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2578 | [SphereServer] executable - windows build | crash | always | 30-01-17 06:52 | 14-02-17 00:37 |
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Reporter: | xwerswoodx | Platform: | Windows | ||
Assigned To: | OS: | Windows 7 | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | 56d Crass on every Save | ||||
Description: | I downloaded new nightly version today, but there is so many problems, I know nightly versions isn't totally completed but sphere crashing nearly every save. When I start server there is no error, after some time, it starts to give debug on saves, and when I use R, it says, there is still saving in progress so I can't do Resync, I use # to force save, and it gives debug, but save it. After some time, when I use Save command on sphere, it gives crass report and close sphere. Also, there is no link for Win 64x Library, when I try to download library file, it doesn't work. I don't know but maybe my problem can be this because I use 32bit Library dll on sphere. I haven't take a screenshot for this, but if you need any screenshot I can send it on comment. - I tried to explain problem as best as I can. | ||||
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2572 | [SphereServer] executable - generic | trivial | always | 23-01-16 15:57 | 11-07-16 21:43 |
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Reporter: | nolok | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | FLOATVAL error with ABS and issue with SQRT | ||||
Description: | .show eval ABS(-1) shows 1. .show floatval ABS(-1) shows 0.000000 and error in console: Bad intrinsic function usage. missing ). .show eval SQRT(030) shows 6. .show eval SQRT(30) shows 5. So with eval it appear to work properly. .show floatval SQRT(030) shows 5.77... .show floatval SQRT(30) shows 5.77... It's like now it doesn't do the conversion from hex to decimal. FLOATVAL doesn't show error in console if i put invalid code inside, like .show FLOATVAL arrraaa, where EVAL arrraaa does. Also, is it possible to have as intrinsic functions also arcsin, arccos, arctan, arccotan? It should be easy to do since they are already in the c++ header <cmath.h> (http://www.cplusplus.com/reference/cmath/ [^]); cotan and arccotan appear to not be included, but cotan is 1/tan and arccotan is 90°-arctan (https://en.wikipedia.org/wiki/Inverse_trigonometric_functions [^]). | ||||
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2571 | [SphereServer] executable - generic | trivial | always | 10-01-16 13:23 | 24-04-16 09:05 |
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Reporter: | nolok | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | FACE with more than 1 arguments makes sphere crash | ||||
Description: | As title, if you do FACE 1,2 sphere will crash (i know it should work with an UID as argument, but returning an error would be more appropriate). Also, i suggest to make FACE work with coordinates, in case you want as example to turn to a ground target. | ||||
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1529 | [SphereServer] executable - generic | minor | always | 06-10-08 01:08 | 11-03-16 20:11 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | feedback | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Going pk/criminal on innocent party | ||||
Description: | Ppl disband the 'innocent' party, and don't attack the target anymore. If this targ die, the attacker will become gray (and gain kill). Maybe this problem can be fixed clearing PARTY war targs on party disband? | ||||
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2573 | [SphereServer] executable - windows build | crash | always | 02-02-16 09:39 | 28-02-16 23:03 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2674 | ||||
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Summary: | Recent changes about custom skill and error messages in console | ||||
Description: | Recently, when you try to add a new skill in a new slot (Example at slot 58) you'll get an error message when using the command for setting/displaying the skill value Example: [SKILL 58] DEFNAME=SKILL_Melee KEY=Melee TITLE=Fighter FLAGS=SKF_FIGHT STAT_STR=40 STAT_INT=30 STAT_DEX=70 BONUS_STR=0 BONUS_DEX=95 BONUS_INT=5 BONUS_STATS=10 ADV_RATE=10.0,200.0,800.0 The first time we do .show melee we will get a super high value but no error If we try to set the melee skill, we will get an error message like this: :28:DEBUG:__ thread (1940) __ | # | _____ function _____________ | ticks passed from previous function start ______ 09:28:DEBUG:>> 1940 | 0 | NetworkManager::processAllInput | +0 09:28:DEBUG:>> 1940 | 1 | NetworkInput::processInput | +0 09:28:DEBUG:>> 1940 | 2 | NetworkInput::processData | +0 09:28:DEBUG:>> 1940 | 3 | NetworkInput::processData | +0 09:28:DEBUG:>> 1940 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 09:28:DEBUG:>> 1940 | 5 | PacketSpeakReqUNICODE::onReceive | +0 09:28:DEBUG:>> 1940 | 6 | CClient::Event_TalkUNICODE | +0 09:28:DEBUG:>> 1940 | 7 | CClient::Event_Command | +0 09:28:DEBUG:>> 1940 | 8 | CGFile::Close | +0 09:28:CRITICAL:"Access Violation" (0xfff525bd), in SUB: NetworkInput::Message::ProcessMessage() 09:28:DEBUG:1:Parsing Packet len=34 id=0xad [2016/02/02 09:28:55] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 ad 00 22 00 00 34 00 03 49 54 41 00 00 2e 00 6d .."..4..ITA....m 0010 00 65 00 6c 00 65 00 65 00 20 00 33 00 30 00 30 .e.l.e.e. .3.0.0 0020 00 00 .. If then we do again .show melee another similar error will be thrown on the console. Lastly, if player performs a log out, it will not be able to log in the game anymore until the new skill is removed from sphere_skills.scp. (Player can actually create a new character but it crash) Custom skills were working fine, so i think that is related to the recent skills change (see: https://github.com/Sphereserver/Source/commit/988c97667338462c22009429554ebe35b1394baa [^] ) | ||||
Steps To Reproduce: | Add a new skill Set the new skill Display the new skill by using .show Logout from the game Try to login again with the same character or create a new one, you will not be able to log. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2576 | [SphereServer] executable - windows build | trivial | always | 13-02-16 23:02 | 17-02-16 22:56 |
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Reporter: | alexpetro | Platform: | |||
Assigned To: | XuN | OS: | windows 2003 server | ||
Priority: | normal | OS Version: | 2003 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2688 | ||||
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Summary: | The spawitem can't be readed @create | ||||
Description: | On @create reading Spawnitem on NPC i get 04fffffff After @create the spawnuid is valorized | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2574 | [SphereServer] executable - windows build | major | always | 09-02-16 21:09 | 12-02-16 16:09 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2681 | ||||
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Summary: | @NpcRestock seems to recognize only SELL and BUY keywords | ||||
Description: | Using Nightly Build 2681 Items placed under the @NpcRestock trigger aren't created when a NPC is placed on the world. At first we thought that @NpcRestock wasn't fired but then we noticed that vendors still get the items from their buy/sell list. Example from the c_blacksmith NPC: ON=@NPCRestock ITEM=random_coin_purse //This is not placed ITEM={ i_hammer_sledge 1 i_hammer_smith 1 } // This is not placed //Sell and Buy keyword are recognized, so the vendor's item list appears //when you do buy or sell SELL=VENDOR_S_BLACKSMITH BUY=VENDOR_B_ARMORER_LEATHER Noticed that items inserted in @create are correctly placed in the NPC's backpack. | ||||
Steps To Reproduce: | 1)Add a NPC 2)Kill it or check its backpack. | ||||
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2570 | [SphereServer] executable - generic | minor | always | 09-01-16 21:31 | 10-01-16 13:31 |
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Reporter: | nolok | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Going outside the ship if ship moves and char walk/runs | ||||
Description: | With both CC and EC, if the ship is moving and i run/walk with or without a horse against the ship's direction i get outside the ship and stuck in water. | ||||
Steps To Reproduce: | |||||
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2569 | [SphereServer] executable - windows build | minor | always | 09-01-16 08:24 | 09-01-16 08:24 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2617 | ||||
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Summary: | @Ship_Turn | ||||
Description: | it doesn't work. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2568 | [SphereServer] executable - generic | minor | always | 29-12-15 15:08 | 03-01-16 20:46 |
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Reporter: | nolok | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Misc PARTY issues | ||||
Description: | PARTY.CREATE 0/1, <UID_master>, <UID>_other gives in console: ERROR:Undefined symbol 'CREATE' ['CREATE'] ERROR:Undefined keyword 'PARTY.CREATE' IF (<PARTY>), if i am not in a party, gives in console: ERROR:Can't resolve <PARTY> ERROR:Undefined symbol '' I know there's IsInParty, but i thought it was something to report. Also, is it possible to add a parameter to ADDMEMBER and ADDMEMBERFORCED to request /accept or to force the joining? A syntax like PARTY.CREATE would be good -> msg,uid(s) where msg is 0/1 sending default sysmessages or not. (i found PARTY.CREATE in the revisions changelog, but it isn't mentioned in the wiki) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2549 | [SphereServer] executable - generic | minor | always | 17-08-15 14:59 | 29-12-15 14:21 |
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Reporter: | nolok | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2419 | ||||
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Summary: | SELL/BUY not working under IF clause in @NpcRestock | ||||
Description: | On a vendor: ON=@NpcRestock SELL=i_dagger,2 IF 1 SELL=i_katana,2 ENDIF This results in a purchasable dagger but an Undefined keyword 'SELL' for the katana. I'm using the last nightly. | ||||
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2546 | [SphereServer] executable - generic | feature | N/A | 14-08-15 20:12 | 29-12-15 14:19 |
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Reporter: | nolok | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | NPC movement speed | ||||
Description: | Since someone (me included) finds the actual NPC movement speed calculation worse (less flexible and more difficult to set up properly) than the past one, i suggest having a .ini setting (like CombatSpeedEra) which allows to set the old formula, the actual or a new one which rely only on MOVERATE (like 0-100% of the max speed). | ||||
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2566 | [SphereServer] executable - windows build | feature | always | 15-12-15 21:39 | 20-12-15 18:32 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 8.1 | ||
Status: | new | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2155 | ||||
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Summary: | @Stroke trigger for TAMING SKILL | ||||
Description: | Hi, is possible add the @Stroke trigger to TAMING skill like Tracking? In order to make checks between sentences of player taming an animal. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2565 | [SphereServer] executable - generic | major | always | 14-12-15 12:41 | 14-12-15 12:41 |
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Reporter: | Robert | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode | ||||
Option Flags: | OSIMultiSight | ||||
Internal Build Number: | |||||
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Summary: | Builds after 27.01.2015 have very different damage calculation even with e_old_AR | ||||
Description: | I have just updated from 03 May 2011 nightly release, if i compile sources from 27.01.2015 it's totally same experience but if i pass 28.01.2015 which changes combat system totally, damage done in combats are very different even i enable e_old_AR event on players. Also miss chances are different, with no wrestling and archery skill i can always hit or shot without misses. | ||||
Steps To Reproduce: | |||||
Additional Information: | CombatFlags=0 CombatSpeedEra= 0 MagicFlags=0 Experimental=0 OptionFlags=020|0200|080 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2564 | [SphereServer] executable - windows build | major | always | 24-11-15 00:31 | 08-12-15 11:47 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2583 | ||||
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Summary: | NPC timer super high Values | ||||
Description: | After i put Nightly Build 2583, sometime a NPC (And also Players Character) get a super high value in his timer value (look at screenshot) so it doesn't performs any action until timer is set to 1 or a world save is performed. | ||||
Steps To Reproduce: | Just continue to add a NPC that get a super high timer value. | ||||
Additional Information: | |||||
Attached Files: |
Immaginezz.png (399,984) 24-11-15 00:31 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=117&type=bug |
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2563 | [SphereServer] executable - generic | minor | always | 14-11-15 10:30 | 16-11-15 22:25 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2155 | ||||
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Summary: | Variable FasterCasting affect with .GM ON when use .add command. | ||||
Description: | A negative value in FasterCasting affect GM mode on, try to put .fastercasting -2 and use .add command to add a NPC. | ||||
Steps To Reproduce: | 1º.GM ON 2º.FasterCasting -2 3º.add c_zombie | ||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1850 | [SphereServer] new feature request | minor | N/A | 05-11-10 06:05 | 04-11-15 19:46 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | brain_banker + brain_vendor | ||||
Description: | Actually if you set NPC=brain_banker on a npc, it will act like a banker, and NPC=brain_vendor will act like a vendor On OSI bankers act like vendors (to buy/sell items), but there's no way to do this on sphere. So my request is do something to allow brain_banker act like brain_vendor too :D | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2111 | [SphereServer] new feature request | minor | N/A | 09-11-12 16:21 | 30-10-15 19:30 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TAG.OVERRIDE.EQUIPSOUND & TAG.OVERRIDE.UNEQUIPSOUND | ||||
Description: | i suggest to add these tags to ovverride the value of the default sound that is played when equiping and unequiping a item. - Added: Override Tags for item/action related sound. TAG.OVERRIDE.DOORSOUND_CLOSE / TAG.OVERRIDE.DOORSOUND_OPEN (what it does should be obvious) TAG.OVERRIDE.PORTCULISSOUND - holds an sfx number played when opening/closing a portculis TAG.OVERRIDE.DROPSOUND - sfx an items makes when dropped. Att: system default sounds sometimes change due to the amount dropped (gold, ingots), or on what surface/item the item is dropped. All this will be overridden! TAG.OVERRIDE.SOUND_HIT - on weapons holds the sound when it hits, regardless of WHAT it hits! TAG.OVERRIDE.SOUND_MISS - on weapons, sound they make when missing all TAGs need to hold a number (defname MAY be possible -> test!), what also can be "0" (zero) with the meaning: don't play any sound. | ||||
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2537 | [SphereServer] executable - generic | major | always | 13-07-15 21:19 | 30-10-15 18:01 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | swordsmanship and wrestling don't increase | ||||
Description: | Skills don't increase. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2561 | [SphereServer] executable - windows build | major | always | 04-10-15 15:16 | 30-10-15 18:00 |
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Reporter: | Soulless | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs | ||||
Internal Build Number: | 2464 | ||||
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Summary: | NPCs spawn with strange colors and missing items | ||||
Description: | Npc's will spawn with strange skin color and missing articles of clothing. using the latest scriptpack off github and latest sphere win executable. causing errors like this to spam the console on save. 17:11:ERROR:UID=040001b15, id=0230b 'fur surong', Invalid code=3202 (Object not placed in the world) 17:11:ERROR:UID=040001c7d, id=01eff 'fancy dress', Invalid code=3202 (Object not placed in the world) Adding an NPC enough times by hand will produce this result using the latest script pack and sphere windows exe. | ||||
Steps To Reproduce: | add an innkeeper enough times and one will show up with missing articles and/or a strange skin color | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2562 | [SphereServer] executable - windows build | minor | always | 11-10-15 13:10 | 24-10-15 17:34 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2481 | ||||
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Summary: | Issue with WOP Color when NPCs cast spells. | ||||
Description: | If you force NPCs to use WOP with Local.Wop=1 in @SpellCast the color used is not the one in ini's WOPColor, even if you change it with Local.WopColor=xxx in @Start trigger of the spell it will continue using SAY_DEF_COLOR instead of WOPColor. SUGGESTION: Move Local.Wop of the @SpellCast trigger to new ini setting like WOPPlayer=0/1 but named WOPNpc=0/1. | ||||
Steps To Reproduce: | 1- Set WOPCOLOR=0481 (white) on .ini or in @Start trigger of the spell Local.WopColor=0481 2- Set npc @Spellcast LOCAL.WOP=1 3- Npc cast spells with standard gray color, ignore settings of the 1- point. | ||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2507 | [SphereServer] executable - generic | major | always | 05-05-15 12:46 | 01-10-15 23:51 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2262 | ||||
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Summary: | Wall of stone spell doesn't trigger @effect | ||||
Description: | From r2056 to r2262 I discovered that something has changed on Wall of Stone Spell. Now @effect doesn't work bcuz, when you cast the spell, sphere avoid to create the blocks on chars or items. This is a problem bcuz in this way I cannot make any cheack on a hit players to flag the caster as criminal. The only things I can do is make a check on @success uscing act but in this way you can just target the ground to avoid the criminal status. Plus is not possible now to cast more than one wall of stone on the same position like it was on r2056 and sphere 51a. I tried to set the spellflag_harm on the spell but then you will be flaged as a criminal even if you cast a wall in the middle of nothing. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2559 | [SphereServer] new feature request | tweak | always | 27-09-15 20:19 | 01-10-15 23:24 |
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Reporter: | azmanomer | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2552 | ||||
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Summary: | Reveal after looting | ||||
Description: | Could you change it back to not reveal after loot? Because its not possible to change it via script but people can reveal players via scripts even its not in hardcode. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2560 | [SphereServer] new feature request | feature | N/A | 29-09-15 12:44 | 01-10-15 17:46 |
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Reporter: | roberpot | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Add a way to get the control when a use TARGETF* and user cancel (esc) the targeting process. | ||||
Description: | We have @targon_cancel and @itemtargon_cancel, but when the targeting procedure inits from another source (a dialog, a function) and the user cancel the procedure, we lose the control. Can the function be called with an special argument or a reserved value (for example ARGO = 0)? The idea behind this is to not lost the control of the procedure. To use an item to control this or a packet function on sphere.ini are a workarounds but are not a clear solution. Thank you in advance. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2557 | [SphereServer] executable - generic | minor | always | 21-09-15 11:27 | 29-09-15 01:56 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, Size_Optimise, Minimize_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2452 | ||||
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Summary: | Rare issue with fighting NPCs, players work fine. | ||||
Description: | In last builds > August, have a rare issue fighting vs npcs, they dont face player or another npc when move around. See gifs... BEFORE: http://exilio-uo.com/ok.gif [^] NOW: http://exilio-uo.com/test.gif [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2542 | [SphereServer] executable - windows build | minor | always | 07-08-15 01:21 | 27-09-15 09:36 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows 7 | ||
Priority: | normal | OS Version: | x64 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode, New_Triggers, Minimize_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2405 | ||||
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Summary: | Console error and mount deleted when save. | ||||
Description: | I add a c_llama, and mount with .gm ON without taming. Now .SAVE ERROR:UID=01fb, id=0dc 'Llama', Invalid code=1203 (Ridden NPC not acting as such) ERROR:GC: Object memory leak 6396!=6395 If use animal taming before mount the error dont occurs and mount not deleted on world save. | ||||
Steps To Reproduce: | 1- .add c_llama 2- Mount with .GM on, Doble click. 3- SAVE | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2556 | [SphereServer] executable - generic | minor | always | 21-09-15 11:24 | 25-09-15 18:27 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Minimize_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2452 | ||||
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Summary: | Elemental damage set on CHARDEF dont work, on @Create yes. | ||||
Description: | NPCs with elemental damage on CHARDEF don't work, example c_steed_fire they have DAMFIRE on CHARDEF, if i have RESFIRE=70 don't reduce the damage. But if i put... ON=@Create DAMFIRE=70 Works like a charm and damage is been reduced. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2558 | [SphereServer] executable - windows build | major | always | 23-09-15 00:10 | 25-09-15 18:25 |
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Reporter: | azmanomer | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2452 | ||||
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Summary: | Cant hit npc | ||||
Description: | When i try to hit any npc nothing happened and console gave debug errors. I couldnt test with players. 00:38:DEBUG:__ thread (22264) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:38:DEBUG:>> 22264 | 0 | CWorld::OnTick | +0 00:38:DEBUG:>> 22264 | 1 | CSector::OnTick | +0 00:38:DEBUG:>> 22264 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:38:DEBUG:>> 22264 | 3 | CChar::Skill_Done | +0 00:38:DEBUG:>> 22264 | 4 | CChar::Skill_Stage | +0 00:38:DEBUG:>> 22264 | 5 | CChar::Skill_Fighting | +0 00:38:DEBUG:>> 22264 | 6 | CChar::Fight_HitTry | +0 00:38:DEBUG:>> 22264 | 7 | CChar::Fight_Hit | +0 00:38:DEBUG:>> 22264 | 8 | CResource::Calc_CombatAttackSpeed | +0 00:38:DEBUG:>> 22264 | 9 | CChar::Stat_GetAdjusted | +0 00:38:DEBUG:>> 22264 | 10 | CChar::Stat_GetBase | +0 00:38:CRITICAL:"Integer: Divide by Zero" (0x1a1ef3), in CChar::Tick() 0000002 "timer expired" | ||||
Steps To Reproduce: | .add c_llama attack | ||||
Additional Information: | CombatSpeedEra= 0 SpeedScaleFactor=15000 CombatFlags=01000 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2517 | [SphereServer] executable - generic | major | always | 12-06-15 16:55 | 22-09-15 05:58 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | reopened | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2338 | ||||
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Summary: | Dragons use fireball instead of explosion and is not possible to avoid damages running away | ||||
Description: | Dragons now use fireball istead on explosion, players are complaining bcuz is not possible to avoid the damages running away from the mobs. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2550 | [SphereServer] executable - windows build | minor | always | 18-08-15 13:00 | 16-09-15 05:57 |
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Reporter: | Artyk | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | acknowledged | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Item_Strict_Comparison | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech | ||||
Internal Build Number: | 2413 | ||||
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Summary: | Wrong/missing triggers on attacks | ||||
Description: | On a miss it triggers: @SkillAbort/@Abort for the skill concerning the current weapon It shouldn't trigger @SkillAbort, but @SkillFail It should also trigger @SkillUseQuick with argn3 = 0 for tactics On an hit it triggers: @SkillSuccess/@Success for the skill concerning the current weapon @SkillUseQuick/@UseQuick for Tactics @SkillAbort/@Abort for the skill concerning the current weapon It shouldn't trigger @SkillAbort | ||||
Steps To Reproduce: | [EVENTS e_skilltest] ON=@SkillSuccess src.say SkillSuccess <ARGN1> ON=@SkillFail src.say SkillFail <ARGN1> ON=@SkillUseQuick src.say SkillUseQuick <ARGN1> ON=@SkillAbort src.say SkillAbort <ARGN1> | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2532 | [SphereServer] executable - generic | crash | always | 02-07-15 01:49 | 15-09-15 10:43 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | Party issue | ||||
Description: | Is not possible to leave the party Some console errors 01:51:DEBUG:>> 3816 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 6 | PacketCharStatusReq::onReceive | +0 01:51:DEBUG:>> 3816 | 7 | CClient::addCharStatWindow | +0 01:51:DEBUG:>> 3816 | 8 | CCharRefArray::FindChar | +0 01:51:DEBUG:5c:Parsing Packet len=10 id=0x34 [2015/07/02 01:51:38] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 34 ed ed ed ed 04 00 04 b4 17 4......... 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:CRITICAL:"Access Violation" (0x192b26), in CChar::Tick() 0000001 "update stats" 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:CRITICAL:"Access Violation" (0x192b26), in CChar::Tick() 0000001 "update stats" 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 01:51:DEBUG:__ thread (3816) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:51:DEBUG:>> 3816 | 0 | CWorld::OnTick | +0 01:51:DEBUG:>> 3816 | 1 | CSector::OnTick | +0 01:51:DEBUG:>> 3816 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:51:DEBUG:>> 3816 | 3 | CChar::OnTickStatusUpdate | +0 01:51:DEBUG:>> 3816 | 4 | CClient::UpdateStats | +0 01:51:DEBUG:>> 3816 | 5 | CClient::addManaUpdate | +0 01:51:DEBUG:>> 3816 | 6 | CPartyDef::AddStatsUpdate | +0 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2554 | [SphereServer] executable - generic | trivial | always | 27-08-15 23:27 | 15-09-15 10:34 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2429 | ||||
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Summary: | Parrying still fires @UseQuick even when SKF_SCRIPTED is applied. | ||||
Description: | Well it's really a minor thing, but i think a skill with SKF_SCRIPTED flag should skip any "hardcoded behaviour" (as is written in the comment in the sphere_defs file). | ||||
Steps To Reproduce: | Apply FLAGS = SKF_SCRIPTED to Parrying and fight something. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2555 | [SphereServer] executable - windows build | major | always | 13-09-15 21:24 | 15-09-15 10:30 |
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Reporter: | azmanomer | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | FileCommands | ||||
Internal Build Number: | 2433 | ||||
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Summary: | freeze after start | ||||
Description: | it wasnt like that but today when i start sphere it freeze 5 min later and when i check the logs after a while i found this; 21:29:DEBUG:__ thread (6548) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:29:DEBUG:>> 6548 | 0 | CWorld::OnTick | +0 21:29:DEBUG:>> 6548 | 1 | CSector::OnTick | +0 21:29:DEBUG:>> 6548 | 2 | CChar::OnTick | +0 21:29:DEBUG:>> 6548 | 3 | CItem::OnTrigger | +1513568 <-- exception catch point (below is guessed and could be incorrect!) 21:29:DEBUG:>> 6548 | 4 | CTextConsole::GetChar | +0 21:29:WARNING:Forcing thread 'Main' to terminate... | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2548 | [SphereServer] executable - generic | major | always | 17-08-15 04:59 | 13-09-15 15:01 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | "you decide not to sew anymore for now" leads you to lose all of your hides | ||||
Description: | When you try to craft a tailoring armor and you don't have enough materials to do that, you'll get the message "you decide not to sew anymore for now" and you'll lost all the materials you have in the backpack. This happen when you click on the icon (in skillmenu) to craft the item but you don't have enough or you don't have at all the material to craft that item. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2521 | [SphereServer] new feature request | feature | N/A | 21-06-15 15:13 | 28-08-15 19:34 |
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Reporter: | Shinaa | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | A way to change the attackspeed formula | ||||
Description: | Changing SpeedScaleFactor is not really enough, because it is only one variable in the formula, it will always be affected by DEX (or Stam atm) in some uncontrollable way. @HitTry is not working either, because setting ARGN1 to (example) 20 does not mean it's a 2.0 sec attack, in fact it will be something else dependend on Dex (Stam atm) and in some cases it will completely mess with the animation. Something like TAG.Override.AttackDelay which is used instead of the internal Delay calculated with SpeedScaleFactor would be nice. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2547 | [SphereServer] executable - windows build | minor | always | 15-08-15 22:44 | 28-08-15 18:59 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2413 | ||||
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Summary: | Tracking skill can't track brain_dragon and other issue. | ||||
Description: | First issue: When use tracking skill, npcs with brain_dragon don't show under animals or monsters. Second issue: Player are show two times, under humanoids category and under players category, i dont know if this is a real issue... | ||||
Steps To Reproduce: | 1-Create a c_repalon (he has brain_dragon). 2-Set your tracking skill to 100.0 3-Try to track reptalon. | ||||
Additional Information: | |||||
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2553 | [SphereServer] executable - windows build | minor | always | 27-08-15 15:38 | 28-08-15 18:24 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | FileCommands | ||||
Internal Build Number: | 2429 | ||||
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Summary: | COMBAT_NODIRCHANGE disable swing animations | ||||
Description: | When the flag COMBAT_NODIRCHANGE is enabled, both players and npc doesn't play the swing animation when fighting (the fight in se works fine, just no animations) while by fighting with ranged weapons, the animation isn't played but the arrow is shooted. | ||||
Steps To Reproduce: | Enable Combat_NoDirchange Attack a npc | ||||
Additional Information: | |||||
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2545 | [SphereServer] executable - windows build | minor | always | 10-08-15 20:18 | 26-08-15 04:32 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode, New_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2413 | ||||
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Summary: | Don't see ghost when kill a player, need type .resend | ||||
Description: | When kill a player and he is on WAR mode, i dont see ghost. Need type .resend for refresh screen. GIF: http://i.imgur.com/8dMPIhq.gifv [^] | ||||
Steps To Reproduce: | .kill a player .resend | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2551 | [SphereServer] executable - windows build | major | always | 22-08-15 14:43 | 25-08-15 07:24 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2413 | ||||
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Summary: | Food dont work, MOREM set food not sum and other issue. | ||||
Description: | 1º Eating food consume stamina. 2º When u eating a i_cake for example with MOREM=10 the player food SET to 10, not sum +10 food, now u eat a apple and your food level decrease to 1. MOREM set food not sum. MOREM on Wiki: MOREM = Is the amount (0 to 127) of "food units" that will be gained when the item is used (eaten) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2544 | [SphereServer] executable - windows build | minor | always | 10-08-15 11:48 | 21-08-15 22:13 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode, New_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2413 | ||||
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Summary: | Paperdoll Gump dont update when change body variable. | ||||
Description: | On r2405 works fine, before this change: Fixed: Incorrect full update packet sent to clients when it' ID (body) got changed. Now when change body man to woman for example, the paperdoll dont be updated, need type .resend or close and re-open the paperdoll. This affect players and npcs too. | ||||
Steps To Reproduce: | Open paperdoll. .body c_man or c_woman | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2540 | [SphereServer] executable - windows build | minor | always | 03-08-15 12:03 | 10-08-15 17:37 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode, New_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs | ||||
Internal Build Number: | 2304 | ||||
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Summary: | Problem with Speedera and wrestling on players (ULTRA SLOW). | ||||
Description: | I have: CombatSpeedEra=0 // 0 = Legacy, T2A, 55x versions..., Recommended SpeedScaleFactor = 15000, Use DEX by default to calc speed, all others use stam And: SpeedScaleFactor=30000 The problem is when fight a player using Wrestling, he hit ultra slow, with 1 dex or 1000 dex, maybe for hands not are a weapons and dont have none speed. This problems dont occurs when npcs use wrestling, this bug is only for players. Sorry for my english :P | ||||
Steps To Reproduce: | Set CombatSpeedEra=0 and fight with wrestling. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2543 | [SphereServer] executable - windows build | major | always | 07-08-15 12:09 | 10-08-15 17:37 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2407 | ||||
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Summary: | Movement issues | ||||
Description: | In last nightly (build 2407), when your character move in another region they will start to move in a weird way. Looks like they are "hovering"(no running/walking animation displayed) at very fast speed. I am using client 7.0.20 | ||||
Steps To Reproduce: | Login with a character Teleport/move to another region Run or walk | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2523 | [SphereServer] executable - linux build | block | always | 22-06-15 20:03 | 08-08-15 00:20 |
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Reporter: | Bubonic Pestilence | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Encryption error | ||||
Description: | Video to show bug: https://www.youtube.com/watch?v=_rIxOVST4GA&feature=youtu.be [^] 22-05-2015 build: CAN connect 22-06-2015 build: Encryption error | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2539 | [SphereServer] executable - windows build | minor | always | 03-08-15 12:00 | 08-08-15 00:14 |
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Reporter: | Shamino | Platform: | x86 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode, New_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2403 | ||||
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Summary: | NPC blood is generated in myself when he hit me. | ||||
Description: | When a zombie hit me, her blood is generated on my. Screenshot: http://i.imgur.com/5W7ikqA.jpg [^] | ||||
Steps To Reproduce: | Fight vs npc with another colorblood. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2541 | [SphereServer] executable - windows build | trivial | always | 04-08-15 20:03 | 06-08-15 21:39 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 2403 | ||||
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Summary: | Hair color become white when resurrect, need type .resend | ||||
Description: | When die and resurrect, the color of hair is white, need to type .resend for resync the true color for client.exe. Temporal fix on player event: ON=@Resurrect SRC.TIMERF 1,RESEND | ||||
Steps To Reproduce: | Dye hair color 33 for example. .suicide .resurrect Now u see white hair. type .resend Now u see red hair. | ||||
Additional Information: | |||||
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2538 | [SphereServer] executable - generic | block | always | 13-07-15 21:42 | 16-07-15 10:28 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | Drop resource on the ground or water will set timer -1 and never decay | ||||
Description: | If you drop resource on the ground (ingot in mine, fish on water) they will never decay | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2531 | [SphereServer] executable - generic | major | always | 02-07-15 01:48 | 16-07-15 09:00 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | Weid inssues with resurrect | ||||
Description: | I found some weird issue when resurrected: nearby clients cannot see the resurrected player or the resurrected player cannot see the other player and has some problem with refreshing the client (dead seeing). If you create an NPC, nearby clients cannot see until they refresh (go out the screen an go in again) | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2536 | [SphereServer] script pack | text | always | 13-07-15 17:07 | 15-07-15 09:42 |
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Reporter: | lazarus | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2342 | ||||
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Summary: | Lacking '>' in a line of sphere_defs | ||||
Description: | BFONT <basefont lacks > Just saying :P | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2535 | [SphereServer] executable - windows build | minor | always | 09-07-15 00:35 | 10-07-15 08:08 |
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Reporter: | nolok | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2369 | ||||
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Summary: | IF clause under @NpcRestock | ||||
Description: | Basically, code: ON=@NpcRestock SELL=i_hair_dyes,{6 9} BREAK //IF 1 SELL=i_dagger,2 //ENDIF With IF/ENDIF commented it's okay, i can buy both items, but if i uncomment them i can't buy the dagger and get on console: Undefined keyword 'SELL'. Am i doing it wrong or is the thing not working? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2529 | [SphereServer] executable - generic | major | always | 01-07-15 21:10 | 08-07-15 10:52 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | Now all the spells require tithing point | ||||
Description: | Seems that is not possible to use magery bcuz all the spells need tithing point... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2534 | [SphereServer] executable - generic | major | always | 06-07-15 11:20 | 08-07-15 10:49 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | region_antimagic_all prevents resurrection from t_shrine | ||||
Description: | region_antimagic_all now prevents resurrection from t_shrine so is not possible to resurrect someone. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2516 | [SphereServer] executable - generic | major | always | 12-06-15 16:52 | 08-07-15 10:42 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2338 | ||||
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Summary: | Delay between spells and effect | ||||
Description: | If you drink a potion or cast a spell on yourself (such as bless, agility, etc) you'll get the effect 1 seconds after the spell succed or 1 second after you drink the potion. So: drink potion --> 1 second delay --> effect The same with the spells. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2530 | [SphereServer] executable - generic | major | always | 02-07-15 01:19 | 04-07-15 04:57 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2364 | ||||
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Summary: | When you hit someone blood appear on yourself insted of your target | ||||
Description: | When you hit someone blood appear on yourself insted of on your target | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2525 | [SphereServer] executable - windows build | major | always | 22-06-15 21:06 | 27-06-15 16:34 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2349 | ||||
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Summary: | Debug error with @resurrect on bonded pets script. | ||||
Description: | All pets tamed have the event e_mascota I have this error on @resurrect code when server starts and have a bonded pet DEAD, but not when resurrect the npc, very rare. http://pastebin.com/iJBh6LG5 [^] The script: http://pastebin.com/iHg0Nd2C [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2520 | [SphereServer] executable - generic | major | always | 21-06-15 14:43 | 27-06-15 12:45 |
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Reporter: | Shinaa | Platform: | Windows | ||
Assigned To: | XuN | OS: | Win7 | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler, Size_Optimise, DamageTools | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
Internal Build Number: | 2349 | ||||
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Summary: | AttackSpeed not affected by DEX but by STAM | ||||
Description: | Setting DEX to 1 or 1000 does not affect attackspeed the slightest, while changing STAM will increase or decrease attackspeed the way DEX should. | ||||
Steps To Reproduce: | Set Dex to 1000, set Stam to 20 -> Slow attack Set Dex to 1, set Stam to 100 -> Fast attack MaxStam does not matter, just your current Stam, exactly the way DEX should. | ||||
Additional Information: | Script used to measure delay between hits: ON=@HIT IF (<TAG0.MyHit>) SAY Speed: <FVAL <SERV.TIME>-<TAG0.MyHit>> TAG.MyHit=<SERV.TIME> ELSE TAG.MyHit=<SERV.TIME> ENDIF | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2512 | [SphereServer] executable - windows build | major | always | 08-06-15 02:52 | 27-06-15 12:40 |
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Reporter: | gnomo | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2322 | ||||
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Summary: | Mount disappearing keeps happening | ||||
Description: | http://tracker.sphere.torfo.org/bugs/view.php?id=2502 [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | ERROR:GC: 1 unplaced object deleted ERROR:UID=0402cc833, id=03a5 'pier', Invalid code=3202 (Object not placed in the world) ERROR:UID=02cf5ac, id=0d2 'Desert Ostard', Invalid code=1203 (Ridden NPC not acting as such) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2514 | [SphereServer] executable - generic | major | always | 12-06-15 16:49 | 27-06-15 12:39 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2338 | ||||
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Summary: | Delay between the message "you have hidden yourself well" and hiding process | ||||
Description: | If you use the Hiding skill and get the success, after the message "you have hidden yourself well" you have to wait one seconds before to become hidden. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2524 | [SphereServer] executable - windows build | minor | always | 22-06-15 20:05 | 27-06-15 12:37 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2349 | ||||
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Summary: | Bonded NPCs create a gray corpse when dead. | ||||
Description: | Bonded NPCs create a gray corpse when dead. | ||||
Steps To Reproduce: | .add c_llama tame .xbonded 1 .kill | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2522 | [SphereServer] executable - windows build | major | always | 22-06-15 20:03 | 27-06-15 12:34 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Intrinsic_Locals, Script_Profiler, Size_Optimise, Minimize_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix | ||||
Internal Build Number: | 2349 | ||||
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Summary: | Bonded dead pets deleted when server starts. | ||||
Description: | Bonded DEAD pets are deleted when server start from reset or shutdown. | ||||
Steps To Reproduce: | 1- .add c_llama 2- TAME 3- .xbonded 1 4- .kill 5- .save 6- CLOSE SPHERE AND START. 7- The mount are deleted, none debug message or log. | ||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2526 | [SphereServer] executable - windows build | major | always | 22-06-15 21:19 | 27-06-15 09:48 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2349 | ||||
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Summary: | Error with Party System when user leave the group. | ||||
Description: | Debug error when user leave the group. This: 21:09:DEBUG:__ thread (7240) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:09:DEBUG:>> 7240 | 0 | NetworkManager::tick | +0 21:09:DEBUG:>> 7240 | 1 | NetworkThread::tick | +0 21:09:DEBUG:>> 7240 | 2 | NetworkInput::processInput | +0 21:09:DEBUG:>> 7240 | 3 | NetworkInput::processData | +0 21:09:DEBUG:>> 7240 | 4 | NetworkInput::processData | +0 21:09:DEBUG:>> 7240 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 21:09:DEBUG:>> 7240 | 6 | PacketExtendedCommand::onReceive | +0 21:09:DEBUG:>> 7240 | 7 | PacketPartyMessage::onReceive | +0 21:09:DEBUG:>> 7240 | 8 | CPartyDef::RemoveMember | +0 21:09:DEBUG:>> 7240 | 9 | CResource::GetDefaultMsg | +0 21:09:CRITICAL:"Access Violation" (0x704054cc), in SUB: NetworkInput::Message::ProcessMessage() 21:09:DEBUG:6:Parsing Packet len=10 id=0xbf [2015/06/22 21:09:54] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 bf 00 0a 00 06 02 00 00 11 ff .......... | ||||
Steps To Reproduce: | - GM char add a normal player to party (gm can force adding char to party). - Normal player leave the group. - ERROR SHOW ON CONSOLE. - The GM party gump even shows self and the player, but the normal player party gump player is blank, 0 pjs on group. | ||||
Additional Information: | |||||
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2528 | [SphereServer] executable - generic | major | always | 23-06-15 01:00 | 27-06-15 09:17 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2338 | ||||
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Summary: | RESOURCES on npc doesn't work well | ||||
Description: | RESOURCES=25 i_ribs_raw,3 i_nightmare_hide,3 i_reag_eye_of_newt [ITEMDEF i_nightmare_hide] ID=i_hide TYPE=t_hide NAME=nightmare hide PILE=1 WEIGHT=5 ON=@CREATE COLOR=00989 I cannot have more than 1 hide, the amount of other items is ok | ||||
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2519 | [SphereServer] executable - generic | major | always | 14-06-15 18:42 | 19-06-15 13:48 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2341 | ||||
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Summary: | local.EffectID is not working under @spelleffect | ||||
Description: | local.EffectID is not working under @spelleffect | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2518 | [SphereServer] executable - windows build | major | always | 14-06-15 12:17 | 19-06-15 09:38 |
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Reporter: | Shamino | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Intrinsic_Locals, Script_Profiler, Size_Optimise | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix | ||||
Internal Build Number: | 2341 | ||||
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Summary: | Bonded status lost when mount. | ||||
Description: | Pets losing bonded status when mount and dismount. And create a gray corpse when die. | ||||
Steps To Reproduce: | Add c_llama .xbonded 1 .xshow bonded = 1 MOUNT DISMOUNT .xshow bonded = 0 | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2515 | [SphereServer] executable - generic | major | always | 12-06-15 16:50 | 13-06-15 11:48 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2338 | ||||
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Summary: | Drink potions will play the spell sound | ||||
Description: | Now, drink potion will play the corrispective spell sound. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2513 | [SphereServer] executable - windows build | major | always | 10-06-15 13:05 | 11-06-15 16:35 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler | ||||
Option Flags: | FileCommands | ||||
Internal Build Number: | 2332 | ||||
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Summary: | Resistances don't work anymore. | ||||
Description: | Seems like that all resistances stopped working, looks like they are bypassed even if the argn2 value in @gethit returns 02 | ||||
Steps To Reproduce: | Add a NPC and get hit :P | ||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2474 | [SphereServer] new feature request | tweak | always | 09-02-15 13:58 | 30-05-15 16:22 |
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Reporter: | Jim | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | There are many signs have not defname and type in "sphere_item_deco_signs.scp" | ||||
Description: | There are many signs have not defname and type in "sphere_item_deco_signs.scp". Is it possible that someone spend a little time to add that in the script pack? Thanks! | ||||
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2502 | [SphereServer] executable - generic | major | random | 24-04-15 18:16 | 20-05-15 09:33 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2260 | ||||
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Summary: | Mount disappearing | ||||
Description: | Some players of my server are reporting that theirs mount simply disappear after world save or in random moments. I found these errors on sphere's log: 13:39:ERROR:UID=0e9d4, id=0cc 'Horse', Invalid code=1203 (Ridden NPC not acting as such) 13:39:ERROR:UID=0400fcf42, id=03ea2 'Horse', Invalid code=2226 (Mount memory not equipped in the correct layer) 20:59:ERROR:UID=022a070, id=0da 'Zostrich', Invalid code=1203 (Ridden NPC not acting as such) 23:54:ERROR:UID=0f351e, id=0cc 'Horse', Invalid code=1203 (Ridden NPC not acting as such) 23:54:ERROR:UID=02df015, id=0cc 'Horse', Invalid code=1203 (Ridden NPC not acting as such) Someone with this same problem or that know what can be causing? :( | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2430 | [SphereServer] executable - windows build | minor | always | 26-11-14 20:49 | 19-05-15 12:46 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2128 | ||||
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Summary: | Automatic change of direction when fighting multiple opponents. | ||||
Description: | During a fight with two opponents, the player will istantly turn to face one of the previous target then he will suddenly turn back to strike the current target. | ||||
Steps To Reproduce: | Add two hostile npc Attack the first one Then attack the second one Then attack again and stick to the first one After a while, the player will periodically turn to face the second npc and then suddenly face again the current target. It also create a sort of "rubber-band" effect when moving and fighting more opponents. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2510 | [SphereServer] executable - generic | minor | always | 13-05-15 02:24 | 16-05-15 18:27 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2266 | ||||
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Summary: | Death shourd won't remove after being resurrected from ankh | ||||
Description: | You have to use .update | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2500 | [SphereServer] executable - generic | trivial | have not tried | 28-03-15 22:01 | 11-05-15 21:54 |
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Reporter: | alexpetro | Platform: | window server | ||
Assigned To: | XuN | OS: | window | ||
Priority: | normal | OS Version: | 2003 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | NPCAct_Triggers | ||||
Option Flags: | Flood_Protection | ||||
Internal Build Number: | 2235 | ||||
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Summary: | Exp Sys - Levels doesn't works anymore | ||||
Description: | Levels are not updated when exp increase. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2503 | [SphereServer] executable - windows build | major | always | 27-04-15 21:28 | 10-05-15 17:31 |
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Reporter: | babidi | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2256 | ||||
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Summary: | UVAL DON'T WORK | ||||
Description: | UVAL DID NOT WORK. UVAL expression R Evaluates an expression and returns the result as an unsigned integer. | ||||
Steps To Reproduce: | [FUNCTION FTUV] LOCAL.NEG = -1 LOCAL.NUMN = -5 LOCAL.NUMP = 5 LOCAL.FTUVA = <UVAL <LOCAL.NUMN>> LOCAL.FTUVB = <EVAL <LOCAL.NUMN>*<LOCAL.NEG>> LOCAL.FTUVC = <UVAL <LOCAL.NUMN>*<LOCAL.NUMP>> SERV.B <DLOCAL.FTUVA> <DLOCAL.FTUVB> <DLOCAL.FTUVC> // EXPECTED 5 5 25 RESULT -5 5 -25 | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2508 | [SphereServer] executable - generic | minor | have not tried | 06-05-15 23:34 | 09-05-15 09:07 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2262 | ||||
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Summary: | AttackingIsaCrime=0 but attack will flag you as criminal | ||||
Description: | AttackingIsaCrime=0 but attack will flag you as criminal | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2506 | [SphereServer] executable - generic | major | always | 04-05-15 17:36 | 05-05-15 10:51 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Food did nont increase "FOOD" value but set it to last eaten value | ||||
Description: | If you eat an apple yur food will become 1 or other food will set you food value to the amout it shoud rise | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1530 | [SphereServer] executable - generic | major | always | 06-10-08 01:15 | 01-05-15 20:59 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Problem with GO functions | ||||
Description: | Sometimes the function GO allow ppl to make 'exploits' on structures and terrains. Example: I entered on a moongate that use GO to send me to a dest near to a house wall. If I enter on this gate running, and don't stop running after enter on gate, I will get some chance to pass through the destination house wall, like if Sphere allow the walk packet because it's think that I not entered on the gate. The problem doesn't occour only on houses (multis), this can occour on map/statics items too. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2424 | [SphereServer] executable - generic | major | always | 29-10-14 13:01 | 11-04-15 16:12 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2089 | ||||
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Summary: | Cannot change wartarget dclick on status in warmode | ||||
Description: | You cannot change your wartarget doubleclicking on a different char status. | ||||
Steps To Reproduce: | 1 warmode 2 attack a npc doubleclicking on his status 3 attack another npc doubleclicking on his status You'll see you won't change the wartarget and you'll continue to attack the first npc | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2494 | [SphereServer] executable - windows build | minor | have not tried | 15-03-15 10:56 | 11-04-15 16:07 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2190 | ||||
