 | [SphereServer 0.56b] script pack | minor | N/A | 26-10-08 01:39 | 03-11-08 01:23 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | |||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Cotton with wrong value | ||||
| Description: | sphere_item_resources.scp: i_cotton with wrong value VALUE=3 -> 90 Why? It's simple :D With value 3: using 1000gp I can buy 333 cottons. 333 cottons can be turned into 55 bolts of cloth. And every bolt of cloth has 50 cloths inside. So, I will spend 1000gp to get 2500 cloths. With value 103 (value 90 + 15% npc tax): using 1000gp I can buy 11 cottons. 11 cottons can be turned into 2 bolts of cloth. 2 bolts of cloth = 100 cloths. So using 1000gp I will get 100 cloth. Yea, with value 90 we must spend a lot of money to get cloths. But OSI default value for this item is 103gp, thats why I'm reporting with value=90. 90 + 15% = 103gp | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1499 | [SphereServer 0.56b] executable - generic | major | always | 21-08-08 01:40 | 02-11-08 14:26 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Items weared on npcs can't be picked up | ||||
| Description: | When some player wear his custom vendor (c_man/c_woman) placing some robe (or something else) on the vendor paperdoll, it will wear the item. But before wear, the npc owner can't get back the weared item. OSI vendors customization work in this way, but on Sphere ppl can wear the vendor but can't unwear it :( | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1544 | [SphereServer 0.56b] executable - generic | minor | always | 26-10-08 02:23 | 29-10-08 03:12 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | |||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | QVAL returning empty string | ||||
| Description: | SYSMESSAGE You have <HITS> hitpoint<QVAL (<HITS>!=1)? s:>. The correct sentence is: You have 1 hitpoint. You have 50 hitpoints. But it's returning a empty value if first case not match: You have 1 hitpoint . //PS: Here's the problem, qval returning " " instead of "" You have 50 hitpoints. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1510 | [SphereServer 0.56b] executable - generic | minor | always | 03-09-08 22:36 | 26-10-08 20:12 |
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| Reporter: | dask | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | check negativ numbers with isnum didn´t work | ||||
| Description: | see this script code IF !(<isnum <argtxt(9)>>) smsg @0,3 Please a Number! dialog d_axis_small 3 ELSEIF (<dargtxt(9)> <= 0) smsg @0,3 Please a Number higher than zero! .... If I write a negative number for example -10 in my textentry field and push the button the first if section is fired and not the second one. yes I can ask at first if the number is negative and so this if section is wright but for me it is a bug that you cant check negative numbers with isnum. maybe it´s only in gumps and with textentrys. havent test it in a normal script. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1518 | [SphereServer 0.56b] executable - generic | text | always | 12-09-08 10:41 | 26-10-08 20:02 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers, UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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| Summary: | World Save Messages | ||||
| Description: | On the newest build, our players often notice a quite strange behaviour of world save messages. On previous build, it was OK, so it must be a "feature" of the newest one. 1) Message server_worldsave ("World save has been initiated.") is displayed after the save has been already finished, at the same time as serv trigger f_onserver_save_finished (we have there one more message about finishing the save, and both of them are displayed at the same time) 2) Message server_worldsave_notify, according to information of our players, doesn't appear every time it should. Maybe it is the consequence of manually triggered world save, but reportedly, it happens more frequently, and in the times, that no GM is online. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1540 | [SphereServer 0.56b] executable - generic | crash | always | 21-10-08 21:42 | 26-10-08 18:06 |
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| Reporter: | XeroX | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | RTIME crash with false argument | ||||
| Description: | .show SERV.RTIME.FORMAT %d Result is the acutal day, in my case 21 .show SERV.RTIME.FORMAT %H Result is the hour .show SERV.RTIME.FORMAT %h Result is a crash Every false character crashes sphere. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1538 | [SphereServer 0.56b] executable - generic | minor | always | 17-10-08 01:04 | 26-10-08 15:34 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
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| Summary: | Armslore gains though repairing is not possible | ||||
| Description: | If someone tries to repair something that is in full repair, his Armslore skill can gain. This becomes a problem, because you can repair without delay. So it is possible to be GM Arsmlore in a very short time. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | To reproduce: gm off add i_tongs add i_shield_chaos use tongs on chaos shield macro last step (lastobject, waitfortarg, targetlast) | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1539 | [SphereServer 0.56b] executable - generic | crash | always | 19-10-08 23:15 | 26-10-08 15:07 |
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| Reporter: | XeroX | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Crash on Skillmenu Back function | ||||
| Description: | We are trying to have a back function to the main menu of the skillmenu. The result is the following on the screenshot with this script: [skillmenu sm_alchemie_heilung] Welcher Heiltrank? //This is producing the crash ON=i_testtube_rack_full Zurueck skillmenu sm_alchemie ON=i_potion_refreshtotal Schwache Heilung makeitem=i_schwacher_heiltrank ON=i_potion_refreshtotal Heiltrank makeitem=i_heiltrank ON=i_potion_refreshtotal Starker Heiltrank makeitem=i_guter_heiltrank | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
skillmenucrash.JPG (223,093) 19-10-08 23:15 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=18&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1535 | [SphereServer 0.56b] executable - generic | minor | always | 12-10-08 18:51 | 26-10-08 14:01 |
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| Reporter: | Ben | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Sounds indexed incorectly. | ||||
| Description: | When using the .sound function (for example .sound 03), it always plays the next sound up (will play sound 04). This makes the first sound in sound.mul unavailable since the index is 1, but using .sound 1 will play sound 2. (.sound 0 does not play sound 1) This can cause alot of other sound problems... like in the sound defs, snd_pixie 1140 is not a pixie at all but the poison sound :) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1542 | [SphereServer 0.56b] new feature request | minor | have not tried | 25-10-08 22:23 | 25-10-08 22:23 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | |||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | CTAGCOUNT | ||||
| Description: | CTAGCOUNT, that works like TAGCOUNT :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1536 | [SphereServer 0.56b] script pack | minor | N/A | 14-10-08 06:31 | 14-10-08 06:31 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Pack animals with wrong maxweight | ||||
| Description: | Pack Llama and Pack Horse must carry 1600 stones, but actually it carries only a few stones | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Pack animals are in npcs/sphere_chars.scp | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1529 | [SphereServer 0.56b] executable - generic | minor | always | 06-10-08 01:08 | 06-10-08 12:52 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Going pk/criminal on innocent party | ||||
| Description: | Ppl disband the 'innocent' party, and don't attack the target anymore. If this targ die, the attacker will become gray (and gain kill). Maybe this problem can be fixed clearing PARTY war targs on party disband? | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1494 | [SphereServer 0.56b] script pack | major | N/A | 16-08-08 19:53 | 06-10-08 12:51 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Wrong prices on npc Bowyer | ||||
| Description: | i_arrow: must have VALUE=2 i_xbolt: must have VALUE=2 i_arrow_shaft: must have VALUE=3 But why? These items must have these value because actually ppl can buy feather+shaft for price X, them they make an arrow with 1 feather + 1 shaft and sell it for price 3x to the same npc. Btw, these are OSI default values for these items :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1474 | [SphereServer 0.56b] script pack | minor | N/A | 27-07-08 01:34 | 05-10-08 23:48 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | More spells with incorrect flag | ||||
| Description: | More spells with incorrect flags :D Magic Arrow: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_CHAR Magic Trap: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Magic Untrap: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Magic Lock: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Unlock: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Curse: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_CHAR Animate Dead: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_CHAR | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1524 | [SphereServer 0.56b] script pack | minor | N/A | 26-09-08 06:33 | 05-10-08 23:36 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Trinsic with wrong area | ||||
| Description: | Trinsic have some wrong regions defined, like guarded region outside the city wall and guarded region on the isle (east). So I revised these regions and fixed these problems :D Correct rects: [AREADEF a_townTrinsic] ... RECT=1791,2691,2066,2768,0 RECT=1971,2875,2068,2924,0 RECT=1811,2659,1983,2691,0 RECT=1850,2631,1928,2659,0 RECT=1831,2766,2072,2800,0 RECT=1795,2792,2070,2875,0 RECT=1811,2874,1939,2890,0 RECT=1858,2890,1939,2899,0 RECT=2055,2846,2089,2865,0 And don't forget to fix this on map1 too :) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1520 | [SphereServer 0.56b] executable - generic | major | always | 16-09-08 21:55 | 28-09-08 18:13 |
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| Reporter: | richard | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | Unicode, UseNetworkMulti | ||||
| Option Flags: | FileCommands | ||||
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| Summary: | UseNetworkMulti causes lag | ||||
| Description: | When you recall somewhere even if there is just one item on the screen it freezes client as it crashed for 2-3 seconds then game starts again. We are happy that it has finalized the crashes but players asking to take it back to the old system (cause of the freezes). Can't it be more optimised? i think it's not the all capability of bandwith. We expect a network like old system's speed and new system's stability put together. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1523 | [SphereServer 0.56b] executable - generic | feature | N/A | 25-09-08 03:25 | 25-09-08 13:37 |
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| Reporter: | Balrog | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | New possibilities for sphere_msgs.scp | ||||
| Description: | First, I would want to report the issue that the map_dir_[0-8] are not working for tracking messages. I have they defined in my language (and of course uncommented) and they doesn't work for tracking. Then, I would want to ask for the possibility to translate the "in full repair", "absolutely flawless", "badly damaged"... texts for arms lore. Thank you very much | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1522 | [SphereServer 0.56b] executable - generic | minor | always | 25-09-08 03:22 | 25-09-08 03:22 |