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Summary: | @CharContextMenuRequest ???? | ||||
Description: | @ItemContextMenuRequest @ContextMenuRequest // That's not enough ! @CharContextMenuRequest ??? Why this does not have? @ClientToolTip @ItemClientToolTip @CharClientToolTip [events e_context] on=@ContextMenuRequest if (<src.isevent.e_context>) trigger @click endif Only on this current situation it makes for a src. Does not apply when another player is clicked ! | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2497 | [SphereServer] executable - generic | minor | always | 26-03-15 19:34 | 31-03-15 11:41 |
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Reporter: | Shamino | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None, Intrinsic_Locals, Script_Profiler, Size_Optimise | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix | ||||
Internal Build Number: | 2231 | ||||
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Summary: | ArchProtection with COMBAT_ELEMENTAL_ENGINE dont apply the effects like single Protection Spell | ||||
Description: | Coruja change the protection spell, for decrease MR and decrease physical resist like OSI, but forget modify the ArchProtection Spell. Added: New Magic Reflection and Protection spell behavior if COMBAT_ELEMENTAL_ENGINE feature is enabled. | ||||
Steps To Reproduce: | Cast ArchProtection. | ||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2454 | [SphereServer] executable - windows build | minor | always | 02-01-15 18:44 | 29-03-15 22:56 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2150 | ||||
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Summary: | E/C Vendor Buying Problem | ||||
Description: | I can't see vendor menus http://i.hizliresim.com/z2nqkD.jpg [^] this is mageshop menu. thanks | ||||
Steps To Reproduce: | |||||
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2499 | [SphereServer] executable - generic | minor | always | 27-03-15 20:41 | 27-03-15 20:55 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Intrinsic_Locals, Size_Optimise | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix | ||||
Internal Build Number: | 2231 | ||||
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Summary: | Rare error on console when cast Explosion Spell | ||||
Description: | When cast explosion spell on target self or another target i get this error on console: 20:36:ERROR:Undefined symbol '' 20:36:ERROR:Undefined symbol 'DEF' I have the MAGICF_OSIFORMULAS activated. | ||||
Steps To Reproduce: | Cast explosion. | ||||
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2498 | [SphereServer] executable - windows build | major | always | 27-03-15 04:26 | 27-03-15 08:37 |
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Reporter: | lazarus | Platform: | Windows | ||
Assigned To: | XuN | OS: | Windows 7 | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2233 | ||||
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Summary: | ON=@Death function working bad (threads) | ||||
Description: | REV 2233 blank server Just kill a NPC and you get some thread errors: Same with players. 00:19:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:19:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:19:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:19:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:19:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:19:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:19:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:1:'admin1' commands 'str 4000'=1 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +0 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" 00:20:DEBUG:__ thread (8196) __ | # | _____ function _____________ | ticks passed from previous function start ______ 00:20:DEBUG:>> 8196 | 0 | CWorld::OnTick | +0 00:20:DEBUG:>> 8196 | 1 | CSector::OnTick | +0 00:20:DEBUG:>> 8196 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 00:20:DEBUG:>> 8196 | 3 | CChar::Death | +0 00:20:DEBUG:>> 8196 | 4 | CVarDefMap::Empty | +16 00:20:CRITICAL:"Access Violation" (0x1dc45), in CChar::Tick() 0000001 "death" | ||||
Steps To Reproduce: | -Open server -Kill NPC -On Death functions call. -Thread problems. | ||||
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2479 | [SphereServer] executable - windows build | minor | always | 17-02-15 12:45 | 26-03-15 12:53 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler | ||||
Option Flags: | None | ||||
Internal Build Number: | 2187 | ||||
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Summary: | minor problem with sphere default bonus to damage | ||||
Description: | With the introduction of the new combat engine, the sphere default bonus (STR/10) to damage is not applied (and also not displayed in the status menu) even if combat flag OSI_DAMAGEMOD is disabled. This happens also with COMBAT_ELEMENTAL_ENGINE turned off. | ||||
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2496 | [SphereServer] executable - windows build | crash | sometimes | 21-03-15 12:38 | 25-03-15 16:25 |
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Reporter: | nolok | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Crash probably due to highly crowded areas | ||||
Description: | I'm using sphere to decorate my world with other guys, so i have sectors with 1200-1300 items. There isn't a big lag, but i think that sphere has difficulty to manage these sectors, in fact walking from a crowded sector to another makes the server crash very often and loop generating enormous logs, until i manually kill the server. I tested with nightly builds 0002150 and 0002215. Example log: 20:40:5:'x' commands 't'=1 (it's like .tele) 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +0 20:41:DEBUG:__ thread (2280) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 2280 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:CRITICAL:"Access Violation" (0xfffcf153), in NetworkManager::Tick() 0000001 "cleaning queues" 20:41:CRITICAL:Exception, in NetworkOutput::processPacketQueue() 0000001 "sending" 20:41:DEBUG:id='5', pri='2', packet '2' of '50' to send, length '52' of '20000' 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +16 20:41:DEBUG:id='5', pri='2', packet '3' of '50' to send, length '78' of '20000' 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +16 20:41:DEBUG:__ thread (2280) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 2280 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:id='5', pri='2', packet '4' of '50' to send, length '104' of '20000' 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +32 20:41:DEBUG:id='5', pri='2', packet '5' of '50' to send, length '130' of '20000' 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +47 20:41:DEBUG:id='5', pri='2', packet '6' of '50' to send, length '156' of '20000' 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +47 20:41:DEBUG:id='5', pri='2', packet '7' of '50' to send, length '182' of '20000' 20:41:DEBUG:__ thread (2280) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 2280 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +63 20:41:DEBUG:id='5', pri='2', packet '8' of '50' to send, length '208' of '20000' 20:41:DEBUG:__ thread (1624) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:41:DEBUG:>> 1624 | 0 | NetworkThread::tick | +0 20:41:DEBUG:>> 1624 | 1 | NetworkOutput::processOutput | +15 20:41:DEBUG:>> 1624 | 2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:41:DEBUG:>> 1624 | 3 | NetworkOutput::sendPacket | +78 20:41:DEBUG:id='5', pri='2', packet '9' of '50' to send, length '234' of '20000' And so on, for a nice 11 MB log (server crashed in the night, i killed it in the morning). In addition, i think those sectors are a problem also when nobody is there. A guy was working in another town, with very few dynamic items inside, and the server crashed. Here's the log: 23:39:5:'y' commands 'nudgeup 10'=1 23:39:'y' commands uid=040003d1d (paper lantern) to 'nudgeup 10'=1 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:CRITICAL:"Access Violation" (0xfffcf153), in NetworkManager::Tick() 0000001 "cleaning queues" 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:39:DEBUG:__ thread (2352) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:39:DEBUG:>> 2352 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) Then the server closed itself, so the error part of the log is that, i didn't cut anything. We all are using the Enhanced Client and FeatureSA = 0, but i don't think that's relevant. I also tried to increase in the ini MaxPacketsPerTick from 25 to 35 and 50, MaxQueueSize from 50 to 30, 40 and 60, MaxSizePerTick from 12000 to 13000 and 15000, but it didn't prevent server from crashing, instead in some cases it increased the lag (in the areas with 1200+ items). In the ini i also have UseAsyncNetwork=2, UsePacketPriority=1, UseExtraBuffer=1. | ||||
Steps To Reproduce: | |||||
Additional Information: | OptionFlags=01|08|080|0100|0200 Experimental=04|08|040|080|0400|0800|0200|080000|020000 I wrote them here because the list below isn't up to date. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2431 | [SphereServer] executable - generic | text | always | 07-12-14 17:49 | 23-03-15 17:11 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | TAGLIST / CTAGLIST / VARLIST unicode text parsing | ||||
Description: | the internal function DumpKeys() [/common/CVarDefMap.cpp, line 630] is using a \n on the sysmessage, and this thing is breaking the text of functions TAGLIST / CTAGLIST / VARLIST with many blank spaces between all lines example: If I use TAGLIST function ingame, it will return TAG.A=1 TAG.B=2 TAG.C=3 instead TAG.A=1 TAG.B=2 TAG.C=3 to fix it, the \n must be used only if the function is called by sphere console, but not on ingame clients. I have no idea how I can check if the function is called by console or ingame client, so I'm opening this thread to someone take a better look :P | ||||
Steps To Reproduce: | just type .TAGLIST ingame it can be reproduced only using SMSG_DEF_UNICODE=1 on sphere_msgs.scp (I'm not sure why, maybe because unicode texts can parse \n and non-unicode texts will just ignore it) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2453 | [SphereServer] executable - windows build | major | sometimes | 31-12-14 15:42 | 23-03-15 15:57 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Ships fail | ||||
Description: | http://i.imgur.com/MAaK35D.png [^] I dont know right now what is the seasson but i see this two times. only use the command 'Forward' and Right/Left. I see the player in the water without the ship and the ship equal from the image. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2485 | [SphereServer] executable - generic | minor | have not tried | 27-02-15 03:13 | 20-03-15 19:47 |
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Reporter: | Jim | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2193 | ||||
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Summary: | Issue 0002477 is still exist, and 0002476 is resolved partially in build 2193 | ||||
Description: | 0002477 is still exist, there are "WARNING:3:Unknown game packet (0x30) received" a great probability when the player died. 0002476 is resolved partially, the "re-login" problem is resolved, right now ok, but some function or command still can not be called in @Death or @DeathCorpse, e.g. a function to open a simple dialog.. maybe it related to 0002477 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2493 | [SphereServer] executable - generic | major | have not tried | 10-03-15 12:39 | 18-03-15 23:19 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2209 | ||||
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Summary: | Major issues and crash | ||||
Description: | There are some problems with the latest nightly (2209). I tested it with client 7.0.15.1 and 7.0.7.1. I think it's caused by the following change: " Updated minimum client version required to use some new packets". The issues are: 1)Opening the bank makes you crash. 2) Sometime the Backpack is not displayed until you use the command .pack, when you logout and then login the backpack is not shown again (backpack is present in the .edit menu) 3)Adding a vendor/banker npc will make you crash, other npc will not cause you to crash. 4)Sometime NPC with human/elf body are displayed naked (weapons and shield are displayed correctly) if you equip somethin it will be displayed correctly until you login again (correct items are displayed in the .edit menu.) 5) Some weird issue like status bar color (see screenshot) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Immagine.png (866,244) 10-03-15 12:39 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=115&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1561 | [SphereServer] executable - generic | major | always | 02-01-09 00:56 | 09-03-15 00:28 |
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Reporter: | pyromapes2k | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | unable to reproduce | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | COMBAT_USE_RESISTANCE Causing Double Damage | ||||
Description: | // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types If this this is [i]not[/i] set while using COMBAT_SPECIALDAMAGE then any value in the damage tags acts as if it is doubled. i.e. tag.firedamage = 50 this will do 100 extra fire damage if COMBAT_USE_RESISTANCE is not set. It will only do 50 otherwise. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2465 | [SphereServer] executable - windows build | major | always | 24-01-15 12:10 | 09-03-15 00:19 |
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Reporter: | Jim | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | tow steps and one stop...tow steps and one stop...look like lag | ||||
Description: | today, i download the nightly version 2014/1/24 to replace the version 2014/1/16. and then found a problem. that is : when the play walking or running, the screen will be little lag. the play will run tow steps and one stop, and then continue tow steps and one stop... in the old version, the play is running smooth steps by steps.... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2492 | [SphereServer] executable - generic | major | always | 07-03-15 17:08 | 09-03-15 00:19 |
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Reporter: | alexpetro | Platform: | |||
Assigned To: | Ben | OS: | Windows | ||
Priority: | normal | OS Version: | 2003 server | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, Flood_Protection, Buffs, NoPrefix, DyeType, DrinkIsFood | ||||
Internal Build Number: | 2196 | ||||
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Summary: | Player Stucked with FEATURE_SA_MOVEMENT enabled | ||||
Description: | It's impossible walk on the map with the feature enabled. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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2487 | [SphereServer] executable - windows build | block | always | 03-03-15 02:07 | 08-03-15 00:28 |
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Reporter: | Shamino | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2196 | ||||
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Summary: | Client freeze when try to open a container. | ||||
Description: | I use the 7.0.8.2 (SA Client), whit the last nighlty and have this problem: http://i.imgur.com/Tspeu3K.gif [^] The client freeze when try to open a container, empty or not, is rare but only freeze the say and the movement of player, still showing tooltips O_o. I test with my scripts and a default sphere script pack and have the same issue. But if i run the client 4.0.11c (ML Client) works fine :/ thepowerfuldrk use the client 7.0.15.1 and works fine too. With r2178 build works, but with r2192 not. The problem is between r2178 > ?¿ < r2192 | ||||
Steps To Reproduce: | Use client 7.0.8.2 with last nightlys. | ||||
Additional Information: | |||||
Attached Files: |
freeze.gif (748,162) 03-03-15 02:07 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=114&type=bug |
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1549 | [SphereServer] executable - generic | minor | always | 07-11-08 12:15 | 06-03-15 07:32 |
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Reporter: | pyromapes2k | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Low craft skill, no gains. | ||||
Description: | Items that require less than 1.0% of a craft skill do not allow you to gain in that skill when crafting them, even if you yourself have 0.0% skill. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1562 | [SphereServer] executable - generic | major | always | 02-01-09 01:00 | 05-03-15 16:38 |
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Reporter: | pyromapes2k | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Res* damage reduction | ||||
Description: | If Res* values (such as ResFire) exceed 100 they begin to decrease physical damage and as the value grows higher it instead starts increasing damage. Example: Tag.Firedamage = 100 //dealing 100 extra damage per hit Enemies ResFire = 100 Enemy Takes: 0 extra damage Enemies ResFire = 110 Enemy Takes: 0 extra damage and physical damage is also reduced Enemies ResFire = 500 Enemy Takes: 300 extra damage Enemies ResFire = 1000 Enemy Takes: 1500 extra damage Resfire needs to just count as 100 regardless after it reaches or exceeds the 100 mark. | ||||
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2481 | [SphereServer] executable - windows build | crash | always | 21-02-15 18:49 | 05-03-15 16:36 |
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Reporter: | alexpetro | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Intrinsic_Locals, NewPositionChecks, WalkCheck, Script_Profiler, DamageTools, NPCAct_Triggers | ||||
Option Flags: | OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix, DyeType | ||||
Internal Build Number: | 2188 | ||||
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Summary: | Adding a tooltip to some Typedef make crash server | ||||
Description: | Adding a tooltip to some Typedef make crash server | ||||
Steps To Reproduce: | I have many items which I have added a tooltip, this for to show info to the players about our customized game systems. Anyway here a simple example: On a Type T_fruit [ITEMDEF 0c5c] //Watermelon DEFName=i_fruit_watermelon Name=Anguria TYPE=T_FRUIT TDATA1=i_semi_anguria Tdata2=10 VALUE={5 10} WEIGHT=1 DUPELIST=0c5d ON=@ClientToolTip IF (<amount> > 1) Name=Angurie Else Name=Anguria endif this mke crash the server | ||||
Additional Information: | the build 0002011 Does not present the problem. The problem is tested also with original sphere files | ||||
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2478 | [SphereServer] executable - windows build | minor | random | 17-02-15 08:49 | 05-03-15 14:57 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2186 | ||||
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Summary: | Combat Animation Issue | ||||
Description: | http://uoroa.com/ff.gif [^] src.anim 1.2 it seems like there is a problem on a horse. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2475 | [SphereServer] executable - windows build | tweak | always | 09-02-15 17:25 | 05-03-15 14:40 |
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Reporter: | pepa.sajdler | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode | ||||
Option Flags: | OSIMultiSight | ||||
Internal Build Number: | 2178 | ||||
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Summary: | Incorrectly updating light level with multiple nightsight items | ||||
Description: | Multiple nightsight tags are not "stacking." | ||||
Steps To Reproduce: | Wore more items with nightsight 1 Take one off - the light level changes to current terrain light level. | ||||
Additional Information: | Nightly 0.56c, Feb 8 2015 (00:05:31), internal build 0002178 (lasts for a while) | ||||
Attached Files: |
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2488 | [SphereServer] executable - generic | major | always | 05-03-15 03:30 | 05-03-15 12:28 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Pet Status | ||||
Description: | When a player buy a pet on the animal trainer the pet becomes BLUE if the is BLUE or RED if the player is RED. If a BLUE player became RED after buy some pet, the pet also became RED, vice versa. I believe that this is working with all types of system that use '<OWNER>'. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2484 | [SphereServer] executable - generic | trivial | always | 25-02-15 01:26 | 26-02-15 01:35 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler | ||||
Option Flags: | None | ||||
Internal Build Number: | 2192 | ||||
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Summary: | GM mode enabled and small issue with .addnpc | ||||
Description: | Since tonight nightly (2192), a player with GM mode enabled can actually fail a skill action if the skill value is not high enough (before with GM mode enabled you will always succeed). I think it's not a big issue, but some GM commands are related to the magery skills (.addnpc and probably .resurrect) so if for some reason a GameMaster can't set his skills, he can't perform these commands. (Also i am sure that Mirror will find this issue and flood the chat ) | ||||
Steps To Reproduce: | Create a new character with GM privilege and low magery ( i tested wit 0) Set GM mode on Try to use .addnpc You will get the message "Your spell fizzle" When magery is high enough (i tested with 100.0) the NPC added by .addnpc will be correctly summoned. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2476 | [SphereServer] executable - generic | minor | sometimes | 15-02-15 02:13 | 26-02-15 01:07 |
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Reporter: | Jim | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2184 | ||||
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Summary: | WARNING:3:Unknown game packet (0x30) received | ||||
Description: | when a player killed by a npc, there is a warning show on console, "WARNING:3:Unknown game packet (0x30) received" | ||||
Steps To Reproduce: | |||||
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2477 | [SphereServer] executable - windows build | major | always | 15-02-15 07:35 | 26-02-15 00:55 |
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Reporter: | Jim | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | The @Death and @Deathcorpse triggers are abnormal, if set ""PacketDeathAnimation=1"" in sphere.ini | ||||
Description: | if set ""PacketDeathAnimation=0"" , then the @Death and @Deathcorpse triggers are ok, the functions can be called inside, e.g. SAY i die.... but if set "PacketDeathAnimation=1", then these two triggers are abnormal, the functions can NOT be called inside. and in the game, when the char of player is died, it looks like the char is re-login, because sysmessage "Login confirm on servername, Welcome to Ultima Online" is shown. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2462 | [SphereServer] executable - windows build | crash | always | 24-01-15 06:33 | 23-02-15 18:44 |
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Reporter: | sub-zero | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoItemNaming, NoHouseMuteSpeech | ||||
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Summary: | Crash on cooking skillmenu | ||||
Description: | server crash on clicking on cooking/barbecue | ||||
Steps To Reproduce: | simple try cooking nay of barbecue of skillmenu | ||||
Additional Information: | using Sphere Version 0.56c-Nightly [WIN32] by www.spherecommunity.net, compiled at Jan 23 2015 (00:08:15), internal build 0002158 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2480 | [SphereServer] executable - windows build | crash | always | 19-02-15 19:55 | 22-02-15 07:25 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2188 | ||||
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Summary: | Classic Client Vendor Menu | ||||
Description: | Open the vendor menu Client crash I use client 7.0.15.1 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2472 | [SphereServer] executable - windows build | minor | always | 02-02-15 20:34 | 12-02-15 11:49 |
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Reporter: | Shamino | Platform: | x64 | ||
Assigned To: | Coruja | OS: | Windows | ||
Priority: | normal | OS Version: | 8.1 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, Buffs, NoPrefix | ||||
Internal Build Number: | 2167 | ||||
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Summary: | Errors with default town and guild stones scripts. | ||||
Description: | I found this errors on the scripts. file \stones\towns\sphere_town_functions.scp 17 linne If (<ref1.type> != t_town_town), correct is t_stone_town another bug in \stones\towns\sphere_town_dlg_master.scp linne 56 If (<f_stonesys_iswarring>) this function dont exist on scripts another bug on this file \stones\sphere_genericstone_functions.scp linne 106, function f_stonesys_sendsmsg ERROR:(sphere_genericstone_functions.scp,106)Undefined symbol 'Guild' | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2467 | [SphereServer] executable - windows build | minor | always | 27-01-15 00:56 | 05-02-15 01:45 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2153 | ||||
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Summary: | Orc Ship | ||||
Description: | just correct this m_orc_Ship_n http://i.hizliresim.com/04g9gR.png [^] look m_orc_ship_e m_orc_ship_w m_orc_ship_s | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2473 | [SphereServer] executable - generic | major | always | 03-02-15 05:03 | 05-02-15 00:26 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Pirate assault (invading ship/boats with locked plank) | ||||
Description: | 1) Add any ship/boat on water (here I'm using default T2A small ship) 2) Navigate until you find another ship, and park your ship side by side with this other ship 3) Open your ship plank 4) Now simply walk over the plank to exit the ship, and you will invade the other boat :P | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2468 | [SphereServer] executable - generic | tweak | always | 27-01-15 01:48 | 02-02-15 10:29 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | 0.56c Nightly | ||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Notoriety inherited from owner for pets not working | ||||
Description: | Only happens with NotoGuildWar | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2471 | [SphereServer] script pack | minor | N/A | 30-01-15 06:20 | 30-01-15 18:43 |
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Reporter: | sub-zero | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing some defs in sphere_defs.scp | ||||
Description: | Missing: HTML_REDTEXT and HTML_WHITETEXT in sphere_defs.scp | ||||
Steps To Reproduce: | 31-10-2013, RanXerox (Script Pack) -Noted: Comments in the sphere_item_typedef_equipitem.scp file were improved -Added: HTML_REDTEXT and HTML_WHITETEXT to sphere_defs.scp -Added: TAG.GargoyleOnly to i_gargish* weapons in sphere_item_provisions_weapons.scp | ||||
Additional Information: | Causing some errors in tooltips | ||||
Attached Files: |
UO-ERRO-0001.png (515,854) 30-01-15 06:20 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=113&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2391 | [SphereServer] executable - generic | minor | always | 23-08-14 02:32 | 29-01-15 19:43 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Names showing wrong notoriety color on client login | ||||
Description: | On client login, all nearby chars names are sent to this client as 'blue', without check the real notoriety. After some seconds, it will update (because NotoTimeOut setting on sphere.ini) and now it will show the correct notoriety | ||||
Steps To Reproduce: | 1) Set invul=1 on any nearby char (FLAGS=04) 2) Logout 3) Login after 0000003:0000001 minute (or more) 4) This same char will be invul but the name color will be blue 5) Wait some seconds and now the npc notoriety will update to the correct color (invul = yellow) | ||||
Additional Information: | Using 21 aug 2014 build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2469 | [SphereServer] executable - generic | minor | always | 29-01-15 02:03 | 29-01-15 19:39 |
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Reporter: | Jim | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | something wrong about the remaining use times of fish pole and the fish created on ground | ||||
Description: | nightly version 2015/1/28 there are two issues: 1, the fish pole, when you move the mouse over it, it will show the remaining number that can be used, but the number is counted from 1>2>3.... i think it should be MAX>max-1>max-2.... 2, the fish, when you fish successfully, the sysmessage is fish put in your pack, but the fish finally be put on the ground | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2464 | [SphereServer] script pack | minor | always | 24-01-15 09:21 | 26-01-15 03:28 |
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Reporter: | Jim | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | it always show "The tool is out of charges" when use a fish_pole | ||||
Description: | The "USESCUR" is always "0" when the fish_pole be created. is it a bug? (sphereserver and scripts are all 2015/1/16 nightly version) when i use the fish_pole, it always show "The tool is out of charges". because in the "Skill_Fishing", there are scripts as below, but the "USESCUR" is always "0" when the fish_pole be created. /// ON=@PreStart IF (<SRC.FINDLAYER.2.USESCUR>< 1) SRC.SYSMESSAGE The tool is out of charges. return 1 ENDIF /// | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2463 | [SphereServer] script pack | tweak | always | 24-01-15 09:15 | 26-01-15 02:54 |
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Reporter: | Jim | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | missing a "s" in "ITEM=random_skirts_human" | ||||
Description: | file:spherechar_human.scp line:105 (nightly,2015/1/24) that is "random_skirt_human", should be "random_skirts_human", missing a "s" after skirt. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2452 | [SphereServer] executable - windows build | minor | always | 28-12-14 09:35 | 18-01-15 02:01 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2146 | ||||
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Summary: | AddContextEntry Flags | ||||
Description: | http://wiki.sphere.torfo.org/index.php/ADDCONTEXTENTRY [^] 01 - locked (will be grayed out) 02 - consecutive entries with this flag set will be summarized under a golden arrow 020 - can be colored On=@ContextMenuRequest //SRC.AddContextEntry EntryTag,TextID,Flags,Color Src.AddContextEntry 200,3010206,020,021 This Doesn't Work | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2456 | [SphereServer] executable - generic | minor | always | 06-01-15 14:33 | 17-01-15 20:27 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Archery Butte don't work | ||||
Description: | Spend arrows but constantly tells you "You have no ammunition" | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2458 | [SphereServer] new feature request | feature | always | 15-01-15 00:15 | 17-01-15 17:54 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | R2153 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Movements Ship & Item | ||||
Description: | Sorry i can't found how to post in this post and i need post here. http://tracker.sphere.torfo.org/bugs/view.php?id=2451 [^] Ben i use in my free shard one spawn for kill the players wend they are fishing. My problem it's now wend you modify this, now all items moves with ship. Can you create some TAG? i like if you put for example TAG.NOMOVEWITHSHIP=1 the item leave from ship wend the ship move some tiles. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2457 | [SphereServer] executable - generic | trivial | always | 06-01-15 15:31 | 17-01-15 17:35 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | OSIMultiSight | ||||
Internal Build Number: | |||||
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Summary: | TAG.ALWAYSSEND on base item definition don't work | ||||
Description: | Strange bug. We force on the trigger ON=@CREATE to work properly | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2445 | [SphereServer] script pack | tweak | always | 20-12-14 17:59 | 31-12-14 19:03 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ADD function fails in spheremenu.scp | ||||
Description: | and i see fails in sphere_menu.scp ON=0 Alchemist ADDNPC C_H_ALCHEMIST all are bad ID in the default script change for this sintax "c_alchemist" and more fails with .add in deeds bads ids 17:49:ERROR:(sphere_menu.scp,3995)Undefined symbol 'i_deed_shop_blacksmithy_large' 17:49:ERROR:(sphere_menu.scp,3995)Bad MENU item id 'i_deed_shop_blacksmithy_large' its change for i_deed_large_house_with_patio 17:49:ERROR:(sphere_menu.scp,3970)Undefined symbol 'i_deed_House_stone_small' 17:49:ERROR:(sphere_menu.scp,3970)Undefined keyword 'ADD' its change for i_deed_field_stone_house | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2451 | [SphereServer] executable - windows build | minor | always | 28-12-14 09:28 | 31-12-14 18:53 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2146 | ||||
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Summary: | Movements Ship & Item | ||||
Description: | attr_decay attr_static attr_move_never only (attr 0) - no problem this link http://uoroa.com/yes.gif [^] look at | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2447 | [SphereServer] executable - windows build | tweak | sometimes | 22-12-14 00:43 | 25-12-14 21:01 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | r2143 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ship/No update client correctly | ||||
Description: | You see some images bug not real if for client not update correctly. Here don't exist another ship, if fail the client update. http://imgur.com/8flKe7g [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2436 | [SphereServer] executable - windows build | major | random | 13-12-14 19:02 | 24-12-14 20:46 |
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Reporter: | Shamino | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Script_Profiler, Size_Optimise | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, Buffs, NoPrefix | ||||
Internal Build Number: | 2135 | ||||
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Summary: | Ships error on console, client desynchronization. | ||||
Description: | Last nightly build r2135 Errors on console: http://pastebin.com/b7UUCWs5 [^] http://pastebin.com/p9keDXMw [^] http://pastebin.com/YUPK2djx [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Ctrl_Barcos-249.scp (16,208) 13-12-14 19:08 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=109&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2450 | [SphereServer] executable - windows build | major | always | 22-12-14 21:28 | 23-12-14 23:32 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | r2143 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ship/ Npcs Can Attack outside | ||||
Description: | I think is a bug npcs in anothers release cannot attack outside. https://www.youtube.com/watch?v=0tqU9VfZ-pU [^] And you read this with its hit you. You cannot hit characters outside the ship. combat: test attack sea serpent You cannot hit characters outside the ship. sea serpent lands a terrible blow to your chest! combat: test attack sea serpent sea serpent scores a hit to your back! You cannot hit characters outside the ship. sea serpent scores a hit to your back! combat: test attack sea serpent You cannot hit characters outside the ship. sea serpent hits your left arm! combat: test attack sea serpent You cannot hit characters outside the ship. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2441 | [SphereServer] executable - windows build | minor | always | 17-12-14 16:31 | 21-12-14 22:36 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2138 | ||||
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Summary: | Character Creation Gargoye Horn Color | ||||
Description: | When creating a new character gargoyle horn color is not constant. http://hizliresim.com/A0mOMp [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2444 | [SphereServer] executable - windows build | minor | always | 20-12-14 01:35 | 21-12-14 21:58 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | add function | ||||
Description: | If you write in game .add i you get 20 error undefined symbol. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2446 | [SphereServer] executable - windows build | major | have not tried | 21-12-14 00:52 | 21-12-14 02:26 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | r2140 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Boats movement | ||||
Description: | if one player move her ship like 'forward' and then another player says 'forward' in another ship the first stop, and only move the second ship. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2442 | [SphereServer] executable - windows build | major | always | 17-12-14 22:08 | 20-12-14 19:58 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | r2138 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ship error on Console | ||||
Description: | Its very easy reproduce you need 2 steps: First one player move some ship like forward then second another player connect and wait in Windows of server selection or character selection or login. The player with boat move to another placer of the map! and you get the error post down in console. | ||||
Steps To Reproduce: | |||||
Additional Information: | 21:55:0:Client connected [Total:1] ('127.0.0.1' 1/1) 21:55:0:Login 'test' 21:55:0:Client disconnected [Total:0] ('127.0.0.1') 21:55:1:Client connected [Total:1] ('127.0.0.1' 1/1) 21:55:1:Login 'test' 21:55:1:Setup_Start acct='test', char='test', IP='127.0.0.1' 21:56:2:Client connected [Total:2] ('3x.1x4.x9.x8' 1/1) 21:56:2:Login 'test1' 21:56:2:Client disconnected [Total:1] ('3x.1x4.x9.x8') 21:56:3:Client connected [Total:2] ('3x.1x4.x9.x8' 1/2) 21:56:3:Login 'test1' 21:56:1:'test' Says 'forward' mode=0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:CRITICAL:"Access Violation" (0xbf62d), in Sphere::Tick() 0000002 "ships_tick" 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +16 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +15 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +16 21:56:CRITICAL:"Access Violation" (0xbf62d), in Sphere::Tick() 0000002 "ships_tick" 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +15 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +16 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +16 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +0 21:56:DEBUG:__ thread (17988) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:56:DEBUG:>> 17988 | 0 | CServer::ShipTimers_Tick | +0 21:56:DEBUG:>> 17988 | 1 | CItemShip::OnTick | +0 21:56:DEBUG:>> 17988 | 2 | CItemShip::Ship_OnMoveTick | +0 21:56:DEBUG:>> 17988 | 3 | CItemShip::Ship_Move | +0 21:56:DEBUG:>> 17988 | 4 | CItemShip::Ship_MoveDelta | +0 21:56:DEBUG:>> 17988 | 5 | CGObList::GetHead | +15 21:56:1:'test' Says 'stop' mode=0 all times can reproduce 22:03:0:Client connected [Total:1] ('127.0.0.1' 1/1) 22:03:0:Login 'test' 22:03:0:Client disconnected [Total:0] ('127.0.0.1') 22:03:1:Client connected [Total:1] ('127.0.0.1' 1/2) 22:03:1:Login 'test' 22:03:1:Setup_Start acct='test', char='test', IP='127.0.0.1' 22:04:2:Client connected [Total:2] ('37.xxx.xx.xx' 1/1) 22:04:2:Login 'test1' 22:04:1:'test' Says 'forward' mode=0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:CRITICAL:"Access Violation" (0xbf62d), in Sphere::Tick() 0000002 "ships_tick" 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +15 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:CRITICAL:"Access Violation" (0xbf62d), in Sphere::Tick() 0000002 "ships_tick" 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +15 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +15 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +15 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:DEBUG:__ thread (12600) __ | # | _____ function _____________ | ticks passed from previous function start ______ 22:04:DEBUG:>> 12600 | 0 | CServer::ShipTimers_Tick | +0 22:04:DEBUG:>> 12600 | 1 | CItemShip::OnTick | +0 22:04:DEBUG:>> 12600 | 2 | CItemShip::Ship_OnMoveTick | +0 22:04:DEBUG:>> 12600 | 3 | CItemShip::Ship_Move | +0 22:04:DEBUG:>> 12600 | 4 | CItemShip::Ship_MoveDelta | +0 22:04:DEBUG:>> 12600 | 5 | CGObList::GetHead | +0 22:04:1:'test' Says 'stop' mode=0 2:Client disconnected [Total:1] ('37.xxx.xx.xx') | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2443 | [SphereServer] executable - linux build | minor | always | 20-12-14 00:44 | 20-12-14 15:27 |
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Reporter: | Lirion | Platform: | Linux x86_64 | ||
Assigned To: | OS: | Debian GNU/Linux | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs | ||||
Internal Build Number: | 2139 | ||||
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Summary: | Debian build 0002139 throws memory double free message on exit | ||||
Description: | The server launches fine, runs fine so far, but on termination (disable secure mode --> x from server terminal) it nearly always throws this error. (I did run into a plain segfault with no additional information once, all other attempts, about 5 so far, do this). For the message details check this pastebin: http://pastebin.com/Ysix8GZE [^] | ||||
Steps To Reproduce: | Launch server on Debian stable, disable secure mode in terminal, terminate server in terminal. | ||||
Additional Information: | |||||
System Description |
Debian wheezy, the current stable release. Sphere runs with at least r2139. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2440 | [SphereServer] executable - windows build | major | always | 17-12-14 13:46 | 18-12-14 02:37 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ships / Port | ||||
Description: | build r2138 You say first forward, then port the ship says We cannot turn that way Cap'n without the obstacles and in direction left/right https://www.youtube.com/watch?v=TSUc_Ao2jkM [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2437 | [SphereServer] executable - windows build | major | always | 13-12-14 20:28 | 18-12-14 02:36 |
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Reporter: | Gandalfs | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | boarding boats | ||||
Description: | Put two boats in the same position and use "port" and you can enter in the another boat. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
boarding boats1.png (203,580) 13-12-14 20:28 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=110&type=bug boarding boats2.png (278,929) 13-12-14 20:28 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=111&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2429 | [SphereServer] new feature request | feature | always | 26-11-14 10:24 | 15-12-14 00:13 |
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Reporter: | Gil Amarth | Platform: | Linux | ||
Assigned To: | Ben | OS: | CentOS | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | SpawnItem property | ||||
Description: | It would be great if we could have the SpawnItem property for items, like it exists for characters. It would sufficient even if it is readonly property, to know from what spawn gem was the item generated. Thanks in advance, we all are grateful for all the work you have done recently. Regards. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2428 | [SphereServer] executable - generic | major | always | 16-11-14 22:46 | 06-12-14 23:36 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2114 | ||||
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Summary: | Client not loading correctly huge multis | ||||
Description: | to prevent some conflict problems with latest 'ship movement speed' commits, I will report it here to someone take a look instead change it by myself and break something :P if I login inside a huge multi (eg: 60x40 tiles), this range will be > 18 tiles (client default view sight, or VISUALRANGE sphere property) so the client will not show this multi until I step <= 18 tiles near this multi center. Strangely on previous builds before 'ship movement speed' build this was working fine the same occour if I'm walking on open world and then a huge multi appears. The client will not display this multi until I walk <= 18 tiles from the multi center. GM=1 can keep walking until reach this distance, but GM=0 will get stuck into a invisible wall because the client can't see the multi | ||||
Steps To Reproduce: | |||||
Additional Information: | Testing on latest 2114 build (16 nov 2014) + client 5.0.2 (resdisp 5) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1934 | [SphereServer] executable - linux build | minor | always | 23-03-11 21:21 | 23-11-14 20:56 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Tiledata is ignored at dynamic items | ||||
Description: | Setting: Item A with flags wall | impassable | noshoot and height=5 Item B with flags Background | Surface | noshoot and height=0 Place a line of Item A on height 0. Place a line of Item B above A on height 5 (doesnt matter: 6,7 and so on are doing the same for this test) with gm=0 you aren't able to walk on Item B cause Item A blocks the way. To make this works you need an explicit ITEMDEF for Item A. Its not enough to put height=5 in an existing itemdef as long as item A is in the dupelist. this means you need: [Itemdef ID_OF_ITEM_A] height=5 sphere doesnt take care of the tiledata-height, although there is no height-definition in the script. | ||||
Steps To Reproduce: | look above | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2378 | [SphereServer] executable - windows build | major | always | 10-07-14 13:09 | 23-11-14 19:21 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | matex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1971 | ||||
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Summary: | Can't walk on not scripted static tile | ||||
Description: | If floors tile are not scripted can't walk on! | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1559 | [SphereServer] executable - generic | minor | always | 14-12-08 02:36 | 23-11-14 15:42 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ship/Boat turn | ||||
Description: | When some ship get turned, all ship parts are created again (on newest boat position). And this will create some problems if someone want use a custom boat system that store info on the tillerman. On the ship multi I can't use timers, because it goes to 0 on every ship moviment. So I think that it's better just change ship parts dispid instead of remove the old item to create a new one. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2427 | [SphereServer] executable - windows build | major | sometimes | 10-11-14 18:40 | 23-11-14 15:37 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2106 | ||||
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Summary: | Ship Movements | ||||
Description: | me removed orc ship moving so :( http://pastebin.com/HjiwZRLG [^] Another problem leave items on the ship, items disappear | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1644 | [SphereServer] executable - generic | minor | always | 18-08-09 11:46 | 09-11-14 18:14 |
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Reporter: | Valarin | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | NoPrefix | ||||
Internal Build Number: | |||||
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Summary: | Corpses on a ship | ||||
Description: | Corpses on ship don't move with the ship, it stays still. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1735 | [SphereServer] new feature request | tweak | always | 29-03-10 16:00 | 02-11-14 19:02 |
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Reporter: | xantier | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Return 2 for @dropon_ @pickup_ | ||||
Description: | You must add return 2 for the triggers written in summary. So we can override hardcoded stuff. For example, we can't drop 4 metal chests in a square or pick up a metal chest under 3 chests.. So this makes impossible to code a runuo style drop pickup system.. Current system doesn't let it happen.. I can't drop some items on another or can't pick up some things under it. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
chest.png (32,586) 02-11-14 12:51 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=107&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1602 | [SphereServer] new feature request | feature | N/A | 06-05-09 23:52 | 02-11-14 15:24 |
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Reporter: | cloud_br | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Option Flag to make durability affect weapon damage and armor AR | ||||
Description: | It would be nice to have an ini setting to turn on/off that system that makes weapon damage decrease as durability decreases and armor AR decrease as durability decreases =] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1621 | [SphereServer] executable - generic | minor | always | 03-06-09 21:43 | 02-11-14 15:13 |
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Reporter: | cloud_br | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Stat Locks not working properly | ||||
Description: | If you have STR Locked, DEX UP and INT DOWN, str will still decrease and dex will go up, while it should decrease int. Also, if you have everything UP but have reached STAT CAP nothing should increase, but right now it gets kinda crazy, with stuff going up and down and up again. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1676 | [SphereServer] executable - generic | major | always | 16-11-09 23:26 | 02-11-14 11:56 |
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Reporter: | Fire-Dragon-DoL | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Unable to block the leaving message from an npc | ||||
Description: | If I generate a customized npc and add a speech to it, when he "lose interest" he say something like a leaving message: actually I can't block that message (and I need that my npc doesn't talk!) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1820 | [SphereServer] executable - generic | minor | always | 17-09-10 08:48 | 02-11-14 11:49 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1333 | ||||
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Summary: | COMBAT_PREHIT not works for archery | ||||
Description: | it works only for the close combat | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2217 | [SphereServer] new feature request | feature | N/A | 07-10-13 00:05 | 02-11-14 11:00 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Server List | ||||
Description: | It's missing! It was very useful for seeing how many sphereservers were running, clients connected e.t.c. Both from a playing point of view and in terms of development and administration. It's be REALLY NICE to get this back. :D :D :D :D :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2265 | [SphereServer] executable - windows build | minor | unable to reproduce | 22-01-14 18:14 | 02-11-14 10:58 |
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Reporter: | jconapogostick | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | New_Triggers | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech | ||||
Internal Build Number: | |||||
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Summary: | Access Violation in Sphere::MainMonitorLoop() 0000003 "Check Stuck" | ||||
Description: | i cannot find the reason nor reproduce it, but the server crashed with this log: http://pastebin.com/w8dCAaGG [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | the fishing.scp shown on the logs is irrelative. it's a basic script that worked fine for years. the line in question (20) is as follows: IF <SRC.RESTEST 10 i_fish_cut_raw> | ||||
Attached Files: |
fishing.scp (1,505) 12-02-14 01:36 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=93&type=bug |
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2322 | [SphereServer] executable - windows build | major | sometimes | 26-04-14 02:54 | 02-11-14 10:58 |
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Reporter: | Kirofus | Platform: | Win32 | ||
Assigned To: | XuN | OS: | Windows Server | ||
Priority: | normal | OS Version: | 2012 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, NewPositionChecks, WalkCheck, Size_Optimise | ||||
Option Flags: | None | ||||
Internal Build Number: | 1893 | ||||
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Summary: | Problem with networking | ||||
Description: | Since the revision 0001893, I have network issues when players login to server. They can't do the first step or open backpack. I don't have this issue on Build 0001888. After few login/logout, they can login, but all animations are laggy. We are using client 6.0.1.10. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2417 | [SphereServer] executable - windows build | major | have not tried | 12-10-14 05:05 | 02-11-14 10:56 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1991 | ||||
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Summary: | Vessel movement | ||||
Description: | While moving with ship, ship parts collapse | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Untitled.png (483,489) 12-10-14 05:05 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=106&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2047 | [SphereServer] executable - windows build | major | always | 22-10-11 14:57 | 02-11-14 10:56 |
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Reporter: | DavideRei | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, WalkCheck, Size_Optimise | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Problem with the ships: Gang Plank | ||||
Description: | I use Stygian Abyss 7.0.7.3. But I have also tried with UO version 6.0.1.10 and the problem is the same. On a ship if i try to walk the gang plank my character is sent on the sail of the ship. If the ship is moving, the character remains in the sea and the ship leaves(lol). Instead, if the ship is stopped, you can perform three different actions. 1: Move to the opposite side of the ship -> Sometimes you falls into the ship, sometimes you are sent on the sail on the other side. 2: .fix -> you are in the sea, outside of the ship. 3: Doubleclick on a gang plank -> you return into the ship If you run on a gang plank, instead of walking on it, the problem does not occur. There are also problems to get off the ship. If you run, you remain on the gang plank. If you walk, you go on the sail as I described earlier and only if you try to walk towards the coast you can get off the ship. | ||||
Steps To Reproduce: | 1 - Create a ship. 2 - Enter the ship 3 - Try to walk on the gang plank | ||||
Additional Information: | |||||
Attached Files: |
on the sail.jpg (217,192) 22-10-11 14:57 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=79&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2114 | [SphereServer] executable - generic | major | always | 21-11-12 00:33 | 02-11-14 10:55 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | New_Triggers | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1547 | ||||
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Summary: | Boating with enhanced client | ||||
Description: | Using the standard boating commands (forward, back, left, right, e.t.c....) in the enhanced client the boat does not move. Instead the dynamic components (mast, hold, planks, ropes e.t.c..) move and you move with them. Basically makes boating in the enhanced client unusable | ||||
Steps To Reproduce: | Load enhanced client, add a boat and go sailing | ||||
Additional Information: | Fix smooth sailing while you're fixing this ;) | ||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2396 | [SphereServer] executable - windows build | major | always | 05-09-14 10:08 | 02-11-14 08:36 |