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| Reporter: | Balrog | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-02-2007 | ||||
| Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, Item_Strict_Comparison, Size_Optimise, NPCAct_Triggers | ||||
| Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, NoPrefix | ||||
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| Summary: | Spells failed when fighting and old enemy is death | ||||
| Description: | If you fight someone, and this someone flies, and then you fight someone other, and the first is death while you're casting a spell or performing an action, you lose your target for that action and fail the spell/ skill. I suspect the ACT is changed when someone you attacked is death, and that result in failing the current action. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1521 | [SphereServer 0.56b] executable - generic | feature | have not tried | 21-09-08 18:39 | 21-09-08 18:39 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Overflow logging | ||||
| Description: | Just a suggestion - it would be nice if integer (and float) overflows were logged for better debugging (as a script error) ... if possible :) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1502 | [SphereServer 0.56b] executable - generic | feature | always | 25-08-08 17:35 | 15-09-08 17:47 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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| Summary: | A few string-handling suggestions - dAsc, Locals and Tags, and Charset Converting | ||||
| Description: | Well, where to start :) 1) dAsc <string> returns only the first char evaluated ... for example: Asc abc returns 061 062 063, but dAsc abc returns 97. I suggest using something like this, instead of original dAsc: [Function f_asc] Local.Remaining = "<Asc <Args>>" Local.First = <StrArg <Local.Remaining>> Local.Return = "x,<Eval <Local.First>>" While !<IsEmpty <StrEat <Local.Remaining>>> Local.Remaining = <StrEat <Local.Remaining>> Local.First = <StrArg <Local.Remaining>> Local.Return .= " <Eval <Local.First>>" EndWhile Return <StrEat <Local.Return>> 2) Locals and Tags ... it seems impossible to store a space char ' ' (asc 020) in local. Sphere automatically evaluates locals, so, instead of ' ' there is '00'. I agree, it is a feature and such change would cause serious troubles on many shards running on 56b ... but, maybe it could be solved by adding something like local, but built for chars and string - maybe SLocal, or something like that :) Single space char can not be stored even in Tag, using syntax .tag.something=" " ... it is also evaluated -> "00". The only way how to store ' ' is setting the local value to "x x" and later using StrAsc to get the middle char of this string. 3) Charset converting ... As a member of Czech UO shard GM team, I have to deal with differencies between UTF and ANSI. It seems as if Sphere was incorrectly interpreting commands (using the latest client versions 6.0.x) written in UTF encoding ... Unicode speech is no problem, but running a unicode-named function, or using unicode chars (?????? etc.) in function arguments, which I'm entering directly in the client command line, seems to be a problem. Would it be possible to convert such chars correctly, with EF_UNICODE turned on? - The same issue is the use of unicode chars in the console window, telnet console, or log file ... the same problem, incorrect conversion. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | f_charsets.scp included - contains functions for converting between ANSI and UTF ... Scripted solution is possible, but built-in solution should be faster, shouldn't it? :) | ||||
| Attached Files: |
f_charsets.scp (11,584) 25-08-08 17:35 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=11&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1472 | [SphereServer 0.56b] executable - generic | minor | have not tried | 24-07-08 22:49 | 14-09-08 22:48 |
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| Reporter: | XeroX | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None, NewPositionChecks | ||||
| Option Flags: | None | ||||
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| Summary: | NewPositionChecks -> Doors | ||||
| Description: | With NewPositionChecks turned on. You cant close doors without standing direct on/in the door. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1516 | [SphereServer 0.56b] executable - generic | minor | always | 09-09-08 21:36 | 11-09-08 01:37 |
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| Reporter: | gasb | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 09-09-2008 | ||||
| Experimental Flags: | DiagonalWalkCheck, New_Triggers, WalkCheck, DamageTools, UsePingServer | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoHouseMuteSpeech, Flood_Protection, Buffs, DrinkIsFood | ||||
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| Summary: | Npcs cannot pathfinding | ||||
| Description: | on 9 september build , like on 6 september build , npcs cannot intelligence. they can come to me from near a wall but they are trying to destroy the wall. when i start my shard with february exe with same ini , they can come to me SUPERBLY way , the problem on september build. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | NPCAI=0004|0040|0100|0200|0001|0010|0002|0008 | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1485 | [SphereServer 0.56b] script pack | minor | N/A | 10-08-08 08:34 | 08-09-08 23:43 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Missed areas on map3 | ||||
| Description: | sphere_map3.scp: //Age of Shadows [AREADEF a_doom] //modified NAME=Doom FLAGS=region_flag_nobuilding|region_antimagic_recall_in|region_antimagic_gate|region_antimagic_recall_out|region_flag_underground|region_antimagic_teleport P=2366,1268,-85,3 Rect=256,0,512,304,3 GROUP=Malas [AREADEF a_grand_arena] //added NAME=Grand Arena P=961,637,-90,3 Rect=919,622,962,652,3 FLAGS=080 GROUP=Malas [AREADEF a_hanse_hotel] //modified (roomdef -> areadef) NAME=Hanse's Hostel P=1063,1435,-90,3 Rect=1049,1420,1062,1445,3 Rect=1062,1420,1065,1431,3 Rect=1062,1439,1065,1445,3 FLAGS=0880 GROUP=Malas [ROOMDEF a_house] //remove this thing NAME=House P=2156,122,0,3 Rect=2151,117,2161,127,3 GROUP=Malas //Samurai Empire [AREADEF a_yomotsu_mines] //added NAME=Yomotsu Mines P=6,118,0,3 Rect=0,0,129,129,3 FLAGS=region_flag_underground|region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_fan_dancers_dojo] //added NAME=Fan Dancer's Dojo P=71,337,0,3 Rect=40,320,210,720,3 FLAGS=region_flag_underground|region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_samurai_start] //added NAME=Samurai start location P=392,776,-1,3 Rect=320,690,435,790,3 FLAGS=region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_ninja_start] //added NAME=Ninja start location P=416,823,-1,3 Rect=360,795,440,835,3 FLAGS=region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_ninja_cave] //added NAME=Ninja cave P=404,1167,0,3 Rect=360,960,460,1175 FLAGS=region_flag_nobuilding GROUP=Tokuno Islands | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1498 | [SphereServer 0.56b] script pack | minor | N/A | 21-08-08 01:01 | 08-09-08 23:40 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Missing MT item mounts | ||||
| Description: | Just place this on sphere_item_ship_parts.scp :D [ITEMDEF 03e90] //ship (really used as horse equipped) DEFNAME=i_mt_reptalon TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_reptalon [ITEMDEF 03e91] //ship (really used as horse equipped) DEFNAME=i_mt_cu_sidhe TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_cu_sidhe [ITEMDEF 03e92] //hold (really used as horse equipped) DEFNAME=i_mt_armor_steed TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_armor_steed [ITEMDEF 03e94] //ship (really used as horse equipped) DEFNAME=i_mt_hiryu TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_hiryu [ITEMDEF 03ead] //deck (really used as horse equipped) DEFNAME=i_mt_kirin TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_kirin [ITEMDEF 03eb4] //prow (really used as horse equipped) DEFNAME=i_mt_unicorn TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_unicorn [ITEMDEF 03eb8] //stern (really used as horse equipped) DEFNAME=i_mt_savage_ridgeback TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_savage_ridgeback [ITEMDEF 03eba] //prow (really used as horse equipped) DEFNAME=i_mt_ridgeback TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_ridgeback [ITEMDEF 03ebb] //rudder (really used as horse equipped) DEFNAME=i_mt_skeletal_mount TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_skeletal_mount [ITEMDEF 03ebc] //rudder (really used as horse equipped) DEFNAME=i_mt_giant_beetle TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_giant_beetle [ITEMDEF 03ebd] //tiller (really used as horse equipped) DEFNAME=i_mt_swamp_dragon TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_swamp_dragon [ITEMDEF 03ebe] //tiller (really used as horse equipped) DEFNAME=i_mt_armored_swamp_dragon TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_armored_swamp_dragon ////////////////////////////////////////////////// And modify the DUPELIST of these items: -03e64: remove 03e92 -03e61: remove 03ead -03e68: remove 03eb4 -03eb3: remove 03eb8 -03e68: remove 03eba -03e6f: remove 03ebb,03ebc,03ebe -03e4a: remove 03ebd | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1508 | [SphereServer 0.56b] executable - generic | major | always | 03-09-08 11:02 | 08-09-08 19:00 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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| Summary: | Stackable items on different floors | ||||
| Description: | Example: If someone puts the pile of gold coins on the table in the 1st floor, and then, on the same X and Y coordinates, but on the other floor (up or down, doesn't matter) puts another pile of gold coins, both piles will unite in the last one. Maybe it would be better, if there was a Z-check, allowing this behaviour only in limited height difference of these piles ... | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1514 | [SphereServer 0.56b] executable - generic | minor | always | 08-09-08 16:40 | 08-09-08 18:40 |
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| Reporter: | gasb | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 06-09-2008 | ||||
| Experimental Flags: | DiagonalWalkCheck, DamageTools | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoHouseMuteSpeech, Buffs, DrinkIsFood | ||||
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| Summary: | New Build Two Problems | ||||
| Description: | I updated my shard to new build , now i run the server with new executable : npcs cannot cast a spell and they loses their intelligence ( they cannot come to me from other side of a wall). when i run the server with old executable they can cast spells and they have good intellgence. I try delete my own npc events but problem is contiuned. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | my npc_ai: NPCAI=0004|0040|0100|0200|0001|0010|0080|0002 | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1512 | [SphereServer 0.56b] executable - generic | minor | always | 07-09-08 06:04 | 07-09-08 15:33 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Invisibility doesn't remove Stealth effect | ||||
| Description: | If someone use invisibility spell/potion AFTER stealth, the char will stand with hidden+invisible flags. With this, ppl can walk hundred of steps without being revealed. To fix this, the invisibility effect must remove stealth effect on use. Just go on spell 44 (sphere_spells.scp) and add this: ON=@Effect IF (<FLAGS> & statf_hidden) FLAGS &= ~statf_hidden ENDIF | ||||