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Reporter: | Matline | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Stay in Range | ||||
Description: | // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range With or withouth this COMBATFLAGS when target out of range, the attack is aborted. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1582 | [SphereServer] executable - generic | minor | always | 25-02-09 12:32 | 02-11-14 01:46 |
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Reporter: | khaos | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Dex being configured after @hittry | ||||
Description: | As stated on sphere forums. In @hittry, you cannot configure in dexterity like you would think can. Any formula using dexterity within it might as well be tossed out. From testing from multiple sources. Pyromapes, Myself, Admin Phoenixer, plus more... we came to a harsh conclusion there is no way to intercept the dexterity values. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1878 | [SphereServer] executable - windows build | minor | have not tried | 27-12-10 06:27 | 01-11-14 23:05 |
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Reporter: | xantier | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | @wait on magery ? | ||||
Description: | In order to override things on magery (like "You are already casting a spell"), @wait trigger must also be on magery. @spellselect trigger isn't enough itself because it's triggered after you start magery.. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1953 | [SphereServer] new feature request | feature | always | 05-05-11 12:55 | 01-11-14 22:59 |
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Reporter: | trinax | Platform: | Linux | ||
Assigned To: | Ben | OS: | Debian | ||
Priority: | normal | OS Version: | 5.0 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, WalkCheck, Script_Profiler, NetworkOutThread | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
Internal Build Number: | 1443 | ||||
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Summary: | @Fail does not trigger on spells if you cast another spell | ||||
Description: | Hello, While casting, lets say 55, if you cast Nightsight, the @Fail under spell 55 does not trigger, putting my code under "@Fail&Abort under Magery skill" solved the problem for me for now, but it is unnecessary cycle usage. Here is the flags of 55: FLAGS=SPELLFLAG_TARG_XYZ|SPELLFLAG_HARM|SPELLFLAG_RESIST|spellflag_scripted|spellflag_playeronly | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2077 | [SphereServer] new feature request | feature | N/A | 10-05-12 20:11 | 29-10-14 22:48 |
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Reporter: | Sadus | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | @BEFOREDCLICK or something similar | ||||
Description: | Really need this trigger cause @DCLICK not firing when im paralyzed for example | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2081 | [SphereServer] new feature request | feature | always | 12-07-12 23:26 | 29-10-14 13:51 |
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Reporter: | Sadus | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ARGN3 to @GETHIT or similar option | ||||
Description: | ARGN3 to @GETHIT ARGN3 - Layer where hit striked. or give us any other method for checking where hit striked. Now sphere give combat messages only. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1570 | [SphereServer] executable - generic | minor | always | 18-01-09 11:43 | 29-10-14 13:50 |
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Reporter: | kulek | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Representation of light exposure of sectors is deformed. | ||||
Description: | One step from 1535,1530,40 to 1536,1530,40 and light level will be changed ?ssentially | ||||
Steps To Reproduce: | |||||
Additional Information: | It is possible to see it even on the clean world and regions with not set level of light exposure and dungeon flags. It can see on 55i and all 56b releases. Clients: 2.0.7, 3.0.4, UOTD 4.0.x | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2330 | [SphereServer] new feature request | feature | N/A | 06-05-14 03:07 | 29-10-14 11:45 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New CONTAINEROPENID on t_container | ||||
Description: | On OSI some containers have a different DISPID when opened, like armoires (default is closed, and when it open the gump, the DISPID will turn into an opened armoire) the idea is implement this on sphere using a new TDATA5 or CONTAINEROPENID on t_container. When the gump open, sphere will change the item DISPID to CONTAINEROPENID and start a 5sec timer loop, when the char who opened the container get offline or distance > 3, the container get back to default ID (closed) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2390 | [SphereServer] new feature request | minor | sometimes | 23-08-14 01:28 | 29-10-14 11:42 |
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Reporter: | kn4tseb | Platform: | deca hexa core | ||
Assigned To: | XuN | OS: | LInux windows | ||
Priority: | normal | OS Version: | centos 7 win 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck | ||||
Option Flags: | None | ||||
Internal Build Number: | 2009 | ||||
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Summary: | ON=@Shrink | ||||
Description: | Fires when a character is about to be shrunk Fires on Characters SRC The character trying to shrink ARGO The character that is going to be shrunk ACT= the item where the target originated from // if any ARGN1 = the spell number used to shrink // if ANY | ||||
Steps To Reproduce: | SRC uses an item or maybe a spell to shrink the target originates argo is selected the char "becomes" a figurine | ||||
Additional Information: | Would be usefull in my opinion, lot of things happens when a char is shrunk... would be cool to have something that stores things when its done | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2410 | [SphereServer] executable - generic | major | always | 29-09-14 00:39 | 29-10-14 11:35 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Mass Dispel | ||||
Description: | If someone cast "Mass Dispel" and has some other player paralyzed, in the range of the spell of course, this player continues paralyzed after the spell effect. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2395 | [SphereServer] executable - generic | major | always | 04-09-14 14:12 | 29-10-14 11:35 |
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Reporter: | Maeglin | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2009 | ||||
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Summary: | KILL, GUARD, GUARD ME not working with *ALL*. | ||||
Description: | KILL/GUARD commands dont work with *all* prefix, while COME, STAY and STOP do. It seems that only one (random, not even nearest) pet sees and answers to these commands. | ||||
Steps To Reproduce: | spk_pet on=KILL say wtf? and type ALL kill. Only one pet answers, only one attacks. | ||||
Additional Information: | latest 56c nightly. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2393 | [SphereServer] executable - generic | minor | always | 26-08-14 01:12 | 28-10-14 23:45 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | MAKEITEM / REPLICATE broken | ||||
Description: | The REPLICATE property on items doesnt work anymore on craft skills, it will only craft 1 item even on items with REPLICATE=1 also MAKEITEM i_lol,1000 is broken too, it will only craft 1 item even using values > 1 | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 21 aug 2014 build | ||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2423 | [SphereServer] executable - generic | minor | always | 28-10-14 11:05 | 28-10-14 16:03 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2087 | ||||
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Summary: | Melee and archery animations won't display correctly while riding | ||||
Description: | Even if you force the animations with local.animation they still won't display in the right way (they seems like to be broken). Cannot understand why, while riding, if you type .anim 26 the animation will be displayed correctly but this doesn't happen with local.anim=26. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2422 | [SphereServer] executable - generic | crash | always | 22-10-14 20:29 | 27-10-14 16:10 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2072 | ||||
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Summary: | Sphere crash in some circustances | ||||
Description: | http://forum.spherecommunity.net/Thread-Unknown-Case?pid=18688#pid18688 [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2421 | [SphereServer] executable - generic | major | sometimes | 20-10-14 02:04 | 26-10-14 16:29 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Sell System | ||||
Description: | When you cut a bolt of cloth with a scissors, creating 50 folded cloth, the value of 1 folded cloth is the same value of 1 bolt of cloth. | ||||
Steps To Reproduce: | 1. Create a new Tailor npc. 2. Buy one (or more) bolt of cloth. 3. Type sell, but cancel the action. 4. Cut the bolt of cloth. 5. Type sell, and as you can see, the value of 1 bolt of cloth will be the same of 1 bolt of cloth. If don't work, try before the step 3, set "RESTOCK 1" on the npc. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2420 | [SphereServer] executable - generic | major | always | 17-10-14 02:30 | 26-10-14 13:37 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2060 | ||||
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Summary: | Swing velocity/animation is incredible fast now | ||||
Description: | Even if you change ARGN1 under @hittry the speed of the swing is incredible fast. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2413 | [SphereServer] executable - generic | major | always | 29-09-14 23:52 | 26-10-14 08:05 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2036 | ||||
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Summary: | @UserWarmode resets all the attackers | ||||
Description: | If you tab (trigger @UserWarmode) you'll reset all the attackers. I discovered when i saw some players escape from the arena ignoring my check on the attacker.last.elapsed. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2419 | [SphereServer] executable - generic | minor | always | 17-10-14 01:31 | 18-10-14 22:46 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2060 | ||||
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Summary: | DEBUG messages | ||||
Description: | :DEBUG:Anim args = 1: 28, 0, 0 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2401 | [SphereServer] executable - generic | major | have not tried | 21-09-14 23:15 | 17-10-14 02:02 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2035 | ||||
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Summary: | Memories with different timerd equipped on player decay at the same time | ||||
Description: | [function f_testa_archery] serv.newitem i_mem_prova_arch new.timerd=12 equip <new.uid> serv.newitem i_mem_prova_arch new.timerd=6 equip <new.uid> [ITEMDEF i_mem_prova_arch] id=i_worldgem_lg layer=layer_special type=T_EQ_SCRIPT name=Timer Memory weight=0 on=@create attr=attr_invis on=@equip link=<src.uid> on=@timer link.say asdas return 1 Different timer, same decay time. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1454 | [SphereServer] executable - generic | minor | always | 19-07-08 01:02 | 17-10-14 01:22 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | PreCast problems | ||||
Description: | Using polymorph spell, the precast timer initialize before the polymorph menu appears. The menu must appear first, to the player select something to polymorph and then the precast timer starts. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1860 | [SphereServer] executable - generic | minor | always | 29-11-10 02:25 | 16-10-14 19:10 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Incorrect spell condition order on Magery | ||||
Description: | If I try to use an spell (that I doesnt have it on spellbook) on a anti-magic area, it will return "this area is anti-magic" message, not "you doesnt have this spell on spellbook". If I exit this anti-magic region and try to cast the same spell again I got the correct message that I doesnt have this spell yet. The correct order is: 1) Check if I have the spell on spellbook 2) Check for anti-magic region | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2195 | [SphereServer] script pack | minor | always | 27-08-13 20:57 | 15-10-14 03:30 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Incorrect behavior on create food spell | ||||
Description: | On OSI rules, create food spell is not a target based spell. You doesnt need to use the spell and target the ground to create the item on ground, but you just use the spell and the food appears on the backpack without any target sphere_spells.scp: [Spell 2] ... FLAGS=SPELLFLAG_TARG_XYZ //just remove this flag ON=@Success //and add this (in a hardcoded way) SERV.NEWITEM <DEF.deffood> //deffood on sphere_defs.scp must be updated with the correct list too (probably this will turn LOCAL.CreateObject obsolete on this spell, replacing it with the working deffood) NEW.CONT=<SRC.FINDLAYER.layer_pack> SRC.SYSMESSAGE @,,1 You magically create food in your backpack: <NEW.NAME> //add on sphere_msgs.scp SRC.SOUND 482 //I cant remember why I'm using the sound here instead snd_spell_create_food setting (sphere_defs.scp). Maybe the sound doesnt works without SPELLFLAG_TARG_XYZ and it must be fixed too | ||||
Steps To Reproduce: | |||||
Additional Information: | Correct deffood setting: {i_fruit_grapes 1 i_ham 1 i_cheese_cut 1 i_muffins 1 i_fish_cut_cooked 1 i_ribs_cooked 1 i_bird_cooked 1 i_sausages 1 i_fruit_apple 1 i_fruit_peach 1} | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2046 | [SphereServer] executable - generic | major | always | 29-09-11 23:54 | 14-10-14 00:58 |
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Reporter: | babidi | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | some items don't raise up skills | ||||
Description: | if you try to raise up blacksmith crafting daggers it will not raise skill never, even if adv rate is 1.0 the problem is that skillmake under dagger is blacksmithing 0.0 all items that has SKILMAKE under 1.0 will wont raise skill ex for skullcap tailoring 0.1 dagger blacksmithing 0.0 etc... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2392 | [SphereServer] executable - generic | major | always | 24-08-14 21:48 | 13-10-14 17:07 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | [Major] Paralyze Field + Fire Field | ||||
Description: | When I step into a paralyze field + fire field at the same spot, there's no way to get out there because I will get paralyzed but the fire field wont unparalyze when damage, and the damage always disturb any other spell too The correct behavior is make the fire field damage break the paralyze effect | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 21 aug 2014 build | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2414 | [SphereServer] executable - generic | major | always | 30-09-14 11:54 | 13-10-14 17:06 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2036 | ||||
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Summary: | @hitcheck stops to fire when your opponent hides himself | ||||
Description: | @hitcheck doesn't fire when your opponent hides himself (also using attacklast). This is non-sense, if you mind to replace all the combat system with this trigger you should enable the possibility to do that and use cansee/canseelos on sphere_combat. Right now if your opponent hides himself often, you cannot swing... never. To swing you have to double click like a crazy on the char status or spam attacklast to let @hitcheck fires again. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2399 | [SphereServer] executable - generic | minor | always | 15-09-14 21:37 | 13-10-14 17:04 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2034 | ||||
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Summary: | attacklast macro will reveal you while holding archery weapons | ||||
Description: | when i'm hidden and i use the attacklast macro with bow equipped i've been revealed, this doesn't happen with other weapons. With other melee weapons you have to hit otherwise you'll stay hidden | ||||
Steps To Reproduce: | 1) hide yourself 2) equip a bow 3) use attacklast macro 4) get revealed | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2403 | [SphereServer] executable - generic | major | always | 23-09-14 09:11 | 13-10-14 17:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Pets accepting any item the owner gives him | ||||
Description: | Pets can eat t_fruit (example), but if I try to give him any other item != t_fruit, it will aceppt the item and place it on pet backpack (layer 21) which can't be opened by the pet owner the only way to get back these items is kill the pet to pickup the items from the loot the correct behavior is make pets accept only items which they will eat, otherwise they will refuse the item | ||||
Steps To Reproduce: | |||||
Additional Information: | I tested on rideable (eg: c_llama) and non-rideable (eg: c_rabbit) npcs and both can reproduce the bug | ||||
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2408 | [SphereServer] executable - windows build | major | always | 25-09-14 11:53 | 13-10-14 17:03 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DamageTools | ||||
Option Flags: | None | ||||
Internal Build Number: | 1991 | ||||
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Summary: | Res Physical | ||||
Description: | resistor values physical status window does not work. see. http://hizliresim.com/MlgR59 [^] | ||||
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Additional Information: | |||||
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2418 | [SphereServer] executable - generic | major | always | 13-10-14 13:50 | 13-10-14 15:53 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2056 | ||||
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Summary: | Animations won't include the pet | ||||
Description: | When you hit or get a hit while you are riding a pet, the pet will disappear until the animation has been coplete. http://i39.servimg.com/u/f39/12/69/62/20/cattur22.png [^] http://i39.servimg.com/u/f39/12/69/62/20/immagi12.png [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2416 | [SphereServer] executable - windows build | major | always | 12-10-14 05:05 | 12-10-14 18:37 |
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Reporter: | azmanomer | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | New_Triggers | ||||
Option Flags: | None | ||||
Internal Build Number: | 2055 | ||||
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Summary: | Region Triggers | ||||
Description: | region triggers not work on npcs it works for just players | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2394 | [SphereServer] new feature request | minor | have not tried | 27-08-14 03:12 | 11-10-14 15:57 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New setting to use unicode texts as default | ||||
Description: | Here on my server I always need to use @,,1 on every SAY/MESSAGE/SYSMESSAGE/etc to send it as unicode text it's easy to do it on a couple of lines, but on all msgs of the entire server is a pain. So the idea is create a new def on sphere_msgs.sco, a new boolean (0/1) to make sphere use unicode by default in every msg PS: on OSI unicode is used by default on all msgs | ||||
Steps To Reproduce: | |||||
Additional Information: | example on sphere_msgs.scp: [DEFNAME messages_settings] // Default color & font for SysMessage SMSG_DEF_COLOR 946 SMSG_DEF_FONT 3 SMSG_DEF_UNICODE 1 //<---- new // Default color & font for Message/Say MSG_DEF_COLOR 0 MSG_DEF_FONT 3 MSG_DEF_UNICODE 1 //<---- new // Default color & font for Messages when player click an item IMSG_DEF_COLOR 0 IMSG_DEF_FONT 3 IMSG_DEF_UNICODE 1 //<---- new | ||||
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2398 | [SphereServer] executable - generic | minor | always | 13-09-14 10:48 | 11-10-14 15:08 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Range to call guards | ||||
Description: | On latest nightly builds, the range to call guards is too short, the only way to call guards against someone is come too close to this char (maybe 5~8 tiles) someone can check this distance on sphere source? I think the correct range it should be is =< 14 tiles | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2397 | [SphereServer] executable - generic | major | always | 12-09-14 13:20 | 10-10-14 20:36 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2010 | ||||
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Summary: | Return 1 doesn't prevent the guards incoming under @callguards | ||||
Description: | ON=@CallGuards ARGN1=0 ARGN2=0 RETURN 1 If you call the guards, the guard will appear for 0.1 second, disappear and the REF1 will gain one kill. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2409 | [SphereServer] executable - generic | major | always | 27-09-14 16:41 | 10-10-14 20:35 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2038 | ||||
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Summary: | Another issue with stairs | ||||
Description: | I described here. http://forum.spherecommunity.net/Thread-Impossible-to-step-over-this [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2402 | [SphereServer] executable - generic | minor | always | 23-09-14 08:16 | 08-10-14 17:57 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Stoned players can dismount | ||||
Description: | If some player got stoned (.xSTONE 1 / FLAGS=statf_stone) while riding his mount, even stoned the player can dclick itself to unmount but if dclick again on the mount it will got the message 'you cant reach this'. I think the correct behavior is not allow the char dismount if stoned, because the player can't move and can't reach anything | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2412 | [SphereServer] script pack | major | always | 29-09-14 00:45 | 08-10-14 14:05 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Double Paralyze Field | ||||
Description: | If two different players cast "Paralyze Field" in the same tile, both will be paralyzed when step in the field. The correct would be just the first one be paralyzed, because the second field is on top of the first. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2411 | [SphereServer] executable - generic | major | always | 29-09-14 00:43 | 08-10-14 14:04 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Paralyze Field and Fire Field | ||||
Description: | If some player cast "Paralyze Field" and "Fire Field" in the same tile, and another player step in this same tile, he never lose the "Paralyze Field" effect and will die because the "Fire Field" effect. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2405 | [SphereServer] executable - generic | major | always | 23-09-14 18:19 | 07-10-14 10:18 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Criminal when attack members from the same guild | ||||
Description: | Using AttackingIsaCrime=1 on sphere.ini, if I attack some player on the same guild (green name) it will flag me as criminal the correct behavior is not flag criminal when attack members from the same guild (green name) PS: I only tested on members from the same guild. I doesn't made any test on ppl from enemy guilds (orange name) but just to make sure, ppl from enemy guilds must not flag criminal too | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2404 | [SphereServer] executable - generic | minor | always | 23-09-14 17:39 | 04-10-14 03:55 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Skill cooking doesn't work anymore | ||||
Description: | The function MAKEITEM is not working on cooking skill even with FLAGS=skf_craft set on sphere_skills.scp this will break the cooking craft menu, and even if I type manually .MAKEITEM i_some_item_made_with_cooking I will got an 'invalid command' error but if I try to use .MAKEITEM i_platemail_arms which uses blacksmith skill (or any other craft skill) it will work fine, so the problem is only on cooking skill not being recognized as a craft skill | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2407 | [SphereServer] executable - generic | minor | always | 23-09-14 21:30 | 04-10-14 03:55 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Coruja | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Skill Cartography doesn't call @SkillMakeItem anymore | ||||
Description: | That's a simple issue (and maybe quick to fix): Cartography is not calling @SkillMakeItem on success anymore strangely the skill can call @SkillFail without problems, but not @SkillMakeItem | ||||
Steps To Reproduce: | |||||
Additional Information: | [SKILL 12] DEFNAME=SKILL_CARTOGRAPHY KEY=Cartography TITLE=Cartographer FLAGS=skf_craft DELAY=3.0 STAT_STR=15 STAT_INT=70 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=100 //80 BONUS_STATS=15 ADV_RATE=20.0,40.0,80.0 VALUES=1,20,80 ON=@Select SRC.SYSMESSAGE This skill cannot be used directly. return 1 ON=@Start SOUND 0249 ON=@Fail SRC.SYSMESSAGE You fail the action ON=@Abort SRC.SYSMESSAGE You aborted the action | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2406 | [SphereServer] executable - generic | major | always | 23-09-14 20:23 | 23-09-14 20:23 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | [MAJOR] Security problems on AOS House Customization engine | ||||
Description: | I found 2 security problems on AOS House Customization engine. Both occours when I use COMMIT on the customization menu 1) All doors used on the customization menun will be created using using type t_door by default, and not t_door_locked. This can leak serious security issues with ppl being able to enter on all custom houses without any access/key because the door is not locked ------------------------------------ 2) When commit a new design, all doors/teleports already placed on previous house design will be removed and replaced with new created items. This will make the item reset properties like uid/type/events/tags, which means: lose all security settings. Example: I got a metal front door on position 10,10 (X,Y) with TAG.Access=2 to allow only friends use this door. Later I enter on menu to create some random walls without touch on this door, but when I press commit, this door will be removed and replaced with a new one which will be created with empty tags/events/etc. So the door will change the UID and will lose all security setting I think the best way to fix this is prevent sphere replace the door/teleport with a new one on COMMIT if the same door/teleport is already created on the same position | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1998 | [SphereServer] executable - generic | minor | always | 13-07-11 08:18 | 23-09-14 09:32 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | remove 1 on player doesn't trigger f_onchar_delete | ||||
Description: | if you delete a player form the client using delete (and age minimum time elapsed) will corectly trigger f_onchard_delete if in game a gm is deletendi a player using remove 1 will not trigger f_onchar_delete | ||||
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1997 | [SphereServer] executable - generic | major | always | 11-07-11 21:19 | 23-09-14 08:12 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | Worldsave timing problem (urgent) | ||||
Description: | f_onserver_save must be called before the worldsave, but is being called after the worldsave this produce a strange save method, because the worldsave goes like this: 1)Msg: worldsave in 10 seconds... 2)Server stop to save for about 20sec without any warning 3)After a 20sec 'freeze', it shows twice "the world is saving..." and "save took 666 seconds" without the 'worldsave warning', every worldsave is like a server problem (sphere freeze or huge lag) and ppl were starting to complain about the server, so I marked this severity as major :D | ||||
Steps To Reproduce: | |||||
Additional Information: | using latest 11/07/2011 nightly release | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2389 | [SphereServer] executable - generic | major | always | 19-08-14 00:16 | 20-08-14 23:05 |
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Reporter: | Rizz | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 2007 | ||||
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Summary: | spell fields GetDist::InvalidPoint | ||||
Description: | I posted a description here: http://forum.spherecommunity.net/Thread-wall-of-stone-GetDist-InvalidPoint [^] If you cast more fields on water tiles, sphere will start to experience lags; too many will lead to crash. | ||||
Steps To Reproduce: | 1) cast one of the spell fields on water tiles or nearby 2) watch the sphere console driving crazy | ||||
Additional Information: | Help me Ben (kenobi), you're my only hope. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2326 | [SphereServer] executable - windows build | minor | always | 04-05-14 11:54 | 17-08-14 17:38 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | unable to reproduce | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | FileCommands | ||||
Internal Build Number: | 1912 | ||||
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Summary: | mt_indoors was lost | ||||
Description: | Can't use mt_indoors.. I must use 00040.. | ||||
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Additional Information: | |||||
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1899 | [SphereServer] new feature request | feature | N/A | 27-01-11 01:35 | 17-08-14 17:35 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | f_onaccount_login_fail | ||||
Description: | To fire f_onaccount_login_fail when login is failed. ARGN1=reason Is needed to disconnect character when player lose internet connection and can't re-login("Someone is already using this account." until disconnect as inactive socket). f_onaccount_login doesn't fire if login fail. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2380 | [SphereServer] executable - generic | minor | always | 09-08-14 01:03 | 17-08-14 17:27 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Field spells creating items on incorrect Z | ||||
Description: | Not sure if it's really a bug, but field spells actually always have the same Z and doesn't follow the floor Z Example: if I cast a fire field on stairs, all field items will have the same Z, which means: half of the field will be under the stairs, and the other half will be flying on the air. I think the best ways to prevent this is make all field items follow the floor Z, like something calling the function FIX everytime an field item got created | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
bug_fieldZ.png (75,984) 10-08-14 02:39 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=105&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2387 | [SphereServer] executable - generic | minor | N/A | 16-08-14 03:09 | 17-08-14 03:34 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Hunger/starving causing wrong damage | ||||
Description: | The hunger/starving damage is being affected by char armor, this doesn't make sense, it must be a direct damage :P Example: my char must receive 20 damage when starving, if I'm without any armor I will receive 20, but if I'm wearing some armor, the damage will be lowered to 12 PS: starving damage also must have dam_noreveal|dam_nounparalyze damage flags too | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 15 aug 2014 build | ||||
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2385 | [SphereServer] executable - windows build | major | always | 13-08-14 11:42 | 17-08-14 02:45 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler | ||||
Option Flags: | Command_Sysmsgs | ||||
Internal Build Number: | 2002 | ||||
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Summary: | No swing animation during combat, @HitTry doesn't fire. | ||||
Description: | When you start to fight a npc or another player, the combat swings aren't displayed anymore, this happens for both melee and ranged combat but not for NPC that throws item(like ogre and so on). The animation when the player or the npc receive damage shows up correctly. I also noticed that @HitTry doesn't fire anymore but the @Hit trigger is still fired, also @SkillStart and @Start for the related combat skill fires after @Hit or @HitMiss and if i am correct they should start before @Hittry. So the current flow of combat is this @HitCheck ( new trigger ) -> @Hit (@HitMiss if you miss) -> @SkillStart -> @Start -> @GetHit (for the character that get hit) 11:41:(sphere_skills.scp,1363)Firing @Hitcheck 11:41:(sphere_skills.scp,1360)Firing @HitMiss action : skill_wrestling 11:41:(sphere_skills.scp,1374)Starting Wrestling in @SkillStart 11:41:(sphere_skills.scp,998)Firing @Start for skill Wrestling 11:41:(sphere_skills.scp,1366)Firing @GetHit | ||||
Steps To Reproduce: | -Add a npc -Starts to fight -Damage is displayed but no swing animation are played for the player and the npc. | ||||
Additional Information: | |||||
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2386 | [SphereServer] executable - generic | minor | always | 16-08-14 01:50 | 17-08-14 02:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Ghosts can't pass through doors anymore | ||||
Description: | Dead players (flag statf_ghost) can't pass through doors anymore :( I dont know the last build number where it works fine, just noticed the problem today | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 15 aug 2014 build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2383 | [SphereServer] executable - generic | major | always | 10-08-14 02:20 | 15-08-14 01:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Weight problems on item create | ||||
Description: | Using 10 aug 2014 build, when I cut 40 bolt of cloths, I will get 2000 cloths on my backpack. Cloth has weight=0.1, so these 2000 cloths must have weight 200. But after cut the bolt of cloth, my weight will be 100722 lol if I drop these 2000 cloths on the ground, then pick it up and place it on my backpack using GM=1, my weight will be fine (+200 weight) PS: ppl on my server told me that this can happen when cut fish to get raw fish steaks, or any other action that use the scissors. I cant reproduce them here, I can only confirm the cloth problem | ||||
Steps To Reproduce: | 1) .add i_cloth_bolt 2) .xamount 40 3) .add i_scissors 4) use scissors on 40 bolt of cloths 5) 2000 cloths will be created on backpack and the char weight will be 100722 | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2382 | [SphereServer] executable - generic | major | sometimes | 09-08-14 23:56 | 10-08-14 16:27 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | REVEAL causing main loop | ||||
Description: | Using "REVEAL statf_invisible|statf_hidden", sometimes for some unknown reasons it can make sphere freeze (main loop) | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 09 aug 2014 build [FUNCTION DoReveal] REVEAL statf_invisible|statf_hidden //line 540 09:39:WARNING:(sys_functions.scp,540)Forcing thread 'Main' to terminate... 09:39:CRITICAL:(sys_functions.scp,540)'Main' thread hang, restarting... 09:41:DEBUG:__ thread (19148) __ | # | _____ function _____________ | ticks passed from previous function start ______ 09:41:DEBUG:>> 19148 | 0 | CWorld::OnTick | +0 09:41:DEBUG:>> 19148 | 1 | CSector::OnTick | +31 09:41:DEBUG:>> 19148 | 2 | CChar::OnTick | +0 09:41:DEBUG:>> 19148 | 3 | CChar::Skill_Done | +0 09:41:DEBUG:>> 19148 | 4 | CChar::Skill_Stage | +0 09:41:DEBUG:>> 19148 | 5 | CChar::Skill_Magery | +0 09:41:DEBUG:>> 19148 | 6 | CChar::Spell_CastDone | +0 09:41:DEBUG:>> 19148 | 7 | CChar::Spell_Bolt | +0 09:41:DEBUG:>> 19148 | 8 | CItem::OnSpellEffect | +0 09:41:DEBUG:>> 19148 | 9 | CItem::OnTrigger | +0 09:41:DEBUG:>> 19148 | 10 | CScriptObj::OnTriggerScript | +0 09:41:DEBUG:>> 19148 | 11 | CScriptObj::OnTriggerRunVal | +0 09:41:DEBUG:>> 19148 | 12 | CScriptObj::OnTriggerRun | +0 09:41:DEBUG:>> 19148 | 13 | CScriptObj::OnTriggerRun | +0 09:41:DEBUG:>> 19148 | 14 | CItem::r_Verb | +0 09:41:DEBUG:>> 19148 | 15 | CObjBase::r_Verb | +0 09:41:DEBUG:>> 19148 | 16 | CScriptObj::r_Call | +0 09:41:DEBUG:>> 19148 | 17 | CScriptObj::OnTriggerRun | +0 09:41:DEBUG:>> 19148 | 18 | CScriptObj::OnTriggerForLoop | +0 09:41:DEBUG:>> 19148 | 19 | CScriptObj::OnTriggerRun | +0 09:41:DEBUG:>> 19148 | 20 | CScriptObj::OnTriggerRun | +0 09:41:DEBUG:>> 19148 | 21 | CChar::r_Verb | +0 09:41:DEBUG:>> 19148 | 22 | CObjBase::r_Verb | +0 09:41:DEBUG:>> 19148 | 23 | CChar::OnTakeDamage | +0 09:41:DEBUG:>> 19148 | 24 | CChar::OnTrigger | +0 09:41:DEBUG:>> 19148 | 25 | CScriptObj::OnTriggerScript | +0 09:41:DEBUG:>> 19148 | 26 | CScriptObj::OnTriggerRunVal | +0 09:41:DEBUG:>> 19148 | 27 | CScriptObj::OnTriggerRun | +0 09:41:DEBUG:>> 19148 | 28 | CChar::r_Verb | +0 09:41:DEBUG:>> 19148 | 29 | CObjBase::r_Verb | +0 09:41:DEBUG:>> 19148 | 30 | CScriptObj::r_Call | +0 09:41:DEBUG:>> 19148 | 31 | CScriptObj::OnTriggerRun | +0 09:41:DEBUG:>> 19148 | 32 | CChar::r_Verb | +0 09:41:DEBUG:>> 19148 | 33 | CChar::Reveal | +0 09:41:DEBUG:>> 19148 | 34 | CItem::OnTrigger | +174284 09:41:DEBUG:>> 19148 | 35 | NetworkManager::processAllInput | +88328 09:41:DEBUG:>> 19148 | 36 | NetworkInput::processInput | +0 09:41:DEBUG:>> 19148 | 37 | NetworkInput::processData | +0 09:41:DEBUG:>> 19148 | 38 | NetworkInput::processData | +0 09:41:DEBUG:>> 19148 | 39 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 09:41:DEBUG:>> 19148 | 40 | PacketMovementReq::onReceive | +0 09:41:DEBUG:>> 19148 | 41 | PacketMovementReq::doMovement | +0 09:41:DEBUG:>> 19148 | 42 | CClient::Event_Walking | +0 09:41:DEBUG:>> 19148 | 43 | CChar::CheckRevealOnMove | +0 09:41:DEBUG:>> 19148 | 44 | CChar::Reveal | +0 09:41:DEBUG:>> 19148 | 45 | CObjBase::Delete | +0 09:41:DEBUG:>> 19148 | 46 | CGObList::InsertHead | +0 09:41:DEBUG:>> 19148 | 47 | CGObList::InsertAfter | +0 09:41:DEBUG:>> 19148 | 48 | CGObList::GetHead | +0 09:41:DEBUG:be:Parsing Packet len=7 id=0x02 [2014/08/09 09:41:02] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 02 80 07 00 00 00 00 .€..... 09:57:WARNING:(sys_functions.scp,540)Forcing thread 'Main' to terminate... 09:57:CRITICAL:(sys_functions.scp,540)'Main' thread hang, restarting... 12:00:DEBUG:__ thread (19288) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:00:DEBUG:>> 19288 | 0 | CWorld::OnTick | +0 12:00:DEBUG:>> 19288 | 1 | CSector::OnTick | +31 12:00:DEBUG:>> 19288 | 2 | CChar::OnTick | +0 12:00:DEBUG:>> 19288 | 3 | CChar::Skill_Done | +0 12:00:DEBUG:>> 19288 | 4 | CChar::Skill_Stage | +0 12:00:DEBUG:>> 19288 | 5 | CChar::Skill_Magery | +0 12:00:DEBUG:>> 19288 | 6 | CChar::Spell_CastDone | +0 12:00:DEBUG:>> 19288 | 7 | CChar::Spell_Bolt | +0 12:00:DEBUG:>> 19288 | 8 | CItem::OnSpellEffect | +0 12:00:DEBUG:>> 19288 | 9 | CItem::OnTrigger | +0 12:00:DEBUG:>> 19288 | 10 | CScriptObj::OnTriggerScript | +0 12:00:DEBUG:>> 19288 | 11 | CScriptObj::OnTriggerRunVal | +0 12:00:DEBUG:>> 19288 | 12 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 13 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 14 | CItem::r_Verb | +0 12:00:DEBUG:>> 19288 | 15 | CObjBase::r_Verb | +0 12:00:DEBUG:>> 19288 | 16 | CScriptObj::r_Call | +0 12:00:DEBUG:>> 19288 | 17 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 18 | CScriptObj::OnTriggerForLoop | +0 12:00:DEBUG:>> 19288 | 19 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 20 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 21 | CChar::r_Verb | +0 12:00:DEBUG:>> 19288 | 22 | CObjBase::r_Verb | +0 12:00:DEBUG:>> 19288 | 23 | CChar::OnTakeDamage | +0 12:00:DEBUG:>> 19288 | 24 | CChar::OnTrigger | +0 12:00:DEBUG:>> 19288 | 25 | CScriptObj::OnTriggerScript | +0 12:00:DEBUG:>> 19288 | 26 | CScriptObj::OnTriggerRunVal | +0 12:00:DEBUG:>> 19288 | 27 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 28 | CChar::r_Verb | +0 12:00:DEBUG:>> 19288 | 29 | CObjBase::r_Verb | +0 12:00:DEBUG:>> 19288 | 30 | CScriptObj::r_Call | +0 12:00:DEBUG:>> 19288 | 31 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 32 | CChar::r_Verb | +0 12:00:DEBUG:>> 19288 | 33 | CChar::Reveal | +0 12:00:DEBUG:>> 19288 | 34 | CItem::OnTrigger | +174284 12:00:DEBUG:>> 19288 | 35 | CWorld::OnTick | +934524 12:00:DEBUG:>> 19288 | 36 | CSector::OnTick | +63 12:00:DEBUG:>> 19288 | 37 | CChar::OnTick | +0 12:00:DEBUG:>> 19288 | 38 | CChar::Skill_Done | +0 12:00:DEBUG:>> 19288 | 39 | CChar::Skill_Stage | +0 12:00:DEBUG:>> 19288 | 40 | CChar::Skill_Magery | +0 12:00:DEBUG:>> 19288 | 41 | CChar::Spell_CastDone | +0 12:00:DEBUG:>> 19288 | 42 | CChar::Spell_Bolt | +0 12:00:DEBUG:>> 19288 | 43 | CItem::OnSpellEffect | +0 12:00:DEBUG:>> 19288 | 44 | CItem::OnTrigger | +0 12:00:DEBUG:>> 19288 | 45 | CScriptObj::OnTriggerScript | +0 12:00:DEBUG:>> 19288 | 46 | CScriptObj::OnTriggerRunVal | +0 12:00:DEBUG:>> 19288 | 47 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 48 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 49 | CItem::r_Verb | +0 12:00:DEBUG:>> 19288 | 50 | CObjBase::r_Verb | +0 12:00:DEBUG:>> 19288 | 51 | CScriptObj::r_Call | +0 12:00:DEBUG:>> 19288 | 52 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 53 | CScriptObj::OnTriggerForLoop | +0 12:00:DEBUG:>> 19288 | 54 | CScriptObj::OnTriggerRun | +15 12:00:DEBUG:>> 19288 | 55 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 56 | CChar::r_Verb | +0 12:00:DEBUG:>> 19288 | 57 | CObjBase::r_Verb | +0 12:00:DEBUG:>> 19288 | 58 | CChar::OnTakeDamage | +0 12:00:DEBUG:>> 19288 | 59 | CChar::OnTrigger | +0 12:00:DEBUG:>> 19288 | 60 | CScriptObj::OnTriggerScript | +0 12:00:DEBUG:>> 19288 | 61 | CScriptObj::OnTriggerRunVal | +0 12:00:DEBUG:>> 19288 | 62 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 63 | CChar::r_Verb | +0 12:00:DEBUG:>> 19288 | 64 | CObjBase::r_Verb | +0 12:00:DEBUG:>> 19288 | 65 | CScriptObj::r_Call | +0 12:00:DEBUG:>> 19288 | 66 | CScriptObj::OnTriggerRun | +0 12:00:DEBUG:>> 19288 | 67 | CChar::r_Verb | +0 12:00:DEBUG:>> 19288 | 68 | CChar::Reveal | +0 12:00:DEBUG:>> 19288 | 69 | CItem::OnTrigger | +160525 12:00:DEBUG:>> 19288 | 70 | CWorld::OnTick | +7376742 12:00:DEBUG:>> 19288 | 71 | CSector::OnTick | +109 12:00:DEBUG:>> 19288 | 72 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 12:00:DEBUG:>> 19288 | 73 | CObjBase::OnTickStatusUpdate | +0 13:24:WARNING:(sys_functions.scp,540)Forcing thread 'Main' to terminate... 13:24:CRITICAL:(sys_functions.scp,540)'Main' thread hang, restarting... | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2381 | [SphereServer] executable - generic | minor | always | 09-08-14 05:39 | 09-08-14 10:09 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | REVEAL function doesn't remove memory item | ||||
Description: | If I use invisibility spell and then call "REVEAL statf_invisible", I will be revealed but the memory item (i_rune_invisibility) will remain equipped on char :P | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 09 aug 2014 build | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2362 | [SphereServer] executable - windows build | major | unable to reproduce | 12-06-14 06:34 | 06-08-14 05:11 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Strange "Divide by Zero" exceptions on latest builds | ||||
Description: | I have no idea how to debug/reproduce to this, but I updated my live server from may 25 build to jun 11 build and now I'm getting tons of console exception. Already tried using jun 12 build too but the problem persists on my test server I dont get even a single error, but on live server I got tons of errors :/ | ||||
Steps To Reproduce: | |||||
Additional Information: | 13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0 13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +16 13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0 13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0 13:47:CRITICAL:"Integer: Divide by Zero" (0x2ead3), in CChar::Tick() 0000001 "death" 13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0 13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +15 13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0 13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0 13:47:CRITICAL:"Integer: Divide by Zero" (0x2ead3), in CChar::Tick() 0000001 "death" 13:47:DEBUG:__ thread (8284) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:47:DEBUG:>> 8284 | 0 | CWorld::OnTick | +0 13:47:DEBUG:>> 8284 | 1 | CSector::OnTick | +0 13:47:DEBUG:>> 8284 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:47:DEBUG:>> 8284 | 3 | CChar::Death | +0 13:47:DEBUG:>> 8284 | 4 | CVarDefMap::Empty | +0 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2343 | [SphereServer] executable - windows build | minor | always | 20-05-14 03:06 | 29-07-14 08:56 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Fishing skill | ||||
Description: | Trying to fix/improve the fishing skill, I found some small problems: 1) The fish is going to the ground, but the correct behavior is put it on backpack like any other harvest skill (mining, lumberjack, etc) 2) Duplicated fishing msg. On skill start, sphere uses the msg 'fishing_promt' (sphere_msgs.scp) but I think the correct behavior is use the skill PROMPT_MSG (sphere_skills.scp) like many others skills 3) The fishing max distance actually is 6 but the correct is 4 tiles 4) The correct fishing sound is 0364 5) I dont know how adapt this to current stroke engine, but the correct behavior for the skill is: -Action start (target on ground, anim will run -without sound-) -After 1.6s the splash effect/sound appears -There's only 1 stroke with 8.0s (not 3 strokes) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2041 | [SphereServer] executable - windows build | major | always | 20-09-11 00:57 | 27-07-14 19:43 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1507 | ||||
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Summary: | skillgain problems | ||||
Description: | with clean sphere last build 1507 skillgain got problems skill 5 is stucked skillgain 5 1 never raise parry and other skills a wrong value of difficulty is calculed wrong. even if you pass as difficulty it get wrong valuens on @skillgain and does not increment. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2373 | [SphereServer] executable - windows build | minor | always | 08-07-14 14:03 | 27-07-14 19:27 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | matex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1971 | ||||
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Summary: | Boat placement | ||||
Description: | Can't place boat on static water beacouse "Terrain is too bumpy to place structure here." | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1737 | [SphereServer] executable - linux build | minor | have not tried | 15-04-10 20:18 | 26-07-14 20:07 |
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Reporter: | HOCOK | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ATTACKER.LAST | ||||
Description: | ATTACKER.LAST is not set if you cast Paralyze or Paralyze Field on victim. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1679 | [SphereServer] executable - generic | feature | have not tried | 28-11-09 10:27 | 24-07-14 21:00 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Log seconds | ||||
Description: | Would it be possible to add seconds value to the start of the logged line? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1829 | [SphereServer] executable - generic | minor | always | 08-10-10 02:31 | 24-07-14 20:58 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1343 | ||||
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Summary: | Explosion potions remove paralyzed flag from invulnerable npcs | ||||
Description: | Explosion potions remove paralyzed flag from invulnerable npcs | ||||
Steps To Reproduce: | - add an ogre - set the ogres flags to 05 (invul, paralyzed) - cast a lightning on him -> paralyzed flag stays intact - throw an explosion potion on him -> the ogre receives no damage, but the paralyed flag is removed | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1863 | [SphereServer] new feature request | crash | N/A | 04-12-10 21:42 | 24-07-14 20:39 |
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Reporter: | Robert | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | Unicode | ||||
Option Flags: | OSIMultiSight | ||||
Internal Build Number: | |||||
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Summary: | More Sql Connections | ||||
Description: | I'm using one sql database on local, and one on web. I have to use web's database asynchronously to avoid sphere(game) from freezing. When i need a data on web's server i change the MySqlHost and other parameters at runtime, but when both of this databases needed because of using aquerys (for web's database) sphere crashes. It will be great for us to have more than one "db." declarations in sphere.ini. | ||||
Steps To Reproduce: | |||||
Additional Information: | Like this serv.MySqlHost=127.0.0.1 serv.MySqlUser=aaa serv.MySqlPassword=xxxx serv.MySqlDatabase=yyyy serv.MySql2Host=72.100.200.50 serv.MySql2User=bbb serv.MySql2Password=tttt serv.MySql2Database=uuuu db.connect, db2.connect | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1766 | [SphereServer] executable - generic | minor | always | 25-06-10 16:26 | 24-07-14 20:35 |
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Reporter: | nolok | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Low value skills don't "grow" | ||||
Description: | If i have 20.0 macefighting and i fight the skill's value doesn't grow. Even if i use skillgain function it doesn't works. I have this problem with all skills with a low level, not only combat; now i don't remember the exact value, in the past i did some tests, but i think that if the skill' val is minor of 30.0, it doesn't grow and @skillgain trigger does not activate (tested :D ). | ||||
Steps To Reproduce: | |||||
Additional Information: | I use latest nightly version, but also 1-2 years old releases have this problem. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1900 | [SphereServer] executable - generic | tweak | always | 28-01-11 17:54 | 24-07-14 18:08 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1402 | ||||
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Summary: | Skipping any control speech (including default spk_player) | ||||
Description: | You can skip any sections speech check if the sentence begins with ()= | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1932 | [SphereServer] new feature request | feature | have not tried | 23-03-11 00:30 | 23-07-14 19:37 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | trigger for char spawning | ||||
Description: | is possible to had a trigger fired when a char is spawning from a worldgembit or had an argument pointing to the worldgem? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1993 | [SphereServer] executable - windows build | major | always | 05-07-11 18:55 | 23-07-14 19:19 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1485 | ||||
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Summary: | new networking features (networkthread priority and newworkthreads) | ||||
Description: | NETWORKTHREADS 0 NETWORKTHREADPRIORITY 255 I've little try with new feature with this settings. However its not stable. I can try it only for 4-5 minutes because all players have insteresting lag. For example if you cast energy field on ground, its coming to screen part by part. Or when you are going to area with 10-15 items, all items loading one by one and client freeze for 1-2 seconds. I have no problems with r1478. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2035 | [SphereServer] executable - windows build | block | random | 10-09-11 13:37 | 23-07-14 19:15 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1503 | ||||
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Summary: | some error in NetworkManager & Access Violation | ||||
Description: | i found server closed and this error in the logs.. 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:CRITICAL:"Access Violation" (0xfffd0d03), in NetworkManager::Tick() 0000001 "cleaning queues" 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:CRITICAL:"Access Violation" (0xfffd0cf0), in NetworkManager::Tick() 0000001 "cleaning queues" 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:15:DEBUG:__ thread (4420) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:15:DEBUG:>> 4420 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2000 | [SphereServer] executable - generic | minor | random | 17-07-11 05:34 | 23-07-14 19:14 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Polymorph spell and function POLY doesnt work sometimes | ||||
Description: | After some uses, polymorph spell will doesnt work anymore (it will always stop the action and return "magery skill aborted" message). The same occour with the POLY internal function. This problem occour randomly, I dont know why --------------------------------------------- Btw, talking about POLY code, it will be a good idea create more functionality to this thing, like more args: POLY id_to_polymorph,check_skill,check_mana -id_to_polymorph: obviously this is the chardef to polymorph into -check_skill: this will check char skill (0: doesnt check / 1: check) -check_mana: the same as check_skill, but for mana (skip mana check will not consume mana) With new args we can script a real working polymorph functions like the barracoon special hability to transform ppl into ratman no matter the target skill/mana, just using POLY c_ratman,0,0 http://uo.stratics.com/database/view.php?db_content=hunters&id=107 [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 11/07/11 nightly release | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1999 | [SphereServer] executable - windows build | major | random | 14-07-11 22:30 | 23-07-14 18:58 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1482 | ||||
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Summary: | main thread | ||||
Description: | randomly get 21:51:WARNING:Forcing thread 'Main' to terminate... 21:51:CRITICAL:'Main' thread hang, restarting... 22:19:WARNING:Forcing thread 'Main' to terminate... 22:19:CRITICAL:'Main' thread hang, restarting... and cpu use going to 100% the it take minutes to login and lags alot but no more errors in console except that very strange | ||||
Steps To Reproduce: | |||||
Additional Information: | 22:02:Sphere Version 0.56b-Nightly [WIN32] by www.sphereserver.com, compiled at Jun 22 2011 (00:03:20), internal build 0001482 // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_New_Triggers = 00000008 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers) // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed! // EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_NPCAct_Triggers = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers) // EF_FixCanSeeInClosedConts = 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened // EF_NetworkOutThread = 00800000 // Send network data in a separate thread // EF_Specific = 01000000 // Specific behaviour, not completly tested Experimental=01|08|040|0800|010000|0800000 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Flood_Protection = 00001000 // OF_Buffs = 00002000 // OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_Specific = 01000000 // Specific behaviour, not completly tested OptionFlags=08|020|0200|02000 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE CombatFlags=01|020|040|0100|01000|02000 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting // MAGICF_PRECAST = 0x0000002 // Precasting (cast spell before target prompt) // MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar // MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self // MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out // MAGICF_FREEZEONCAST = 0x0000020 // No movement whilst casting // MAGICF_SUMMONWALKCHECK = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water) // MAGICF_NOFIELDSOVERWALLS = 0x0000080 // Field spells cannot cross over blocking objects MagicFlags=04|08|010 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them NPCAI=0001|0004|0010|0040|0200 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2051 | [SphereServer] executable - generic | minor | always | 17-11-11 01:57 | 23-07-14 18:56 |