| Steps To Reproduce: | |||||
| Additional Information: | It's a old bug, not a problem appeared on new 06/09 release :) | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1504 | [SphereServer 0.56b] new feature request | minor | N/A | 29-08-08 03:57 | 04-09-08 14:10 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | ARGS on MAKEITEM function | ||||
| Description: | Without args: ON=i_scroll_blank Blank Scroll (1 unit) MAKEITEM i_scroll_blank //will make 1 scroll With args: ON=i_scroll_blank Blank Scroll (50 units) MAKEITEM i_scroll_blank 50 //will make 50 scrolls in just 1 action (amount=50) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1509 | [SphereServer 0.56b] executable - generic | trivial | always | 03-09-08 11:23 | 03-09-08 11:41 |
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| Reporter: | dzhony | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
| Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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| Summary: | Blood with timer -1 | ||||
| Description: | Blood, created during carving a body of a player char (or nonplayer human char), has timer -1, so it never disappear, if not deleted manually. The blood it is all about, has DispIDDec 7409. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1507 | [SphereServer 0.56b] executable - generic | major | always | 31-08-08 03:43 | 31-08-08 16:55 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Ultra mega AOS Custom Housing bug | ||||
| Description: | Major! :D It's a happy day, when I click on my house sign to customize it. On customization menu, I click on BACKUP and exit the customization mode, without commit the design. After this, I enter on house menu again, and click to change the house foundation style. This function, on my house system script, will replace the foundation style and call COMMIT on house UID. This COMMIT will automatically commit that backup that I maked, and I will make my house without pay any cost. So, the problem is: COMMIT automatically places any design stored on BACKUPs. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Using: -Latest sphere release -My AOS Custom House script, downloadable on forum | ||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1503 | [SphereServer 0.56b] executable - generic | minor | always | 29-08-08 01:07 | 31-08-08 04:14 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Raise Tracking in 5 minutes with no-delay macro | ||||
| Description: | If someone use the skill tracking without delay, it will be GM Tracking in just some minutes. Tracking is rising on fail (message "you see no signs of..."), and theres no delay to ppl get this fail, it will appear after the player click on some button of tracking skillmenu. I really doesn't know the rising method of this skill, but probably there's an delay to fail the action when nothing is found, or the skill must be rised only on tracking success. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | My Razor macro: Use Skill Tracking //this start the skill Wait for Menu (#464) MenuResponse 2 //this click on some skillmenu button | ||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1501 | [SphereServer 0.56b] executable - generic | major | always | 23-08-08 02:42 | 23-08-08 02:42 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Field spells casted over world teleporst prevent teleporting | ||||
| Description: | Every field casted over some world teleport will inactivate the teleport until the field remain inside the same P. Every field do this, like fire field, etc (wall of stone and energy field too, duh) :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
fieldteleport.JPG (153,505) 23-08-08 02:42 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=10&type=bug |
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| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1496 | [SphereServer 0.56b] executable - generic | minor | N/A | 20-08-08 02:07 | 22-08-08 01:31 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Female titles | ||||
| Description: | Female fame/karma titles is not show on the paperdoll, the char always use 'male' titles no matter if the body is c_man or c_woman. Example: my male prefix: O my male Vilain title: Vilao my female prefix: A my female Vilain title: Vila using c_man I get: O Vilao using c_woman I get: A Vilao (correct prefix, but wrong title, it must be 'A Vila') | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1479 | [SphereServer 0.56b] executable - generic | minor | always | 02-08-08 19:03 | 21-08-08 22:03 |
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| Reporter: | Gygrazok | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None, New_Triggers, NewPositionChecks, WalkCheck, Script_Profiler, Size_Optimise, DamageTools | ||||
| Option Flags: | None, Command_Sysmsgs, FileCommands, NoItemNaming | ||||
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| Summary: | Dynamic layer value not loaded on restart | ||||
| Description: | If I equip an item in a layer that is not the layer specified in its itemdef, the new layer value is saved correctly in the spherechars.scp (and equipped correctly), but on next restart it automatically returns to the default (ie taken from the itemdef) layer value. For example, if I equip a memory item in layer 100, on the next restart it returns to layer 30. It seems like a minor thing, but I need to have an item that can be equipped in different layers. Otherwise, a tag.override.layer would do the thing, I think. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Example: //the item [ITEMDEF i_xxx] ID=i_virtstone_1 TYPE=t_eq_script ... //to equip it I do this: CONT=<SRC.UID> LAYER=100 //example layer | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1468 | [SphereServer 0.56b] executable - generic | minor | always | 24-07-08 13:10 | 21-08-08 22:03 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Exiting house customizing mode send player to wrong Z | ||||
| Description: | When exit the house customize mode, the player will be sended to the house sign P. It must send the player to ground Z, because the sign Z is higer than the gound and the player will "fly" when exit the customize mode :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1486 | [SphereServer 0.56b] script pack | minor | N/A | 10-08-08 08:35 | 21-08-08 22:03 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Missed teleports on map4 | ||||
| Description: | sphere_map_points4.scp: [Teleporters] 257,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance1 258,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance2 259,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance3 260,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance4 3,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit1 4,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit2 5,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit3 6,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit4 7,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit5 8,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit6 988,197,5,4=67,339,-1,3=tp_fan_dancers_dojo_entrance_1 988,196,5,4=67,338,-1,3=tp_fan_dancers_dojo_entrance_2 988,195,5,4=67,337,-1,3=tp_fan_dancers_dojo_entrance_3 988,194,5,4=67,336,-1,3=tp_fan_dancers_dojo_entrance_4 64,339,11,3=987,197,12,4=tp_fan_dancers_dojo_exit_1 64,338,11,3=987,196,12,4=tp_fan_dancers_dojo_exit_2 64,337,11,3=987,195,12,4=tp_fan_dancers_dojo_exit_3 64,336,11,3=987,194,12,4=tp_fan_dancers_dojo_exit_4 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1476 | [SphereServer 0.56b] executable - generic | minor | always | 30-07-08 15:55 | 21-08-08 22:03 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Incognito does not hide Character Profile for other players | ||||
| Description: | Incognito spell and Character Profile should work like this: If you are under the effect of the incognito spell, other players should not be able to read your character profile, but you should still be able to read theirs. But the way it currently works is this: If you are under the effect of the incognito spell, you cannot read your character profile and you cannot read the profile of other players. Other player are still able to read your character profile. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1470 | [SphereServer 0.56b] executable - generic | minor | always | 24-07-08 17:09 | 21-08-08 22:03 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | sdialog not closed correctly when entering on customize mode | ||||
| Description: | When someone enter on house customization mode, sdialogs is not closed correctly and will act like "opened" until the player reconnect (to clear sdialogs info). | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1490 | [SphereServer 0.56b] executable - generic | minor | N/A | 13-08-08 00:46 | 21-08-08 22:03 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Murder Title | ||||
| Description: | Murderer char title has a additional space after the title, like "The Murderer Coruja, something". The correct term is "The Murderer Coruja, something" :P | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1489 | [SphereServer 0.56b] executable - generic | major | unable to reproduce | 12-08-08 00:51 | 21-08-08 22:03 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Exploit placing boats inside another boat | ||||
| Description: | Today some player on my shard have reported this bug. After minutes trying, the useless creature placed his boat over another boat and killed the innocent blue just walking to the other boat. Maybe wrong area checking on boat placement? Unable to reproduce here, but if this player (plevel 1) can do this, more players can do this too. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | PS1: Using 56b latest release PS2: This HORRIBLE UO on screenshot is running with some f****d modified verdata (well, silly enough to do this on a verdata thinking that now it will play without lag on a P4 2.0ghz, but really, its not my problem, I'm just impressioned with this horrible UO :P) | ||||
| Attached Files: |
boatexploit.jpg (46,666) 12-08-08 00:51 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=7&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1483 | [SphereServer 0.56b] executable - generic | feature | N/A | 03-08-08 20:01 | 21-08-08 22:03 |
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| Reporter: | Admin BladeCraft | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Loading 2 spheres with 1 script pack - loading method needs tweaking | ||||
| Description: | When you point your scriptpath to a different script folder, it does not load the scripts properly. We believe this is because the way spheretables begins to load the list. The list should load directly from the folder it is in but it seems to be pointing back to the exe's location and looking for a folder at that spot for some reason. The goal is to be able to run a test shard without having to duplicate every script and update both. Ideally sphere should be able to read from the same scripts as another sphere. It already can do this for the mulfiles. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Related topic/discussion: http://www.sphereserver.net/forums/index.php?showtopic=45159&st=0&gopid=215483&#entry215483 [^] | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1484 | [SphereServer 0.56b] executable - generic | minor | N/A | 07-08-08 04:50 | 21-08-08 22:03 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Client light & season not updating on login | ||||