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Reporter: | Sorrow | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | problem combining heavy stacks of items in banks. | ||||
Description: | Summary basically says it all, when trying to combine two heavy stacks of items the item from your cursor will drop to your feet rather then combine inside a players bank. | ||||
Steps To Reproduce: | Normal plevel account, two item stacks both of which are heavier then the player can hold in their backpack, but the combined weight is lower then the allowed bank limit. open bank, place first stack in. attempt to add stack two onto stack one. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2002 | [SphereServer] executable - generic | minor | N/A | 18-07-11 21:28 | 23-07-14 18:40 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Unknown game packet (0x5b) received | ||||
Description: | 15:54:WARNING:13:Unknown game packet (0x5b) received. 15:54:WARNING:7e:Unknown game packet (0x10) received. 15:54:WARNING:13:Unknown game packet (0x50) received. I dont know what these packets does or what is sending it, but I think it must be supported :D http://docs.polserver.com/packets/index.php?Packet=0x5B [^] (Time) http://docs.polserver.com/packets/index.php?Packet=0x50 [^] (Board Header) (cant find nothing about 0x10) | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 11/07/11 nightly release | ||||
Attached Files: |
sphere_crash.JPG (137,160) 31-07-11 17:49 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=77&type=bug |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2163 | [SphereServer] new feature request | minor | N/A | 13-06-13 06:44 | 23-07-14 18:15 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New TAG.OVERRIDE.Breath[Anim/AnimHue] | ||||
Description: | Like TAG.OVERRIDE.AMMOANIM and TAG.OVERRIDE.AMMOANIMHUE on bows, thats a request for 2 new simple override tags for TAG.OVERRIDE.BREATHANIM and TAG.OVERRIDE.BREATHANIMHUE (lol this name sounds strange) thats a required feature to get some NPCs working as it should be, like Kraken/Leviathan throwing water bubbles. I can set brain_dragon and use TAG.OVERRIDE.BREATH.DAM to set the "breath attack" with correct damage, but theres no way to chance the breath effect to blue (hue 01ed) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2087 | [SphereServer] executable - windows build | major | unable to reproduce | 01-08-12 19:15 | 23-07-14 17:20 |
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Reporter: | Marlek | Platform: | Windows | ||
Assigned To: | XuN | OS: | Server | ||
Priority: | normal | OS Version: | 2008 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | UsePingServer | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1513 | ||||
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Summary: | Client Crash related to Unknown Game Packets | ||||
Description: | From time to time a players client freezes. The player can't move, talk or generally the player cant do anything anymore, but still gets updated from the Server. He can see other players/monsters walk, speak, do things. | ||||
Steps To Reproduce: | |||||
Additional Information: | 17:31 WARNING 83:Unknown game packet (0x16) received. 17:31 WARNING 87:Unknown game packet (0x53) received. 17:31 WARNING 87:Unknown game packet (0x57) received. 17:31 WARNING 87:Unknown game packet (0x81) received. 17:32 WARNING 5b:Unknown game packet (0x7a) received. 17:32 WARNING 5b:Unknown game packet (0x94) received. 17:32 WARNING 91:Unknown game packet (0xa1) received. 17:32 WARNING 8a:Unknown game packet (0xdc) received. 17:32 WARNING 8a:Unknown game packet (0x53) received. 17:32 WARNING 8a:Unknown game packet (0x87) received. 17:32 WARNING 8a:Unknown game packet (0x21) received. 17:32 WARNING 8a:Unknown game packet (0x5c) received. 17:32 WARNING 8a:Unknown game packet (0x9d) received. 17:32 WARNING 8a:Unknown game packet (0x67) received. 17:32 WARNING 8a:Unknown game packet (0x39) received. 17:32 WARNING 8a:Unknown game packet (0xef) received. 17:33 WARNING 8e:Unknown game packet (0x4c) received. 17:33 WARNING 8e:Unknown game packet (0x1e) received. 17:33 WARNING 8e:Unknown game packet (0xc1) received. 17:33 WARNING 8e:Unknown game packet (0xaf) received. 17:33 WARNING 8e:Unknown game packet (0x51) received. 17:33 WARNING 8e:Unknown game packet (0xda) received. 17:33 WARNING 8e:Unknown game packet (0xba) received. 17:33 WARNING 8e:Unknown game packet (0x4d) received. 17:33 WARNING 8e:Unknown game packet (0x1f) received. 17:33 WARNING 8e:Unknown game packet (0xe6) received. 17:33 WARNING 8c:Unknown game packet (0x36) received. 17:33 WARNING 8c:Unknown game packet (0x32) received. 17:33 WARNING 8c:Unknown game packet (0xab) received. 17:33 WARNING 8c:Unknown game packet (0x96) received. 17:33 WARNING 8c:Unknown game packet (0x60) received. 17:33 WARNING 8c:Unknown game packet (0xff) received. 17:34 WARNING 8c:Unknown game packet (0x58) received. 17:34 WARNING 8c:Unknown game packet (0x6e) received. 17:34 WARNING 8c:Unknown game packet (0x19) received. 17:39 WARNING 98:Unknown game packet (0x21) received. 17:39 WARNING 98:Unknown game packet (0x52) received. 17:39 WARNING 98:Unknown game packet (0x40) received. 17:40 WARNING 94:Unknown game packet (0x2d) received. 17:40 WARNING 94:Unknown game packet (0xdd) received. 17:40 WARNING 94:Unknown game packet (0x29) received. 17:40 WARNING 94:Unknown game packet (0x94) received. 17:40 WARNING 94:Unknown game packet (0x89) received. 17:40 WARNING 94:Unknown game packet (0x77) received. 17:40 WARNING 94:Unknown game packet (0x31) received. 17:40 WARNING 94:Unknown game packet (0x92) received. 17:40 WARNING 94:Unknown game packet (0x76) received. 17:40 WARNING 94:Unknown game packet (0x61) received. 17:40 WARNING 94:Unknown game packet (0x28) received. 17:42 WARNING a0:Unknown game packet (0x6e) received. 17:42 WARNING a0:Unknown game packet (0x68) received. 17:45 WARNING 9c:Unknown game packet (0x7f) received. 17:51 WARNING a7:Unknown game packet (0xb4) received. 17:51 WARNING a7:Unknown game packet (0xfc) received. 17:51 WARNING a7:Unknown game packet (0x29) received. 17:51 WARNING a7:Unknown game packet (0x7b) received. 17:51 WARNING a7:Unknown game packet (0x81) received. 17:51 WARNING a7:Unknown game packet (0x52) received. 17:51 WARNING a7:Unknown game packet (0x90) received. 17:51 WARNING a7:Unknown game packet (0x35) received. 17:52 WARNING a7:Unknown game packet (0x29) received. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2104 | [SphereServer] executable - windows build | minor | always | 21-10-12 14:43 | 23-07-14 17:19 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1519 | ||||
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Summary: | update issues | ||||
Description: | removing statf_invisible flag causes full screen update. this issue only occurs with statf_invisible, statf_invis and hidden are normal. | ||||
Steps To Reproduce: | cast invisible walk all screen will be updated (all characters in screen) | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2075 | [SphereServer] new feature request | minor | N/A | 06-05-12 14:29 | 23-07-14 17:16 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Using a z-level in Spells for the EFFECT_ID animation | ||||
Description: | At the moment it is so, when you choose an effect_ID in your spell, the effect will be appearing in the middle of the char. but sometimes I need to display the effect/animation over the head of the char, so it will be fine, when we can use a second command in the spell effect_ID like, EFFECT_ID=i_fx_HEAL_EFFECT,<eval <height>+2> | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2157 | [SphereServer] new feature request | feature | N/A | 24-04-13 11:54 | 23-07-14 17:11 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | About DeadCannotSeeLiving --> PlayerCannotSeeNPC | ||||
Description: | Is there a chance to put a flag/packet (anything else) to a player, so when he enters a region (for example) he will not see any npc. As I can see there is a new feature when you are dead. It will be nice if this feature can be possible for living player (and not the command visualrange) For example for dungeons and rooms. you enter a dungeon and you will first see the monster when you enter a room (areadef). | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2345 | [SphereServer] executable - generic | minor | N/A | 22-05-14 00:39 | 17-07-14 00:07 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong elder/legendary skill title for Bushido / Ninjitsu | ||||
Description: | normally all skills have titles like .../expert/grandmaster/elder/legendary -ONLY- bushido and ninjitsu have different titles for elder/legendary, but these titles are missing on sphere these 2 skills must be like this: http://www.uoguide.com/Skill_Title [^] Bushido: Elder -> Tatsujin Legendary -> Kengo Ninjitsu: Elder -> Shinobi Legendary -> Ka-ge | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2372 | [SphereServer] executable - windows build | major | always | 05-07-14 20:56 | 12-07-14 18:14 |
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Reporter: | EXTREME | Platform: | |||
Assigned To: | Ben | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | 0.56c Nightly | ||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Item_Strict_Comparison, Script_Profiler | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1971 | ||||
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Summary: | WeightReduction issue | ||||
Description: | When an item with WeightReduction = 100 is dropped on ground, the item disappear and console is flooded with error. | ||||
Steps To Reproduce: | Drop any item on ground, set WeightReduction = 100, pickup and drop again on ground. See the console for the errors. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2371 | [SphereServer] executable - windows build | minor | always | 01-07-14 19:21 | 01-07-14 22:49 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Vendor sell template using DESC order instead ASC | ||||
Description: | It's a small bug, but still here for years. The vendor sell template always generete the item list using DESC order instead ASC [TEMPLATE VENDOR_S_LOL] SELL=i_item1,{10 20} SELL=i_item2,{10 20} SELL=i_item3,{10 20} The template will generate this item list on the vendor: -Item 3 -Item 2 -Item 1 But the correct order must be: -Item 1 -Item 2 -Item 3 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2370 | [SphereServer] executable - generic | trivial | always | 26-06-14 01:42 | 01-07-14 16:00 |
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Reporter: | Feeh | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | 0.56c Nightly | ||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, DamageTools | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | |||||
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Summary: | Walking up stairs...again | ||||
Description: | Seems to be impossible to walk up stairs (GM off) that end with the square block regardless of INI config | ||||
Steps To Reproduce: | set gm to zero try to walk up any stair that end with the block | ||||
Additional Information: | Happens on: static item (stair added by gm) houses any direction Tested with EF flags enabled and disabled Muls version Client 3.0.0 Client 7.0.23 (new muls) client 7.0.35 (uop) | ||||
Attached Files: |
escada.png (169,108) 26-06-14 01:42 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=103&type=bug |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2366 | [SphereServer] executable - windows build | major | sometimes | 18-06-14 14:22 | 23-06-14 23:39 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | FileCommands | ||||
Internal Build Number: | 1961 | ||||
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Summary: | Sometimes can't login | ||||
Description: | I can't login and console gives this error: 13:20:DEBUG:__ thread (5260) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:20:DEBUG:>> 5260 | 0 | NetworkManager::processAllInput | +0 13:20:DEBUG:>> 5260 | 1 | NetworkInput::processInput | +16 13:20:DEBUG:>> 5260 | 2 | NetworkInput::processData | +0 13:20:DEBUG:>> 5260 | 3 | NetworkInput::processData | +0 13:20:DEBUG:>> 5260 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:20:DEBUG:>> 5260 | 5 | PacketCharPlay::onReceive | +0 13:20:DEBUG:>> 5260 | 6 | CClient::Setup_Play | +0 13:20:DEBUG:>> 5260 | 7 | CClient::Setup_Start | +0 13:20:DEBUG:>> 5260 | 8 | CClient::addPlayerStart | +0 13:20:DEBUG:>> 5260 | 9 | CClient::CharDisconnect | +0 13:20:DEBUG:>> 5260 | 10 | CClient::CanInstantLogOut | +0 13:20:CRITICAL:"Access Violation" (0x61a35), in SUB: NetworkInput::Message::ProcessMessage() 13:20:DEBUG:3:Parsing Packet len=73 id=0x5d [2014/06/18 13:20:41] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 5d ed ed ed ed 44 61 72 6b 00 00 00 00 00 00 00 ]....Dark....... 0010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0020 00 00 00 00 00 00 00 00 3f 00 00 00 00 00 00 00 ........?....... 0030 25 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 %............... 0040 00 00 00 00 00 c0 a8 01 84 ......... 13:20:3:Client disconnected [Total:0] ('127.0.0.1') 13:21:4:Client connected [Total:1] ('127.0.0.1' 1/1) 13:21:4:Login 'gm-dark' 13:21:4:Client disconnected [Total:0] ('127.0.0.1') 13:21:5:Client connected [Total:1] ('127.0.0.1' 1/2) 13:21:5:Login 'gm-dark' 13:21:5:Setup_Start acct='gm-dark', char='Dark', IP='127.0.0.1' 13:21:DEBUG:__ thread (5260) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:21:DEBUG:>> 5260 | 0 | NetworkManager::tick | +0 13:21:DEBUG:>> 5260 | 1 | NetworkThread::tick | +0 13:21:DEBUG:>> 5260 | 2 | NetworkInput::processInput | +0 13:21:DEBUG:>> 5260 | 3 | NetworkInput::processData | +0 13:21:DEBUG:>> 5260 | 4 | NetworkInput::processData | +0 13:21:DEBUG:>> 5260 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:21:DEBUG:>> 5260 | 6 | PacketCharPlay::onReceive | +0 13:21:DEBUG:>> 5260 | 7 | CClient::Setup_Play | +0 13:21:DEBUG:>> 5260 | 8 | CClient::Setup_Start | +0 13:21:DEBUG:>> 5260 | 9 | CClient::addPlayerStart | +0 13:21:DEBUG:>> 5260 | 10 | CClient::CharDisconnect | +0 13:21:DEBUG:>> 5260 | 11 | CClient::CanInstantLogOut | +0 13:21:CRITICAL:"Access Violation" (0x61a35), in SUB: NetworkInput::Message::ProcessMessage() 13:21:DEBUG:5:Parsing Packet len=73 id=0x5d [2014/06/18 13:21:02] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 5d ed ed ed ed 44 61 72 6b 00 00 00 00 00 00 00 ]....Dark....... 0010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0020 00 00 00 00 00 00 00 00 3f 00 00 00 00 00 00 00 ........?....... 0030 26 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 &............... 0040 00 00 00 00 00 c0 a8 01 84 ......... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1834 | [SphereServer] executable - generic | trivial | always | 17-10-10 21:35 | 12-06-14 04:17 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1350 | ||||
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Summary: | The bodies disappear | ||||
Description: | Without GM privileges to move a body disappears. You have to do a resend to see him again. It's happening with lastest clients. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1827 | [SphereServer] executable - linux build | minor | always | 05-10-10 18:46 | 12-06-14 04:04 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | strip Axis -> "P" of AREADEF isn't striped | ||||
Description: | when using "strip axis" as a console-command follow filepart get extracted: [AREADEF a_world] NAME=world GROUP=ALLMAP RECT=0,0,7168,4096,0 the script doesnt strip the P= line, so axis2 has no koords to jump. thats the scriptlines for the strip above: [AREADEF a_world] EVENTS=r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass NAME=world GROUP=ALLMAP P=1323,1624,55,0 RECT=0,0,7168,4096,0 FLAGS=region_flag_nodecay | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2307 | [SphereServer] executable - windows build | minor | always | 13-04-14 05:09 | 12-06-14 03:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Region flag for instant logout not working on ROOMDEF | ||||
Description: | The flag REGION_FLAG_INSTA_LOGOUT is working only when set on AREADEF, but not on ROOMDEF | ||||
Steps To Reproduce: | |||||
Additional Information: | Example: [AREADEF a_city] NAME=City FLAGS=region_flag_guarded [ROOMDEF a_city_inn] NAME=City Inn FLAGS=region_flag_insta_logout //<-- this Inn is located inside the city and instant logout doesn't work here | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2361 | [SphereServer] executable - windows build | major | always | 11-06-14 21:40 | 11-06-14 23:48 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | MAGICF_NOFIELDSOVERWALLS problem on latest build | ||||
Description: | Today I updated to jun 11 build, the issue 0002358 is fixed but now it created another problem: MAGICF_NOFIELDSOVERWALLS doesn't work properly anymore :P Tested inside a small stone house casting a paralyze field near i_box_wood (CAN = can_i_flip|can_i_block). The normal behavior of the wooden box is prevent the field to pass through it, but on latest jun 11 build, the field can pass through the wooden box even using MAGICF_NOFIELDSOVERWALLS feature on sphere.ini | ||||
Steps To Reproduce: | |||||
Additional Information: | Using jun 11 build | ||||
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1947 | [SphereServer] executable - windows build | major | always | 16-04-11 10:08 | 11-06-14 01:53 |
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Reporter: | Art | Platform: | |||
Assigned To: | matex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | New_Triggers | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech | ||||
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Summary: | wrong items distance calculation | ||||
Description: | Hello. I have noticed problem with distance from 8.02.2008 Build of the SphereServer. When i throw item on diagonal angle from the character (for example, 3 steps), .xshow distance shows 4 distance. And those items can't be reached. I'm Sorry for possible grammar mistakes, i'm russian. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
dist.jpg (319,334) 16-04-11 10:08 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=67&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2359 | [SphereServer] new feature request | minor | N/A | 05-06-14 04:36 | 11-06-14 01:25 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | REGEN interval on REGIONRESOURCE | ||||
Description: | today I tried to set some timers on REGIONRESOURCE and noticed that it doesn't support a interval of 2 values like 10,20 or {10 20}, whatever it's a bit useless, but I think it would be great use random timers on resources (and maybe easy to implement this on source) :P [REGIONRESOURCE mr_fish1] SKILL=1.0 AMOUNT=1 REAP=i_fish_big_1 REGEN=300,600 <-- I tried to set this timer between 5~10 min but sphere only support a single value | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2282 | [SphereServer] executable - windows build | minor | always | 26-02-14 17:57 | 10-06-14 12:32 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | matex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None, WalkCheck | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | NPCs passing through walls | ||||
Description: | Using EF_DiagonalWalkCheck + EF_WalkCheck enabled and MountHeight disabled, NPCs can pass through some walls Case 1 (Hythloth Level 4 @ 6085,60) The gargoyle doesnt pass directly through the wall, but standing here on my P on "1st floor", the gargoyle can step 1 foot inside the wall, then it continues walking through these others walls until reach the wall on "2nd floor" and then it goes to the other side of the wall Case 2 (Fire Dungeon @ 5740,1300) There's a i_fence_iron (ATTR=010) added there but the balron can pass through it like there's no fence here | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
walkcheckbug.png (548,874) 26-02-14 17:57 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=94&type=bug walkcheckbug2.png (654,830) 26-02-14 17:58 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=95&type=bug walkcheckbug3.png (683,771) 26-02-14 23:28 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=96&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2358 | [SphereServer] executable - windows build | major | always | 01-06-14 18:16 | 10-06-14 03:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1948 | ||||
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Summary: | [MAJOR] LOS through walls on latest build | ||||
Description: | On jun 1 build, spells can be casted through static walls Tested on serpent's hold but it works in any other location some players said it works through house walls too (untested) | ||||
Steps To Reproduce: | |||||
Additional Information: | AdvancedLOS=0 MountHeight=1 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2280 | [SphereServer] executable - windows build | major | always | 24-02-14 20:59 | 07-06-14 09:12 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Cartography doesnt working after update to latest nightly | ||||
Description: | After update to 'feb 23' nightly build, the cartography skill is not working anymore this skill comes with FLAGS=skf_craft by default, but if I use MAKEITEM i_map_something and i_map_something have SKILLMAKE=CARTOGRAPHY 0.1 the craft action doesnt work the char action is set to skill_cartography, but at the end the action goes back to -1 and nothing occours, no item made, no skills triggers are fired (@Success, @Fail) and no char triggers are fired (@SkillMakeItem, @SkillFail) if I remove the FLAGS=skf_craft from the skill, the item will be crafted but without fire any trigger | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2357 | [SphereServer] executable - windows build | major | always | 31-05-14 20:15 | 07-06-14 09:12 |
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Reporter: | TigerBlitz | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | When i attack get this error on Sphere Console.. | ||||
Description: | Hi im using latest 56c nightly. And i was testing some items on my local shard and when i attack with this item getting some critical error on S-Console [ITEMDEF i_flamesword] NAME=Greater Flamestrike Sword ID=I_SWORD_VIKING TYPE=T_WEAPON_SWORD DAM=50,50 REQSTR=100 WEIGHT=0.5 VALUE=500 SKILL=Swordsmanship CATEGORY=Weapons SUBSECTION=Greater Flamestrike Sword DESCRIPTION=Sword ON=@Create HITPOINTS=50000 COLOR=025 ON=@DAMAGE SRC.SOUND=SND_SPELL_FLAMESTRIKE SRC.EFFECT=3,i_fire_column,6,15,1 SRC.HITS=(<SRC.HITS>+-100) IF (<CONT.HITS><<CONT.STR>) CONT.HITS <CONT.HITS>+50 ENDIF 20:59:DEBUG:__ thread (4324) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:59:DEBUG:>> 4324 | 0 | CWorld::OnTick | +0 20:59:DEBUG:>> 4324 | 1 | CSector::OnTick | +0 20:59:DEBUG:>> 4324 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:59:DEBUG:>> 4324 | 3 | CChar::OnTickEquip | +0 20:59:DEBUG:>> 4324 | 4 | CChar::Memory_OnTick | +0 20:59:DEBUG:>> 4324 | 5 | CChar::Memory_Fight_OnTick | +0 20:59:DEBUG:>> 4324 | 6 | CChar::Attacker_GetID(CChar) | +0 20:59:CRITICAL:"Access Violation" (0x2804d), in SUB: CChar::Char::Ticking items() | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2360 | [SphereServer] executable - windows build | major | always | 06-06-14 17:04 | 07-06-14 01:38 |
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Reporter: | EXTREME | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | 0.56c Nightly | ||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1951 | ||||
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Summary: | NPCs don't have loot when spawned | ||||
Description: | Tested yesterday and today, on older .56c is fine. When any npc spawns from worldgembit, it comes without loot. If you create the same npc, it comes with loot. | ||||
Steps To Reproduce: | Go to any worldgembit and kill the mob, let is spawn and check its loot, its empty. Create the mob yourself and check its loot, it works. | ||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2340 | [SphereServer] new feature request | minor | have not tried | 17-05-14 11:48 | 06-06-14 23:05 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | FileCommands | ||||
Internal Build Number: | |||||
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Summary: | No sleep sector flag | ||||
Description: | Title is explicit :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1491 | [SphereServer] executable - generic | minor | always | 13-08-08 21:28 | 02-06-14 20:36 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Player killing on non-pvp regions | ||||
Description: | On non-pvp regions ppl can't attack another players, but there's some problems: -If some player cast an npc (with spell), this summoned npc can attack another player on this area. -Field spells (fire field, poison field, etc) works on others players too. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2355 | [SphereServer] executable - windows build | major | always | 28-05-14 20:45 | 31-05-14 17:10 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | [MAJOR] Latest build with huge problems on LOS | ||||
Description: | On may 28 build, all chars have LOS of 1 tile everything with distance > 1 tile is out of range, and this will cause huge problems on the entire server because ppl can't cast spells, can't use some skills (mining/fishing/etc), can't use many itens (doors/containers), etc probably it's related to this change on build 1941: Change the rest of the call to GetHeightPoint() to GetHeightPoint_New() for testing | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2356 | [SphereServer] executable - windows build | major | always | 29-05-14 07:36 | 31-05-14 15:51 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1944 | ||||
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Summary: | Diagonal LOS problems | ||||
Description: | If I try to hit someone between diagonal walls, I will have LOS and can attack or cast spells on the target Many years ago, the diagonal LOS check was made by checking both directions, eg: to have LOS on NW I must have LOS on both N + W. If N or W LOS check fails, I wont have LOS to NW. I dont know if still working this way, but something is wrong. On the example img I dont have LOS to both S and W but I can attack/cast spells on the pig (SW) | ||||
Steps To Reproduce: | |||||
Additional Information: | Tested on may 25 and may 29 builds, using AdvancedLOS=0, 01, 02 and 01|02 Walls dispID on attached img: 0254a, 0254c, 0254e | ||||
Attached Files: |
BugDiagonalLOS.png (59,850) 29-05-14 07:36 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=102&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2335 | [SphereServer] executable - generic | major | always | 10-05-14 23:59 | 28-05-14 23:53 |
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Reporter: | Robert | Platform: | Windows & Linux | ||
Assigned To: | Ben | OS: | Windows 8.1 & Ubuntu 12.04 | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Can't enter to buildings and teleporters | ||||
Description: | I tested with both windows and linux versions, with last svn build players can't enter to buildings and can't use teleporters (dungeon etc). | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1811 | [SphereServer] executable - generic | minor | always | 08-09-10 16:36 | 28-05-14 23:50 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | High Cpu Usage | ||||
Description: | I used both of them in local , but with the last build , since the server start, the cpu usage is always at 50%. Instead , with the September2009's revision the cpu usage is around 10-20%. | ||||
Steps To Reproduce: | |||||
Additional Information: | The Cpu is an amd64 6400 X2. For more information : http://www.sphereserver.net/index.php?showtopic=47936 [^] | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2339 | [SphereServer] script pack | minor | always | 16-05-14 19:41 | 28-05-14 03:19 |
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Reporter: | kn4tseb | Platform: | |||
Assigned To: | Ben | OS: | windows | ||
Priority: | normal | OS Version: | 7 x64 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1933 | ||||
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Summary: | Female Gargoyle paperdoll slots | ||||
Description: | As a female Gargoyle talons and wings slots is unable to drag items weared out of them, no possible to on@click eather. As a female Gargoyle, kilts and legs plate and leather armor can be used simultaneously, one plate leggins doesnt replace one leather leggins in the slot, so they can be wearing both at the same time (same with kilts). chest, arms and talons seems to be working fine. (Havent tested them on Male Gargoyles) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2344 | [SphereServer] executable - generic | minor | N/A | 20-05-14 03:48 | 27-05-14 14:43 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing train tooltips on vendors | ||||
Description: | On OSI vendors can train skills using tooltips, but this feature is missing on sphere. Just add this internally on brain_vendor AI (it's not needed on others AI's) :P [EVENTS e_npc_vendor] ON=@ContextMenuRequest FOR 0 57 IF (<I.<LOCAL._FOR>>) LOCAL.Disabled= IF (<SRC.<LOCAL._FOR>> >= <SERV.NPCTrainMax>) || (<SRC.<LOCAL._FOR>> >= <eval (<I.<LOCAL._FOR>>*<SERV.NPCTrainPercent>)/100>) LOCAL.Disabled=1 ENDIF SRC.AddContextEntry <eval 100+<LOCAL._FOR>>,<eval 3006000+<LOCAL._FOR>>,<LOCAL.Disabled> ENDIF ENDFOR ON=@ContextMenuSelect IF (<ARGN> >= 100) && (<ARGN> <= 157) TRAIN <SERV.SKILL.<eval <ARGN>-100>.KEY> ENDIF | ||||
Steps To Reproduce: | |||||
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2337 | [SphereServer] executable - windows build | major | always | 13-05-14 18:43 | 27-05-14 14:11 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | NPCs calling guards when GuardsOnMurderers=0 | ||||
Description: | Using GuardsOnMurderers=0, if a player call guards everything is working fine, the guards will come only on criminal chars, but not on 'innocent reds' But if a 'innocent red' come near a vendor, this vendor will call guards | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2346 | [SphereServer] script pack | minor | always | 22-05-14 22:17 | 27-05-14 13:10 |
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Reporter: | kn4tseb | Platform: | deca-hexa core amd opteron | ||
Assigned To: | Ben | OS: | windws | ||
Priority: | normal | OS Version: | 7 ultimate x64 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode | ||||
Option Flags: | None | ||||
Internal Build Number: | 1936 | ||||
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Summary: | Can_u* | ||||
Description: | human|elfs can share items with gargoyles, can_u_all isnt working, there's not way that an item can be share weared by all clases | ||||
Steps To Reproduce: | fix can_u* | ||||
Additional Information: | |||||
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2341 | [SphereServer] executable - windows build | major | always | 18-05-14 06:49 | 27-05-14 13:09 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1935 | ||||
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Summary: | NotoUpdate on latest builds | ||||
Description: | Xun r1932 14.05.14 Added NotoUpdate function for players renewing completely notoriety and not only removing it, applied also to most functions using notoriety (flags, incognito spell, criminal,karma,kills,etc) when I change flags or type .invul and .criminal 1, the notoriety is updated instantly (no problem here) but it's not updated instantly when I change kills and karma | ||||
Steps To Reproduce: | |||||
Additional Information: | Using may 18 nightly | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2349 | [SphereServer] executable - windows build | major | always | 24-05-14 07:29 | 27-05-14 13:08 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | [MAJOR] ATTACKER engine broken on latest build | ||||
Description: | On may 24 build, the entire ATTACKER engine is broken -If I normally attack some player/npc, I wont be added on ATTACKER list -All ATTACKER.0, ATTACKER.1, ... is returning -1 -If I try to manually add the entry on attack list using ATTACKER.ADD 666666, I wont be added on attack list -etc | ||||
Steps To Reproduce: | |||||
Additional Information: | Apparently the problem only occour on PVM (player x NPC / NPC x player). On PVP (player x player) it seems to be working fine but must be verified too | ||||
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2353 | [SphereServer] executable - windows build | minor | always | 26-05-14 20:12 | 27-05-14 12:01 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong speech color on ship tillerman | ||||
Description: | Tillerman on ships are using a strange speech color the correct tillerman speech color is 03b2 (gray) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2350 | [SphereServer] executable - windows build | major | always | 24-05-14 07:37 | 27-05-14 11:55 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | [MAJOR] Guards working outside guarded region | ||||
Description: | On may 24 build, guards are working outside guarded region If I go to destard level 1 (or any other region without guards) I can call guards on monsters | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2351 | [SphereServer] executable - windows build | major | always | 24-05-14 09:32 | 27-05-14 11:53 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | [MAJOR] Murderers never become criminal | ||||
Description: | 2 weeks ago, sphere got support for the new GuardsOnMurderers feature to allow murderer enter on guarded protection, guards can only be called on this murderer if they try to attack someone and become criminal The problem is: actually on sphere, murderers doesn't become criminal if attack someone, so GuardsOnMurderers=0 doesn't work. To fix this we must make murderers become criminal too | ||||
Steps To Reproduce: | |||||
Additional Information: | Using may 24 nightly build .ini settings: // Attacking is considered a crime (even without hit) AttackingIsaCrime=1 // Will guards attack Murderers and Criminals (1) or criminals only (0) GuardsOnMurderers=0 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2352 | [SphereServer] executable - windows build | major | always | 25-05-14 06:20 | 27-05-14 11:38 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | [MAJOR] AttackingIsaCrime making criminal when attack another PK/crimina | ||||
Description: | As the title says, AttackingIsaCrime=1 is making the attacker criminal even if he attack an PK/criminal PK/criminal chars are considered 'evil' and can be attacked without make the attacker criminal the correct behavior is let the char attack someone PK/criminal without be flagged criminal :P | ||||
Steps To Reproduce: | |||||
Additional Information: | Using may 24 build | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2338 | [SphereServer] executable - linux build | major | always | 13-05-14 23:57 | 26-05-14 00:50 |
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Reporter: | Robert | Platform: | Linux | ||
Assigned To: | Ben | OS: | Ubuntu | ||
Priority: | normal | OS Version: | 12.04.04 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, WalkCheck | ||||
Option Flags: | None | ||||
Internal Build Number: | 1930 | ||||
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Summary: | Can not harm with magic | ||||
Description: | (Build 1930) Players can not harm each other with magic, physical damage can be applied. Even with GM Body magic has no effect but .kill command works. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2342 | [SphereServer] executable - windows build | major | always | 19-05-14 06:19 | 22-05-14 04:15 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | CREATE property using wrong values | ||||
Description: | For some unknown reason, the CREATE property on most chars of my server changed to a negative value I tried to manually fix it using exactly this workaround: [FUNCTION lol] ARGS=<EXPLODE / :,<ACCOUNT.FIRSTCONNECTDATE>> CREATE=<eval <SERV.RTICKS>-<SERV.RTICKS.FROMTIME <ARGS>>> SYSMESSAGE [DEBUG] <eval <SERV.RTICKS>-<SERV.RTICKS.FROMTIME <ARGS>>> (<CREATE>) but it doesn't work, the result is too big to store it on the CREATE property. I added an debug sysmessage on the function to check if the value applied on CREATE property is correct, but values doesn't match. On my account created on 2009/09/09 (1712 days old), the correct value is CREATE=148005666 but the value applied is 40084109 | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2325 | [SphereServer] executable - windows build | major | always | 01-05-14 15:46 | 20-05-14 01:55 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | FileCommands, NoPrefix | ||||
Internal Build Number: | 1906 | ||||
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Summary: | Corpse Crash! | ||||
Description: | The bodies with morez other than 0 can be dragged (can't drop to backpack) and sometimes the client crash. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2336 | [SphereServer] executable - windows build | major | always | 13-05-14 04:25 | 14-05-14 22:57 |
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Reporter: | lazarus | Platform: | Windows | ||
Assigned To: | XuN | OS: | Windows 7 | ||
Priority: | normal | OS Version: | 64bits | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | DrinkIsFood | ||||
Internal Build Number: | 1922 | ||||
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Summary: | Attackingisacrime=1 BUG | ||||
Description: | Just that, buging the server when attack a NPC with attacking is a crime 1. Last build with 56c http://i.imgur.com/sVNra4E.png [^] | ||||
Steps To Reproduce: | Just that, to reproduce: -Put -10000 karma [I guess without too] -attack a NPC in city -crashhhhhhhhhhhhh | ||||
Additional Information: | |||||
Attached Files: |
sVNra4E.png (141,139) 13-05-14 04:25 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=101&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1551 | [SphereServer] executable - generic | major | always | 14-11-08 19:12 | 13-05-14 23:09 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | "all follow" act like "all kill" | ||||
Description: | When someone use "follow" command on some tamed creature, it will follow someone, right? The problem is: if this tamed creature is a RED (pk) creature, it will follow the player ATTACKING him. No problem found on tamed gray ("normal") creatures. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1765 | [SphereServer] new feature request | major | always | 22-06-10 12:45 | 10-05-14 18:34 |
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Reporter: | xantier | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | AttackingIsAggressor for sphere.ini | ||||
Description: | As you can know, attacking (not hitting) an innocent is criminal action in osi. Adding this option to sphere.ini would let us to switch which one will be negative act (attacking or hitting).. I don't think i am supposed to explain that much, so simple. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2333 | [SphereServer] executable - windows build | minor | always | 10-05-14 06:13 | 10-05-14 17:54 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | NPC frozen when using return 1 on @CombatStart / @CombatAdd | ||||
Description: | If I use return 1 on @CombatStart / @CombatAdd, this will make the trigger being called over and over. No problem here, the NPC is just trying to start the combat again, but while it's on this loop the NPC won't walk anymore, it will stay 'frozen' on the same tile forever | ||||
Steps To Reproduce: | |||||
Additional Information: | Using may 10 nightly build | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2334 | [SphereServer] executable - windows build | major | always | 10-05-14 06:36 | 10-05-14 15:33 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | guards doesnt working anymore | ||||
Description: | using may 10 nightly, if I normally speak "guards", no guard will appear and it will show a console error the problem only occour if I say "guards" near someone (even someone innocent). If I say without any other player on range, or say any other word, it doesn't show any console errors already tried with GuardsOnMurderers=1 and 0 | ||||
Steps To Reproduce: | |||||
Additional Information: | 01:22:DEBUG:__ thread (11524) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:22:DEBUG:>> 11524 | 0 | NetworkManager::processAllInput | +0 01:22:DEBUG:>> 11524 | 1 | NetworkInput::processInput | +0 01:22:DEBUG:>> 11524 | 2 | NetworkInput::processData | +0 01:22:DEBUG:>> 11524 | 3 | NetworkInput::processData | +0 01:22:DEBUG:>> 11524 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 01:22:DEBUG:>> 11524 | 5 | PacketSpeakReqUNICODE::onReceive | +0 01:22:DEBUG:>> 11524 | 6 | CClient::Event_Talk | +0 01:22:DEBUG:>> 11524 | 7 | CClient::Event_Talk_Common | +0 01:22:DEBUG:>> 11524 | 8 | CChar::CallGuards | +0 01:22:DEBUG:>> 11524 | 9 | CWorldSearch::GetChar | +0 01:22:DEBUG:>> 11524 | 10 | CPointBase::GetDist | +0 01:22:CRITICAL:"Access Violation" (0x29ab3), in SUB: NetworkInput::Message::ProcessMessage() 01:22:DEBUG:6:Parsing Packet len=22 id=0xad [2014/05/10 01:22:48] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 ad 00 16 c0 02 b2 00 03 50 54 42 00 00 10 07 67 ........PTB....g 0010 75 61 72 64 73 00 uards. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1613 | [SphereServer] new feature request | feature | N/A | 20-05-09 21:05 | 09-05-14 20:17 |
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Reporter: | pyromapes2k | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | MonsterRed ini option? | ||||
Description: | This is purely for aesthetics. An ini option that would decide at what point an NPC under 0 karma goes from grey to red. I ask for this because it has always irked me seeing EA with grey monsters, RunUO with grey monsters and finally Sphere with red. A few good reason for this might be: Clearer text - The grey text is much more visible both overhead the black text stands out better on a grey status bar. Clear Distinction - Red will mean something. It will be the colour of murderers, not the colour of murderers and everything else that may want to kill you. Highlight Colours - The grey highlighting of an NPC and the small bottom bar with health is lighter and clearer. I am aware that I can alter the name above their heads but I cannot alter highlighting or status bar colours. And a monster will not attack anyone without low enough karma (regardless of brain type). If this is implemented it may require an additional NotoColor? I believe both Evil and Murderer are currently under the same colour. Thank you for your time ^^ | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2290 | [SphereServer] executable - windows build | tweak | always | 14-03-14 04:34 | 09-05-14 19:14 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Stroke timing on craft skills | ||||
Description: | on latest nightly, the stroke on craft skills has a small timing problem. the stroke anim/sound always play at the end of the stroke, which is a bit weird. The correct behavior is play the anim/sound when each stroke begins | ||||
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2297 | [SphereServer] executable - windows build | minor | always | 28-03-14 00:40 | 09-05-14 18:53 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1809 | ||||
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Summary: | @[Fame/Karma]Change is called even when there's no value to change | ||||
Description: | I dont know if it's really a bug, but @FameChange / @KarmaChange triggers are called even when the fame/karma changed value is 0. So there's nothing to change on fame/karma but the trigger is called anyway | ||||
Steps To Reproduce: | An easy way to test this is add this event on player and kill some monsters which has FAME=0 or KARMA=0 [EVENTS e_test] ON=@FameChange SYSMESSAGE Fame changed: <ARGN1> ON=@KarmaChange SYSMESSAGE Karma changed: <ARGN1> | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1840 | [SphereServer] new feature request | minor | have not tried | 23-10-10 20:32 | 09-05-14 00:35 |
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Reporter: | jeem | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New Triggers @Buffed/@Debuffed or whatever you'd like to call them | ||||
Description: | @Buffed (alternative name suggestion: @BeneficialAction) Triggers when the char is buffed by self or another. SRC char which causes the effect ARGN1 source of the buff (spell, potion etc) -- if possible -- ARGN2 stat effected by buff (str, dex, int, hits, stam, mana) ARGN3 how much -- @DeBuffed (@HarmfulAction) Pretty much the same above. Also new (or modified) spell flags to go along with these: spellflag_buff/debuff | ||||
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Additional Information: | |||||
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2160 | [SphereServer] new feature request | minor | N/A | 02-05-13 11:46 | 08-05-14 11:41 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New .ini setting to change individual criminal timer (memory_harmedby) | ||||
Description: | I would suggest a new .ini feature to control INDIVIDUAL criminal timers. I mean, the criminal flag that you got only for one person when you attack him (memory_harmedby) Example: I'm the player X (blue), and if I attack the player Y (blue), the memory_harmedby will be created on player Y and I will remain criminal to player Y as long this memory exists. When it goes to TIMER=0 the memory decay and the criminal flag go off. But this memory ALWAYS have TIMER=300 (5 minutes) and theres no way to customize this time. If I want change it to 180 seconds (3 minutes) on my server theres no way to do it | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2327 | [SphereServer] executable - windows build | minor | always | 04-05-14 23:36 | 07-05-14 16:37 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ATTACKER.ID doesn't return -1 when it's false | ||||
Description: | I dont know if it's really a bug, but ATTACKER.ID doesn't return -1 when it's false <ATTACKER.ID 666666> if UID 666666 is not on attacker list, it will return 0 instead -1. This could make some confusion if this same UID 666666 is on first position of attack list (ATTACKER.0) because it will return 0 too | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2332 | [SphereServer] executable - windows build | major | always | 06-05-14 19:12 | 07-05-14 16:37 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | RANGE property not working on weapons on latest builds | ||||
Description: | [ITEMDEF 013b1] DEFNAME=i_bow TYPE=t_weapon_bow DAM=15,19 RANGE=2,10 SPEED=25 ... If I use <RANGE>, <RANGEL> or <RANGEH> on this bow, it always will return 0. Strangely if I set the RANGE=2,10 on @Create or set manually using ".xRANGE 2,10" it will work fine | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2328 | [SphereServer] executable - windows build | minor | always | 05-05-14 00:08 | 07-05-14 00:39 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing dye tub sound | ||||
Description: | When the dye tub (t_dye_vat) is used, it must play the sound 023e :P | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1978 | [SphereServer] executable - windows build | minor | always | 17-06-11 06:23 | 03-05-14 20:48 |
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Reporter: | xantier | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | reopened | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | @spellselect triggered twice? | ||||
Description: | I'm trying to do some checks on @select -the only way to stop magery without fizzle- but even a "return 1" doesn't prevent it to be called twice.. this is the code : on=@spellselect if (<findlayer.1.uid>) || (<findlayer.2.uid>) if !((<findlayer.2.type>==t_wand) || (<findlayer.1.type>==t_wand) || (<findlayer.1.baseid>==i_spellbook)) || (<findlayer(2).uid>) src.message @022 Your hands must be free to cast spells. argn3=2 return 1 endif endif and when i try to cast spell with a weapon, it prevents casting successfully but i get "Your hands must be free to cast spells." message twice.. i tried to check it with argn3, but starting and finishing flags are same (03) and both are called even with return 1. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1781 | [SphereServer] executable - generic | major | always | 17-07-10 11:49 | 03-05-14 17:52 |
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Reporter: | trinax | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, WalkCheck, AllowTelnetPacketFilter | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
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Summary: | Problem about walk protection system (walkbuffer) | ||||
Description: | When you are frozen with paraylze spell or with the flag manually added, if you try to run, altough you don't move it assumes like you are moving and makes you freeze even when you are actually able to move. It is in nightly, I don't know about SVN. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
heypng.png (93,979) 28-03-11 02:14 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=60&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2190 | [SphereServer] new feature request | feature | N/A | 13-08-13 17:30 | 30-04-14 11:45 |
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Reporter: | XuN | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1599 | ||||
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Summary: | Attacker. functionality | ||||
Description: | It would be nice if we have more control about attacker system, like making actual methods also writable instead of read only and adding a way to add/remove chars by script, if I want to remove just one player from the attacker list I just can't do it like either add them. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2054 | [SphereServer] executable - windows build | trivial | always | 20-11-11 17:58 | 26-04-14 17:21 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | The new doors don't open | ||||
Description: | i_door_shadow i_door_shadow_2 i_sa_door_ws1 i_sa_door_ws2 ... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2318 | [SphereServer] executable - windows build | minor | sometimes | 24-04-14 18:22 | 26-04-14 08:43 |
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Reporter: | Kirofus | Platform: | Win32 | ||
Assigned To: | XuN | OS: | Windows Server | ||
Priority: | normal | OS Version: | 2012 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise | ||||
Option Flags: | None | ||||
Internal Build Number: | 1888 | ||||
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Summary: | Exception on anim on trigger e_undead | ||||
Description: | On trigger @EnvironChange at events e_undead, I have sometime exception from the console on a specific line that do the anim 014 (line #63, see anim 014 line on the following script). | ||||
Steps To Reproduce: | [EVENTS e_Undead] ON=@EnvironChange if (<var0.InSeasonChange>) // Prevent infinite loop during season change. return 0 endif // Enter "//" before Return 0, if you want to make script working // i like the dark if (<sector.isdark>) || (<flags>& (statf_nightsight|statf_indoors)) if (!<tag0.lightstr>) return 0 endif anim 011 bark 4 str=<tag.lightstr> // restore me. hits=<str> tag.lightstr= karma=<tag0.lightkarma> tag.lightkarma=//just dispose of this. fame=<tag0.lightfame> tag.lightfame= flags ^= statf_conjured // no loot if killed. return 0 // Line 60 endif // i can't live in light areas. weaken me ? or destroy me ? anim 014 // LINE 63 bark 4 if ( <flags>&statf_conjured ) remove return 1 endif flags |= statf_conjured // no loot if killed. hits=0 // Kill return 0 | ||||
Additional Information: | 08:34:DEBUG:__ thread (4964) __ | # | _____ function _____________ | ticks passed from previous function start ______ 08:34:DEBUG:>> 4964 | 0 | CWorld::OnTick | +0 08:34:DEBUG:>> 4964 | 1 | CSector::OnTick | +0 08:34:DEBUG:>> 4964 | 2 | CItem::OnTick | +15 08:34:DEBUG:>> 4964 | 3 | CItem::Spawn_OnTick | +0 08:34:DEBUG:>> 4964 | 4 | CItem::Spawn_GenerateChar | +0 08:34:DEBUG:>> 4964 | 5 | CChar::MoveToChar | +0 08:34:DEBUG:>> 4964 | 6 | CChar::OnTrigger | +0 08:34:DEBUG:>> 4964 | 7 | CScriptObj::OnTriggerScript | +0 08:34:DEBUG:>> 4964 | 8 | CScriptObj::OnTriggerRunVal | +0 08:34:DEBUG:>> 4964 | 9 | CScriptObj::OnTriggerRun | +0 08:34:DEBUG:>> 4964 | 10 | CChar::r_Verb | +0 <-- exception catch point (below is guessed and could be incorrect!) 08:34:DEBUG:>> 4964 | 11 | CChar::UpdateAnimate | +0 08:34:CRITICAL:(AI_NPC.scp,63)"Access Violation" (0x183f2), in CChar::Verb() 08:34:DEBUG:command 'anim' args '014' [107557EC] | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2321 | [SphereServer] executable - windows build | minor | always | 25-04-14 02:55 | 26-04-14 08:42 |
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Reporter: | Kirofus | Platform: | Win32 | ||
Assigned To: | XuN | OS: | Windows Server | ||
Priority: | normal | OS Version: | 2012 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, UseNetworkMulti, NetworkOutThread | ||||
Option Flags: | None | ||||
Internal Build Number: | 1888 | ||||
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Summary: | Problem on NPC AI | ||||
Description: | 20:51:DEBUG:__ thread (5976) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:51:DEBUG:>> 5976 | 0 | CWorld::OnTick | +0 20:51:DEBUG:>> 5976 | 1 | CSector::OnTick | +0 20:51:DEBUG:>> 5976 | 2 | CChar::OnTick | +0 20:51:DEBUG:>> 5976 | 3 | CChar::NPC_OnTickAction | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:51:>> 5976 | 4 | CChar::NPC_Act_Idle | +0 20:51:DEBUG:>> 5976 | 5 | CChar::Action_StartSpecial | +0 20:51:DEBUG:>> 5976 | 6 | CChar::UpdateAnimate | +0 20:51:CRITICAL:"Access Violation" (0x183f2), in CChar::NPC_TickAction() 0000001 "idle" 20:51:DEBUG:'Araignee Geante' [0f90c] | ||||
Steps To Reproduce: | |||||
Additional Information: | I have a second server in 0.56b with almost the same scripts and I don't have this problem. This is definitively a problem from 0.56c version. But I can't help with this stacktrace. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2319 | [SphereServer] executable - windows build | crash | always | 24-04-14 19:11 | 25-04-14 19:53 |
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Reporter: | Kirofus | Platform: | WIN32 | ||
Assigned To: | XuN | OS: | Windows Server | ||
Priority: | normal | OS Version: | 2012 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise, UseNetworkMulti, NetworkOutThread | ||||
Option Flags: | None | ||||
Internal Build Number: | 1888 | ||||
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Summary: | Infinite loop when summoning a monster | ||||
Description: | A GM try to add a NPC (Kraken) in-game using the command .add c_kraken, but when the kraken are summoned, a ton of others kraken appears without asking and we have no clue what is happening. A ton of exception appear in the console and we need to logout and restart the server or wait until the sector come in sleep mode (When I am at this sector, one core of my server is at maximum). But the script is REALLY simple. I've attached a zip file with 4 files... Kraken_picture.jpg : What happening in-game after creating the NPC (Seem like a crab leg buffet ?). kraken_worldfile.txt : The log in the console when the error occur. Kraken_scripts.txt : The script of the Kraken NPC. kraken_worldfile.txt : The kraken(s) in the worldsave. Strangely, they have the same action : 067 and the same type of memory. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
kraken.zip (246,859) 24-04-14 19:11 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=99&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2320 | [SphereServer] executable - windows build | crash | always | 25-04-14 02:49 | 25-04-14 15:43 |