| Description: | When some player login on the shard, the client will only update the "local" sector light & season when the player walk to another sector/region (@Environchange I think). This thing must be updated on @login, not when it walk to another place :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Latest release + client 6.0.1.7 (tested on many clients between 4.0.0 and 6.0.9) | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1491 | [SphereServer 0.56b] executable - generic | minor | always | 13-08-08 21:28 | 15-08-08 04:55 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Player killing on non-pvp regions | ||||
| Description: | On non-pvp regions ppl can't attack another players, but there's some problems: -If some player cast an npc (with spell), this summoned npc can attack another player on this area. -Field spells (fire field, poison field, etc) works on others players too. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1464 | [SphereServer 0.56b] executable - generic | major | sometimes | 20-07-08 23:53 | 10-08-08 00:48 |
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| Reporter: | Admin BladeCraft | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | New clients on the Feb 08 build randomly causes rubber band lag | ||||
| Description: | When using new clients (6.0.0+ for sure) on the last release, characters rubber band lag and stop every few tiles while running. According to Radiant it sounds like the walkbuffer is being tripped but it still happens with it whether it is set to 0 or 2000. The same set up on June 2007 build does not have this issue. This happens whether mounted or speedmode=1. It does not appear to be a flag issue, only a speed one for all player/staff characters. And its not lag :) | ||||
| Steps To Reproduce: | |||||
| Additional Information: | http://www.sphereserver.net/forums/index.php?showtopic=44523&st=20&gopid=214898&#entry214898 [^] | ||||
| Attached Files: | |||||
| Notes | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1482 | [SphereServer 0.56b] new feature request | minor | N/A | 03-08-08 05:35 | 07-08-08 19:52 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | feedback | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | reopened | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | SKILLGAIN function change | ||||
| Description: | On revision: 11-12-04, Furio - Added: SKILLGAIN function to call internal sphere skillgain function. Args are skill to gain and difficulty (0 to 100). To make this function more confident on gain skill using Sphere calcs, I suggest a change in this function :) SKILLGAIN skill, adv_rate Instead of this: SKILLGAIN Healing 20 It will work like this: SKILLGAIN Healing 10,50,100 Using this method, the function will use the skill adv_rate to calculate the gain rate, ppl will can use <SERV.SKILL.66.ADV_RATE> on the function, and everything will be gained using default sphere method. | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1480 | [SphereServer 0.56b] script pack | minor | N/A | 03-08-08 02:29 | 05-08-08 00:05 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Wrong teleports on Ice Dungeon | ||||
| Description: | sphere_map_points[0/1].scp: 5704,146,-45,0=5705,305,7,0=tp_ice_lair_2 5704,147,-45,0=5705,306,7,0=tp_ice_lair_1 must be: 5705,145,-45,0=5705,304,7,0=tp_ice_lair_3 5705,146,-45,0=5705,305,7,0=tp_ice_lair_2 5705,147,-45,0=5705,306,7,0=tp_ice_lair_1 what changed? -cord X, because 5704 is inacessible -added missing teleport number 3 | ||||
| Steps To Reproduce: | |||||
| Additional Information: | Latest release + client 6.0.1.7 (ML installation [maps, etc]) | ||||
| Attached Files: | |||||
| There are no notes attached to this issue. |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1475 | [SphereServer 0.56b] executable - linux | minor | always | 28-07-08 17:39 | 02-08-08 06:12 |
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| Reporter: | theBug | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | New_Triggers, WalkCheck, AllowTelnetPacketFilter | ||||
| Option Flags: | None, FileCommands, NoHouseMuteSpeech | ||||
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| Summary: | 2 errors about region.clients and .allclients | ||||
| Description: | 1. <obj.region.clients> doesn't work properly for the houses ( obj is the uid of the house multi ) 2. obj.region.allclients f_anyfunction is giving error in console if there is nobody in the house. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1465 | [SphereServer 0.56b] script pack | minor | N/A | 24-07-08 05:06 | 24-07-08 18:53 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | nazghul | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | Not Available | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Mark spell with incorrect flags | ||||
| Description: | The flag must be SPELLFLAG_TARG_ITEM, not SPELLFLAG_TARG_OBJ :D | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1459 | [SphereServer 0.56b] executable - generic | minor | always | 19-07-08 01:15 | 20-07-08 05:21 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Weather inside houses | ||||
| Description: | Weather effects (rain, snow, etc) is affecting ppl with flag statf_indoors (inside houses). | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1457 | [SphereServer 0.56b] executable - generic | minor | N/A | 19-07-08 01:10 | 20-07-08 04:05 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | "Small Shop" houses with wrong door ID | ||||
| Description: | i_multi_shop_stone_small: the sign must have z=7, and the door must be "067b" instead of "i_door_wood_2". i_multi_shop_stone_small: the door must be "067b" too. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1456 | [SphereServer 0.56b] script pack | minor | always | 19-07-08 01:07 | 20-07-08 03:53 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Giant Beetle without FOODTYPE | ||||
| Description: | Giant Beetle mount is created without FOODTYPE set, it never get hunger without this. On OSI it must eat meat, I'm using "FOODTYPE=40 t_meat_raw" here.. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1458 | [SphereServer 0.56b] executable - generic | major | always | 19-07-08 01:13 | 20-07-08 03:45 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Problem with ARGS | ||||
| Description: | If ARGS is defined twice, only on first time it can be parsed correctly. Example: [FUNCTION lol] ARGS=test,1,2,3 SAY [<ARGV0>,<ARGV1>,<ARGV2>,<ARGV3>] //this will return: [test,1,2,3] (no problem here) ARGS=lol,1,2,3 SAY [<ARGV0>,<ARGV1>,<ARGV2>,<ARGV3>] //this will return: [lol,1,2,3,,,] (the <ARGV0> works like <ARGS> returning all the sentence, and others <ARGVx> become empty without arguments) | ||||
| Steps To Reproduce: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1447 | [SphereServer 0.56b] executable - linux | major | always | 12-07-08 15:01 | 19-07-08 13:55 |
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| Reporter: | Monsi | Platform: | |||
| Assigned To: | Beyonder | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | assigned | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Timer MaxValue | ||||
| Description: | The value we can set in our timer is dropping randomly. We had timers with 3 500 000 time... now our maximum is at 1 850 000. If we set a value greater than that sphere sets it automatically to -1. This already destroyed our House-Script and will hit our larger spawns if it keeps dropping. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | We've tried to restart the sphere and we also restarted the whole box it is running on. No effect so far. | ||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1455 | [SphereServer 0.56b] executable - generic | major | always | 19-07-08 01:04 | 19-07-08 01:04 |
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| Reporter: | Coruja | Platform: | |||
| Assigned To: | OS: | ||||
| Priority: | normal | OS Version: | |||
| Status: | new | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | open | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | None | ||||
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| Summary: | Stamina and DiagonalWalkCheck | ||||
| Description: | Stamina check and @PersonalSpace is not fired when walk on diagonal. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | DiagonalWalkCheck: on | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1449 | [SphereServer 0.56b] executable - generic | minor | always | 13-07-08 21:25 | 13-07-08 23:49 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | Beyonder | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Damage spells backfire when selecting summon while casting | ||||
| Description: | Damage spells hit yourself when selecting a creature from the summon menu, while casting a spell on the enemy. To reproduce: 1. Full spellbook, 100 Magery, Reagents 2. Add a troll as enemy 3. GM Mode off, Invul off 4. Cast a lightning on the troll 5. While lightning is still being casted open summon creature menu and pick a creature 6. Lightning will hit yourself | ||||
| Steps To Reproduce: | |||||
| Additional Information: | MagicFlags=08 | ||||
| Attached Files: | |||||
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 1 | [SphereServer 0.56b] executable - generic | crash | have not tried | 10-07-08 01:15 | 13-07-08 01:06 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | Beyonder | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | UseNetworkMulti | ||||
| Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Sphere crashes with Experimental Flag UseNetworkMulti | ||||
| Description: | Sphere crashes with Experimental Flag UseNetworkMulti when a lot of data has to be transferd. To reproduce I go to the region on our server where logged out chars are parked and toggle allshow command a few (3-5) times. Sphere spams messages to console and crashes. See screenshot. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
crash.JPG (326,043) 10-07-08 01:15 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=1&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 2 | [SphereServer 0.56b] executable - generic | minor | sometimes | 10-07-08 02:27 | 10-07-08 23:59 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | PreRelease/Nightly | ||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Hungry animals stop to move on top of spawn points | ||||
| Description: | Hungry animals stop to move on top of spawn points. They have a food value of 0 and the action 066 (GoingTo). See sceenshot. NPCAI is set to: NPC_AI_FOOD NPC_AI_COMBAT | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
stopmove.JPG (48,766) 10-07-08 02:27 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=2&type=bug |
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| ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
| 3 | [SphereServer 0.56b] executable - generic | minor | have not tried | 10-07-08 02:35 | 10-07-08 23:18 |
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| Reporter: | Incanus | Platform: | |||
| Assigned To: | MrSugarCube | OS: | |||
| Priority: | normal | OS Version: | |||
| Status: | resolved | Product Version: | PreRelease/Nightly | ||
| Product Build: | Resolution: | fixed | |||
| Projection: | none | ||||
| ETA: | none | Fixed in Version: | |||
| Target Version: | |||||
| Nightly Version: | 08-02-2008 | ||||
| Experimental Flags: | None | ||||
| Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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| Summary: | Playervendors | ||||
| Description: | If Playervendors sells items to a customer, which is overloaded, the sold items drop to the ground on the field of the customer. These items get stacked, if they are identic, even if they are not allowed to stack by their tiledata flags. On the next worldsave these stacked items will get an amount of 1. | ||||
| Steps To Reproduce: | |||||
| Additional Information: | |||||
| Attached Files: |
stones.JPG (28,281) 10-07-08 19:19 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=3&type=bug |
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