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Reporter: | Kirofus | Platform: | Win32 | ||
Assigned To: | XuN | OS: | Windows Server | ||
Priority: | normal | OS Version: | 2010 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, UseNetworkMulti, NetworkOutThread | ||||
Option Flags: | None | ||||
Internal Build Number: | 1888 | ||||
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Summary: | MAJOR CRASH | ||||
Description: | Problem signature: Problem Event Name: APPCRASH Application Name: SphereSvr_before_newmoverate.exe Application Version: 0.56.3.0 Application Timestamp: 5339e72a Fault Module Name: StackHash_3a46 Fault Module Version: 6.2.9200.16578 Fault Module Timestamp: 515fac6e Exception Code: c0000374 Exception Offset: PCH_EC_FROM_ntdll+0x0002DC34 OS Version: 6.2.9200.2.0.0.400.8 Locale ID: 4105 Additional Information 1: 3a46 Additional Information 2: 3a468f5f1c80610b1a4ed2c3fb23c264 Additional Information 3: a613 Additional Information 4: a61321c1a0d3d555b939fe8fc03a509c Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=190175 [^] If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt | ||||
Steps To Reproduce: | I still have random crash !!! After players talks ! It happen something like 2-3 times in a row in the same hour. I don't know what to do! Please help me. I can give you access to my server if you want. | ||||
Additional Information: | |||||
Attached Files: |
Untitled.png (79,553) 25-04-14 02:58 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=100&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1739 | [SphereServer] executable - generic | minor | always | 28-04-10 22:28 | 24-04-14 02:59 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ">" in QVAL check is read as QVAL end | ||||
Description: | Example: SERV.B <QVAL (3 > 5) 2 : 1> Bug is very old, but tested in last version(internal build #1268) also. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2317 | [SphereServer] executable - windows build | block | always | 24-04-14 00:33 | 24-04-14 00:46 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
Internal Build Number: | 1888 | ||||
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Summary: | Multiple spawn on npc char creating | ||||
Description: | Try to type .add c_man or other char | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
error.jpg (761,294) 24-04-14 00:33 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=97&type=bug error2.jpg (710,879) 24-04-14 00:34 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=98&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2303 | [SphereServer] executable - windows build | major | always | 05-04-14 23:56 | 23-04-14 15:12 |
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Reporter: | Kirofus | Platform: | WIN32 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode, Size_Optimise, Minimize_Triggers | ||||
Option Flags: | None | ||||
Internal Build Number: | 1840 | ||||
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Summary: | thread 'Main' to terminate... | ||||
Description: | Since I've upgraded from the build #1823 to 0001840, I have problems with the main thread. After few minutes of server up, I receive the following message... Auto-complete dictionary loaded (contains 143 words). Option flags: NoItemNaming + NoHouseMuteSpeech Experimental flags: DiagonalWalkCheck + FixKillTrigger + ItemStacking + ItemStackDrop + NewPositionChecks + SizeOptimize Admin=fg620362@hotmail.com, URL=www.profania.net, Lang=French, TZ=5 Startup complete. items=157519, chars=9440 Press '?' for console commands Sphere, Name=Profania 2.5.0, Age=2391, Clients=0, Items=157519, Chars=9440, Mem=187792K Admin=fg620362@hotmail.com, URL=www.profania.net, Lang=French, TZ=5 15:30:WARNING:(AI_NPC.scp,60)Forcing thread 'Main' to terminate... 15:30:CRITICAL:(AI_NPC.scp,51)'Main' thread hang, restarting... 15:37:WARNING:(AI_Events.scp,177)Forcing thread 'Main' to terminate... 15:44:WARNING:(AI_Events.scp,72)Forcing thread 'Main' to terminate... | ||||
Steps To Reproduce: | See the following script, Its the third return 0. | ||||
Additional Information: | [EVENTS e_Undead] ON=@EnvironChange if (<var0.InSeasonChange>) // Prevent infinite loop during season change. return 0 endif // Enter "//" before Return 0, if you want to make script working // i like the dark if (<sector.isdark>) || (<flags>& (statf_nightsight|statf_indoors)) if (!<tag0.lightstr>) return 0 endif anim 011 bark 4 str=<tag.lightstr> // restore me. hits=<str> tag.lightstr= karma=<tag0.lightkarma> tag.lightkarma=//just dispose of this. fame=<tag0.lightfame> tag.lightfame= flags ^= statf_conjured // no loot if killed. return 0 // Line 60 endif // i can't live in light areas. weaken me ? or destroy me ? anim 014 bark 4 if ( <flags>&statf_conjured ) remove return 1 endif flags |= statf_conjured // no loot if killed. hits=0 // Kill return 0 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2314 | [SphereServer] script pack | minor | always | 22-04-14 03:17 | 23-04-14 15:09 |
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Reporter: | mpgram | Platform: | VMware 4 Core, 8GB RAM | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | 2008 64 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New CanUse in scripts | ||||
Description: | The new "CanUse" in scripts only takes that last value passed to it. Example: CanUse=can_u_human|can_u_elf|can_u_gargoyle Only Gargoyle can use it. CanUse=can_u_elf|can_u_gargoyle|can_u_human Only Human can use it. Build from 4/20/2014 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2315 | [SphereServer] script pack | minor | always | 23-04-14 01:55 | 23-04-14 15:08 |
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Reporter: | mpgram | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1886 | ||||
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Summary: | sphere_map5.scp has errors on load | ||||
Description: | ERROR:(sphere_map5.scp,39)Undefined symbol 'region_flag_nobuild' ERROR:(sphere_map5.scp,47)Undefined symbol 'region_flag_nobuild' ERROR:(sphere_map5.scp,59)Undefined symbol 'region_flag_nobuild' ERROR:(sphere_map5.scp,67)Undefined symbol 'region_flag_nobuild' ERROR:(sphere_map5.scp,75)Undefined symbol 'region_flag_nobuild' ERROR:(sphere_map5.scp,84)Undefined symbol 'region_flag_nobuild' ERROR:(sphere_map5.scp,91)Undefined symbol 'region_flag_nobuild' Those 7 flags need to be changed to 'region_flag_nobuilding' | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2316 | [SphereServer] new feature request | feature | N/A | 23-04-14 11:48 | 23-04-14 12:37 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter, Script_Profiler | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
Internal Build Number: | 1883 | ||||
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Summary: | Flag for activate/deactivate the new weapon swing system | ||||
Description: | I switched to the latest version of Sphere and I noticed that the system weight / speed of the weapons and their animations changed .. In previous versions of Sphere, the animation accompanying the motion for the duration of the swing. Now, however, after completing the swing the character stays still for a few tenths of a second before loading a new shot. I'd like to be able to choose which system to use with a flag in sphere.ini I am forced to use build 0001657 because my players do not like the new system.. Thanks | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1500 | [SphereServer] executable - generic | feature | always | 22-08-08 03:35 | 23-04-14 02:18 |
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Reporter: | Ankron | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Qoutation mark's cause huge problems in the scripting language | ||||
Description: | When you type in things like .TEST "a", a, "a" the function will only see the first argument, and ignore that there are Qoutation marks the rest. So say I want to use a function like this... .TEST His name is "PK", and he likes to kill players it will only see the first argument His name is PK | ||||
Steps To Reproduce: | |||||
Additional Information: | here's a test script <args> works fine <argvx> does not. [FUNCTION TEST] say <args> say <argv0>, <argv1>, <argv2> | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1680 | [SphereServer] new feature request | feature | N/A | 03-12-09 22:49 | 22-04-14 18:33 |
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Reporter: | ShiryuX | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Cliloc usable on names | ||||
Description: | EA uses cliloc as names for several items (if not all). This helps to the following points: 1. Network: May not be a great change but a little amount of bytes would be saved. In the long run, it counts. 2. Multilingual: Player can choose the language to hear the name of the item. In the other point, could be used in dialogs, sysmessage (as arguments), tooltips, etc. Some ways to apply it: 1. New property: Something like CLINAME. 2. Override name: Using a # before the cliloc number in the NAME property. So far, sysmessage use this as valid cliloc argument. Example: sysmessage @,,2 1072516,#1032629,<dargv[0]> 3. Deflist: Just like using the height list. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2313 | [SphereServer] executable - windows build | minor | always | 21-04-14 07:35 | 22-04-14 09:43 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | f_onchar_delete not called on char delete | ||||
Description: | I dont know if this is really a bug, but f_onchar_delete is called only when a client manually delete the char using the button 'delete char' on client login screen. If the char got deleted in any other way (account delete, remove 1 on char, etc), f_onchar_delete wont be called If f_onchar_delete is intended to behave like this, it would be great call it when the char got removed in any other way | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2311 | [SphereServer] executable - windows build | minor | have not tried | 20-04-14 22:04 | 22-04-14 02:01 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TYPEDEF t_light_lit not decaying | ||||
Description: | when an item with ATTR=attr_decay reach TIMER=0, the normal behavior is decay this item but there's a problem on items with TYPEDEF t_light_lit because they wont decay. Instead decay, it will decrease "-1 light charge", will change ATTR=attr_decay (02) to attr_move_never (010) and goes back to TIMER=600 when the light lit charge goes to 0 the item will decay. But now there's another problem: the item ATTR is 010 (attr_move_never) but it will decay even without attr_decay set | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2312 | [SphereServer] executable - windows build | minor | always | 21-04-14 06:53 | 21-04-14 15:14 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 16-06-2013, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1881 | ||||
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Summary: | CAN does not work on chars anymore | ||||
Description: | On latest april 21 nightly, <CAN> can't be used on chars anymore -if used ingame (.xshow CAN): sysmessage "invalid operation" -if used on script: console error "Can't resolve <CAN>" | ||||
Steps To Reproduce: | |||||
Additional Information: | This only occours when using CAN on chars. On items it works fine without any error | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2014 | [SphereServer] executable - generic | minor | always | 02-08-11 11:00 | 21-04-14 02:50 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1488 | ||||
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Summary: | memory_aggreived doesnt getting created | ||||
Description: | When you attack someone using physical combat, memory_aggreived will be created on the aggreived target But if you attack using spells (magery), no memory_aggreived will be created on target the memory must be created on attack start (init of spell cast), if you just try to attack someone the memory will be created | ||||
Steps To Reproduce: | start an physical attack on someone 'xshow memoryfindtype.memory_aggreived' on target and it will return the memory clear all memories and try again, now using magic arrow to attack someone 'xshow memoryfindtype.memory_aggreived' on target and it return 0 | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1565 | [SphereServer] executable - generic | minor | always | 07-01-09 23:07 | 19-04-14 22:27 |
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Reporter: | dask | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TAG.OVERRIDE.RANGE doesn´t work on item | ||||
Description: | tried it on a bow with setting the max range .set TAG.OVERRIDE.RANGE 15 the bow has a normal range=2,10 the tag is active (used xshow dTAG.OVERRIDE.RANGE) it was 15. but with a range of 15 my archer didn´t fired. I ran with war modus towards the enemy. till I arrived the 10 field rang, I fired the bow | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2294 | [SphereServer] executable - windows build | minor | always | 25-03-14 05:17 | 19-04-14 20:52 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | DYE property not working properly | ||||
Description: | [ITEMDEF 9860] DEFNAME=i_death_shroud DYE=1 [ITEMDEF i_robe_lol] DISPID=i_death_shroud DYE=0 After these items got created ingame, both return 1 if I try to read the DYE property (.xshow DYE, or <DYE> on scripts) I think it occours because sphere tries to read the DYE property on the item DISPID instead BASEID So 'i_death_shroud' will search the DYE property on 'i_death_shroud' and will return DYE=1 (no problem here), but on 'i_robe_lol' it will search the property on 'i_death_shroud' instead 'i_robe_lol' and will return 1 too, even if i_robe_lol has DYE=0 set | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 24 march nightly | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2309 | [SphereServer] executable - windows build | major | always | 17-04-14 00:21 | 19-04-14 20:01 |
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Reporter: | -penta- | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, AllowTelnetPacketFilter, DamageTools | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1864 | ||||
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Summary: | TwoHand Weapons Animation Issue | ||||
Description: | Any kind of twohand melee weapon (swords, mace...)shows the ONE-hand animation instead of the TWO-hand animation. This happens only if you attack riding a mount. | ||||
Steps To Reproduce: | 1) equip any kind of twohand melee weapon 2) ride a mount 3) attack | ||||
Additional Information: | * Sphere 0.56c compiled at Apr 16 2014 (00:07:04), internal build 0001864. * Client version 7.0.20.0 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2310 | [SphereServer] executable - windows build | major | always | 19-04-14 04:19 | 19-04-14 11:21 |
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Reporter: | MirroR | Platform: | Win 32 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Gargoyle Animation Problem | ||||
Description: | link will suffice http://www.dailymotion.com/video/x1pj75g_gargoyle-animation-error_creation [^] | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2268 | [SphereServer] executable - windows build | minor | always | 26-01-14 00:43 | 14-04-14 03:16 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Avatar | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | SPELLFLAG_HARM on summon spells doesn't make the caster criminal | ||||
Description: | As the title says, casting summon spells with SPELLFLAG_HARM under guards protection wont make the caster criminal. Eg: I have SPELLFLAG_HARM set on both 'wall of stone' and 'energy vortex' spells. Under the guards protection, if I cast a wall of stone I will become criminal, but casting a energy vortex doesn't flag me criminal | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 20 jan 2014 build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2306 | [SphereServer] executable - windows build | minor | always | 07-04-14 20:29 | 13-04-14 20:20 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Timing problem on f_onserver_save | ||||
Description: | The function f_onserver_save (sphere_serv_triggers.scp) has a timing problem. Instead run -before- the worldsave starts, it always runs about 4 seconds -after- the worldsave start. [FUNCTION f_onserver_save] SERV.B Worldsave start [FUNCTION f_onserver_save_finished] SERV.B Worldsave complete (<ARGS> seconds). This code above apparently does not have nothing wrong, it's a simple and lightweight function. But the message "Worldsave start" will show only after I already got freeze about 0001447:0000004 seconds Maybe a way to fix this problem is create a 1sec delay between f_onserver_save and the worldsave (this 1sec delay is enough to make sure the function will run fine) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2293 | [SphereServer] executable - generic | minor | always | 24-03-14 19:19 | 13-04-14 20:17 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | Feeh | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Npc Train | ||||
Description: | 20:11:ERROR:CreateBase invalid item 0e75 20:11:DEBUG:__ thread (9312) __ | # | _____ function _____________ | ticks passed from previous function start ______ 20:11:DEBUG:>> 9312 | 0 | NetworkManager::processAllInput | +0 20:11:DEBUG:>> 9312 | 1 | NetworkInput::processInput | +15 20:11:DEBUG:>> 9312 | 2 | NetworkInput::processData | +0 20:11:DEBUG:>> 9312 | 3 | NetworkInput::processData | +0 20:11:DEBUG:>> 9312 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!) 20:11:DEBUG:>> 9312 | 5 | PacketItemDropReq::onReceive | +0 20:11:DEBUG:>> 9312 | 6 | CClient::Event_Item_Drop | +0 20:11:DEBUG:>> 9312 | 7 | CClient::Cmd_SecureTrade | +0 20:11:DEBUG:>> 9312 | 8 | CChar::NPC_OnItemGive | +0 20:11:DEBUG:>> 9312 | 9 | CVarDefMap::Empty | +0 20:11:CRITICAL:"Access Violation" (0x4ee5e), in SUB: NetworkInput::Message::ProcessMessage() 20:11:DEBUG:1:Parsing Packet len=15 id=0x08 [2014/03/24 20:11:08] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 08 40 00 1f d5 ff ff ff ff 00 ff 00 00 1f 39 .@............9 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2301 | [SphereServer] script pack | minor | always | 29-03-14 18:56 | 29-03-14 20:17 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Small problems on sphere_mapX.scp | ||||
Description: | map2 (a_mistas): FLAGS=region_flag_guarded should be FLAGS=region_flag_guarded|region_flag_nobuilding map3 (a_luna): FLAGS=region_flag_nobuilding|region_flag_safe|region_antimagic_all should be FLAGS=region_flag_nobuilding|region_flag_guarded map3 (a_umbra): FLAGS=region_flag_nobuilding|region_flag_safe|region_antimagic_all should be FLAGS=region_flag_nobuilding map3 (a_orc_fortress): FLAGS=region_flag_underground|region_flag_nobuilding should be FLAGS=region_flag_nobuilding map5: Typo: Tel Mur -> Ter Mur | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2292 | [SphereServer] script pack | minor | always | 19-03-14 22:25 | 29-03-14 20:16 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Hythloth entrance teleport inacessible when MountHeight=1 | ||||
Description: | sphere_map_points0.scp: 4721,[3813],0,0=5904,16,61,0=tp_hythloth_out_x_ent 4722,[3813],0,0=5905,16,61,0=tp_hythloth_out_x_ent 4723,[3813],0,0=5906,16,61,0=tp_hythloth_out_x_ent 3813 must be updated to 3814, because 3813 is inacessible when using SERV.MountHeight=1, its a black tile inside the mountain where the char can't step because of his height Moving the teleport to 3814 will fix it | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2299 | [SphereServer] executable - generic | major | always | 29-03-14 02:24 | 29-03-14 15:46 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1834 | ||||
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Summary: | Description of MAPx setting on sphere.ini | ||||
Description: | on latest nightly, if I disable MAPx settings on sphere.ini (MAP0, MAP1, MAP2, MAP3, MAP4, MAP5) the server will completely wipe and cut-off these disabled maps No problem yet, but the problem is on .ini description. The .ini doesn't say that these MAPx setting is a ultra mega must-have setting that you must have enabled, or if you disable it will wipe -everything- (all items/chars, including player chars) on the disabled map. The .ini description is wrong because it just say "change this value here to enable ML-sized maps". I think it's better change this description and add a huge warning telling ppl that it if these settings got disabled the server will wipe everything on the disabled map // To de-activate ML-sized map #0 comment the next line (don't forget to comment // sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want // to use the default areas) MAP0=7168,4096,-1,-1 // To activate ML-sized map 0000001 uncomment the next line MAP1=7168,4096,-1,-1 // Map of Ilshenar MAP2=2304,1600,32,2,2 // Map of Malas MAP3=2560,2048,32,3,3 // Map of Tokuno //MAP4=1448,1448,8,4,4 // Map of Stygian Abyss //MAP5=1280,4096,64,5,5 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2298 | [SphereServer] executable - windows build | major | always | 28-03-14 05:24 | 29-03-14 14:42 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | matex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1832 | ||||
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Summary: | MAXFOOD incorrectly got changed when FOOD is changed | ||||
Description: | On latest nightly, if I change the FOOD property on any char, the MAXFOOD will be incorrectly changed to the same value too The correct is change only the FOOD but not MAXFOOD | ||||
Steps To Reproduce: | Simple example: My status: FOOD=10 / MAXFOOD=20 Then I type .food 5 Result: FOOD=5 / MAXFOOD=5 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2296 | [SphereServer] executable - windows build | minor | always | 27-03-14 11:23 | 28-03-14 22:36 |
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Reporter: | Kirofus | Platform: | Win32 | ||
Assigned To: | Ben | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1830 | ||||
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Summary: | QUALITY has been removed for some item type. | ||||
Description: | I don't know why, but the property QUALITY has been removed from some type including weapons, armors and clothing when my server loading. Example: ERROR:(spherechars.scp,995312)Undefined keyword 'QUALITY' | ||||
Steps To Reproduce: | Create a item of type t_clothing and set hitpoints. Put this item and you backpack, save your server and close it. When the server will load next time, you will receive a error message like that: ERROR:(spherechars.scp,995312)Undefined keyword 'QUALITY' | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2295 | [SphereServer] executable - windows build | major | always | 27-03-14 03:08 | 27-03-14 11:33 |
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Reporter: | Kirofus | Platform: | |||
Assigned To: | matex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Unicode | ||||
Option Flags: | None | ||||
Internal Build Number: | 1823 | ||||
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Summary: | Division problem in 0.56c | ||||
Description: | the value of (-1200/10) Return 429496609 | ||||
Steps To Reproduce: | [Function TestDivide] local.var.a = -1200 serv.log @ local.var.a = <eval <local.var.a>> local.var.b = <eval <local.var.a>/10> serv.log @ Result from local.var.a/10 = <eval <local.var.b>> | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2291 | [SphereServer] executable - linux build | block | always | 19-03-14 00:49 | 24-03-14 11:06 |
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Reporter: | Awaken | Platform: | |||
Assigned To: | matex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Segmentation fault | ||||
Description: | Start Server and when last 1-2 minutes... 00:42:FATAL:Segmentation fault terminate called after throwing an instance of 'CGrayError' 00:42:FATAL:Server Unstable: Aborted Try new, start server and try with connect and the same problem. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1951 | [SphereServer] executable - windows build | crash | always | 28-04-11 10:04 | 17-03-14 19:48 |
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Reporter: | ozzy | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Crash Client when you click on journal | ||||
Description: | After 5-10 minutes of the game if you keep an open Journal information in it is no longer being updated. I am writing in the game "test" - a journal not. I click on the button journal down - crash occurs the client window. If a player is in play and the log is closed, then after 5-10 minutes of being in the game when you click on "Journal" is a client crash. In spheresrv at this moment there are no errors (DebugFlags=00 ??) Use clients: 203, 504 | ||||
Steps To Reproduce: | |||||
Additional Information: | LogMask=02A80 DebugFlags=00 OptionFlags=0380 Experimental=00008C53 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1946 | [SphereServer] executable - windows build | crash | always | 11-04-11 07:33 | 17-03-14 19:48 |
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Reporter: | ozzy | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Sphere crash | ||||
Description: | Hi! Faced with the problem that the application itself SphereSrv crash after a certain period of time. Can crash in 2 minutes after launch, or 2 hours, etc. At this point in the serversrv logs rare to find errors. I understand that the error in sphere.ini or script. How to find what exactly the error and correct it? The spheresrv crash windose without any errors. (see scrins) Please help LogMask=02A80 DebugFlags=00 FeatureSA = 0 FeatureKR = 0 FeatureML = 0 FeatureSE = 0 FeatureAOS = 0 FeatureLBR=0 FeatureT2A=01 | ||||
Steps To Reproduce: | OptionFlags=0380 Experimental=00000C53 MagicFlags=03 CombatFlags=05 | ||||
Additional Information: | /////////////////////////////////////////////////////////////// //////// General Information /////////////////////////////////////////////////////////////// [SPHERE] AGREE=1 Packet2=Walk Packet108=OnTarget Packet6E=OnMount Packet164=OnGetHardwareInfo // Name of your Sphere shard ServName=Forest Wars // The IP of your server, this will be 127.0.0.1 almost always ServIP=127.0.0.1 // The port of your server, this is 2593 by default ServPort=2593 // Admin's contact email AdminEmail=forestwars.od@gmail.com // Web page for this server URL=1 // GMT offset, from -12 to +12 [London=0, EST=5, etc] TimeZone=2 // Official staff language Lang=Ukrainian // Official staff language Lang=English // Start this as a system service on Win2000, XP, NT NTService=0 // MySql configuration. MYSQL=1 MySqlHost=localhost MySqlUser=**** MySqlPassword=******** MySqlDatabase=sphere /////////////////////////////////////////////////////////////// //////// File Locations /////////////////////////////////////////////////////////////// // Directory where spheretables.scp is located, from there we will // load any additional scripts ScpFiles=scripts/ // Where your sphereworld.scp and spherechars.scp are located WorldSave=save/ // Where your sphereaccu.scp and sphereacct.scp is located AcctFiles=accounts/ // Where your UO installation is located. This need: map0.mul, statics0.mul, // staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul. // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher // maps support (Malas, etc). // // Note that if not set, sphere will scan windows registry to auto-detect it MulFiles=C:\UO\ // Where your log files will be saved by sphere Log=logs/ // To activate ML-sized map #0 uncomment the next line (don't forget to uncomment // sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want // to use the default areas) //Map0=7168,4096,-1,-1 // To activate ML-sized map 0000001 uncomment the next line //Map1=7168,4096,-1,-1 // To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. UseMapDiffs=0 /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// // How often for Sphere to save your world (minutes) SavePeriod=20 // How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=70 // On would save in the background quietly over a longer period of time, and not interrupt the game // Off would notify "World save has been initiated" and save faster, but pause the game momentarily SaveBackground=0 /////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 6=Unspecified, // Not specified. // To enable auto account you must set this to 2 AccApp=0 // Store password hashed with MD5 Md5Passwords=0 // local ip is assumed to be the admin LocalIPAdmin=0 // Default number of chars allowed per account (maximum value is 7) MaxCharsPerAccount=1 // Min time for a char to exist before delete allowed (in seconds) MinCharDeleteTime=500*24*60 // Max number of Guest accounts allowed GuestsMax=0 // Max login tries for account before a temporary ban (0 is disabled) MaxAccountLoginTries=0 /////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// // What client protocol version used // Comment out the ClientVersion line to allow any client that is supported. //ClientVersion=2.0.3 // Set this to 0 to allow login to encrypted clients // UseCrypt=1 // Set this to 1 to allow login to unencrypted clients UseNoCrypt=1 // Maximum total open connections to server ClientMax=256 // Maximum open connections to server per IP ClientMaxIP=64 // Maximum total (not-in-game) connections to server ConnectingMax=128 // Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMaxIp=128 // How long logged out clients linger in seconds ClientLinger=2*60 // Walk limiting code: buffer size (in tenths of second) WalkBuffer=75 // Walk limiting code: regen speed (%) WalkRegen=20 // Only commands issued by this plevel and higher will be logged CommandLog=0 // Set to 1 to enable logging of commands issued via telnet TelnetLog=0 // Prefix for ingame commands CommandPrefix=. // Function to call if client is executing a command to override the default. CommandTrigger=f_oncommand // Use the built in http server // 0 - disable http server and webpage generation // 1 - disable http server and enable webpage generation // 2 - enable http server and webpage generation (default) UseHttp=0 // Use the OSI AuthID to avoid possible hijack to game server. UseAuthID=0 // Default setting for all accounts specifying default resdisp. //AutoResDisp=1 // Default setting for new accounts specifying default priv level //AutoPrivFlags=010 // How often send my hits updates to visible clients (in seconds) //HitsUpdateRate=1 /////////////////////////////////////////////////////////////// //////// Game Mechanics /////////////////////////////////////////////////////////////// // Maximum distance to hear char whispering //DistanceWhisper=3 // Maximum distance to hear char talking //DistanceTalk=18 // Maximum distance to hear char yelling //DistanceYell=31 // Do not allow entering under roof being on horse? MountHeight=0 // Archery does not work if too close (0 = not checked) ArcheryMinDist=0 // Maximum Distance for Archery ArcheryMaxDist=25 // Speed scale factor for weapons SpeedScaleFactor=15000 // This is the percent of max weight at which stamina is lost half the time // (200 = no effect) StaminaLossAtWeight=180 // Weight penalty for running +N% of max carry weight (0 = no effect) RunningPenalty=50 // Show people joining/leaving the server. 0 disables, 2 enables staff only. ArriveDepartMsg=0 // Are house and boat keys newbied automatically AutoNewbieKeys=1 // Maximum number of items allowed in bank BankMaxItems=100000 // Maximum weight in stones allowed in bank BankMaxWeight=100000 // If 1 vendors will take gold only from backpack PayFromPackOnly=0 // Disable weather effects? NoWeather=1 // Default light level in dungeons DungeonLight=0 // Day light level 0-30 LightDay=0 // Night light level 0-30 LightNight=0 // Allow manual sector light override? //AllowLightOverride=1 // Wool Regen Time (in minutes) WoolGrowthTime=30 // Suppress player speech with 75% of capital letters SuppressCapitals=0 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range // // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE CombatFlags=05 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting // MAGICF_PRECAST = 0x0000002 // Precasting (cast spell before target prompt) // MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar // MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self // MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out // MAGICF_FREEZEONCAST = 0x0000020 // No movement whilst casting // MAGICF_SUMMONWALKCHECK = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water) // MAGICF_NOFIELDSOVERWALLS = 0x0000080 // Field spells cannot cross over blocking objects MagicFlags=03 // Length of time (in seconds) for a player to choose a target when casting (0 = no timeout) SpellTimeout=0 // Zero point for sextant coordinates counting //ZeroPoint=1323,1624,0 // How far from land i can be to take off a ship //MaxShipPlankTeleport=18 /////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// // Distance in tiles before an NPC that's wandered too far from it's home will teleport back LostNPCTeleport=50 // Whether PCs get a resurrection robe when they get resurrected. NoResRobe=1 // Time for a NPC corpse to decay mins CorpseNPCDecay=5 // Time for a player corpse to decay mins CorpsePlayerDecay=15 // Base decay time in minutes for items DecayTimer=3 // Put [NPC] tags over chars CharTags=0 // Flip dropped items FlipDroppedItems=0 // Set to 1 to allow players to take equipment from their pets' paperdoll CanUndressPets=0 // Monsters run when scared of death MonsterFear=0 // Monsters may fight each other MonsterFight=0 // Percent setting of the all NPC move rate, default 100 MoveRate=100 // Do players receive sounds GenericSounds=1 // Max number of items to sell to one person at once VendorMaxSell=255 // Max level npc trainers can go NPCTrainMax=300 // Percent of own ability npcs can train to NPCTrainPercent=30 // NPC will not be addressed as "Lord" or such if this is set // NPCNoFameTitle=0 // Max level of skill trainable on dummies, archery butte ecc.. SkillPracticeMax=500 // Max skill player's will start with on skills they haven't chosen during // character creation MaxBaseSkill=0 // If set to 0, the MaxBaseSkill will only apply to skills that the client // can see in their menu (based on Feature* settings, ResDisp and Client // Version). If this is set to 1 then players to start with all the skills // that have been defined. InitHiddenSkills=0 // Time in seconds for hitpoint regeneration Regen0=8 // Time in seconds for mana regeneration Regen1=5 // Time in seconds for stamina regeneration Regen2=1 // Time in minutes for food regeneration // 1*60*24 = 1 day of real life time Regen3=1*60*24 // Speech block associated to players SpeechSelf=spk_player // Speech block associated to pets SpeechPet=spk_pet //Events related to all NPCs EventsPet=e_main_npc //Events related to all players EventsPlayer=e_main //Events related to all regions //EventsRegion=your_event // When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=0 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them NPCAI=0001 /////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// // Karma when player goes from good to neutral (from -10000 to 10000) PlayerNeutral=0 // Karma when player goes from neutral to evil (from -10000 to 10000) PlayerEvil=-8000 // How many minutes are criminals flagged for CriminalTimer=2 // Times a player can snoop before becoming a criminal SnoopCriminal=20 // Seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderDecayTime=8*60*60 // Amount of murders before we get title MurderMinCount=1 // Looting or carving a blue player is a crime LootingIsaCrime=1 // Flag players criminal for helping criminals? HelpingCriminalsIsaCrime=1 // How long do guards linger about in minutes GuardLinger=1 // Will guards kill instantly or follow normal combat rules GuardsInstantKill=1 // Limits the MAXHITS/MAXMANA/MAXSTAM changes // STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default) // STAT_FLAG_DENYMAX 0x01 // MAX* denied // STAT_FLAG_DENYMAXP 0x02 // .. for players // STAT_FLAG_DENYMAXN 0x04 // .. for npcs StatsFlags=0 // Uses the new LoS algorithm // ADVANCEDLOS_DISABLED 0x00 // Disabled, use the old method // ADVANCEDLOS_PLAYER 0x01 // Enabled only for players // ADVANCEDLOS_NPC 0x02 // Enabled only for NPCs AdvancedLos=0 // Default color settings for characters (name, speech) //ColorNotoGood=063 // blue //ColorNotoGuildSame=044 // green (ally) //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=026 // red //ColorNotoGuildWar=02b // orange (enemy guild) //ColorNotoDefault=03b2 // grey (if not any other) // Which notoriety flags do pets inherit from their masters? (default 0) // Set flags to indicate which notoriety statuses a pet can inherit from its owner. // NotoGood = 0x01 // blue // NotoGuildSame = 0x02 // green (ally) // NotoNeutral = 0x04 // grey (can be attacked) // NotoCriminal = 0x08 // grey (criminal) // NotoGuildWar = 0x10 // orange (enemy guild) // NotoEvil = 0x20 // red // e.g. "03a" will show pets as criminal/warring/evil/allied when their master has // one of these statuses, regardless of the pet's true notoriety. PetsInheritNotoriety=0 /////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_UNICODE = 00000002 // No on Linux // EF_New_Triggers = 00000008 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers) // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed! // EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_NPCAct_Triggers = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers) // EF_NetworkOutThread = 00800000 // Send network data in a separate thread // EF_Specific = 01000000 // Specific behaviour, not completly tested Experimental=00000C53 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Flood_Protection = 00001000 // OF_Buffs = 00002000 // OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_Specific = 01000000 // Specific behaviour, not completly tested OptionFlags=0380 // FeatureT2A, used to control T2A expansion features ( default 03 ) // FEATURE_T2A_UPDATE 01 // Monster and Lost lands // FEATURE_T2A_CHAT 02 // In game chat FeatureT2A=01 // FeatureLBR, used to control LBR expansion features ( default 0 ) // FEATURE_LBR_UPDATE 01 // Lbr Monsters // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI FeatureLBR=0 // FeatureAOS, used to control AOS expansion features ( default 0 ) // FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map // FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support // FEATURE_AOS_POPUP 04 // PopUp Menus // FEATURE_AOS_DAMAGE 08 FeatureAOS = 0 // FeatureSE, used to control SE expansion features ( default 0 ) // FEATURE_SE_UPDATE 01 // Basic SE features // FEATURE_SE_NINJASAM 02 // Ninja and Samurai FeatureSE = 0 // FeatureML, used to control ML expansion features ( default 0 ) // FEATURE_ML_UPDATE 01 // Basic ML features // FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items FeatureML = 0 // FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable) // FEATURE_KR_UPDATE_A 01 // Basic KR features // FEATURE_KR_UPDATE_B 02 // Basic KR features FeatureKR = 0 // FeatureSA, used to control SA expansion features ( default 0 ) // FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items // FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good) FeatureSA = 0 // In game effects to turn on and off // Messages echoed to the server console while in debug mode // DEBUGF_NPC_EMOTE = 00001 // DEBUGF_ADVANCE_STATS = 00002 // DEBUGF_WALKCODES = 00080 // try the new walk code checking stuff // DEBUGF_EXP = 00200 // experience gain/loss // DEBUGF_LEVEL = 00400 // experience level changes // DEBUGF_SCRIPTS = 00800 // debug flag for scripts // DEBUGF_LOS = 01000 // debug flag for AdvancedLOS // DEBUGF_WALK = 02000 // debug flag for new walking check stuff DebugFlags=00 // Allow rapid Buy/Sell through Buy/Sell agent AllowBuySellAgent=0 // Console Hears all that is said on the server HearAll=1 // Secure mode attempts to ignore errors, protect from accidently shutdowns Secure=1 // Value from 1 to 32, set sectors inactive when unused to conserve resources SectorSleep=0 // Always force a full garbage collection on save ForceGarbageCollect=1 // Disconnect inactive socket in x min DeadSocketTime=15 // Time before restarting when server appears hung (in seconds) FreezeRestartTime=60 // Length of the game world minute in real world in seconds GameMinuteLength=60 // Bit Mask of the subjects you want to log when logging is on // LOGM_ACCOUNTS 0x00080 // LOGM_SAVE 0x00200 // world save status. // LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out. // LOGM_GM_PAGE 0x00800 // player gm pages. // LOGM_PLAYER_SPEAK 0x01000 // All that the players say. // LOGM_GM_CMDS 0x02000 // Log all GM commands. // LOGM_CHEAT 0x04000 // Probably an exploit ! // LOGM_KILLS 0x08000 // Log player combat results. // LOGM_HTTP 0x10000 // 0x1ffff // log everything LogMask=02A80 // Amount of time to keep map data cached in sec MapCacheTime=170 // Max NPC chars for a sector to prevent lag MaxComplexity=100 // Amount of items in one tile so start showing "too many items here" MaxItemComplexity=100 // Amount of items in one sector to start showing "x items too complex" MaxSectorComplexity=2024 // Limit the number of cycles the while/for loop can proceed. Setting this to // zero disables the limitation MaxLoopTimes=0 // Amount of minutes to call f_onserver_timer (0 disables this, default) TimerCall=5 // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such? // Can be viewed by right clicking the mouse on sphere screen. Profile=0 /////////////////////////////////////////////////////////////// //////// Magic/Effects Settings /////////////////////////////////////////////////////////////// // Allow casting while equipped EquippedCast=1 // Words of power for player using magic WOPPlayer=1 // Words of power for staff using magic WOPStaff=1 // Words of power font //WOPFont=3 // Words of power color //WOPColor=03B2 // Reagents lost if magic fails ReagentLossFail=1 // Magic requires reagents ReagentsRequired=1 // What % of hitpoints players will resurrect with. Note, that if you set this // too low, people with little STR will have problems resurrecting. HitPointPercentOnRez=33 // How many % of hits will the character loose when starving. 0 disables //HitsHungerLoss=0 // Amount of skill of lock picking needed to unlock a magically locked door MagicUnlockDoor=900 // Teleport effect for GMs and players. Setting 0 disables the effect TeleportEffectNPC=0372a TeleportEffectPlayers=0372a TeleportEffectStaff=03709 TeleportSoundNPC=01fe TeleportSoundPlayers=01fe TeleportSoundStaff=01f3 /////////////////////////////////////////////////////////////// //////// Experience and Level system /////////////////////////////////////////////////////////////// // Enable experience system ExperienceSystem=1 // Experience system settings: // 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create // 0020 allow trigger @ExpChange // 0040 allow trigger @ExpLevelChange ExperienceMode=073 // If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. ExperienceKoefPVM=100 ExperienceKoefPVP=0 // Enable levels system (as a part of experience system) LevelSystem=1 // Level system settings: // linear = 0 (each NextLevelAt exp will give a level up) // double = 1 (you need (NextLevelAt * (level+1)) to get a level up) LevelMode=1 // Amount of experience to raise to the next level LevelNextAt=500 /////////////////////////////////////////////////////////////// //////// Network Behaviour /////////////////////////////////////////////////////////////// // WARNING: These are advanced settings that should not normally be changed // from the recommended default values! // Disconnect inactive socket in x min DeadSocketTime=10 // Maximum number of packets to send per tick MaxPacketsPerTick=25 // Number of connections a client can make before being blocked MaxPings=500 // Maximum number of packets before lowering packet priorities (0 for no limit) MaxQueueSize=0 // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets) MaxSizePerTick=12000 // Time to remember previous connection history (seconds) NetTTL=300 // Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour) // 0 = Off // 1 = On // 2 = On for 4.0.0+ game clients only UseAsyncNetwork=1 // Prioritise outgoing packets (provides a smoother experience in crowded areas) UsePacketPriority=0 // Enables an additional buffer for outgoing data. UseExtraBuffer=1 // Tooltip modes // 0 = Always send full tooltip // 1 = Wait for client to request full tooltip TooltipMode=0 // Time to cache tooltip data for (seconds) TooltipCache=30 // Automatically invalidate and resend tooltips when: // 0001 item or character name changes // 0002 item amount changes // 0004 container weight changes // 0008 weapon or armor durability changes // 0010 weapon poison charge changes // 0020 wand charge changes // 0040 spell added to spellbook AutoTooltipResend=07f /////////////////////////////////////////////////////////////// //////// External Program Support /////////////////////////////////////////////////////////////// // TNG // on Linux do sth like "/srv/www/" // on Windows do sth. like "C:\foo\bar\" StripPath=scripts\web\ /////////////////////////////////////////////////////////////// //////// Webpage Settings /////////////////////////////////////////////////////////////// // Note, that you can catch error codes by creating sphere404.htm and so on // for all HTTP error codes sphere support. [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts/web/spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts/web/status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 /////////////////////////////////////////////////////////////// //////// Abuse Control /////////////////////////////////////////////////////////////// // Block these ips from the server // 255 is a wildcard, so 255.255.255.255 disables anyone connecting. [BlockIP] //123.34.45.56 //123.45.56.78 /////////////////////////////////////////////////////////////// //////// Connection Information /////////////////////////////////////////////////////////////// //First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to) //Uncomment next 3 lines below this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [SERVERS] Forest Wars 193.169.87.182 2593 [EOF] | ||||
Attached Files: |
act4.jpg (37,085) 11-04-11 07:33 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=66&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2285 | [SphereServer] executable - linux build | major | always | 03-03-14 20:07 | 17-03-14 01:44 |
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Reporter: | Awaken | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | FVAL return wrong Values | ||||
Description: | With the build 56c 01/02/2014 the FVAL return good values. In the lastest build FVAL return wrong values. Example <FVAL <R3>> Return: 0.8321321 Return: 823123.1321321 Return: 654 etc... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2074 | [SphereServer] executable - windows build | major | always | 30-04-12 03:28 | 16-03-14 23:16 |
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Reporter: | MirroR | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Gargoyle Anims | ||||
Description: | Would you look at the difference between sphere and runuo. I think this is a fail. http://www.uoroa.com/viewpage.php?page_id=64 [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2286 | [SphereServer] executable - windows build | crash | sometimes | 11-03-14 15:04 | 14-03-14 16:32 |
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Reporter: | Kirofus | Platform: | WIN32 | ||
Assigned To: | XuN | OS: | Windows | ||
Priority: | normal | OS Version: | Server 2012 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, Size_Optimise | ||||
Option Flags: | None | ||||
Internal Build Number: | 1805 | ||||
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Summary: | SphereServer Crash | ||||
Description: | I've got a crash of SphereServer without stack trace, nothing. The last step before the crash was to remove a WorldGemBit from a Spawn. After, the server going up again, I've received a bunch of Bad Spawn point like this... 21:39:ERROR:Bad Spawn point uid=040008d19, id=0 21:39:ERROR:Bad Spawn point uid=04000828d, id=0 21:39:ERROR:Bad Spawn point uid=0400087ae, id=0 21:39:ERROR:Bad Spawn point uid=040008b0f, id=0 | ||||
Steps To Reproduce: | |||||
Additional Information: | I will try to reproduce the bug again with SphereSvr.exe -E | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2289 | [SphereServer] executable - windows build | minor | always | 14-03-14 00:34 | 14-03-14 16:29 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | @RegenStat and food regen problems | ||||
Description: | 1) It's an old bug, but FOOD property never reach 0. When FOOD=1 and it reach the next @RegenStat to goes down, it stays at 1 instead go down to 0 2) The .ini setting HitsHungerLoss is not causing any damage when food reach 0 (or 1?) 3) When FOOD reach 0 (or 1, lol) and I use return 1 on @RegenStat, it will create a infinite loop calling @RegenStat at every 1 second until the char eat something to make FOOD property goes up again to stop calling the trigger | ||||
Steps To Reproduce: | |||||
Additional Information: | Using march 13 nightly | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2287 | [SphereServer] executable - windows build | minor | always | 13-03-14 02:07 | 14-03-14 09:44 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong delay/strokes on craft skills | ||||
Description: | On latest march 12 nightly, all craft skills doesn't use the 'real' delay set on the skill anymore. All of them uses a wrong formula, instead use the absolute stroke count value, it uses "stroke count + 1" Example with a skill using DELAY=1.7 (changing strokes using LOCAL.CraftStrokeCnt): [SKILL 7] DEFNAME=SKILL_Blacksmith DELAY=1.7 ON=@Start CTAG.Start=<SERV.TIME> ON=@Success SERV.B Delay: <eval <SERV.TIME>-<CTAG0.Start>> Results: -Using 1 stroke: 3.5s [(2 x 1.7) + 0.1] -Using 2 strokes: 5.3s [(3 x 1.7) + 0.2] -Using 3 strokes: 7.1s [(4 x 1.7) + 0.3] -Using 4 strokes: 8.9s [(5 x 1.7) + 0.4] Note that the value is always the correct value + 1 imaginary stroke. Also, every stroke is taking an aditional +0.1s incorrectly So to achieve the correct delay/stroke values, this 'imaginary' stroke must be removed and this +0.1s per stroke too. The correct values will be like this: -Using 1 stroke: 1.7s [1 x 1.7] -Using 2 strokes: 3.4s [2 x 1.7] -Using 3 strokes: 5.1s [3 x 1.7] -Using 4 strokes: 6.8s [4 x 1.7] | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2016 | [SphereServer] executable - windows build | major | always | 05-08-11 11:55 | 02-03-14 06:17 |
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Reporter: | trinax | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1488 | ||||
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Summary: | CPU usage drops if I change .ini and resync. | ||||
Description: | I am testing on my 1.6ghz sc netbook now. Sphere uses up 50% of cpu power (have 2 virtual cores so it is supposed to be 100% and freeze my pc I guess) after it is done loading everything. When I change sphere.ini (no real modification actually) and resync, cpu usage drops to 25% (september pre-release uses %16 on this machine). Did not seem to work with the resync of normal scripts. So, does sphere reads some ini settings wrong or something at startup? | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2272 | [SphereServer] executable - generic | minor | always | 27-01-14 20:33 | 01-03-14 19:24 |
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Reporter: | jconapogostick | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | not being able to prevent transferring/friending pets | ||||
Description: | i want to prevent players from transferring/friending player vendors from one player to another. using the speech of spk_pet works, but with a bug. ON=FRIEND if (<obody>==c_vendor_player) return 1 else return 0 endif this works and the player gets no target with the command all friend when the vendor is next to the player. but if there's another pet (mount in this case) around the player as well, the player gets the target and when he clicks another player, both the vendor and the mount is friended to the target. there's no way to prevent this, i tried the itemequip and itemequiptest to check for memory items, but those triggers don't fire as well. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2261 | [SphereServer] script pack | minor | N/A | 14-01-14 20:16 | 01-03-14 04:56 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Hairs/beards using wrong names | ||||
Description: | Tweaking my custom vendor system, I noticed that sphere uses the old UO:R (1997-1999) style names on some hairs/beards. EA/OSI changed some names on UO:TD (2001) as seen on this notice http://www.freebornpress.com/archives/2001/01/hairstylists_di.php [^] from jan/2001. So here it is the changed names: HAIR (human): [02047] Afro -> Curly [02048] Receeding -> Receding [02049] 2 pig tails -> 2-tails [0204a] Krisna -> Topknot BEARD (human): [0204b] medium short beard -> Short Beard & Mustache [0204c] medium long beard -> Long Beard & Mustache HAIR (elf): [02fc0 / 12224] Long Feathered -> Long Feather [02fcd / 12237] Long Hair With Bun -> Long [02fce / 12238] Long hair with Bun -> Topknot [02fcf / 12239] Long hair with Braiding -> Long Braid [02fd0 / 12240] Long hair with Bun -> Buns PS: defnames must be changed too :P | ||||
Steps To Reproduce: | |||||
Additional Information: | I checked the names from EA/OSI: http://tessascove.com/guides/vendors/vendor_customize_gump.jpg [^] Also these names are the same from character creation menu (tested on client 5.0.2 ML) as you can see on the uploaded img PS: Elfs doesnt have beards | ||||
Attached Files: |
hair.png (181,981) 14-01-14 20:16 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=90&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2249 | [SphereServer] executable - windows build | minor | always | 03-12-13 17:53 | 24-02-14 23:46 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | "Object not placed in the world" console error | ||||
Description: |
I always got 2000+ of these msgs at every server startup since many weeks ago, but sphere seems to not delete these items and this thing is getting each day bigger
13:59:ERROR:UID=04fffffff, id=03779 'sparkle', Invalid code=3202 (Object not placed in the world)
13:59:ERROR:UID=04fffffff, id=03779 'sparkle', Invalid code=3202 (Object not placed in the world)
13:59:ERROR:UID=04fffffff, id=03779 'sparkle', Invalid code=3202 (Object not placed in the world)
13:59:ERROR:UID=04fffffff, id=03779 'sparkle', Invalid code=3202 (Object not placed in the world)
13:59:ERROR:UID=04fffffff, id=03779 'sparkle', Invalid code=3202 (Object not placed in the world)
13:59:ERROR:UID=04fffffff, id=03779 'sparkle', Invalid code=3202 (Object not placed in the world)
13:59:ERROR:UID=04fffffff, id=03779 'sparkle', Invalid code=3202 (Object not placed in the world)
I already tried debug/remove these items using this function but it doesnt find any item on loop
[FUNCTION lol]
FORINSTANCES 03779 //i_fx_sparkle_2
SERV.LOG <UID>: ENDFOR |
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Steps To Reproduce: | |||||
Additional Information: | Using 3 dec nightly build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2267 | [SphereServer] executable - generic | tweak | always | 24-01-14 18:41 | 24-02-14 00:59 |
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Reporter: | jconapogostick | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | abusing the rules of maxweight with the internal function "makeitem" | ||||
Description: | players with skills that craft items can "carry" the required material on their layer_dragging and craft items resulting in long unwanted afk skillgains. i've fixed it with a soft coded function and bouncing the content of layer_dragging to the player's backpack but i think it should be fixed in the hardcoded function. it would provide a good tweak so people wouldn't have to resort to softcoded functions and replacing every single crafting script/dialog they'd have. | ||||
Steps To Reproduce: | let's say the max weight the player can carry is 400. drag the iron ingots that weigh 4000 stones with the mouse. cast a spell to cancel the previous target. press esc. use a crafting dialog and make items, they will be dropped on the ground, but you will be able to last 10x more than you normally should. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2279 | [SphereServer] executable - windows build | major | always | 18-02-14 17:28 | 23-02-14 13:27 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | [Major bug] Heavy load after server startup | ||||
Description: | After server startup, it will call @SkillChange, @LevelChange, etc on all chars when loading it on save files, this causes a heavy load on sphere, and ultra heavy load if someone uses these triggers to sync skills/status on SQL database (me :D) [EVENTS e_player] ON=@SkillChange SQLSyncSkill char,skill,value I really doesnt make a deep tested it yet (I'm not at home) but every time my server startup, the console get spammed with millions of SQL errors. The problem is not the SQL error because I'm using the test server on my PC, not on the remote live server which has the SQL server, so SQL functions will never work on the test server. But these errors means that sphere is calling the trigger @SkillChange for every skill on every char maybe thats a wrong usage for this trigger, just imagine 57 skills on chars and 3000 chars/accounts to load on server startup. This will cause a huge load calling @SkillChange for 171.000 times (57 x 3000) I think its a wrong call for the trigger @SkillChange, because the server is not really changing any skill, its just loading the skill from the save file -without change the value- I dont know exactly all triggers causing this, but the most notable on my server startup is @SkillChange and @LevelChange | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2269 | [SphereServer] new feature request | minor | N/A | 26-01-14 01:41 | 17-02-14 11:20 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | NPC Train engine and @SkillChange / @SkillGain | ||||
Description: | quick suggestion: make the internal NPC train engine call for @SkillChange and/or @SkillGain when someone train skills on NPC | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2277 | [SphereServer] executable - generic | minor | always | 14-02-14 06:00 | 16-02-14 21:16 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Region no-decay flag checking for incorrect region | ||||
Description: | When I drop something on the ground, the sphere is checking the region decay flag using my char P instead the item P. The correct behavior is check the flag on the region that I dropped the item, not on the char region | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2278 | [SphereServer] new feature request | minor | N/A | 14-02-14 06:04 | 16-02-14 21:14 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Softcode the no-decay region flag on houses/multis | ||||
Description: | Houses region are always hardcoded set to no-decay flag even without the no-decay flag set on region. It would be great remove this 'hardcoded' no-decay flag and transfer it to scripts using REGIONFLAGS=region_flag_nodecay on multis :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2276 | [SphereServer] script pack | minor | N/A | 05-02-14 05:56 | 16-02-14 15:52 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Cantelope typo | ||||
Description: | There's a missing "u" on canteloupe defname i_fruit_cantelope -> i_fruit_canteloupe Also the description is wrong too: DESCRIPTION=Cantaloupe -> Canteloupe and some other comments too [ITEMDEF 0c79] //Cantaloupe -> Canteloupe [ITEMDEF 0c7a] //cantaloupe -> Canteloupe ---------------------------------------- BONUS: not really a wrong defname, but maybe it could be changed too: i_fruit_gourd1 -> i_fruit_gourd_yellow i_fruit_gourd2 -> i_fruit_gourd_green | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2270 | [SphereServer] new feature request | minor | N/A | 26-01-14 04:47 | 16-02-14 01:16 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New NPC tag [summoned] | ||||
Description: | quick suggestion: add a new [summoned] tag for summoned npc's EA/OSI servers uses this tag on summoned npc's dont forget to add the text on sphere_msgs.scp too :P charinfo_summoned " [summoned]" | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2241 | [SphereServer] new feature request | minor | N/A | 11-11-13 21:52 | 15-02-14 23:56 |
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Reporter: | DavideRei | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Size_Optimise, NPCAct_Triggers | ||||
Option Flags: | Buffs, DyeType | ||||
Internal Build Number: | 1669 | ||||
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Summary: | TARGETCLOSE | ||||
Description: | A function to close the target cursor. Or set 'last' and 'self' functions to automatically close the target cursor. Example: I need to force the client to target another character. The target is given by an item. I created a function and use ACT to set the target UID and last(Forces the client to target the object referenced by ACT). src.act=<link.uid> src.last It works but the target cursor remains and the player can select another target(with 'targetted item is gone?'). The same with src.targ=<link.uid>. I don't know if this is a bug, but a function to close the target would be useful. (By the way, use of last function without a target cursor produce a sphere error "undefined keyword 'last'". Is there a way to check if a client has a target cursor?) Thank you. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2275 | [SphereServer] executable - windows build | major | always | 04-02-14 04:23 | 15-02-14 23:25 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, WalkCheck, UsePingServer | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | [Major issue] Pets walking through house doors | ||||
Description: | Pets like horse/llama/etc are walking through house front doors. Probably related to some changes on EF_WalkCheck / EF_DiagonalWalkCheck made some weeks ago. I dont know if using MountHeight=1 on sphere.ini will solve this, but probably will, since I always used MountHeight=1 for ages to fix some bugs like pets walking though mountains, but disabled some weeks ago since this 'mountain pet' bug was fixed directly on EF_WalkCheck and then I started to get players talking about this new bug but the question is not simply "if MountHeight fix it, just enable MountHeight". It must be fixed with MountHeight disabled too :D | ||||
Steps To Reproduce: | http://www.youtube.com/watch?v=2Ynz4oFQpXg [^] Just ignore the whole video an focus on 1:05 ~ 1:07 The player on the front of the door just dismount the zostrich then he say 'all kill' and the zostrich simply walk through the house door/wall to kill someone. Everything happens too quick but can be seen pausing the video | ||||
Additional Information: | The server is using MountHeight=0 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1447 | [SphereServer] executable - linux build | major | always | 12-07-08 15:01 | 09-02-14 23:47 |
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Reporter: | Monsi | Platform: | |||
Assigned To: | Beyonder | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | Timer MaxValue | ||||
Description: | The value we can set in our timer is dropping randomly. We had timers with 3 500 000 time... now our maximum is at 1 850 000. If we set a value greater than that sphere sets it automatically to -1. This already destroyed our House-Script and will hit our larger spawns if it keeps dropping. | ||||
Steps To Reproduce: | |||||
Additional Information: | We've tried to restart the sphere and we also restarted the whole box it is running on. No effect so far. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2274 | [SphereServer] executable - windows build | minor | always | 03-02-14 00:44 | 06-02-14 19:23 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | NPCs vendors revealing invisible GM accounts near | ||||
Description: | On npc vendors, the msg 'npc_generic_interrupt' (from sphere_msgs.scp) is revealing invisible GM members near the npc I mean, the player is talking (buy/sell/train/etc) to a npc, then I come near this same npc with my invisible GM account and the npc will say "Sorry xxxxx, but Coruja wanna talk with me". It will not remove the invisible flag, but the player will know that someone is there Maybe a great way to fix this is use a simple CANSEE to make the npc say this message only to visible chars | ||||
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2273 | [SphereServer] executable - generic | minor | always | 01-02-14 06:22 | 04-02-14 23:40 |
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Reporter: | jconapogostick | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | crafting skill delays being ignored | ||||
Description: | crafting skill delays defined under [skill x] are ignored and hardcoded values are used if the skill doesn't have skf_craft flag. also when the skill has the skf_craft flag, the tool requirements are ignored and the sounds/anims don't play. it shouldn't behave like that unless skf_scripted is set. | ||||
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2266 | [SphereServer] executable - windows build | major | always | 23-01-14 01:42 | 25-01-14 20:28 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Trade Window doesnt remove the trade memory | ||||
Description: | every time a player cancel a trade, the trade memory (t_eq_trade_window) will be removed on the player who closed the trade but not on the other player the same occour when the trade is complete, the memory will be removed on the player who finish the trade but not on the other player | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 20 jan nightly build (I'm not using @TradeCreate / @TradeClose triggers) | ||||
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2255 | [SphereServer] script pack | minor | N/A | 02-01-14 02:28 | 22-01-14 12:13 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | More incorrect color ranges on sphere_defs.scp | ||||
Description: | Related to 0002251, I found more incorrect color defs on sphere_defs.scp Also I noticed that some values on [DEFNAME hues_range] are original ranges from hues.mul and some others are sphere custom, so I filtered and placed everything in the correct order PS: I think colors_all could be better if changed to {2 1001}, this is the original range on hues.mul to cover all 'primary' colors :P PS²: I found a missing color range "Metals #0 -> Metals #29" found on hues.mul not included on sphere script, it's the colors_metals {2401 2430} (maybe it's useless, it would not make difference add it on the script or not) [DEFNAME hues_range] //Default color ranges from hues.mul (I already checked and fixed all values here): colors_skin {1002 1058} colors_hair {1102 1149} colors_pink {1201 1254} colors_blue {1301 1354} colors_green {1401 1454} colors_orange {1501 1554} colors_red {1601 1654} colors_yellow {1701 1754} colors_neutral {1801 1908} colors_snake {2001 2018} colors_bird {2101 2130} colors_slime {2201 2224} colors_animal {2301 2318} //Custom sphere defs (I doesn't changed nothing here) colors_stone {2498 1 2500 1 {2671 2706} 1} colors_skin_gargoyle {1755 1779} colors_all { {443 443} 2 {902 902} 1 {907 907} 1 {928 928} 1 {946 947} 1 {1201 1247} 6 {1301 1347} 6 {1401 1447} 6 {1501 1547} 6 {1601 1654} 6 {1701 1747} 6 {1801 1887} 6 } colors_white {2301 2301} colors_black {2305 2305} colors_brown {1110 1116} colors_gray {946 947} colors_demon { 1106 1110 } colors_wyrm { 0 1 { 1105 1110 } 1 { 34 39 } 1 } colors_red_drag { color_red1 1 color_red2 1 } colors_blood { 33 38 } colors_lava { { 32 34 } 1 { 53 55 } 1 { 43 45 } 1 } colors_poison { 61 79 } color_magic_weap 0 color_magic_shield 0 color_magic_arm 0 color_magic_defense 1650 color_magic_guarding 1430 color_magic_hardening 1353 color_magic_fortification 1805 color_magic_invulnerability 1887 color_o_spined 08ac color_o_horned 0845 color_o_barbed 0851 | ||||
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2257 | [SphereServer] executable - windows build | minor | always | 03-01-14 20:37 | 22-01-14 10:40 |
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Reporter: | DavideRei | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, WalkCheck, Size_Optimise | ||||
Option Flags: | Buffs, NoPrefix | ||||
Internal Build Number: | 1753 | ||||
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Summary: | melee weapons with range=1 can hit the target from 2 tiles distance | ||||
Description: | If a player with melee weapons(range=1) try to hit another character from 1 tiles distance and before hitting(but the blow has already been loaded) go back one step, he can strike the target from 2 tiles distance(range=2). | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2142 | [SphereServer] new feature request | feature | N/A | 13-03-13 01:53 | 19-01-14 18:07 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Sort Alphabetically | ||||
Description: | Would be nice if we had some hard-coded feature with which we could sort variables, lists e.t.c.. alphabetically. Not necessarily re-ordering them, but allowing us to display the output in alphabetical or reverse alphabetical order. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1787 | [SphereServer] new feature request | feature | always | 30-07-10 15:55 | 19-01-14 18:06 |
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Reporter: | xantier | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Sorting for LISTs | ||||
Description: | Adding a sorting function for LISTs would be really good for numeric lists. Example : list.xx.sort 0 - 1 (ascending - descending) "40 50 600 950 1500 1600" | ||||
Steps To Reproduce: | |||||
Additional Information: | a function ; [function f_find_closest_bb] forinstances i_bulletin_board list.bb.add <src.distance <uid>> endfor list.bb.sort 0 forinstances i_Bulletin_board if (<src.distance <uid>>==<list.bb.0>) return <uid> endif endfor | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1607 | [SphereServer] new feature request | feature | have not tried | 13-05-09 14:35 | 19-01-14 05:57 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | LIST.xxx.SET | ||||
Description: | In the recent nightly (automated nightly build) I have noticed there was a basic LIST support. Nice work, List is one of the few things I had really missed in Sphere :) But, the use of these lists is limited because (as far as I tested) there is no easy way of setting all list values at once. Storing the whole list as a single string works fine with <LIST.xxx>, but treating such string as a list again can not be done without parsing it manually and setting the single values to a list with LIST.xxx.ADD. Would it be possible to add something like LIST.xxx.SET method, accepting list-formatted strings (e.g. {"a","b","c"})? Or maybe to alter the behavior of LIST.xxx, recognizing whether the argument is a single value or a list-formatted string? With such method, it would be possible: 1) to work with lists in a more object-oriented way :) 2) to create multidimensional lists easily Thank you for considering my request. | ||||
Steps To Reproduce: | |||||
Additional Information: | I would like to add some questions about functionality of lists I miss in the changelog: - how many elements can a list store? - how many characters at maximum can a string element have? | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1675 | [SphereServer] new feature request | feature | N/A | 15-11-09 18:48 | 18-01-14 19:21 |
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Reporter: | Fire-Dragon-DoL | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | runto (like goto), followto (or a way to script a brain!) | ||||
Description: | Ok I'm trying to create an npc which simulates a player moves My problems currently are: I can't allow the npc running while casting (In this server you can move while casting), so if I use npccast the npc will stay where it is... that's a big problem because all players follow their target while casting to hit them goto make the npc walks, it's a problem... I need very reactive npcs (moverate=0), which always (possibily) run while following someone a "followto" which force the npc to follow a certain target, expecially even if it's casting (quite necessary) obviusly a way to create brains could be good, but those functions I described before are quite necessary | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1633 | [SphereServer] executable - generic | minor | always | 09-07-09 06:59 | 18-01-14 19:13 |
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Reporter: | cloud_br | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | AdvancedLOS doesn't allow stacking of more then 2 items on the ground | ||||
Description: | AdvancedLOS doesn't allow stacking of more then 2 items on the ground | ||||
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1943 | [SphereServer] executable - generic | trivial | always | 10-04-11 20:54 | 18-01-14 17:20 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Doors that can not be passed | ||||
Description: | Specifically the doors in that position can not be passed if you have the. GM removed. With any configuration. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
puertam.jpg (37,871) 10-04-11 20:54 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=65&type=bug |
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2244 | [SphereServer] new feature request | minor | N/A | 22-11-13 05:57 | 18-01-14 00:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Custom functions on SERV.ACCOUNT UNUSED | ||||
Description: | Actually the "SERV.ACCOUNT UNUSED xxx DELETE" only accept DELETE as command. It would be great if it accept any function, with this thing ppl will be allowed to create a more customized engine to control inactive accounts EG: on my server I want some inactive VIP accounts just got flagged with a TAG.Inactive without being blocked/removed, and block some others accounts with valuable items, and delete the remaining inactive useless accounts. But I can't do this since the SERV.ACCOUNT UNUSED only accept DELETE as command | ||||
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2262 | [SphereServer] executable - windows build | major | always | 14-01-14 21:29 | 16-01-14 15:56 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | f_onchar_create can't read the char name anymore | ||||
Description: | On last nightly (14 jan) the function f_onchar_create can't get the char name anymore // This function is called after client created a new char. // SRC --> char being created // ARGN1 --> flags // ARGN2 --> profession chosen // ARGN3 --> race (1=human, 2=elf, 3=gargoyle) // ARGS --> account name // ARGO --> the client creating the character // RETURN // 0 --> normal action (create character) // 1 --> denyes creation [FUNCTION f_onchar_create] SERV.LOG Char name: <SRC.NAME> / UID: <SRC> this will return the SRC without problems, but the char name <SRC.NAME> will always be 'Man'. The correct behavior is return the name choosed on character creation menu this could take some serious problems on shards which check all these names to prevent accounts choose duplicated char names :P | ||||
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2063 | [SphereServer] executable - generic | feature | always | 26-03-12 20:20 | 15-01-14 00:43 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1506 | ||||
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Summary: | parallyzed char (pg/npc) doesn't attack | ||||
Description: | if you are paralyzed statf_paralyze when trying to attack someone the memory_war is removed, and never start attacking | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2116 | [SphereServer] new feature request | minor | N/A | 28-11-12 04:03 | 15-01-14 00:43 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New extra combat flag COMBAT_PRECRIMINAL | ||||
Description: | Like COMBAT_PREHIT (sphere.ini) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) the COMBAT_PRECRIMINAL will works in the same way, but used for flag criminal actions. If I just -TRY- to attack someone I will become instantly criminal even if I cancel the attack | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2260 | [SphereServer] executable - windows build | minor | always | 11-01-14 01:02 | 15-01-14 00:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Trade Window problems on 11 jan build | ||||
Description: | Using 11 jan build, I noticed some problems on trade window after these latest changes IMG 1) Using TradeWindowSnooping=0, if I put a metal chest with a bag inside containing a item (metal chest > bag > item) on the trade, I can freely pick or drop any item inside the bag IMG 2) Same problem above but now viewing as the other char. I can open the metal chest, but not the bag inside this metal chest bug 3) Everytime someone accept/cancel a trade it will show a sysmessage 'TradeCancel' (maybe someone forgot to disable these debugs msgs) :P | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
tradewindowbug.png (296,410) 11-01-14 01:02 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=89&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1784 | [SphereServer] new feature request | feature | have not tried | 25-07-10 20:17 | 12-01-14 17:31 |
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Reporter: | jeem | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Automatic Creation of Empty Save Files | ||||
Description: | Obviously I'm not the only genius around here so this was probably suggested in the past :) I'm just posting it so that it's on the bugtracker as well. As we all know some people still refuse to read the FAQ before opening up a server and we are still -on occasion- getting the same question that has been answered a million times before. Surely the community has grown tired of it, and due to that most of the askers gets rather unpleasant answers. So why wouldn't Sphere check for the save files, and if they are not there, simply create empty save files? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1841 | [SphereServer] executable - generic | minor | always | 24-10-10 16:18 | 12-01-14 17:29 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Function DISCONNECT self not working on high plevels | ||||
Description: | Calling the function DISCONNECT on an account with plevel > 1 will deny the disconnect. I dont know if it occours on all plevels or only with ISGM=1, I tested only with plevel 7 account | ||||
Steps To Reproduce: | |||||
Additional Information: | [FUNCTION lol] SYSMESSAGE You will be disconnected TRYSRV DISCONNECT 12:08:2c8:'coruja' commands 'lol'=1 You lack privilege to do this12:08:ERROR:Can't trysrv DISCONNECT object Coruja (0fe102) | ||||
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1979 | [SphereServer] new feature request | feature | N/A | 17-06-11 21:34 | 12-01-14 17:29 |
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Reporter: | babidi | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | f_onchar_create not has return | ||||
Description: | f_onchar_create there is no return 0/1 to block character creation return 1 block character creation | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1882 | [SphereServer] executable - generic | major | always | 02-01-11 20:41 | 12-01-14 17:04 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Exploit using timerf command | ||||
Description: | TIMERF doesn't check plevel to execute the function. An account with plevel 4 which can use TIMERF function can exploit plevel restriction and execute any function, like "TIMERF 1,ACCOUNT.PLEVEL 7" So my suggestion is check is the account can use the function used on timerf, but only when it text the command on client (on scripts it must work without restrictions, since TIMERF functions run on many accounts with plevel 1) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1960 | [SphereServer] executable - windows build | major | always | 18-05-11 22:46 | 12-01-14 10:26 |
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Reporter: | ozzy | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Frizz walk char | ||||
Description: | When a player runs to more than 1-2 minutes it starts to slow down permanently. If this staff player - he has no such this problem! I am attaching a screenshot spyuo. http://dbhelp.ru/lags.swf [^] (video file, sorry youtube does not accept swf video format) | ||||
Steps To Reproduce: | I use standart svn build 18 may + standart sphere ini and scripts | ||||
Additional Information: | |||||
Attached Files: |
frizz.jpg (936,222) 18-05-11 22:46 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=69&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2187 | [SphereServer] executable - windows build | major | always | 08-08-13 01:44 | 12-01-14 09:20 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Become criminal opening containers on trade window | ||||
Description: | on trade window, if someone place a container on the trade and another player try to open this container, the player opening the container will become criminal That's a -major- issue because many noobs are using this to cheat. Under the city protection the noob just start a trade window with someone, drop the container on trade and wait for the bait. The innocent player will try to open the container and will become criminal I dont know exactly how the default behavior must works but certainly it can't work like this. I read somewhere that the default behavior is allow the container be opened only by the "owner" of this container, and if the owner open it, it will be opened for both players. Or another possible solution is allow both players open the container without become criminal. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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2188 | [SphereServer] new feature request | feature | N/A | 08-08-13 22:48 | 12-01-14 09:19 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Trigger Trade Window Cancel | ||||
Description: | Is possible create a new trigger firing when some player close the Trade Window, like the existing @TradeAccepted? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2258 | [SphereServer] executable - windows build | major | always | 09-01-14 00:13 | 11-01-14 02:07 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Many char properties returning value in HEX instead DEC | ||||
Description: | On 02 jan 14 build, many properties like luck, resfire, rescold, respoison, resenergy, etc returns the value in decimal (as always) but since I updated to 08 jan 14 build, all of these properties are now returning the value in hex I dont know if it is really a bug, but this thing could breaks many FLOATVAL's since they works only with decimal numbers and return a wrong value if used in hex on my server I use custom calc's for monster damage, loot, etc and this thing broke all these formulas (monsters taking 270.000 damage, 300.000gp being created on every loot, etc) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2250 | [SphereServer] executable - windows build | minor | always | 05-12-13 16:51 | 10-01-14 22:25 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | FOOD property doesn't work anymore | ||||
Description: | On my server I'm using "FOODTYPE=20 t_food, t_fruit" on chardef c_man/c_woman. If I use <MAXFOOD> it will return "20" (no problem here) but <FOOD> is not working anymore, instead decrease this value by time, it will always return 20 too. Already checked all events on chars and there's nothing preventing FOOD to get changed on @Hunger | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 5 dec 2013 nightly | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1455 | [SphereServer] executable - generic | major | always | 19-07-08 01:04 | 09-01-14 12:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Stamina and DiagonalWalkCheck | ||||
Description: | Stamina check and @PersonalSpace is not fired when walk on diagonal. | ||||
Steps To Reproduce: | |||||
Additional Information: | DiagonalWalkCheck: on | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1464 | [SphereServer] executable - generic | major | sometimes | 20-07-08 23:53 | 05-01-14 23:38 |
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Reporter: | Admin BladeCraft | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New clients on the Feb 08 build randomly causes rubber band lag | ||||
Description: | When using new clients (6.0.0+ for sure) on the last release, characters rubber band lag and stop every few tiles while running. According to Radiant it sounds like the walkbuffer is being tripped but it still happens with it whether it is set to 0 or 2000. The same set up on June 2007 build does not have this issue. This happens whether mounted or speedmode=1. It does not appear to be a flag issue, only a speed one for all player/staff characters. And its not lag :) | ||||
Steps To Reproduce: | |||||
Additional Information: | http://www.sphereserver.net/forums/index.php?showtopic=44523&st=20&gopid=214898&#entry214898 [^] | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1938 | [SphereServer] executable - generic | minor | always | 28-03-11 14:17 | 05-01-14 23:29 |
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Reporter: | trinax | Platform: | Linux | ||
Assigned To: | Ben | OS: | Debian | ||
Priority: | normal | OS Version: | 5.0 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, NetworkOutThread | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
Internal Build Number: | 1420 | ||||
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Summary: | NPCs walk/climb mountains/high places inside dungeons and stuck there | ||||
Description: | NPCs walk/climb mountains/high places inside dungeons and stuck there. There is a ss that is taken when it happened in Ice Isle. | ||||
Steps To Reproduce: | |||||
Additional Information: | Happens with or without NPC_AI_PATH. | ||||
System Description | |||||
Attached Files: |
Capture.PNG (79,280) 28-03-11 14:17 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=61&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1638 | [SphereServer] new feature request | minor | always | 24-07-09 10:11 | 05-01-14 21:36 |
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Reporter: | babidi | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | DEFMESSAGE section not accesible by serv.defmessage | ||||
Description: | the section [DEFMESSAGE messages] //alchemy_dunno "You have no clue how to make this potion." //alchemy_lack "Hmmm, you lack %s for this potion." . . . is not accesible using the serv.defmessage... the utility of making this accesible is to use defined messages for any server | ||||
Steps To Reproduce: | |||||
Additional Information: | ES. sphere_backward_compatibility.scp [FUNCTION static] //by Thomas20198701 IF !(<ARGN>) IF (<ISEMPTY <DEF.<ARGS>>>) SYSMESSAGE Not a valid command or format. <====== RETURN 0 endif endif we could use SYSMESSAGE <serv.defmessage.cmd_invalid> somethiung like that | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1904 | [SphereServer] executable - generic | minor | always | 30-01-11 17:31 | 05-01-14 03:38 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Ben | OS: | Windows / Linux | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1411 | ||||
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Summary: | EF_WalkCheck problems | ||||
Description: | 1) Sometimes EF_WalkCheck allows going throught impassable locations, example: P=5289 2344 17 0, DIR=1. With EF_WalkCheck OFF - CAN'T move (CANMOVE 1=00). With EF_WalkCheck ON - CAN move (CANMOVE 1=UID). 2) After enabling EF_WalkCheck, NPCs started walking throught dungeon walls, example: c_m_frostooze, CAN=MT_WALK, often are walking throught impassable walls in Ice Dungeon. It is relatively global problem with NPCs, but I don't tested it for reasons and reprodusing. With player character I couldn't reproduse it(may be also connected with NPC height). Other about EF_WalkCheck: http://tracker.sphere.torfo.org/bugs/view.php?id=1618 [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2256 | [SphereServer] executable - windows build | minor | always | 03-01-14 19:31 | 04-01-14 02:13 |
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Reporter: | DavideRei | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise | ||||
Option Flags: | Buffs, NoPrefix | ||||
Internal Build Number: | 1753 | ||||
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Summary: | TAG.OVERRIDE.ROCK don't work properly | ||||
Description: | TAG.OVERRIDE.ROCK don't work properly. The monster throw the item to a character, but at character's feet one gold coin is created(with sphere error: ERROR:CreateBase invalid item 09c000f3f) instead of the item. If this tag set the effect animation, don't you need another one to store the item baseid? | ||||
Steps To Reproduce: | .add c_ettin .set TAG.OVERRIDE.ROCK=i_arrow let the ettin throw a boulder to you | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2254 | [SphereServer] new feature request | minor | N/A | 31-12-13 20:48 | 01-01-14 16:21 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Move multi hardcoded message to scripts (sphere_msgs.scp) | ||||
Description: | Someone can move the hardcoded message "The duplicate key is in your bank account" to sphere_msgs.scp plz? This message is shown when I place any multi manually (deed) or add the multi using scripts and then call "MULTICREATE <charUID>" I want change this message, but there's no way to do this :P | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2253 | [SphereServer] executable - windows build | major | always | 25-12-13 04:55 | 27-12-13 18:52 |
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Reporter: | xwerswoodx | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Sphere | ||||
Description: | Nightly build doesn't have spheresrv.exe can you check it please. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2239 | [SphereServer] executable - windows build | minor | always | 11-11-13 15:37 | 21-12-13 22:52 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | EF_ItemStacking crashing sphereSvr.exe | ||||
Description: | When I enable it, sphere simply crash on a few seconds without any error/exception on log. I dont know how debug it to find the cause of the problem, but know that it's related to EF_ItemStacking because I startup the server without this setting, and then every time I enable it the server goes down in seconds. And if I launch already with EF_ItemStackiing enabled it wont last more than 1 minute online too It crash randomly even without any player online, so I think it's something related to NPC trying to pick/drop items (it occours no matter NPC_AI_MOVEOBSTACLES is enabled/disabled) Or it can be something related to a item decaying, making a stack pile goes down and returning a error | ||||
Steps To Reproduce: | |||||
Additional Information: | // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_FixKillTrigger = 00000002 // EF_ItemStacking = 00000004 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed! // EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_FixCanSeeInClosedConts = 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened // EF_Specific = 01000000 // Specific behaviour, not completly tested Experimental=00000001|00000002|00000004|00000080|00000100|00008000 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Flood_Protection = 00001000 // OF_Buffs = 00002000 // OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_DClickNoTurn = 00020000 // the player won't turn when dclick or targ an item // OF_Specific = 01000000 // Specific behaviour, not completly tested OptionFlags=00000008|00000020|00000080|00000100|00000200|00002000|00004000|00008000 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them // NPC_AI_PERSISTENTPATH 0400 NPC will try often to find a path with pathfinding NPCAI=0004|0008|0200 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2251 | [SphereServer] script pack | minor | N/A | 16-12-13 00:31 | 16-12-13 22:42 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | colors_neutral value range | ||||
Description: | I'm not sure if it's really a bug, but on sphere_defs.scp the value of colors_neutral is {1801 1887} I checked these values on hues.mul and found more neutral colors, so the correct range is {1801 1908} | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
missingcolors.png (153,415) 16-12-13 00:31 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=88&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2078 | [SphereServer] executable - windows build | major | always | 28-05-12 16:47 | 15-12-13 22:16 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1519 | ||||
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Summary: | t_multi_custom causes memory leak in client | ||||
Description: | walking around custom houses cause memory leak on client. i just placed 4 custom houses with little amount of items (3-4 walls). then i start to move around them, clients memory usage keeps going up, in the end its eat all virtual memory in the system. i tried it with lot of clients, every of them shown same behaviour. i tried same think with runuo but this problem occurs in only sphere. its impossible to use custom housing on a live shard. | ||||
Steps To Reproduce: | create 2-3 custom houses. place little amount of item in them. move around them with a little script with timerf and move for 5-6 mins. | ||||
Additional Information: | |||||
Attached Files: |
memory_leak.jpg (115,180) 28-05-12 16:47 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=83&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2042 | [SphereServer] executable - windows build | major | always | 25-09-11 17:41 | 15-12-13 22:15 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1495 | ||||
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Summary: | Pets mounted disappear after a save and restart | ||||
Description: | http://www.sphereserver.net/index.php?/topic/48709-gc-and-mounts/ [^] http://www.sphereserver.net/index.php?/topic/41265-mount-erase-on-save/page__p__191976__hl__mount__fromsearch__1 [^] | ||||
Steps To Reproduce: | - Your pet attacks a NPC - You ride on your pet - The NPC dies before a saved - Your pet still has memories of combat - The server makes a save - Restart the server - After connecting your mount will be gone | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2247 | [SphereServer] new feature request | feature | N/A | 28-11-13 18:03 | 15-12-13 22:06 |
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Reporter: | DavideRei | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Buffs, NoPrefix | ||||
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Summary: | LOCAL.ARROW in @HitTry | ||||
Description: | LOCAL.ARROW in @HitTry to set UID of the arrow to fire(Archery only) TAG.OVERRIDE.AMMOTYPE can be used to make a bow fire a new type of arrow, but is not possible to fire only the base arrows(i_arrow) without consuming the new arrows. For example: A player has in his backpack i_arrow and i_arrow_poisoned. Setting TAG.OVERRIDE.AMMOTYPE=i_arrow_poisoned on the bow make it fire only i_arrow_poisoned. Setting TAG.OVERRIDE.AMMOTYPE=i_arrow or TAG.OVERRIDE.AMMOTYPE= make the bow fire both type: i_arrow and i_arrow_poisoned With LOCAL.ARROW in @HitTry you can solve the problem doing this: ON=@HITTRY TAG.OVERRIDE.AMMO=<findlayer(21).findid.i_arrow.uid> It would also be useful to consume only arrows in a specific container(quiver for example). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1762 | [SphereServer] executable - linux build | minor | always | 09-06-10 16:40 | 15-12-13 08:24 |
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Reporter: | HOCOK | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | @Mount -> @Dismount | ||||
Description: | Incorrect work. How it work now: When you sit on horse, and you dclick on another horse 1. Triggering @Mount 2. Triggering @Dismount How it should work: 1. Triggering @Dismount 2. Triggering @Mount Because if you will set tag on @Mount , the tag will be immediately removed in @Dismount (Core bug) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2145 | [SphereServer] new feature request | minor | always | 16-03-13 22:29 | 14-12-13 22:56 |
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Reporter: | alexpetro | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | feedback | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 03-10-2007 | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Intrinsic_Locals, NewPositionChecks, WalkCheck, AllowTelnetPacketFilter, Script_Profiler, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
Option Flags: | OSIMultiSight, FileCommands, Flood_Protection, Buffs, NoPrefix, DyeType, DrinkIsFood | ||||
Internal Build Number: | |||||
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Summary: | Casting spell in wrong way not fire any trigger | ||||
Description: | When a spell targobj is casted, if the target is not placed in the right destination, an item or ground, the target go away, an error message is prompted. In these cases should a good feature to fire trigger @Target_cancel. I hope this could easily solved, I have an automatized ribbon menu of spell that can't be called in these cases. Thank you I | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2108 | [SphereServer] executable - windows build | minor | always | 05-11-12 23:12 | 14-12-13 20:54 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | feedback | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | New_Triggers | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1548 | ||||
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Summary: | Hardcoded NPC_AI FOOD failure | ||||
Description: | Using the hardcoded AI (NPCAI=01|02|08|010) An animal will find food types e.g. t_meat and emote that it is eating it BUT the food type remains and the amount is not reduced, also the food level of the NPC is not affected by the animal eating. Latest nightly tested 5/11/12 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2045 | [SphereServer] script pack | feature | always | 29-09-11 02:45 | 14-12-13 17:40 |
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Reporter: | Rattlehead | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | New_Triggers | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1506 | ||||
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Summary: | House system bug | ||||
Description: | during world save if you are building a custom house, and all u have is a foundation and have not committed the first build, the foundation will vanish, and you will be stuck in design mode, | ||||
Steps To Reproduce: | buy a house, make it custom, goto customize this house from the menu, wait for world save. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2243 | [SphereServer] new feature request | minor | N/A | 19-11-13 15:37 | 04-12-13 16:06 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New trigger to run on map teleports | ||||
Description: | My suggestion is create a new trigger @MapTeleport / @WorldTeleport / @whatever to run when a player step on a world teleport defined on sphere_map_pointsX.scp ARGN1: the destination P (writeable) return 1: prevent teleport | ||||
Steps To Reproduce: | |||||
Additional Information: | it will be usefull to allow more customization and to take control of these teleports. Example: block someone to exit an area, or make a fix to prevent field traps on world teleports [EVENTS e_char] ON=@MapTeleport IF !(<TAG0.QuestComplete>) SYSMESSAGE You cant exit this area without complete the quest first. return 1 ENDIF //Clear field spells traps on destination before send the player to this P SERV.NEWITEM i_gold NEW.P=<ARGN1> NEW.TeleportClearTrap NEW.REMOVE [FUNCTION TeleportClearTrap] FORITEMS 2 IF (<TYPE>==t_spell) REMOVE ENDIF ENDFOR | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2235 | [SphereServer] new feature request | minor | have not tried | 01-11-13 11:45 | 04-12-13 05:32 |
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Reporter: | XuN | Platform: | Windows | ||
Assigned To: | Ben | OS: | 8 | ||
Priority: | normal | OS Version: | pro | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1672 | ||||
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Summary: | Nameloc to items | ||||
Description: | Just like name but storing cliloc id for this item, so anyone can add (if they wish) custom clilocs and show them in item's names, or just showing default items localiced in vendors shop, etc Something like tag.cliloc can be made but it wont do the trick nice as when bouncing you will see the 'name' instead in the msg, when using .add and so on, also changing item's names to #clilocid will give the name correctly in cliloc but showing You put the #clilocid in your backpack... not a solution either. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2208 | [SphereServer] new feature request | minor | N/A | 19-09-13 21:51 | 03-12-13 20:05 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Support for the new OSI item durability style | ||||
Description: | on sphere, the durability property uses the old style (legacy) where the item is destroyed when MORE1L (current durability) reach 0, no matter the MORE1H (max durability) value OSI doesnt use this style anymore, the new method allow MORE1L reach 0, then keep it 0 and start decreasing MORE1H. And I cant remember if sphere have an internal repair engine, but using the new repair style the MORE1L got maxed to MORE1H and then MORE1H got decreased. Something like this: [FUNCTION RepairItem] MORE1H -= 5 MORE1L = <MORE1H> So the idea is make sphere support this new style. It could replace the old style, or if someone prefer it would be great switch between these 2 styles using a .ini setting | ||||
Steps To Reproduce: | |||||
Additional Information: | http://www.uoguide.com/Durability [^] | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2248 | [SphereServer] script pack | minor | N/A | 03-12-13 16:20 | 03-12-13 19:40 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | XuN | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Duplicated entry on sphere_defs.scp | ||||
Description: | it have 2x this same setting 0c8: height_0c8 16 //DEFNAME=c_horse_tan height_0c7 23 //DEFNAME=c_rai_ju height_0c8 16 //DEFNAME=c_horse_tan | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2010 | [SphereServer] executable - windows build | minor | always | 31-07-11 21:23 | 11-11-13 06:19 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1478 | ||||
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Summary: | Npc Pathfinding | ||||
Description: | npc pathfinding not works on the new maps (ilshenar, malas etc.). i think there is a problem with map numbers, maybe npcs trying to reach same coordinates on the map0. My AI flags: NPCAI=0001|0008|0200|0004 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1764 | [SphereServer] executable - generic | major | always | 21-06-10 07:23 | 10-11-13 20:32 |
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Reporter: | xantier | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | LOS, Stack and Z Problems | ||||
Description: | There are a lot of hardcoded issues about dropping, picking up and stacking system. Well i have captured screens to explain that a bit easier.. http://img101.imageshack.us/img101/3884/cont.png [^] http://img64.imageshack.us/img64/6003/cont2.png [^] http://img36.imageshack.us/img36/9119/cont3n.png [^] http://img17.imageshack.us/img17/7196/cont4.png [^] http://img535.imageshack.us/img535/6127/cont5.png [^] and the final words ... http://img690.imageshack.us/img690/2294/cont6.png [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2210 | [SphereServer] new feature request | minor | N/A | 24-09-13 04:09 | 10-11-13 18:04 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Support for OSI item stack (piles) | ||||
Description: | It would be great a new .ini setting to enable the OSI item stack when drop items on ground, like this: http://uo.stratics.com/homes/betterhomes/dd_decotips.shtml [^] When the item get drop, it will check all others items on same tile, counting all HEIGHTs to then place the dropped item on the top of the pile | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2232 | [SphereServer] new feature request | minor | N/A | 28-10-13 17:05 | 10-11-13 03:08 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | @rename | ||||
Description: | @rename - a trigger that fires on a player at creation and then on pets when players rename them from their status bar. Can it be made to fire on players whenever and however they change their names? Be it via some scripted name change deed, a GM forcing it, whatever. Would be useful I think | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2226 | [SphereServer] new feature request | feature | have not tried | 19-10-13 11:06 | 10-11-13 00:14 |
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Reporter: | XuN | Platform: | Windows | ||
Assigned To: | Ben | OS: | 8 x64 | ||
Priority: | normal | OS Version: | pro | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1651 | ||||
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Summary: | Item categorization | ||||
Description: | We've talked a bit about this in IRC and it would be nice to have a way to make use of 'category, subsection and description' already applied on items/chars so we can make a new and better .add, and few more things. I think it could be good to add a new function to sphere_serv_Triggers, something like f_onobj_load, wich would fire on server startup when writing items/chars in memory, that gives us that information and we can make use of it creating lists, writing html content, sql, or whatever. Or just a way to access to EVERY item and char created as for now we can access with loops via script only to numerically defined objs [itemdef 0aed] but not named ones [itemdef i_whatever]. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2238 | [SphereServer] executable - linux build | minor | always | 05-11-13 00:13 | 09-11-13 16:55 |
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Reporter: | Awaken | Platform: | Linux | ||
Assigned To: | Ben | OS: | Debian | ||
Priority: | normal | OS Version: | Debian 7 32Bits | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | New_Triggers, WalkCheck, Size_Optimise, DamageTools | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoItemNaming, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | Different return in Windows and Linux | ||||
Description: | [TYPEDEF t_armor_leather] ON=@Equip IF <LAYER>==4 SRC.MODAR += <muldiv <dArmor>,5,100> ENDIF Armor: Leather armor with 37 armors. The Result in WIndows is 2 but in Linux is 1. 5% of 37 is 1.85 (2) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2231 | [SphereServer] executable - windows build | major | always | 28-10-13 15:07 | 30-10-13 00:40 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, Script_Profiler | ||||
Option Flags: | None | ||||
Internal Build Number: | 1664 | ||||
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Summary: | Evaluation functions broken | ||||
Description: | Hello, In the last nightly build, the various evaluation function got broken (along with other function like isempty). 15:06:ERROR:(test.scp,31)Can't resolve <isempty 04> 15:06:ERROR:(test.scp,36)Can't resolve <eval 5+4> 15:06:ERROR:(test.scp,36)Can't resolve <eval 03 + 04> 15:06:ERROR:(test.scp,36)Can't resolve <hval 03> [FUNCTION istalent] if <isempty <tag.talent>> serv.log empty endif local.a = 3 tag.talent = 4 serv.log <eval 5+4> <eval <local.a> + <tag0.talent>> <src.str> <hval <local.a>> | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2230 | [SphereServer] executable - generic | major | always | 28-10-13 15:02 | 30-10-13 00:40 |
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Reporter: | XuN | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1664 | ||||
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Summary: | Problem with < >, almost anything works in last build. | ||||
Description: | i'll post debug lines under their real lines: local.count=<eval <deflist.itemdef.count>-1> 14:51:ERROR:(s_add.scp,10)Can't resolve <eval 30303-1> local.text=<strsub 0 <strpos 0 45 <local.text>> <local.text>>_<strsub <eval <strpos 0 45 <local.text>>+1> <local.len> <local.text>> 14:51:ERROR:(s_add.scp,364)Can't resolve <strpos 0 32 00> IF (<isempty <ctag.adddialog_mode>>) 14:55:ERROR:(s_add.scp,113)Can't resolve <isempty > dtext 350 10 0480 <qval <isempty <ctag.adddialog_cat>>==0?Category=<ctag.adddialog_cat>:> 14:55:ERROR:(s_add.scp,148)Can't resolve <qval ==0?Category=:> It parse <args> through functions, can read locals and (not checked everyting) do calls like <name>,<uid>, etc... but its something related to this build, maybe the fix for STR* (0002229) ?? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2164 | [SphereServer] executable - windows build | major | always | 20-06-13 18:30 | 29-10-13 04:06 |
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Reporter: | DavideRei | Platform: | |||
Assigned To: | Ben | OS: | Windows 7 64bit | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise, NPCAct_Triggers | ||||
Option Flags: | Buffs, NoPrefix | ||||
Internal Build Number: | 1590 | ||||
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Summary: | Npcs attack players from a different building floor with AdvancedLos NPC | ||||
Description: | With AdvancedLos=01|02 npcs can attack and hit(with spells and arrows) a player on a different building floor. <I.canseelos <src.uid>> in @ATTACK and @HITTRY triggers return 1 I tried in building with different type of floor(stone,sandstone,wood). No differences. The problem does not occur with AdvancedLos=01 In this case <I.canseelos <src.uid>> in @ATTACK and @HITTRY triggers return 0 | ||||
Steps To Reproduce: | Go in a two or more floor building. Add a monster(i tried with c_liche) on second floor Go to first floor The monster can attack you from second floor(or from another floor, no matter if you are on a higher or lower floor) | ||||
Additional Information: | Client version: 7.0.7.3 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2229 | [SphereServer] executable - linux build | minor | always | 23-10-13 13:41 | 27-10-13 19:11 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | STRREVERSE doesnt invert the entire string, only the first argument | ||||
Description: | Example: f_language <args> // args is "Hi my friend, how are you?" [function f_language] local.invertargs=<STRREVERSE <args>> serv.log <local.invertargs> This will deliver: dneirf ym iH strreverse seems to only invert the first argument, not an entire string | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2227 | [SphereServer] executable - windows build | minor | always | 21-10-13 19:21 | 27-10-13 19:11 |
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Reporter: | DavideRei | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks, WalkCheck, Size_Optimise | ||||
Option Flags: | Command_Sysmsgs, Buffs, NoPrefix | ||||
Internal Build Number: | 1636 | ||||
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Summary: | ISEVENT.regiontype_defname don't work | ||||
Description: | ISEVENT.regiontype_defname Returns 1 if the region has a specified region event attached. ERROR:(sphere_skills.scp,658)Can't resolve <src.region.isevent.r_water> | ||||
Steps To Reproduce: | [FUNCTION f_say_region_event] src.say <src.region.isevent.r_water> .f_say_region_event | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1618 | [SphereServer] executable - generic | minor | always | 29-05-09 00:26 | 19-10-13 21:59 |
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Reporter: | cloud_br | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, Size_Optimise | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Some stairs block walk with EF_WalkCheck | ||||
Description: | Some stairs like on Luna and Ratman Cave are still blocking walking when EF_WalkCheck is on. Tested this on a fresh Sphere nightly install, with all default files and unchanged UO files. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1933 | [SphereServer] executable - windows build | major | always | 23-03-11 20:31 | 19-10-13 21:55 |
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Reporter: | Shaklaban | Platform: | win32 | ||
Assigned To: | Ben | OS: | win 7 | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | WalkCheck | ||||
Option Flags: | None | ||||
Internal Build Number: | 1435 | ||||
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Summary: | EF_WalkCheck | ||||
Description: | When EF_WalkCheck is enabled it is not possible to walk througth stone stairs which is located on the south of britain healer (with gm flag i can). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
ef_walkcheck.png (530,159) 23-03-11 20:31 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=59&type=bug stairs.jpg (66,842) 24-05-11 22:20 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=70&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2221 | [SphereServer] executable - windows build | minor | always | 15-10-13 17:09 | 19-10-13 21:49 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Map problem | ||||
Description: | Unable to walk down steps at 1486,1646,20 as a player. as gm works fine. tested with EF_DiagonalWalkCheck EF_NewPositionChecks on and off. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2218 | [SphereServer] executable - windows build | minor | always | 09-10-13 15:41 | 19-10-13 03:35 |
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Reporter: | XuN | Platform: | unix | ||
Assigned To: | Ben | OS: | Windows x64 | ||
Priority: | normal | OS Version: | 8 pro | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1635 | ||||
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Summary: | Client crash 0xC9539C27 | ||||
Description: | 15:35:WARNING:d:Client crashed at 0,0,0,0: 0xC0000005 CRASH @ 0xC9539C27 (client.exe, 7.0.32.11) | ||||
Steps To Reproduce: | Opening bank via NPC or .bankself and then removing it or using updatex (not with update)gives this error. | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2222 | [SphereServer] executable - windows build | major | always | 17-10-13 19:35 | 18-10-13 02:45 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | .shrink is broken in .56c latest nightly | ||||
Description: | when using the .shrink command, the figurine vanished and the console does this: 12:33:1:'Mordaunt' commands 'shrink'=1 12:33:DEBUG:__ thread (3020) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:33:DEBUG:>> 3020 | 0 | NetworkManager::tick | +0 12:33:DEBUG:>> 3020 | 1 | NetworkThread::tick | +0 12:33:DEBUG:>> 3020 | 2 | NetworkInput::processInput | +0 12:33:DEBUG:>> 3020 | 3 | NetworkInput::processData | +0 12:33:DEBUG:>> 3020 | 4 | NetworkInput::processData | +0 12:33:DEBUG:>> 3020 | 5 | NetworkInput::processGameClientData | +0 12:33:DEBUG:>> 3020 | 6 | PacketTarget::onReceive | +0 12:33:DEBUG:>> 3020 | 7 | CClient::Event_Target | +0 12:33:DEBUG:>> 3020 | 8 | CClient::OnTarg_Obj_Set | +0 12:33:DEBUG:>> 3020 | 9 | CChar::r_Verb | +0 <-- exception catch point (below is guessed and could be incorrect!) 12:33:DEBUG:>> 3020 | 10 | CChar::NPC_OnVerb | +0 12:33:DEBUG:>> 3020 | 11 | CChar::NPC_Shrink | +0 12:33:DEBUG:>> 3020 | 12 | CItem::MoveToCheck | +0 12:33:DEBUG:>> 3020 | 13 | CItem::GetHeight | +0 12:33:DEBUG:>> 3020 | 14 | CItemBaseDupe::GetDupeRef | +0 12:33:CRITICAL:"Access Violation" (0xa1d50), in CChar::Verb() 12:33:DEBUG:command 'shrink' args '' [08767D78] 12:33:'Mordaunt' commands uid=01f5c (Ezra) to 'shrink'=0 | ||||
Steps To Reproduce: | .shrink something | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1846 | [SphereServer] executable - generic | tweak | always | 30-10-10 01:17 | 16-10-13 02:42 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Script_Profiler, Size_Optimise, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, Buffs | ||||
Internal Build Number: | 1356 | ||||
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Summary: | can_i_block isn't working on i_wall_stone7 | ||||
Description: | AdvanceLOS=0 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2212 | [SphereServer] script pack | minor | N/A | 30-09-13 04:33 | 16-10-13 02:37 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong chardef names on npcs c_horde_[x] | ||||
Description: | Based on the correct horde names: -Horde Minion: small -Horde Daemon: medium -Large Horde Daemon: large -Colored Horde Daemon: large (colored) I think its better make some changes on 'c_horde_daemon_medium' and 'c_multicolored_horde_minion' to make it consistent with others horde names: -c_horde_minion -c_horde_daemon (previously c_horde_daemon_medium) -c_horde_daemon_large -c_horde_daemon_colored (previously c_multicolored_horde_minion) Horde daemon medium is the default size and doesn't need to be named 'medium', and multicolored horde is large (not a minion) Just edit spherechar_lbr.scp + comments on sphere_defs.sco (height section) :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2196 | [SphereServer] script pack | minor | always | 28-08-13 23:33 | 16-10-13 01:52 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Weight on mount memory items | ||||
Description: | on /scripts/items/sphere_item_ship_parts.scp, all mount memory items (i_mt_[...]) have WEIGHT=10. When I mount any pet, my char weight is increased by 1 because the mount memory item, but doesnt make sense use weight property on memory items :D so they all need to be fixed adding new lines for WEIGHT=0 | ||||
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2219 | [SphereServer] executable - windows build | major | N/A | 09-10-13 17:50 | 12-10-13 15:55 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | P.COMPONENTS.x doesn't work on map > 0 | ||||
Description: | On maps > 0, P.COMPONENTS works fine, but P.COMPONENTS.x will always return a empty string | ||||
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2214 | [SphereServer] executable - windows build | minor | always | 02-10-13 15:45 | 08-10-13 07:15 |
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Reporter: | XuN | Platform: | Windows | ||
Assigned To: | Ben | OS: | Windows 8 | ||
Priority: | normal | OS Version: | x64 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, NewPositionChecks | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs | ||||
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Summary: | IsTimerf.function doesn't work | ||||
Description: | Acording to revisions this function should remove that timerf if it already exists and set it to 10 after. [function test] if (<istimerf.test>) say test=<istimerf.test> timerf STOP, test endif timerf 10, test say Test set to= <istimerf.test> It really applies timerf 10, test, but istimerf.test returns 0. Also if you use ingame .show istimerf. or istimerf.any_letter/word, except that function you are really looking for, you get the timer of last timerf set. | ||||
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2080 | [SphereServer] executable - generic | minor | always | 05-07-12 09:55 | 06-10-13 23:25 |
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Reporter: | Gil Amarth | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Item_Strict_Comparison, WalkCheck | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoPrefix | ||||
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Summary: | Item TAG lost due item stack | ||||
Description: | If you have two items who are stackable, and this items has differents TAGs. When you merge them, you only have the minor TAG on the new pile. This items shouldn´t be stackable with differents TAGs. This happens with and without EF_Item_Strict_Comparison enabled. | ||||
Steps To Reproduce: | Put a Tag on a shaft, put other Tag on other shaft, and try merge them. They would merge with the minor TAG. | ||||
Additional Information: | Nightly Automated SVN Build: 4th of April, 2012 | ||||
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2166 | [SphereServer] new feature request | feature | N/A | 26-06-13 18:35 | 05-10-13 20:52 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Command "runto" as "moveto" | ||||
Description: | Can you do a command like "moveto" for npc but they have to run? | ||||
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2211 | [SphereServer] executable - windows build | minor | always | 30-09-13 02:09 | 02-10-13 00:22 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | NPCs applying wrong properties on t_corpse when die | ||||
Description: | On my server I use a custom corpse carving that uses the corpse MOREZ to get the NPC chardef on dead corpse, and then use <SERV.CHARDEF.<MOREZ>.RESOURCES> to create the corpse resources on carving. But I found a strange behavior, MOREZ will set the correct chardef value if I kill a 'monster' (ettin, zombie, etc). But killing animals (horse, chicken, etc) the MOREZ will become a negative value which totally mismatch the chardef. I can't find the related property (fame/karma/notoriety/brain/etc) to reproduce this problem, but owner/tamed has no relation, I tested on tamed and untamed horses and both has wrong MOREZ. I dont know, but it could be related with this: 04-09-2013, RanXerox -Fixed a bug in @kill trigger where, if enabled, a killer would not get credit (karma, fame, experience) for the kill. | ||||
Steps To Reproduce: | -Killing c_horse_tan I got MOREZ=-56 (correct value: 200 / chardef 0c8) -Killing c_chicken I got MOREZ=-48 (correct value: 208 / chardef 0d0) -Killing c_titan I got MOREZ=76 (fine, titan uses chardef 76 / 04c) -Killing c_gargoyle I got MOREZ=4 (fine, gargoyle uses chardef 4 / 04) PS: I'm not using @Death or @DeathCorpse triggers | ||||
Additional Information: | PS: Anyone can check if t_corpse on wiki is updated? :D http://wiki.sphere.torfo.org/index.php/TYPEDEF [^] | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2076 | [SphereServer] executable - windows build | crash | always | 09-05-12 17:48 | 22-09-13 18:32 |
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Reporter: | DarQside | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | Windows Vista | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Item_Strict_Comparison, AllowTelnetPacketFilter, Size_Optimise, DamageTools, UsePingServer, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, DyeType | ||||
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Summary: | Players can click and drag corpses - "Can" cause client crash. | ||||
Description: | Players can click and drag corpses. When they do they will get a sysmessage stating "You cannot pick that up". The corpse will disappear but if the player types .resync .resend or .update the corpse will reappear where it was on the ground. I used client 7.0.7.1 and doing this would result in a client crash. However I also tried using client 7.0.16.3 (or something like that) and it did't crash the client. | ||||
Steps To Reproduce: | Click and drag any corpse. | ||||
Additional Information: | I did only try this on a Custom Vampire Bat Corpse. I assume it happens with all corpses though. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2167 | [SphereServer] executable - linux build | crash | unable to reproduce | 27-06-13 13:39 | 15-09-13 19:56 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1575 | ||||
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Summary: | Sphere random crash | ||||
Description: | Without big online, crashes occurs rarely, aproximately 1 x month with 70 day-peak online. I haven't create the issue because I hadn't have any information about this crashes, is its related with core, with scripts... In april I started to use Linux debag build, online is lowered and only now i have got the crash with debug information. Experimental=01|08|010000|08000 OptionFlags=08|0200|080|02000 NPCAI=04|040 Network: DeadSocketTime=2 MaxPacketsPerTick=50 MaxPings=100 MaxQueueSize=100 MaxSizePerTick=40000 NetTTL=300 UseAsyncNetwork=0 UsePacketPriority=0 UseExtraBuffer=1 TooltipMode=0 TooltipCache=0 AutoTooltipResend=0f NetworkThreads=0 NetworkThreadPriority=255 You can see logs in the low. Last logged action is player @GetHit trigger, but this may not be related. Related issues: - http://tracker.sphere.torfo.org/bugs/view.php?id=1914 [^] in the low; - http://tracker.sphere.torfo.org/bugs/view.php?id=1994 [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | 12:01:(data11.scp,224)0522ea e_f SKILLGAIN 12:01:(data11.scp,151)0522ea e_f SkillStart 40 12:01:(data11.scp,1204)01351e e_n AfterClick NAME=Zaira 12:01:37:Client disconnected [Total:16] ('82.211.169.218') 12:01:(data11.scp,1265)011e63 e_n NNAF 12:01:(data11.scp,1453)0605ce e_n HitTry 12:01:(data11.scp,504)0522ea e_f HitTry 12:01:(data11.scp,354)0522ea e_f UserStats 12:01:(data11.scp,681)0522ea e_f SpellEffect 18 12:01:(data11.scp,224)0522ea e_f SKILLGAIN 12:01:(data11.scp,746)0522ea e_f GetHit 12:01:(data11.scp,885)27 12:01:(data11.scp,895)27, HP=167/326 12:01:FATAL:Segmentation fault 12:01:DEBUG:__ thread (3052403568) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:01:DEBUG:>> 3052403568 | 0 | CObjBase::OnTickStatusUpdate | +0 12:01:FATAL:Segmentation fault 12:01:DEBUG:__ thread (3052403568) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:01:DEBUG:>> 3052403568 | 0 | CObjBase::OnTickStatusUpdate | +0 12:01:FATAL:Segmentation fault 12:01:DEBUG:__ thread (3052403568) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:01:DEBUG:>> 3052403568 | 0 | CObjBase::OnTickStatusUpdate | +0 12:01:FATAL:Segmentation fault 12:01:DEBUG:__ thread (3052403568) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:01:DEBUG:>> 3052403568 | 0 | CObjBase::OnTickStatusUpdate | +0 12:01:FATAL:Segmentation fault 12:01:DEBUG:__ thread (3052403568) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:01:DEBUG:>> 3052403568 | 0 | CObjBase::OnTickStatusUpdate | +0 12:01:FATAL:Segmentation fault 12:01:DEBUG:__ thread (3052403568) __ | # | _____ function _____________ | ticks passed from previous function start ______ 12:01:DEBUG:>> 3052403568 | 0 | CObjBase::OnTickStatusUpdate | +0 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2194 | [SphereServer] executable - linux build | minor | always | 27-08-13 19:38 | 15-09-13 19:29 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | functions beginning with list_ (functionname!) arent working correctly | ||||
Description: | [function asdfasdf] serv.log <list_gnihihi 12345 blablubb> [function list_gnihihi] serv.log <args> doesnt work correctly. when i rename list_gnihihihi to foobar, it will work. i guess it depends on the reserved name list.-functions? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2205 | [SphereServer] script pack | minor | N/A | 10-09-13 18:25 | 15-09-13 17:31 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Wrong values on ColorNoto[...] (sphere.ini) | ||||
Description: | ColorNotoGuildSame=044 and ColorNotoGuildWar=02b are wrong values. The correct value is ColorNotoGuildSame=03f and ColorNotoGuildWar=090. Nothing changes visually, but its the correct OSI value Colors for ColorNotoGood / ColorNotoEvil are wrong too, but here I think we doesnt need to change it since OSI bright colors for blue/red notoriety are too diferent. I think it would be better just add a comment like "(set XXXX for OSI value)". Or if devs prefer, just override these old colors by OSI values | ||||
Steps To Reproduce: | |||||
Additional Information: | Here's the fixed code: (since all settings comes commented by default, I think it would be needed change these default values on sphere source too) // Default color settings for characters (name, speech) //ColorNotoGood=063 // blue (set 059 for OSI bright blue) //ColorNotoGuildSame=03f // green //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=026 // red (set 022 for OSI bright red) //ColorNotoGuildWar=090 // orange (enemy guild) //ColorNotoInvul=035 // yellow //ColorNotoDefault=03b2 // grey (if not any other) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2207 | [SphereServer] executable - windows build | minor | always | 14-09-13 07:54 | 15-09-13 17:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Wrong ARGN1 on @ItemSell (+ ARGN2 feature request) | ||||
Description: | I dont know if it really a bug, but ARGN1 on @ItemSell is returning the item total amount, not the amount that I'm selling to the npc. I think it's not right since ARGN1 will return a duplicated value from <ACT.AMOUNT> and there's no way to get the real item amount that I sold. Ex: I have 50 potions and sold 10 on NPC. ARGN1 will be 50, and ACT.AMOUNT will be 50 too. I'm getting a duplicated wrong value instead the value that I want (10) PS: Tested only on @ItemSell (on chars) using 10 sept 2013 nightly build, but probably it could be the same on others triggers like @Sell, @Buy and @ItemBuy PS²: It would be great to have a new ARGN2 too, returning the final value paid by the npc (including vendormarkup). This will return the value paid on the total amount sold, to get the value for a single item just use <eval <ARGN2>/<ARGN1>> | ||||
Steps To Reproduce: | |||||
Additional Information: | on sphere 56b changelog: 24-09-2006, Nazghul [...] - Added: Item trigger @Buy and character trigger @itemBuy, which are called before item is sold by a vendor. The trigger is called only with EF_New_Triggers on. ACT/DEFAULT is the item, SRC is the player, ARGN is the item amount, ARGO is the vendor. Return 1 prevents the player from buying the item. - Added: Item trigger @Sell and character trigger @itemSell, which are called before item is bought by a vendor. The trigger is called only with EF_New_Triggers on. ACT/DEFAULT is the item, SRC is the player, ARGN is the item amount, ARGO is the vendor. Return 1 prevents the player from selling the item. [...] 24-10-2006, Nazghul - Added: Trigger @(item)Buy now has local.totalcost, which holds the cost of the whole purchase and ARGN2, which holds price of this amount of items (price * amount). | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2141 | [SphereServer] executable - windows build | major | always | 26-02-13 03:01 | 11-09-13 03:57 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | WorldGem Bits do not recognise map edge | ||||
Description: | Something I discovered when making my spawner, was talking to RanXerox about it in IRC after someone posted with the same issue on the forums today. A worldgem bit placed X distance from the edge of the map and given a distance of Y under morep when initialised (MOREP=<min time> <max time> <distance> will spawn creatures off the map randomly if Y > X and create errors as follows: 19:28:DEBUG:>> 5308 | 0 | CWorld::OnTick | +0 19:28:DEBUG:>> 5308 | 1 | CSector::OnTick | +0 19:28:DEBUG:>> 5308 | 2 | CChar::OnTick | +125 19:28:DEBUG:>> 5308 | 3 | CChar::NPC_OnTickAction | +0 19:28:DEBUG:>> 5308 | 4 | CChar::NPC_Act_Wander | +0 19:28:DEBUG:>> 5308 | 5 | CChar::NPC_WalkToPoint | +0 19:28:DEBUG:>> 5308 | 6 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) 19:28:DEBUG:>> 5308 | 7 | CChar::CheckValidMove_New | +0 19:28:DEBUG:>> 5308 | 8 | CWorld::GetHeightPoint_New | +0 19:28:DEBUG:>> 5308 | 9 | CItemBase::GetItemHeight | +0 19:28:DEBUG:>> 5308 | 10 | CItemBase::GetItemHeightFlags | +0 19:28:DEBUG:__ thread (5308) __ | # | _____ function _____________ | ticks passed from previous function start ______ 19:28:DEBUG:>> 5308 | 0 | CWorld::OnTick | +0 19:28:DEBUG:>> 5308 | 1 | CSector::OnTick | +0 19:28:DEBUG:>> 5308 | 2 | CChar::OnTick | +125 19:28:DEBUG:>> 5308 | 4 | CChar::NPC_Act_Wander | +0 19:28:DEBUG:>> 5308 | 5 | CChar::NPC_WalkToPoint | +0 19:28:DEBUG:>> 5308 | 6 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) 19:28:DEBUG:>> 5308 | 7 | CChar::CheckValidMove_New | +0 19:28:DEBUG:>> 5308 | 8 | CWorld::GetHeightPoint_New | +0 19:28:DEBUG:>> 5308 | 9 | CItemBase::GetItemHeight | +0 19:28:DEBUG:>> 5308 | 10 | CItemBase::GetItemHeightFlags | +0 19:28:CRITICAL:"Access Violation" (0x127e16), in CChar::CanMoveWalkTo() 0000001 "Check Valid Move" 23:56:ERROR:(sphere_npcs_m_Elementali.scp,506)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_m_Elementali.scp,506)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_m_AnimaliMalvagi.scp,499)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_m_Elementali.scp,506)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_m_Demoni.scp,422)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_a_Selvaggi.scp,1292)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_m_NonMorti.scp,468)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_m_NonMorti.scp,900)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. 23:56:ERROR:(sphere_npcs_m_Insetti.scp,691)Point(-1,-1): trying to get a sector for point on map #0 out of bounds for this map(6144,4096). Defaulting to sector 0 of the map. | ||||
Steps To Reproduce: | place a worldgem bit 50 tiles from the edge of the map set any spawn to it ensuring distance is greater than the distance to edge, 100 for example. Wait and watch | ||||
Additional Information: | Verified by RanXerox in IRC | ||||
Attached Files: |
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2072 | [SphereServer] new feature request | minor | have not tried | 27-04-12 13:46 | 09-09-13 02:05 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Using tags in the spell section | ||||
Description: | it would be nice, if we can set own tags in our spells definitions, like [Spell 1] DEFNAME=s_Clumsy NAME=Clumsy tag.race=def_elf SOUND=snd_SPELL_CLUMSY ON=START IF (<serv.spell.<argn1>.tag.race>&def_elf) RETURN 0 ELSE smsg You are not an Elven RETURN 1 ENDIF | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1837 | [SphereServer] executable - generic | major | always | 21-10-10 14:04 | 08-09-13 21:37 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1342 | ||||
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Summary: | Sphere sends unnecessary tooltips for worlditems | ||||
Description: | Sphere sends tooltips for items, that doesn't display their tooltip. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
no_tooltip.PNG (123,659) 21-10-10 14:04 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=44&type=bug SpyUO_log.txt (8,580) 21-10-10 14:05 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=45&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1801 | [SphereServer] executable - generic | major | always | 19-08-10 21:08 | 08-09-13 21:20 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Tooltip | ||||
Description: | Tooltip isn´t update (I am using all tooltip new features in the ini and tested it). It works less for some nightly build but it work. now it didn´t work. also, when I add or make some kind of items the item is named like the char and the amount isn´t update | ||||
Steps To Reproduce: | |||||
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2118 | [SphereServer] executable - linux build | minor | always | 06-12-12 16:52 | 08-09-13 21:04 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1520 | ||||
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Summary: | "+" corrupts the message and sysmessage functions if its the first character | ||||
Description: | "+" corrupts the message and sysmessage functions if its the first character. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
plusbug.jpg (69,307) 06-12-12 16:52 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=84&type=bug |
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2204 | [SphereServer] executable - windows build | major | always | 06-09-13 20:02 | 08-09-13 20:55 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Cooking and Cartography not working properly as craft skills | ||||
Description: | When the function MAKEITEM is used to craft items that uses COOKING as skillmake, the craft action doesnt even start. The char action continues ACTION=-1 and nothing occour. And using on CARTOGRAPHY items, the craft action will start fine but on success the trigger @SkillMakeItem is not fired on the char PS: Sphere default cartography skill uses "DRAWMAP xxx" instead of MAKEITEM. But here I'm trying to use MAKEITEM and then set a custom map X,Y area (MORE1 / MORE2) on @SkillMakeItem. The crafted item goes to my backpack without problems but the trigger @SkillMakeItem is not fired on the char | ||||
Steps To Reproduce: | Just put resources on backpack and type .makeitem i_map_world / i_cake | ||||
Additional Information: | Items used to reproduce the bug: [ITEMDEF i_map_world] ID=i_map NAME=world map RESOURCES=i_map_blank SKILLMAKE=CARTOGRAPHY 50.0 [ITEMDEF 09e9] DEFNAME=i_cake TYPE=T_FOOD RESOURCES=1 i_dough SKILLMAKE=COOKING 0.1 WEIGHT=1.0 VALUE=10 ------------------------------- Skills on sphere_skills.scp [SKILL 12] DEFNAME=SKILL_CARTOGRAPHY KEY=Cartography TITLE=Cartographer DELAY=2.0 STAT_STR=15 STAT_INT=70 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=100 BONUS_STATS=15 ADV_RATE=5.0,10.0,20.0 VALUES=1,20,80 ON=@Fail SRC.SYSMESSAGE Skill Cartography failed. ON=@Abort SRC.SYSMESSAGE Skill Cartography aborted. [SKILL 13] DEFNAME=Skill_Cooking KEY=Cooking TITLE=Chef PROMPT_MSG=What would you like to cook? DELAY=2.0 STAT_STR=25 STAT_INT=45 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=40 BONUS_INT=60 BONUS_STATS=50 ADV_RATE=5.0,10.0,20.0 VALUES=1,20,80 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2203 | [SphereServer] script pack | minor | N/A | 06-09-13 04:28 | 08-09-13 20:49 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing NPC Action values on sphere_dialog.scp | ||||
Description: | on sphere_dialog.scp, the "show npc action" button on dialog d_CHARPROP1 is missing many values. It only show action 1~103. Based on this list on SCP script pack (https://code.google.com/p/sphere-community-pack/source/browse/trunk/documentation/SPHERE-ACTIONLIST.txt [^]) I added the 104~116 missing values: ON=18 IF (<ACTION>==-1) SRC.MESSAGE @50 Doing nothing. ELIF ((<ACTION> >= SKILL_ANATOMY) && (<ACTION> <= SKILL_SPELLWEAVING)) //1~54 SRC.MESSAGE @50 Using the skill <SERV.SKILL(<EVAL (<ACTION>&0000000ff)>).KEY>. ELIF (<ACTION>==064) //100 SRC.MESSAGE @50 Npc following someone. ELIF (<ACTION>==065) //101 SRC.MESSAGE @50 Npc standing. ELIF (<ACTION>==066) //102 SRC.MESSAGE @50 Npc going somewhere (x,y). Pet command ELIF (<ACTION>==067) //103 SRC.MESSAGE @50 Npc wandering. ELIF (<ACTION>==068) //104 SRC.MESSAGE @50 Npc looking around intently. ELIF (<ACTION>==069) //105 SRC.MESSAGE @50 Npc running away from target. ELIF (<ACTION>==06a) //106 SRC.MESSAGE @50 Npc talking to target. ELIF (<ACTION>==06b) //107 SRC.MESSAGE @50 Npc following target. ELIF (<ACTION>==06c) //108 SRC.MESSAGE @50 Npc guarding a target object. ELIF (<ACTION>==06d) //109 SRC.MESSAGE @50 Npc going home. ELIF (<ACTION>==06e) //110 SRC.MESSAGE @50 Npc using breath weapon on target. ELIF (<ACTION>==06f) //111 SRC.MESSAGE @50 Npc being ridden or shrunk as figurine. ELIF (<ACTION>==070) //112 SRC.MESSAGE @50 Npc looting a target corpse. ELIF (<ACTION>==071) //113 SRC.MESSAGE @50 Npc throwing a stone at target. ELIF (<ACTION>==072) //114 SRC.MESSAGE @50 Npc using as a training dummy, or teaching sth. etc. ELIF (<ACTION>==073) //115 SRC.MESSAGE @50 Npc snoozing a little bit, but not sleeping. ELIF (<ACTION>==074) //116 SRC.MESSAGE @50 Npc searching for food. ELSE SRC.MESSAGE @50 Action not in this menu. ENDIF | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2095 | [SphereServer] new feature request | feature | N/A | 31-08-12 11:47 | 08-09-13 20:36 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New Trigger for Spells targon_char/targon_item | ||||
Description: | because we can´t asked the target before effect and success this would be very nice. triggered after @select and/or @start/@spellcast | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2191 | [SphereServer] executable - windows build | minor | always | 16-08-13 05:53 | 08-09-13 16:32 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Console error when a boat turn left/right | ||||
Description: | When someone is on the "edge" (x,y) of the map and turn the ship left/right, probably something internally on hardcoded function SHIPTURNLEFT / SHIPTURNRIGHT will check for something nearby, making it check on a undefined area out of map and return a console error | ||||
Steps To Reproduce: | |||||
Additional Information: | 01:31:ERROR:(sphere_item_multis_houses_ships.scp,55)Point(4106,4098): trying to get a sector for point on map #0 out of bounds for this map(7168,4096). Defaulting to sector 0 of the map. 01:31:WARNING:(sphere_item_multis_houses_ships.scp,55)Attempting to access invalid memory block at 4106,4098,-5. 01:31:WARNING:(sphere_item_multis_houses_ships.scp,55)GetMapBlock failed at 4106,4098,-5. 01:31:ERROR:(sphere_item_multis_houses_ships.scp,55)Point(4106,4098): trying to get a sector for point on map #0 out of bounds for this map(7168,4096). Defaulting to sector 0 of the map. 01:31:WARNING:(sphere_item_multis_houses_ships.scp,55)Attempting to access invalid memory block at 4106,4098,-5. 01:31:WARNING:(sphere_item_multis_houses_ships.scp,55)GetMapBlock failed at 4106,4098,-5. 01:31:ERROR:(sphere_item_multis_houses_ships.scp,73)Point(4106,4098): trying to get a sector for point on map #0 out of bounds for this map(7168,4096). Defaulting to sector 0 of the map. 01:31:WARNING:(sphere_item_multis_houses_ships.scp,73)Attempting to access invalid memory block at 4106,4098,-5. 01:31:WARNING:(sphere_item_multis_houses_ships.scp,73)GetMapBlock failed at 4106,4098,-5. -------------------------------- [SPEECH spk_ship_cmds] ... ON=Turn Left ON=Port SHIPTURNLEFT <-- line 55 ... ON=Turn Right ON=Starboard SHIPTURNRIGHT <-- line 73 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2186 | [SphereServer] executable - windows build | minor | always | 07-08-13 10:02 | 07-09-13 13:21 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | DIALOGLIST doesn't remove dialogs from list on dialog close | ||||
Description: | When you open some dialog it will count on DIALOGLIST, but if you close it, the dialog doesnt get removed from this list. Probably this is not the correct behavior of this function I think | ||||
Steps To Reproduce: | 1) Open dialog/sdialog d_lol and d_roflmao 2) .show DIALOGLIST.COUNT will return 2 (DIALOGLIST.0.ID = "d_lol" / DIALOGLIST.1.ID = "d_roflmao") 3) Now close both dialogs 4) Check DIALOGLIST again and it will continue listing these 2 dialogs | ||||
Additional Information: | on changelog: 02-02-2008, Furio - Added DIALOGLIST keyword. DIALOGLIST.COUNT gives the number of open gump dialogs, DIALOGLIST.$x.ID ($x = a number between 0 and DIALOGLIST.COUNT-1) the ID of the respective gump dialog, and DIALOGLIST.$x.COUNT the number of active instances of this dialog. So to close a specified gump, DIALOGCLOSE should do. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1805 | [SphereServer] new feature request | minor | N/A | 24-08-10 19:51 | 07-09-13 11:49 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Custom color notoriety for invul | ||||
Description: | sphere.ini: // Default color settings for characters (name, speech) //ColorNotoInvul=025 // yellow //ColorNotoGood=063 // blue //ColorNotoGuildSame=044 // green (ally) //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=026 // red //ColorNotoGuildWar=02b // orange (enemy guild) //ColorNotoDefault=03b2 // grey (if not any other) // Which notoriety flags do pets inherit from their masters? (default 0) // Set flags to indicate which notoriety statuses a pet can inherit from its owner. // NotoGood = 0x01 // blue // NotoGuildSame = 0x02 // green (ally) // NotoNeutral = 0x04 // grey (can be attacked) // NotoCriminal = 0x08 // grey (criminal) // NotoGuildWar = 0x10 // orange (enemy guild) // NotoEvil = 0x20 // red // NotoInvul = 0x40 // yellow // e.g. "03a" will show pets as criminal/warring/evil/allied when their master has // one of these statuses, regardless of the pet's true notoriety. PetsInheritNotoriety=0 | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2201 | [SphereServer] executable - windows build | major | always | 03-09-13 17:49 | 06-09-13 22:41 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Latest nightly build doesnt fire some triggers [MAJOR BUG] | ||||
Description: | probably related to issue 0002200, the automatic detection of triggers is not firing all triggers yet. Most of them are working fine, but a few doesn't work yet, like: @FameChange @KarmaChange @ExpChange @ExpLevelChange @ItemClick @ItemEquip @ItemEquipTest @ItemUnequip @ItemDropOn_Item (and maybe all others @Item[something] triggers) | ||||
Steps To Reproduce: | |||||
Additional Information: | Using 03 sept 2013 nightly build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2200 | [SphereServer] executable - windows build | major | always | 02-09-13 06:32 | 03-09-13 00:08 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Latest nightly build doesnt fire custom triggers anymore [MAJOR BUG] | ||||
Description: | As the title says, on latest 02 sept 2013 build the function <TRIGGER @SomeTriggerHere> doesnt work anymore with custom triggers. It works only with default sphere triggers This brokes many scripts and in some cases will drop out the entire script since important triggers doesnt fire anymore :( | ||||
Steps To Reproduce: | |||||
Additional Information: | Probably its something related to this: 25-08-2013, Ben -Added: Auto detection of in use triggers (Vjaka's code from 0.57 source) -Removed: ExperienceMode 0x20 and 0x40 since Auto trigger detection is enabled. -Removed: EF_New_Triggers, EF_Minimize_Triggers, and EF_NPCAct_Triggers since Auto trigger detection is enabled. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2199 | [SphereServer] executable - windows build | major | always | 02-09-13 06:17 | 03-09-13 00:07 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | All resource gathering skills doesn't works [MAJOR BUG] | ||||
Description: | on latest nightly build (starting on 01 and 02 sept 2013), all resource gathering skills doesnt work (mining, fishing, lumberjack, etc), it always says that theres nothing to gather on that location using mining as example, the mr_iron, mr_verite, mr_etc is always created with amount=0, so even if the resource is found, theres will be nothing left to gather -------------------------------- debugging this thing I found something strange [EVENTS e_event_on_player] ON=@RegionResourceFound SYSMESSAGE [DEBUG] You found a <ARGO.NAME> spawn (amount=<ARGO.AMOUNT>) on the debug message everything is perfectly fine, since I can found worldgem bit spawns with amount 1~3 as it should be. But stangely -after- the end of this trigger, something set the worldgem bit amount to 0, so here's the error | ||||
Steps To Reproduce: | |||||
Additional Information: | Temporary workaround to fix it: [EVENTS e_event_on_player] ON=@RegionResourceFound ARGO.TIMERF 1,AMOUNT=<ARGO.AMOUNT> //the first try will always fail (amount=0), then after 1 second the resource amount got fixed and it will start working (horrible workaound, but its better than nothing) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2158 | [SphereServer] script pack | minor | N/A | 25-04-13 01:25 | 28-08-13 17:46 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Height conflict on sphere_defs.scp | ||||
Description: | on sphere_defs.scp there's a conflict between c_cat and c_rai_ju on section [DEFNAME charheight] both NPC's are wrote as 'height_0c9' but c_rai_ju is 0c7 (not 0c9) and this causes conflict with c_cat (0c9). So c_rai_ju must be changed to 0c7 height_0c9 3 //DEFNAME=c_cat height_0c7 23 //DEFNAME=c_rai_ju | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2193 | [SphereServer] executable - windows build | major | always | 22-08-13 09:56 | 27-08-13 04:53 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Mounts dying while mounted | ||||
Description: | If I'm using a mount, and this mount got a damage and die WHILE I'M MOUNTED, it will keep alive a few more seconds and theres 2 bugs: ------------------------------- BUG 1: After mount die, I continue using the mount After dead, strangely sphere will keep the mount alive a few more seconds and them randomly it detects the dead mount and I got dismounted, the mount die and I got this console warning: 03:53:ERROR:Character Coruja (01e403) riding dead horse (067a60) - forcing death on horse The problem is: it doesnt die instantly, it only dies after some seconds instead die on the hit moment ------------------------------- BUG 2: After mount die, I dismount it manually Now on dismount, instead sphere force the NPC to die, it will remove the NPC from the screen but the NPC will continue existing as a ghost with HITS=0 and you can see it using .update No console errors now. | ||||
Steps To Reproduce: | 1) .add c_llama 2) use ".xtimerf 3 damage 1000" on the llama 2) mount the llama before it dies 3) wait for the mount dies and you got pulled over the mount (bug 1) or dismount manually (bug 2) | ||||
Additional Information: | Probably theres some protection to prevent this but this protection is failing. Maybe it will work better if it check for the mount hitpoint on every @GetHit instead checking using a strange random timer PS1: UO has a pet bounding system where loyal pets dies, remains as a ghost and can be resurrected. Since sphere doesnt support this, I'm assuming the correct behavior is make the pet die PS2: Using latest sphere nightly build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2189 | [SphereServer] executable - windows build | minor | always | 13-08-13 16:56 | 14-08-13 01:32 |
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Reporter: | XuN | Platform: | Windows | ||
Assigned To: | Ben | OS: | 8 | ||
Priority: | normal | OS Version: | x64 | ||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | NewPositionChecks, WalkCheck, UsePingServer | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix | ||||
Internal Build Number: | 1599 | ||||
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Summary: | Attacker.clear doesn't work | ||||
Description: | As title say: I use attacker.clear via script in one npc and attacker list keeps up, it doesn't clear. | ||||
Steps To Reproduce: | |||||
Additional Information: | Revisions say that this only works by script, ingame command sais 'invalid command', I also tried and didn't work either. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2172 | [SphereServer] script pack | minor | N/A | 19-07-13 01:27 | 05-08-13 21:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Magery spells using wrong sound defs | ||||
Description: | some spells are using incorrect sound def on sphere_defs.scp I revised and fixed all these defs, just copy-paste it :D [defname sounds] ... // sounds - spells snd_spell_lightning 41 snd_spell_chain_lightning 41 snd_spell_harm 252 //Fixed: 497 -> 252 snd_spell_fireball 350 //Fixed: 351 -> 350 snd_spell_fire_bolt 351 snd_spell_meteor_swarm 352 snd_spell_clumsy 479 snd_spell_cure 480 snd_spell_archcure 480 //Fixed: 488 -> 480 snd_spell_curse 481 snd_spell_create_food 482 snd_spell_night_sight 483 snd_spell_light 483 snd_spell_feeblemind 484 snd_spell_magic_arrow 485 snd_spell_weaken 486 snd_spell_agility 487 snd_spell_animate_dead 488 snd_spell_magic_reflection 489 //Fixed: 488 -> 489 snd_spell_bless 490 snd_spell_cunning 491 snd_spell_protection 493 snd_spell_reactive_armor 493 //Fixed: 498 -> 493 snd_spell_strength 494 snd_spell_magic_trap 495 snd_spell_magic_untrap 496 snd_spell_heal 498 snd_spell_telekinesis 501 snd_spell_wall_of_stone 502 snd_spell_archprotection 503 snd_spell_mana_drain 504 snd_spell_mana_vampire 505 snd_spell_mark 506 snd_spell_magic_lock 506 //Fixed: 500 -> 506 snd_spell_mass_curse 507 snd_spell_recall 508 snd_spell_reveal 509 snd_spell_teleport 510 snd_spell_unlock 511 snd_spell_dispel_field 513 //Fixed: 528 -> 513 snd_spell_dispel 513 snd_spell_mass_dispel 513 //Fixed: 521 -> 513 snd_spell_greater_heal 514 snd_spell_paralyze 516 snd_spell_poison 517 snd_spell_flamestrike 520 snd_spell_energy_bolt 522 snd_spell_energy_field 523 snd_spell_paralyze_field 523 //Fixed: 529 -> 523 snd_spell_poison_field 523 //Fixed: 550 -> 523 snd_spell_fire_field 524 //Fixed: 477 -> 524 snd_spell_gate_travel 526 snd_spell_polymorph 527 snd_spell_blade_spirits 530 snd_spell_energy_vortex 530 snd_spell_mind_blast 531 snd_spell_resurrection 532 snd_spell_summon_creature 533 snd_spell_summon_daemon 534 snd_spell_summon_elem_air 535 snd_spell_summon_elem_earth 535 snd_spell_summon_elem_fire 535 snd_spell_summon_elem_water 535 snd_spell_earthquake 544 //Fixed: 525 -> 544 snd_spell_bone_armor 577 snd_spell_summon_undead 586 snd_spell_explosion 775 //Fixed: 519 -> 775 snd_spell_incognito 957 //Fixed: 492 -> 957 snd_spell_invisibility 964 //Fixed: 515 -> 964 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2159 | [SphereServer] executable - windows build | major | always | 02-05-13 05:13 | 05-08-13 21:24 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Items with ATTR attr_newbie stuck on NPC's | ||||
Description: | 20-02-2013, Ben -Added: sphere.ini option ALLOWNEWBTRANSFER. When set to 1, will allow newbi items to stay newbied after tranfer to an NPC. Setting this to 1 will work fine and will keep the attr_newbie items placed on NPCs. The problem is: after the item with attr_newbie is placed on the NPC there's no way to get it back, it will got stuck on the NPC and return "You can not pick that up" message. The item got stuck even if placed on backpack or equipped on body | ||||
Steps To Reproduce: | Easy to reproduce on pack llama, just add c_llama_pack and drop the attr_newbie item on the pack llama So set GM=0 and try to pick up the item again, the attr_newbie remains on item but the item will be stuck on the NPC The pack llama is just a example, the real problem occour on a OSI-like custom vendor system where you can equip the vendor paperdoll with your items and place items on vendor backpack too | ||||
Additional Information: | Tested on 23-04-2013 sphere nightly build | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2175 | [SphereServer] script pack | tweak | always | 20-07-13 15:08 | 05-08-13 20:54 |
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Reporter: | xwerswoodx | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Create Food Spell | ||||
Description: | Could you please save food uid to LOCAL.CREATEOBJECT1 when we use create food speel. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2183 | [SphereServer] executable - generic | major | always | 01-08-13 02:17 | 05-08-13 17:30 |
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Reporter: | Stanic | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Experience System | ||||
Description: | I was testing the hardcoded system Experience and I noticed that a player just wins exps killing monsters when he attack the npc before be attacked! Basically: Player --- Attack --> Monster the system works normally Monster --- Attack ---> Player the player don't win exp killing this monster | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2177 | [SphereServer] new feature request | major | N/A | 21-07-13 06:10 | 05-08-13 16:46 |
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Reporter: | xwerswoodx | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TIMERF | ||||
Description: | Can you pls add zero-based list for timerf like TIMERF.COUNT = Count TIMERF.0|1|2... = Shows function for example TIMERF.N.STOP || TIMERF.N 0|-1... (<= 0) || TIMERF.N.CLEAR = remove timer TIMERF.N.SECS = shows how many secs left TIMERF.N.FUNCTION = TIMERF.N TIMERF 100,f_asddasd (TIMERF.0 = f_asddasd) If is it possible, it will be very good for our scripts. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2180 | [SphereServer] script pack | minor | N/A | 23-07-13 18:27 | 04-08-13 16:28 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | spherechar_lbr.scp using undefined items on default script pack | ||||
Description: | confirmed: http://forum.spherecommunity.net/Thread-spherechar-lbr-scp-error [^] as the default loot doesnt have this item, it must be removed on lines 211, 253, 311, 314 and 348 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2148 | [SphereServer] new feature request | feature | N/A | 19-03-13 21:34 | 04-08-13 14:11 |
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Reporter: | xwerswoodx | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-02-2007, 17-03-2007, 20-05-2007, 02-06-2007, 03-10-2007, 20-10-2007, 08-02-2008, 09-09-2008, 20-09-2009, Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TAG.NORESTOCK | ||||
Description: | Vendors are restocked everytimes so I want some of them don't restock, and if you can add TAG.NORESTOCK on vendors, I can do this. Thanks. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2181 | [SphereServer] script pack | minor | N/A | 27-07-13 23:16 | 31-07-13 23:39 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Incorrect DUPELIST on i_keg_wood | ||||
Description: | on /items/sphere_item_profession_cook_barkeep_baker.scp: [ITEMDEF 01940] DEFNAME=i_keg_wood DUPELIST=01ad6,01ad7 //i_keg_wood doesnt have dupelist, so this line must be removed and a few lines below these others 2 items must be fixed too, heres the fixed DUPELIST/DUPEITEM value: [ITEMDEF 01ad6] DUPELIST=01ad7 [ITEMDEF 01ad7] DUPEITEM=01ad6 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2176 | [SphereServer] executable - windows build | major | N/A | 20-07-13 22:23 | 21-07-13 17:15 |
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Reporter: | xwerswoodx | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 16-06-2013, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | v0.56c | ||||
Description: | I tried 0.56c before 10mins but when I try to dclick i_sign_gump it messages Pig [Logout] and after I use my 0.56b sphere and it works without problem. I use housing 2.0 from sphere community forum. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2173 | [SphereServer] script pack | minor | N/A | 19-07-13 01:35 | 19-07-13 21:49 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing doors on Castle multidef / Useless ladder on Two Story Log Cabin | ||||
Description: | on /items/sphere_item_multis_houses_ships.scp: [MULTIDEF 07e] //theres 2 couple of doors missing on castle, just add it DEFNAME=i_multi_castle ... //missing doors: COMPONENT=0677, 1, 11, 6 COMPONENT=i_door_metal, 0, 11, 6 COMPONENT=0677, 0, -11, 6 COMPONENT=i_door_metal, -1, -11, 6 [MULTIDEF 09a] //default multi ladder is working fine here, probably fixed, so lets remove this ugly ladder item DEFNAME=i_multi_cabin_log_2story ... //COMPONENT=08a4, 3, -3, 8 //temp wood ladder, rope not working //COMPONENT=08a2, 3, -4, 20 //temp wood ladder, rope not working | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2171 | [SphereServer] script pack | minor | N/A | 11-07-13 19:09 | 12-07-13 00:12 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing SE/ML/HS MIDI defs on sphere_defs.scp | ||||
Description: | Just add these missing settings on sphere_defs.scp :D [defname midis] ... //SE midi_zento 49 midi_tokunodungeon 50 midi_taiko 51 //ML midi_dread_horn_area 52 midi_elf_city_1 53 midi_grizzle_dungeon 54 midi_melisandes_lair 55 midi_paroxysmus_lair 56 //HS midi_gwennoconversation 57 midi_goodendgame 58 midi_goodvsevil 59 midi_greatearthserpents 60 midi_humanoids 61 midi_minocnegative 62 midi_paws 63 midi_selimsbar 64 midi_serpentislecombat 65 midi_valoriaships 66 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2015 | [SphereServer] new feature request | feature | N/A | 02-08-11 15:52 | 24-04-13 18:16 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Shaklaban | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ghost Spy | ||||
Description: | ini: GhostsCanSeePlayers GhostsCanSeeNPCs http://www.sphereserver.net/index.php?/topic/48704-player-ghost-scanners/ [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2152 | [SphereServer] executable - windows build | minor | always | 26-03-13 02:07 | 26-03-13 12:29 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | Shaklaban | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | AllowTelnetPacketFilter | ||||
Option Flags: | NoPrefix | ||||
Internal Build Number: | 1575 | ||||
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Summary: | Showing system on maps 1,2,3,4 | ||||
Description: | Showing system on maps 1,2,3,4 doens't work properly. Players can always shove other players without full stamina. Can do it like on map 0? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1686 | [SphereServer] executable - generic | minor | always | 13-12-09 22:44 | 24-03-13 21:17 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | unable to reproduce | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Console error using mt_nonmover | ||||
Description: | When I use CAN=mt_nommover on some npcs, the console return this error on server startup: WARNING:(spherechar.scp,1036)Char script 'c_reaper' has no CAN flags specified! I doesnt know how this problem occour, because I got problems with c_reaper but it works fine on c_vendor_player. | ||||
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Additional Information: | CHARDEF WITH PROBLEM: [CHARDEF 02f] DEFNAME=c_reaper NAME=Reaper SOUND=snd_MONSTER_REAPER1 ICON=i_pet_REAPER ANIM=078c7f DAM=17,20 ARMOR=40 RESOURCES=8 i_reag_bone FOODTYPE=15 t_meat_raw CAN=MT_NONMOVER DESIRES=r_foliage CATEGORY=Monsters SUBSECTION=Miscellaneous DESCRIPTION=Reaper ON=@Create NPC=brain_monster STR={66 215} DEX={66 75} INT={101 250} MAXHITS={40 129} WRESTLING={50.1 60.0} TACTICS={45.1 60.0} MAGICRESISTANCE={100.1 125.0} MAGERY={90.1 100.0} EVALUATINGINTEL={90.1 100.0} FAME={100 3500} KARMA={-100 -3500} ON=@NPCRestock ITEM=loot_REAPER ITEM=i_ttm_l2,R50 ////////////////////////////////// WORKING CHARDEF: [CHARDEF c_vendor_player] NAME=#NAMES_HUMANMALE ID=c_man DESIRES=i_gold CAN=MT_NONMOVER ON=@Create NPC=brain_human IF !(<R2>) BODY=c_woman TIMERF 1,OBODY=c_vendor_player NAME=#NAMES_HUMANFEMALE UPDATE ENDIF IF !(<DEF.Vendor_Redeed>) GOLD += 50 ENDIF COLOR=colors_skin FLAGS=<FLAGS>|statf_invul|statf_freeze SPEECH=s_player_vendors EVENTS=+e_custom_vendor MODMAXWEIGHT=<DEF.Vendor_MaxWeight> TAG.Salary=<DEF.Vendor_SalaryBasic> TAG.NameShop=<DEF.Vendor_DefaultShopName> VendorWear EQUIPHALO STR=100 ALLSKILLS=0.0 ITEMNEWBIE=i_bankbox ITEMNEWBIE=i_backpack EVENTS=+t_bag_vendor | ||||
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1702 | [SphereServer] new feature request | feature | N/A | 07-01-10 04:27 | 24-03-13 21:14 |
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Reporter: | xantier | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Enterrange | ||||
Description: | I was looking at UoDemo's decompiled scripts (1998 OSI server codes&scripts). There is a function used for traps : CODE #on enterrange<0x02>(object target) { if(!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x10FE, 0x02, 0x10, 0x00, 0x00); loseHP(target, dice(0x0A, 0x03)); } return(0x01); } Or Covetous Level 3 Speaking Statues : CODE #on enterrange<0x03>(object target) { string Q5ZM = "Beware Ye Who Enter These Halls!"; list Q56U = Q5ZM; if(!hasObjVar(this, "working")) { if(!hasObjVar(target, "CovetousListenToStatueSpeak")) { setObjVar(this, "working", 0x01); callback(this, 0x19, 0x24); bark(this, Q5ZM); messageToRange(getLocation(this), 0x05, "barknow", Q56U); setObjVar(target, "CovetousListenToStatueSpeak", 0x01); } } return(0x01); } Is it possible you to add a function or trigger like Enterrange that works when you enter x distance range of an item or npc? Same for leaverange.. | ||||
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1726 | [SphereServer] executable - generic | minor | have not tried | 28-02-10 07:49 | 24-03-13 21:00 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Beard color reseting on vendor sell | ||||
Description: | If you buy some hair on a npc barber, the new hair will come in the same color of the old char hair. But if you buy a new beard on the same barber npc, the item always will come in gray color (color=0) | ||||
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1833 | [SphereServer] script pack | minor | always | 14-10-10 16:30 | 24-03-13 20:23 |
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Reporter: | DarkZeal | Platform: | Windows SP3 | ||
Assigned To: | khaos | OS: | Windows SP3 | ||
Priority: | normal | OS Version: | Windows SP3 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck | ||||
Option Flags: | None | ||||
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Summary: | MT_SWIM | ||||
Description: | Monsters with MT_SWIM only, can walk on land and sea - BUG. Monsters with MT_SWIM|MT_WALK can walk on land and sea. If set only MT_WALK, monster can not swim. Please check MT_SWIM. Doplhins can walk on land. ;{ | ||||
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1866 | [SphereServer] executable - generic | minor | always | 14-12-10 05:33 | 24-03-13 19:44 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Sphere setting random MORE2 for t_potion on worldsave | ||||
Description: | When you create an custom potion without MORE2, sphere will set a random MORE2 for this potion if it using t_potion typedef. This random value get stored on the item after any worldsave. This thing makes potions unable to stack because of different MORE2 | ||||
Steps To Reproduce: | PART 1 (creating the potion) -Create the potion with .add i_potion_mana -Type ".xshow dMORE2" and it will return 0 -Type ".save" (for worldsave, lol) -Type ".xshow dMORE2" again and now it will return a new value from 0~1000 PART 2 (stacking the potion) -Create a new i_potion_mana -It will come with MORE2=0 and will not stack on any another mana potion with random MORE2 set by sphere | ||||
Additional Information: | Itemdef used to reproduce the bug [ITEMDEF i_potion_Mana] ID=0f0e NAME=Mana Refresh TYPE=t_potion TDATA1=i_bottle_empty RESOURCES=i_reag_eye_of_newt 3, i_bottle_empty SKILLMAKE=ALCHEMY 40.0 VALUE=19 ON=@DClick SRC.MANA += 50 IF (<SRC.MANA> > <SRC.MAXMANA>) SRC.MANA=<SRC.MAXMANA> ENDIF | ||||
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1906 | [SphereServer] script pack | minor | N/A | 05-02-11 02:07 | 24-03-13 19:07 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | NPC Gazer with incorrect height | ||||
Description: | sphere_defs.scp: height_016 23 //DEFNAME=c_gazer correct height: maybe 18, the gazer is about 2 tiles shorter than a wall wich has height 20 | ||||
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2146 | [SphereServer] new feature request | minor | have not tried | 16-03-13 22:39 | 23-03-13 22:07 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | Shaklaban | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | <serv.map(x,y,z,map).sector.number> | ||||
Description: | It would be fine if we can get the sector number via command and ingame like .xshow sector.number Only to read it | ||||
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2083 | [SphereServer] new feature request | feature | always | 15-07-12 20:32 | 22-03-13 22:06 |
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Reporter: | Marlek | Platform: | |||
Assigned To: | RanXerox | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1505 | ||||
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Summary: | Requesting ModMaxhits, ModMaxmana and ModMaxstam | ||||
Description: | Setting MaxHits on a player character will permanently set his MaxHits to this value, even if the Player looses or gains some STR after setting his MaxHits. As Example: Player has 100 STR. He uses Levelsystem to add +1 Maxhit, script sets his Maxhits to 101. Player gets cursed, looses 10 STR, but still has 101 Maxhits or Player gets a bless, gains 10 STR, but still has 101 Maxhits. Same behaviour can be observed with MaxMana/INT and MaxStam/DEX, i think MaxHits, MaxMana and MaxStam is exactly doing what it should. However, i want to give player characters some more survivability (Hitpoints), without giving them more Damage (STR), so i can't use STR or ModSTR. Can you please implement ModMaxhits, ModMaxmana and ModMaxstam, working like ModMaxWeight? Example: Player has 100 STR. Levelsys sets +1 to ModMaxHits. He now has 101 Maxhits. Player gets cursed: 90 STR and 91 MaxHits. Player gets blessed: 110 STR and 111 MaxHits. Player gets blessed and equips an Item: 120 STR and 121 Maxhits | ||||
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2105 | [SphereServer] new feature request | feature | N/A | 22-10-12 12:02 | 20-03-13 20:45 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | Shaklaban | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | tag.override_weapon_speed | ||||
Description: | I s there a chance, to add this tag.override_weapon_speed for weapons :) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2127 | [SphereServer] executable - windows build | major | always | 09-01-13 19:54 | 09-03-13 00:21 |
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Reporter: | ChaveSAWS | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1552 | ||||
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Summary: | unequip not updating for other chars | ||||
Description: | When i use for example findlayer.1.unequip on PLAYER A The PLAYER B will keep seeing the weapon on PLAYER A hand. | ||||
Steps To Reproduce: | findlayer.1.unequip | ||||
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2043 | [SphereServer] executable - windows build | minor | always | 28-09-11 18:35 | 04-03-13 01:29 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1496 | ||||
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Summary: | for loops last loop executed two times | ||||
Description: | if the .scp file under 2 sub folder, for loops last condition executes for two times | ||||
Steps To Reproduce: | [function for_test] for 1 6 sysmessage <eval <local._for>> endfor normal output: 1 2 3 4 5 6 if you use that script under 2 subfolder of scripts folder output is: 1 2 3 4 5 6 7 | ||||
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2140 | [SphereServer] executable - windows build | tweak | always | 24-02-13 04:28 | 25-02-13 03:59 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | NPC_AI_VEND_TIME | ||||
Description: | // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime This goes into effect when sector.light > 6 Which is STUPID that's not even dark. Should go into effect at either something a lot darker OR using sector.isnighttime, which makes a lot more sense. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1544 | [SphereServer] executable - generic | minor | always | 26-10-08 02:23 | 24-02-13 22:48 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | QVAL returning empty string | ||||
Description: | SYSMESSAGE You have <HITS> hitpoint<QVAL (<HITS>!=1)? s:>. The correct sentence is: You have 1 hitpoint. You have 50 hitpoints. But it's returning a empty value if first case not match: You have 1 hitpoint . //PS: Here's the problem, qval returning " " instead of "" You have 50 hitpoints. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1494 | [SphereServer] script pack | major | N/A | 16-08-08 19:53 | 24-02-13 22:28 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong prices on npc Bowyer | ||||
Description: | i_arrow: must have VALUE=2 i_xbolt: must have VALUE=2 i_arrow_shaft: must have VALUE=3 But why? These items must have these value because actually ppl can buy feather+shaft for price X, them they make an arrow with 1 feather + 1 shaft and sell it for price 3x to the same npc. Btw, these are OSI default values for these items :D | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2120 | [SphereServer] executable - generic | block | always | 15-12-12 01:40 | 23-02-13 23:24 |
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Reporter: | babidi | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Server proprieties writable | ||||
Description: | a lot of server proprieties that should be only calculated by server is writable and also creates crash problem some examples: serv.accounts=0 all function account based will stop working and also in status you will have 0 accounts serv.chars/items serv.time=0 SERVER will crash | ||||
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2133 | [SphereServer] executable - generic | trivial | always | 06-02-13 22:12 | 22-02-13 22:59 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1519 | ||||
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Summary: | <DARGV[x]> return 0, if argument < 0 | ||||
Description: | <EVAL <ARGV[x]>> works correctly. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1908 | [SphereServer] executable - generic | minor | always | 07-02-11 04:12 | 21-02-13 05:05 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Ben | OS: | Windows / Linux | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1411 | ||||
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Summary: | attr_newbie is removed when item is placed in the vendor box (stock). | ||||
Description: | It occurs before @DropON_Self trigger, on this trigger item has already had ATTR=00. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2139 | [SphereServer] executable - generic | trivial | always | 18-02-13 16:00 | 21-02-13 05:03 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1519 | ||||
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Summary: | All animals creates HORSE dung | ||||
Description: | Llamas, pigs. :) | ||||
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Additional Information: | |||||
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2137 | [SphereServer] executable - generic | major | N/A | 15-02-13 13:11 | 16-02-13 16:32 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Shaklaban | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Normal sphere.ini | ||||
Description: | For 1.5 years, after MrSugarCube ended active working, in sphere.ini are activated unstable settings for default. This creates problems for newbies and harm to the Sphere and SVN Build reputation. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2134 | [SphereServer] executable - generic | minor | always | 06-02-13 22:18 | 12-02-13 23:42 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Shaklaban | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1519 | ||||
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Summary: | COMPONENTS of the point not working, if MAP not 0 | ||||
Description: | 28-07-2010, MrSugarCube - Added 0001776: P.COMPONENTS to access multi components at a location in the same way as with P.STATICS. Usage is identical to P.STATICS, except that the COLOR property does not exist for multi components. P.COMPONENTS.n.MULTI can be used as a reference to the multi that contains the nth component at a location. .xshow serv.map(x,y).components works fine. .xshow serv.map(x,y,1).components always return 0. The same in scripts. | ||||
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2128 | [SphereServer] executable - windows build | text | always | 14-01-13 03:10 | 02-02-13 16:56 |
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Reporter: | ChaveSAWS | Platform: | windows | ||
Assigned To: | Ben | OS: | windows | ||
Priority: | normal | OS Version: | window 2012 serv | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1552 | ||||
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Summary: | IMSG_DEF_COLOR issue and overide | ||||
Description: | // Default color & font for Messages when player click an item IMSG_DEF_COLOR 0481 IMSG_DEF_FONT 3 IMSG_DEF_COLOR is overriding NPCs notorious name colors, and it should work only on items right? | ||||
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2125 | [SphereServer] executable - generic | minor | always | 05-01-13 22:18 | 05-01-13 22:18 |
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Reporter: | babidi | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | RESTORE file, account_name, character_name | ||||
Description: | will duplicate all chars from all accounts | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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2123 | [SphereServer] executable - generic | major | always | 22-12-12 20:08 | 05-01-13 03:47 |
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Reporter: | babidi | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | REGEN VAL not working on mounted horses | ||||
Description: | a horse with regenval 1 will get 1 point per second but if you get on the horse the regen time will be about 4/5 seconds | ||||
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2112 | [SphereServer] executable - windows build | minor | always | 13-11-12 16:30 | 27-12-12 19:54 |
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Reporter: | Gil Amarth | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | NPCs with 10 or less in Taming skill, lose his skills after a world save | ||||
Description: | All my npcs who have 10 (1.0) o less in taming skill, lose it after a world save. After a world save all of them have 0.0 in this skill. | ||||
Steps To Reproduce: | Set a taming skill of 0.5 in a c_dog. Save the world .xshow his taming skill | ||||
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2122 | [SphereServer] new feature request | minor | N/A | 15-12-12 02:11 | 15-12-12 02:11 |
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Reporter: | babidi | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | str replace function | ||||
Description: | ne replace function is available thank you | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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2115 | [SphereServer] executable - generic | minor | always | 23-11-12 11:58 | 24-11-12 03:03 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler | ||||
Option Flags: | Command_Sysmsgs | ||||
Internal Build Number: | 1551 | ||||
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Summary: | Cutting custom hide when always produce default Cut Leather Item | ||||
Description: | Cutting i_morti_hide with scissors always create the default i_hides_cut instead of i_morti_hide_cut. The color of this cut leather is properly inherited , even if it's the default one. Those are the custom hide and cut leather : [ITEMDEF i_morti_hide] ID=01078 NAME=Pelle raccapricciante TYPE=t_hide TDATA1 = i_morti_hide_cut ON=@CREATE COLOR=0480 [ITEMDEF i_morti_hide_cut] NAME= Pelle raccapricciante lavorata ID=01067 RESOURCES = 1 i_morti_hide TYPE=T_LEATHER DYE=1 WEIGHT=1 | ||||
Steps To Reproduce: | -Click scissors and target custom hide -Default i_cut_hides is created in the backpack. | ||||
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2106 | [SphereServer] executable - windows build | crash | always | 23-10-12 18:45 | 11-11-12 22:27 |
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Reporter: | lazarus | Platform: | Windows | ||
Assigned To: | Ben | OS: | Windows | ||
Priority: | normal | OS Version: | 2003 - 7 - xp | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1535 | ||||
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Summary: | MAGICF_STACKSTATS = 0x0000010 Do main threads problem! | ||||
Description: | First, sry for my english. I was having problems with main thread everytime [everyday] http://forum.spherecommunity.net/Thread-Still-have-Main-Threads-error-last-profiles [^] And testing and testing, in this 4 mounts I have a conclussion. The MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out in sphere.ini MAKES the MAIN THREAD problems. [Without it, not happends] In the steps to reproduce I have the way to force it :) This is a VERY very nasty bug, now we can't use the stackstats. We use to test the NIGHTLY SCRIPTS and the last sphere rev, this happends before april (and using that nightlyscripts, and the last ones) | ||||
Steps To Reproduce: | -Download last rev and sphereserver nightly scripts (the default, not the spherecommunity pack) -Go to a closed area -ADD the MagicFlag=010 in sphere.ini like: (MagicFlags=04|010|040) works too with only 010. -Summon like 10 or 20 c_m_elem_poison [with 5 or 7 can happend too] -Be uninvuled and let's them attacks you and cast weaken and others spells. -Go invisibility and let them's attack between [with meteor swarm and others spells the NPC'S will auto attacks :P] -The server will get freeze with a very, very, nasty, main thread :) -Take off the 010 and works flawless, you can summon like 50000 elem and nothing :) | ||||
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2107 | [SphereServer] executable - windows build | crash | always | 27-10-12 20:22 | 28-10-12 23:43 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1547 | ||||
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Summary: | ERROR:File I/O "read" failed on .uop files | ||||
Description: | latest release don't work without .uop files, i just replaced my sphereserv.exe with latest and its stop working: 21:16:ERROR:File I/O "read" failed on file "C:\uo\Ultima Online 2D Client\map5LegacyMUL.uop" (6): The handle is invalid. | ||||
Steps To Reproduce: | just use sphere with uo version which has not .uop files. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1816 | [SphereServer] new feature request | minor | N/A | 15-09-10 07:26 | 17-10-12 00:37 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | f_onaccount_create | ||||
Description: | sphere_serv_triggers.scp: [PLEVEL 7] f_onaccount_login f_onaccount_delete f_onchar_create f_onchar_delete f_onserver_start f_onserver_save f_onserver_save_ok f_onserver_save_fail f_onserver_save_finished f_onserver_exit f_onserver_blockip where's f_onaccount_create? :D | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1854 | [SphereServer] new feature request | feature | have not tried | 14-11-10 19:06 | 17-10-12 00:05 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | none | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TAG to overwrite OF_NoHouseMuteSpeech | ||||
Description: | It would be possible to add a TAG to areas (or t_multi_custom t_multi) to overwrite the OptionFlag OF_NoHouseMuteSpeech. This would allow in temporal areas (created by magic or similar) to read from inside out or vice versa. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1987 | [SphereServer] new feature request | feature | have not tried | 22-06-11 16:57 | 16-10-12 23:49 |
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Reporter: | DarkZeal | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck | ||||
Option Flags: | Flood_Protection | ||||
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Summary: | Information about char delete | ||||
Description: | Hello. Please add information about how account, with how IP try to delete charter, with how charter (becouse in one account 5+ charters). Now: 18:51:ERROR:b5:Bad Char Delete Attempted 2 18:52:ERROR:b5:Bad Char Delete Attempted 3 Example: 18:52: ERROR:b5:Bad Char Delete Attempted 3 - Login: player try to delete charter: Super man. IP: 123.13.12.11. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2098 | [SphereServer] executable - windows build | major | always | 24-09-12 02:29 | 07-10-12 03:54 |
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Reporter: | lazarus | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | DrinkIsFood | ||||
Internal Build Number: | 1535 | ||||
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Summary: | The EquippedCast=0 on sphere.ini Doesn't works. The weapon never unequip. | ||||
Description: | The EquippedCast=0 on sphere.ini Doesn't works. The weapon never unequip. Have Terrikate r1535 17.09.12 this nightly | ||||
Steps To Reproduce: | Open a server with the equippedcast 0 on old sphere.ini and new sphere.ini too... | ||||
Additional Information: | In others builds works fine... | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2088 | [SphereServer] executable - windows build | minor | always | 05-08-12 20:39 | 06-10-12 23:48 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1500 | ||||
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Summary: | color and invisiblity | ||||
Description: | invisiblity corrupts the color of characters. | ||||
Steps To Reproduce: | change a creatures color to any color cast invisible on it cast reveal on it npcs color returning to oskin | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2101 | [SphereServer] script pack | crash | always | 30-09-12 22:04 | 01-10-12 00:17 |
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Reporter: | Mordaunt | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-02-2007 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Blacksmith Vendor Template creates server crash | ||||
Description: | Items in the blacksmith vendor template (sphere_template_vend.scp) cause server crash. Lines 1700 & 1717 BUY=i_staff_black,{10 15} SELL=i_staff_black,{10 15} | ||||
Steps To Reproduce: | Install script pack Summon blacksmith Say "buy" Watch server crash | ||||
Additional Information: | I downloaded the newest scripts from the page to double check this wasn't something messed up with me. commenting out lines 1700 & 1717 prevent server crash. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2086 | [SphereServer] executable - generic | major | always | 01-08-12 19:11 | 22-09-12 16:01 |
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Reporter: | Marlek | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | UsePingServer | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1513 | ||||
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Summary: | Security Issue: GMs can Access MYSQL Settings | ||||
Description: | .show serv.mysqlpassword Result: Configured MySQL PW gets displayed (Works with other MySQL Settings too). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1509 | [SphereServer] executable - generic | trivial | always | 03-09-08 11:23 | 21-09-12 00:11 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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Summary: | Blood with timer -1 | ||||
Description: | Blood, created during carving a body of a player char (or nonplayer human char), has timer -1, so it never disappear, if not deleted manually. The blood it is all about, has DispIDDec 7409. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1542 | [SphereServer] new feature request | minor | have not tried | 25-10-08 22:23 | 20-09-12 23:54 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | CTAGCOUNT | ||||
Description: | CTAGCOUNT, that works like TAGCOUNT :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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1590 | [SphereServer] executable - generic | minor | always | 26-03-09 11:01 | 20-09-12 23:53 |
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Reporter: | SomeBody | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | DiagonalWalkCheck, WalkCheck | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech | ||||
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Summary: | ATTACKER list contains self uid | ||||
Description: | Currently ATTACKER stores uid of a player if he/she attacks self, for example by magic. I think the purpose of ATTAKCER is to store all enemies attacked me, not myself. Due to this issue <attacker> doesn't show proper value of enemies who killed me. | ||||
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1749 | [SphereServer] executable - generic | text | always | 12-05-10 17:01 | 17-09-12 20:49 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | ERROR: Bad Login... | ||||
Description: | Why bad login(for example incorrect password) is an error? It is not the error, but normal situation. This addes problems searching real errors in logs. I suggest to remove this word "ERROR" complitely or replace it with "WARNING". | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1651 | [SphereServer] executable - generic | text | always | 05-09-09 09:53 | 17-09-12 20:48 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | LastLogged message | ||||
Description: | The message 'Last Logged: yyyy/mm/dd hh:mm:ss', appearing during login, shows always actual time, not the previous last logged time. And it would be nice if the message could be overwritten in DEFMESSAGEs :) | ||||
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1831 | [SphereServer] executable - generic | major | always | 09-10-10 00:45 | 17-09-12 20:48 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | Terrikate | OS: | Windows/Linux | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1343 | ||||
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Summary: | NPCs can't go through characters at all. | ||||
Description: | With full stamina. It seems what this affecting the part of NPC function because in some cased its can go through characters, but usually it can't do it. Example is @NpcActFollow: @NpcActFollow is firing --> @PersonalSpace not firing (script attached). For example, you can shoot this lizardman and it will stay and do nothing despite of he have a full stamina. | ||||
Steps To Reproduce: | [FUNCTION NPC_BLOCK_BUG] TARGETF NPC_BLOCK_BUGT RETURN 1 [FUNCTION NPC_BLOCK_BUGT] NEWNPC c_lizardman NEW.GO <TARGP> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>+1)> <TARGP.Y> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>-1)> <TARGP.Y> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>+1)> <EVAL (<TARGP.Y>+1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <TARGP.X> <EVAL (<TARGP.Y>+1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>-1)> <EVAL (<TARGP.Y>+1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>+1)> <EVAL (<TARGP.Y>-1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <TARGP.X> <EVAL (<TARGP.Y>-1)> <TARGP.Z> NEWNPC c_horse_gray NEW.DEX 0 NEW.GO <EVAL (<TARGP.X>-1)> <EVAL (<TARGP.Y>-1)> <TARGP.Z> NEWITEM i_bow NEW.EQUIP NEWITEM i_arrow NEW.AMOUNT 100 NEW.BOUNCE RETURN 1 | ||||
Additional Information: | |||||
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1944 | [SphereServer] executable - generic | trivial | always | 10-04-11 21:10 | 17-09-12 20:48 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | Terrikate | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | You can clear the ground of customizables houses, cell by cell | ||||
Description: | To reproduce the bug is simple. 1 º You go into the customize panel 2 º Create stairs 3 º COMMIT 4 th Re-enter Into the customize panel 5 º Remove the stairs 6 º COMMIT You have here a demonstration video http://uasphere.ultima-alianza.com/bch2.rar [^] | ||||
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2094 | [SphereServer] executable - windows build | minor | always | 30-08-12 08:07 | 16-09-12 17:58 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | Ben | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Intrinsic_Locals, Item_Strict_Comparison, AllowTelnetPacketFilter, Script_Profiler, Size_Optimise, UsePingServer, NPCAct_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, Flood_Protection, Buffs, NoPrefix | ||||
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Summary: | @Destroy for NPCs triggers twice | ||||
Description: | When you use this code on a npc ON=@Destroy serv.log Test you will see, that this one will appears two times in the console. This means it is triggerd twice | ||||
Steps To Reproduce: | ON=@Destroy serv.log Test | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2097 | [SphereServer] executable - windows build | minor | always | 01-09-12 00:01 | 06-09-12 01:57 |
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Reporter: | Sadus | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Earthquake, Meteor Swarm, Chain Lightning spell not work! | ||||
Description: | Earthquake, Meteor Swarm, Chain Lightning spell not work! work fine on april build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2096 | [SphereServer] executable - windows build | major | always | 31-08-12 19:36 | 06-09-12 01:57 |
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Reporter: | Sadus | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Summon spells bugs | ||||
Description: | Spells : daemon, vortex, elementals, blade spirit not work properly summoning creature that summoned via spell "summon creature" before... Also summoned creature not owned by caster! | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2093 | [SphereServer] executable - generic | minor | always | 28-08-12 15:42 | 31-08-12 03:50 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | Ben | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler | ||||
Option Flags: | None | ||||
Internal Build Number: | 1530 | ||||
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Summary: | Monsters with High ID (>400) , no animations when attacking | ||||
Description: | As i wrote in the thread : http://forum.spherecommunity.net/showthread.php?tid=1691 [^] I thought that it was an issue about LBR's Monsters, then i noticed by modifying the bodyconf.def that any monsters put in a slot with an ID > 400 doesn't display attack animation. If put one of those not "working" monsters in a lower slot their attack's animation will be fine, but by doing so, we have to override other monsters! Casually, only a part of LBR monsters are mapped to an ID > 400 (Ex : Chaos Daemon 792 ID, Horde Minion 763 ID etc), the others LBR Monsters(Ethereal Warriors 175 ID ) works fine. I use the value of ID > 400 because in the bodyconv, a part the slot used by those not working monsters, the others slot are used for humans,elf and equipment animation. I tried this with both nightly and the prerelease and with Mondain Legacy Installation and High Seas Installation (Client 7.0.15). | ||||
Steps To Reproduce: | |||||
Additional Information: | This doesn't apply to Stygian Abyss monsters, because they are mapped from .uop format i guess. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2085 | [SphereServer] executable - windows build | major | always | 28-07-12 12:31 | 31-07-12 07:33 |
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Reporter: | Sadus | Platform: | PC | ||
Assigned To: | Ben | OS: | WIN | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | .RESURRECT not work | ||||
Description: | .RESURRECT not work on latest build | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2069 | [SphereServer] script pack | minor | N/A | 07-04-12 04:14 | 26-07-12 01:55 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing Doom Dungeon teleports | ||||
Description: | there's some missing teleports on the lake of doom dungeon, just copy/paste :D sphere_map_points3.scp: 407,254,-1,3=428,318,2,3=tp_doom_gauntlet_entrance_1_boat1 408,254,-1,3=428,318,2,3=tp_doom_gauntlet_entrance_2_boat1 409,254,-1,3=428,318,2,3=tp_doom_gauntlet_entrance_3_boat1 427,321,-1,3=422,327,-1,3=tp_doom_gauntlet_entrance_1_boat2 428,321,-1,3=422,327,-1,3=tp_doom_gauntlet_entrance_2_boat2 429,321,-1,3=422,327,-1,3=tp_doom_gauntlet_entrance_3_boat2 | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1799 | [SphereServer] executable - generic | minor | always | 16-08-10 02:51 | 01-07-12 11:38 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ADDMD5 with 16 characters limit | ||||
Description: | When add some account to sphere, it will limit his password to 16 characters But if you add the account using ADDMD5 it wont work because it will limit the password to 16 chars before set the password on the account, so this command "SERV.ACCOUNT ADDMD5 lol a0s987f0as986fas96f9as0d6f9sa6f9a876" will run like this "SERV.ACCOUNT ADDMD5 lol a0s987f0as986fas" and will store a wrong password in the account | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1972 | [SphereServer] executable - windows build | minor | have not tried | 12-06-11 10:24 | 04-05-12 10:54 |
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Reporter: | trinax | Platform: | Microsoft | ||
Assigned To: | MrSugarCube | OS: | Windows | ||
Priority: | normal | OS Version: | 2008 Server | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1466 | ||||
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Summary: | "Access Violation" (0xfc172bd), in CServer::Tick( | ||||
Description: | 23:49:World save completed, took 1.5652 seconds 23:58:ERROR:MySQL query "update spadvencedinfo set isim='RedBuLL ImmortaL',fame='303',karma='-144',kills='379',deaths='262',killcount='238',gunlukkillsayisi='0',guild='ImmortaL Team' where uid='06cc5d'" failed due to "Lost connection to MySQL server during query" 23:58:DEBUG:__ thread (1540) __ | # | _____ function _____________ | ticks passed from previous function start ______ 23:58:DEBUG:>> 1540 | 0 | CServer::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 23:58:DEBUG:>> 1540 | 1 | ProfileData::Start | +0 23:58:CRITICAL:"Access Violation" (0xfc172bd), in CServer::Tick() #4 "generic" 23:58:ERROR:56:Bad Login 9 (The account details entered are invalid (username or password is too short, too long or contains invalid characters). This can sometimes be caused by incorrect/missing encryption keys) 23:59:ERROR:5b:Bad Login 3 (The password entered is not correct) | ||||
Steps To Reproduce: | |||||
Additional Information: | Did not look like the old MySQL problem so I reported. | ||||
System Description | Standart Edition | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2052 | [SphereServer] executable - windows build | major | always | 18-11-11 01:50 | 01-04-12 04:49 |
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Reporter: | Xfolder | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Console Error | ||||
Description: | When I resync the console shows this error: DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 CRITICAL:Error Pri=2, Code=6(Handle non valido.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkTo() 0000001 "Check Valid Move" DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 | ||||
Steps To Reproduce: | During resync move the character. | ||||
Additional Information: | During the resync npg can move but players still can | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2040 | [SphereServer] executable - generic | feature | always | 15-09-11 13:25 | 26-03-12 21:34 |
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Reporter: | Incanus | Platform: | Windows | ||
Assigned To: | MrSugarCube | OS: | Windows | ||
Priority: | normal | OS Version: | Server 2003 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1505 | ||||
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Summary: | Changing the body and unequipping items | ||||
Description: | Changing the body should only unequip those items, that can not be worn by the new body. (defined by CAN flags) Presently all items are unequipped, when the body is changed to a non-human one. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2036 | [SphereServer] script pack | minor | N/A | 10-09-11 18:34 | 26-03-12 06:40 |
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Reporter: | RanXerox | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Some additions for the script pack | ||||
Description: | Here are some missing map locations for the script pack. | ||||
Steps To Reproduce: | |||||
Additional Information: | ////////////////////////// // For sphere_map0.scp: // ////////////////////////// [AREADEF a_dungeon_solen] NAME=Solen hive FLAGS=region_antimagic_recall_in|region_antimagic_gate|region_flag_nobuilding|region_flag_underground RECT=5640,1777,5935,2039,0 P=5803,1920,0,0 GROUP=Other Dungeons [ROOMDEF a_moonglow_teleport_room] NAME=The Moonglow Teleport Room FLAGS=region_flag_nobuilding|region_flag_underground RECT=4445,1518,4490,1574,0 P=4467,1544,0,0 GROUP=Moonglow [AREADEF a_minax_stronghold] NAME=Minax Stronghold FLAGS=region_flag_nobuilding RECT=1105,2575,1175,2620,0 P=1140,2595,0,0 [AREADEF a_sea_market] NAME=Sea Market FLAGS=region_antimagic_recall_in|region_antimagic_gate|region_flag_guarded RECT=4500,2250,4600,2450,0 P=4551,2313,-2,0 ////////////////////////// // For sphere_map3.scp: // ////////////////////////// [AREADEF a_malas_gypsy_camp_n1] NAME=Malas Gypsy Camp P=1402,417,-90,3 RECT=1387,408,1408,1423,3 GROUP=Malas Gypsy Camp [AREADEF a_citadel] NAME=The Citadel P=98,1890,0,3 Rect=55,1840,200,1990,3 FLAGS=region_flag_nobuilding|region_antimagic_recall_in|region_antimagic_gate|region_antimagic_recall_out|region_flag_underground GROUP=Malas ////////////////////////// // For sphere_map4.scp: // ////////////////////////// [AREADEF a_bushido_dojo] NAME=Bushido Dojo GROUP=Tokuno Islands P=320,408,32,4 RECT=312,380,328,391,4 RECT=303,391,336,424,4 RECT=311,424,329,440,4 FLAGS=region_flag_nobuilding|region_flag_underground [AREADEF a_tokuno_castle] NAME=Tokuno Castle GROUP=Tokuno Islands P=1235,771,3,4 RECT=1223,753,1248,776,4 FLAGS=region_flag_nobuilding|region_flag_underground [AREADEF a_citadel_entrance] NAME=Citadel Entrance GROUP=Tokuno Islands P=1346,765,20,4 RECT=1344,760,1349,766,4 FLAGS=region_flag_nobuilding|region_flag_underground | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2050 | [SphereServer] new feature request | feature | N/A | 17-11-11 01:51 | 24-03-12 00:52 |
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Reporter: | Sorrow | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | two weight related options. | ||||
Description: | I would love to see an option to disable weight checks on bank boxes, so you can have them only limited by item number. Also the ability to specify the maximum weight that can be held on the cursor of a player, the defualt is much lower then i would of liked it to be. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2034 | [SphereServer] executable - windows build | minor | always | 10-09-11 00:23 | 24-03-12 00:52 |
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Reporter: | babidi | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1503 | ||||
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Summary: | newer versions remote console disconnection | ||||
Description: | after 5 minute of inactivity from login on telnet, get Frozen client connection disconnected. i may understand may be wanted, but is a little anoying if i want to let console open to see what happens, i have to give a command like "?" or "i" to show my activity... | ||||
Steps To Reproduce: | |||||
Additional Information: | Welcome to XXX Admin Telnet Login?: Password?: 20:55:15:Login 'acc_tlt' Welcome to the Remote Admin Console 'acc_tlt','XX.XX.XX.XX' 20:56:ERROR:Warning: 1228 items at 3744,2612,40,too complex! 20:56:ERROR:Warning: 1228 items at 3729,2600,40,too complex! 20:56:ERROR:Warning: 1228 items at 3729,2600,40,too complex! 20:56:ERROR:Warning: 1229 items at 3743,2617,40,too complex! 20:57:USR_SYNC: COMMAND QUEUED! 20:57:STATUS: UPDATED SERVER INFO! 20:57:STATUS: UPDATED PLAYERS INFO! 20:57:USR_SYNC: EXECUTE OK! 1 ROW(S) RETURNED 20:57:USR_SYNC: PASSWORD RESET FOR marius 20:57:USR_SYNC: REFRESH COMMAND QUEUED! 20:57:USR_SYNC: REFRESH COMMAND SUCCEEDED World save in 10 seconds6GC: 122336 Objects accounted for World save has been initiated.20:59:World data saved (save/sphereworld.scp). 20:59:Player data saved (save/spherechars.scp). 20:59:Multi data saved (save/spheremultis.scp). 20:59:Context data saved (save/spheredata.scp). 20:59:World save completed, took 1.4761 seconds The process took 1.4761 ms. 101247 items and 21089 chars were saved.World statics save has been initiated. 20:59:(sphere_serv_triggers.scp,141)Statics data saved (save/spherestatics.scp). 20:59:USR_SYNC: COMMAND QUEUED! 20:59:STATUS: UPDATED SERVER INFO! 20:59:STATUS: UPDATED PLAYERS INFO! 20:59:USR_SYNC: EXECUTE OK! 1 ROW(S) RETURNED 20:59:USR_SYNC: PASSWORD RESET FOR acc1 20:59:USR_SYNC: REFRESH COMMAND QUEUED! 20:59:USR_SYNC: REFRESH COMMAND SUCCEEDED 20:59:8:Client disconnected [Total:2] ('XX.XX.XX.XX') 20:59:16:Client connected [Total:3] ('XX.XX.XX.XX' 2/3) 20:59:16: 'acc1' bad password 20:59:ERROR:16:Bad Login 3 (The password entered is not correct) 20:59:16:Client disconnected [Total:2] ('XX.XX.XX.XX') 21:00:17:Client connected [Total:3] ('XX.XX.XX.XX' 1/1) 21:00:17:CUO Status request from XX.XX.XX.XX 21:00:17:Client disconnected [Total:2] ('XX.XX.XX.XX') 21:00:18:Client connected [Total:3] ('XX.XX.XX.XX' 2/3) 21:00:18:Login 'acc1' 21:00:18:Client disconnected [Total:2] ('XX.XX.XX.XX') 21:00:19:Client connected [Total:3] ('XX.XX.XX.XX' 2/3) 21:00:19:Login 'acc1' 21:00:19:Setup_Start acct='acc1', char='player1', IP='XX.XX.XX.XX' 21:00:15:Frozen client connection disconnected. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2057 | [SphereServer] script pack | minor | N/A | 17-12-11 17:34 | 21-03-12 00:29 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing Ancient Citadel region (Ilshenar) | ||||
Description: | actually sphere script doesnt have 'ancient citadel' region and considers it as 'desert outpost' so theres the correct region with fixed desert outpost area and the new ancient citadel: //sphere_map2.scp [AREADEF a_desert_outpost] NAME=Desert Outpost P=1620,596,0,2 RECT=1487,587,1550,690,2 RECT=1750,506,1550,690,2 FLAGS=080 GROUP=Ilshenar [AREADEF a_ancient_citadel] NAME=Ancient Citadel P=1518,568,-14,2 RECT=1488,502,1547,578,2 FLAGS=080 GROUP=Ilshenar | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2056 | [SphereServer] script pack | minor | N/A | 10-12-11 08:05 | 14-03-12 01:43 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Despise dungeon with wrong level numbers | ||||
Description: | [AREADEF a_despise_entryway_1] -> a_despise_level_2_1 NAME=Despise Entryway -> Despise Level 2 [AREADEF a_despise_level_3_1] -> a_despise_level_4_1 NAME=Despise Level 3 -> Despise Level 4 [AREADEF a_despise_level_1_1] -> a_despise_level_1_1 (no changes here) NAME=Despise Level 1 -> Despise Level 1 (no changes here) [AREADEF a_deceit_level_2_1] -> a_despise_level_3_1 NAME=Deceit Level 2 -> Despise Level 3 after changes, dont forget to order the list numbers correctly (1,2,3,4 instead entrance,3,1,2) | ||||
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Additional Information: | http://uo.stratics.com/database/view.php?db_content=atlas&id=1217 [^] | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2027 | [SphereServer] executable - windows build | minor | always | 03-09-11 01:37 | 03-09-11 20:15 |
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Reporter: | Sadus | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Buffs | ||||
Internal Build Number: | |||||
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Summary: | Wrong viewing for Cunning buff icon | ||||
Description: | Wrong viewing for Cunning buff icon, tooltip shows clilocs for it like Strength. Its hardcoded things cause if [code] ON=@EFFECT ADDBUFF <def.bufficon_cunning>,<def.buffcliloc_cunning_1>,<def.buffcliloc_cunning_2>,100,10 RETURN 1 [/code] shows fine | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2028 | [SphereServer] script pack | minor | always | 03-09-11 10:10 | 03-09-11 19:02 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | sphere_item_misc_se.scp causing console error | ||||
Description: | 05:04:ERROR:(sphere_item_misc_se.scp,99)Undefined keyword 'DUPELIST02418' | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2025 | [SphereServer] executable - generic | minor | always | 02-09-11 02:46 | 02-09-11 20:13 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler | ||||
Option Flags: | None | ||||
Internal Build Number: | 1499 | ||||
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Summary: | SPELLFLAG_Scripted creates magic gold coin in the backpack | ||||
Description: | When someone is affected by a spell that has the SPELLFLAG_SCRIPTED , that PG/NPC will get a magic gold coin (Attr : 026) inside it's backpack. This magic gold coin have a timer value of 0 and i think they should decay (but they don't ), for the rest spellflag_scripted,spellflag_area,spellflag_field works perfectly :) I found this with : -only the spellflag_scripted,it creates a magic gold coin on the pg/npc backpack -spellflag_scripted and spellflag_field , everytime someone steps on the field a magic gold coin appear. -spellflag_scripted and spellflag_area , everyone in the radius get a magic gold coin. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2006 | [SphereServer] script pack | minor | always | 24-07-11 17:54 | 02-09-11 20:13 |
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Reporter: | babidi | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1488 | ||||
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Summary: | clean sphere scripts problem | ||||
Description: | setting up first time clean sphere you got this error Loading scripts/sphere_spells.scp ERROR:(sphere_spells.scp,1395)Undefined symbol 'i_rune_NETHER_BOLT' ERROR:(sphere_spells.scp,1412)Undefined symbol 'i_rune_HEALING_STONE' ERROR:(sphere_spells.scp,1429)Undefined symbol 'i_rune_PURGE_MAGIC' ERROR:(sphere_spells.scp,1446)Undefined symbol 'i_rune_ENCHANT_WEAPON' ERROR:(sphere_spells.scp,1463)Undefined symbol 'i_rune_SLEEP' ERROR:(sphere_spells.scp,1480)Undefined symbol 'i_rune_EAGLE_STRIKE' ERROR:(sphere_spells.scp,1497)Undefined symbol 'i_rune_ANIMATED_WEAPON' ERROR:(sphere_spells.scp,1514)Undefined symbol 'i_rune_STONE_FORM' ERROR:(sphere_spells.scp,1531)Undefined symbol 'i_rune_SPELL_TRIGGER' ERROR:(sphere_spells.scp,1548)Undefined symbol 'i_rune_MASS_SLEEP' ERROR:(sphere_spells.scp,1565)Undefined symbol 'i_rune_CLEANSING_WINDS' ERROR:(sphere_spells.scp,1582)Undefined symbol 'i_rune_BOMBARD' ERROR:(sphere_spells.scp,1599)Undefined symbol 'i_rune_SPELL_PLAGUE' ERROR:(sphere_spells.scp,1616)Undefined symbol 'i_rune_HAIL_STORM' ERROR:(sphere_spells.scp,1633)Undefined symbol 'i_rune_NETHER_CYCLONE' ERROR:(sphere_spells.scp,1650)Undefined symbol 'i_rune_RISING_COLOSSUS' ERROR:(sphere_spells.scp,1744)Undefined symbol 'Discordance' ERROR:(sphere_spells.scp,1744)Bad resource list id 'Discordance 90.0' ERROR:(sphere_spells.scp,1761)Undefined symbol 'Discordance' ERROR:(sphere_spells.scp,1761)Bad resource list id 'Discordance 90.0' | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2021 | [SphereServer] new feature request | feature | N/A | 25-08-11 16:15 | 01-09-11 04:08 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | default font and color | ||||
Description: | it's very hard to edit all messages, say functions etc. it's nice to have default settings for say, message and sysmessage and hardcoded messages: for example: defaultsys=@,,1 //default font sysmessage function defaultsay=@,,1 //default font for say function defaultmsg=@,,1 // default font for message function | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2023 | [SphereServer] executable - windows build | minor | always | 30-08-11 20:05 | 01-09-11 00:28 |
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Reporter: | daskaras | Platform: | |||
Assigned To: | ShiryuX | OS: | windows7 | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | using "new" items with LOCAL.CREATEOBJECT1 in Spell for Field Spells doesn´t work | ||||
Description: | I created two new items with a script [ITEMDEF i_fx_field_fire_black_1] ID=i_fx_field_fire NAME=Schattenbrand CATEGORY=Animations SUBSECTION=Fire Field Shadow 1 DESCRIPTION=@ ON=@CREATE COLOR=0455 [ITEMDEF i_fx_field_fire_black_2] ID=i_fx_field_fire_ns NAME=Schattenbrand CATEGORY=Animations SUBSECTION=Fire Field Shadow 2 DESCRIPTION=@ ON=@CREATE COLOR=0455 and want to use them in my spell script like ON=@SUCCESS LOCAL.CREATEOBJECT1 = <eval i_fx_field_fire_black_1> LOCAL.CREATEOBJECT2 = <eval i_fx_field_fire_black_2> I only cast gold coins there. When I use the normal fire field, it works. sphere gives me this error message ERROR:CreateBase invalid item 0462a newest nightly build | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2020 | [SphereServer] executable - windows build | feature | have not tried | 11-08-11 00:48 | 31-08-11 22:51 |
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Reporter: | Shaklaban | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1478 | ||||
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Summary: | Disable CUO Status Request | ||||
Description: | People can send the same packet with CUO and retrieve some information about the server (memory usage, items cahracters etc.). I don't want to allow that but it is not possible to disable CUO status request. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2008 | [SphereServer] executable - generic | minor | always | 28-07-11 09:24 | 06-08-11 04:50 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1487 | ||||
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Summary: | RANGEL and RANGEH | ||||
Description: | [ITEMDEF i_bow] ... RANGE=2,10 if you use .xshow range it will return 2,10 (no problem here) but using RANGEL (low) will return 10 and RANGEH will return 2 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2011 | [SphereServer] new feature request | feature | always | 31-07-11 23:59 | 02-08-11 17:55 |
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Reporter: | darksun84 | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1485 | ||||
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Summary: | SPELLFLAGS : SPELLFLAG_TARG_XYZ AND SPELLFLAG_FIELD | ||||
Description: | Every no-hardcoded spell that has the flag SPELLFLAG_TARG_XYZ fires both the trigger @Success and @Fail , resulting that the spells will be not cast correctly. No Hardcoded Spells with flag SPELLFLAG_FIELD doesn't consider at all the following locals in the @Success trigger : LOCAL.CREATEOBJECT1 LOCAL.CREATEOBJECT2 LOCAL.FIELDGAUGE LOCAL.FIELDWIDTH Those locals works fine if they are used in hardcoded field spells like firewall,poison field , paralyze field etc.. | ||||
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1942 | [SphereServer] executable - linux build | crash | unable to reproduce | 10-04-11 12:23 | 31-07-11 19:33 |
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Reporter: | trinax | Platform: | Linux | ||
Assigned To: | MrSugarCube | OS: | Debian | ||
Priority: | normal | OS Version: | 5.0 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, NetworkOutThread | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
Internal Build Number: | 1420 | ||||
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Summary: | Weird error: stack smashing detected | ||||
Description: | Screen shots are there. I couldn't stop it happening after it happened once. Changing to #1440 worked. | ||||
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System Description | |||||
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1.png (75,694) 10-04-11 12:41 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=63&type=bug 2.png (70,217) 10-04-11 12:42 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=64&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1963 | [SphereServer] new feature request | feature | always | 21-05-11 14:12 | 25-07-11 04:42 |
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Reporter: | dagger4k | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Request - Turn to Door | ||||
Description: | The addition is pretty much a toggle function changed through the sphere.ini. This function turns on / off turn towards a door when you use the opendoor macro or double click the door. This feature is crucial to pvp and promoting international pvp on servers.. pretty much its a similar feature to turn to player on cast. | ||||
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noturntodoor.jpg (720,132) 24-07-11 14:30 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=75&type=bug noturntodoor2.jpg (719,722) 24-07-11 14:31 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=76&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1996 | [SphereServer] executable - windows build | major | always | 11-07-11 13:47 | 20-07-11 23:03 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | torfo | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1485 | ||||
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Summary: | Build numbers. | ||||
Description: | Last build number in SVN log is 1487, but when I download latest Windows build, build number on server start is 1485. Also people says, that 0xF8 packet(r1487) is unknown for this Sphere build, so it is really build 1485. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1981 | [SphereServer] executable - generic | minor | always | 18-06-11 00:07 | 01-07-11 06:21 |
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Reporter: | babidi | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | SPELLFLAG_FIELD don't let cast on char | ||||
Description: | if set on spell fire field FLAGS=spellflag_targ_char | spellflag_targ_item | spellflag_targ_xyz | SPELLFLAG_HARM | SPELLFLAG_FIELD | SPELLFLAG_RESIST wont let you targ a player if set FLAGS=spellflag_targ_char | spellflag_targ_item | spellflag_targ_xyz | SPELLFLAG_HARM | SPELLFLAG_RESIST it works. when set SPELLFLAG_FIELD blocks the SPELLFLAG_targ_char | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1986 | [SphereServer] executable - windows build | block | always | 20-06-11 20:19 | 21-06-11 03:41 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1480 | ||||
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Summary: | eval int -> tick | ||||
Description: | when using eval int servers goes in tick error after a save it begun to do: 02:33:GC: 123614 Objects accounted for 02:33:World data saved (save/sphereworld.scp). 02:33:Player data saved (save/spherechars.scp). 02:33:Multi data saved (save/spheremultis.scp). 02:33:Context data saved (save/spheredata.scp). 02:33:World save completed, took 1.6797 seconds 02:33:(sphere_serv_triggers.scp,138)Statics data saved (save/spherestatics.scp). 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:CRITICAL:"Access Violation" (0x37a10), in CChar::Tick() 0000001 "timer expired" 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:CRITICAL:"Access Violation" (0x37a10), in CChar::Tick() 0000001 "timer expired" 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +16 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:CRITICAL:"Access Violation" (0x37a10), in CChar::Tick() #6 "timer expired" 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:DEBUG:__ thread (5584) __ | # | _____ function _____________ | ticks passed from previous function start ______ 02:36:DEBUG:>> 5584 | 0 | CWorld::OnTick | +0 02:36:DEBUG:>> 5584 | 1 | CSector::OnTick | +0 02:36:DEBUG:>> 5584 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!) 02:36:DEBUG:>> 5584 | 3 | CChar::Skill_Done | +0 02:36:DEBUG:>> 5584 | 4 | CChar::Skill_Stage | +0 02:36:DEBUG:>> 5584 | 5 | CChar::Skill_Information | +0 02:36:DEBUG:>> 5584 | 6 | CClient::OnSkill_Info | +0 02:36:DEBUG:>> 5584 | 7 | CClient::OnSkill_EvalInt | +0 02:36:DEBUG:>> 5584 | 8 | CChar::Skill_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 9 | CChar::Stat_GetAdjusted | +0 02:36:DEBUG:>> 5584 | 10 | CChar::Stat_GetBase | +0 02:36:CRITICAL:"Access Violation" (0x37a10), in CChar::Tick() #6 "timer expired" and eachtime someone starts the skill it get this | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1956 | [SphereServer] executable - linux build | minor | sometimes | 12-05-11 20:52 | 20-06-11 03:31 |
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Reporter: | trinax | Platform: | Linux | ||
Assigned To: | MrSugarCube | OS: | Debian | ||
Priority: | normal | OS Version: | 5.0 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, Script_Profiler, NetworkOutThread | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
Internal Build Number: | 1443 | ||||
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Summary: | 21:46:ERROR:(sphere_region.scp,65)Can't resolve <src.npc> | ||||
Description: | 21:46:ERROR:(sphere_region.scp,65)Can't resolve <src.npc> 21:46:ERROR:(sphere_region.scp,65)Undefined symbol '' Line 65 is [regiontype r_spec_area] on=@enter if !(<src.isplayer>) if !( (<src.npc>==924) || (<src.id>==c_the_guy) ) <- line65 How does an item enter a region? (I assume it is item or something since there isn't any npc property) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1965 | [SphereServer] executable - generic | major | always | 29-05-11 23:05 | 19-06-11 03:53 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | skf_immobile | ||||
Description: | if you put FLAGS=SKF_IMMOBILE under meditation, put useskill meditation under client's macro on f1 begin to walk or run pressing f1, after 4-5 steps client stucks | ||||
Steps To Reproduce: | [SKILL 46] DEFNAME=SKILL_MEDITATION KEY=Meditation FLAGS=SKF_IMMOBILE | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1983 | [SphereServer] executable - generic | minor | have not tried | 18-06-11 16:46 | 18-06-11 22:21 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | sex not exist anymore | ||||
Description: | with char man or woman sex will always return '' of course can't use <SRC.SEX milord/milady> also as many other possible personal function | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1980 | [SphereServer] executable - generic | minor | always | 17-06-11 21:37 | 18-06-11 17:44 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | @rename not triggered on char creation | ||||
Description: | as write in wiki --- Description This trigger fires when a player renames another character. The trigger also fires at character creation when the player's name is set. ----- i puted inside the e_allplayer defined in sphere.ini there is no way to put the trigger... it does not trigger on char create | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1977 | [SphereServer] executable - generic | minor | always | 16-06-11 19:46 | 18-06-11 16:40 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | [STARTS] LOCATIONS shifted | ||||
Description: | for some strange reason the the starts locations are shifted forwards yew goes to minoc minoc to brit etc... [STARTS] // new client Yew //minoc The Sturdy Bow 567,978,0 Minoc //brit The Barnacle Tavern 2477,407,15 Britain //moonglow Sweet Dreams Inn 1496,1629,10 Moonglow //trinsic The Scholars Inn 4404,1169,0 Trinsic //magincia The Traveller's Inn 1844,2745,0 Magincia //jhelom The Great Horns Tavern 3738,2223,20 Jhelom //skara The Morning Star Inn 1378,3817,0 Skara Brae //vesper The Falconers Inn 594,2227,0 Vesper //yew The Ironwood Inn 2771,977,0 | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1966 | [SphereServer] script pack | minor | N/A | 01-06-11 05:04 | 18-06-11 14:53 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ilshenar facet with wrong region flags | ||||
Description: | officially, there's no way to place houses on any region of ilshenar map, and there's no way to enter this facet using recall or gate travel spell so, thats the missing line on sphere_map2.scp: [AREADEF a_lbr] ... FLAGS=region_flag_nobuilding|region_antimagic_recall_in|region_antimagic_gate | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1975 | [SphereServer] script pack | tweak | N/A | 14-06-11 10:09 | 18-06-11 14:20 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | flags in sphere_map* with defame for better reading and editing | ||||
Description: | Hope you enjoy i took all map file in last build and replaced all FLAGS=* with FLAGS=region_*|region_* etc... here is the compressed rar to integrate in script pack | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
maps.zip (43,697) 14-06-11 10:09 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=71&type=bug |
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1955 | [SphereServer] executable - linux build | crash | unable to reproduce | 12-05-11 14:29 | 12-06-11 04:43 |
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Reporter: | trinax | Platform: | Linux | ||
Assigned To: | MrSugarCube | OS: | Debian | ||
Priority: | normal | OS Version: | 5.0 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, NetworkOutThread | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1443 | ||||
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Summary: | *** glibc detected *** ./spheresvrr: double free or corruption (out): 0xb4c97828 *** | ||||
Description: | 14:53:Player data saved (save/spherechars.scp). 14:53:Multi data saved (save/spheremultis.scp). 14:53:Context data saved (save/spheredata.scp). 14:53:World save completed, took 1.0000 seconds 14:53:ERROR:1e:Bad Login 3 (The password entered is not correct) *** glibc detected *** ./spheresvrr: double free or corruption (out): 0xb4c97828 *** ======= Backtrace: ========= /lib/i686/cmov/libc.so.6[0xb733b764] /lib/i686/cmov/libc.so.6(cfree+0x96)[0xb733d966] /usr/lib/libmysqlclient.so.15(my_no_flags_free+0x21)[0xb75a00a1] /usr/lib/libmysqlclient.so.15(vio_delete+0x30)[0xb75cb1b0] /usr/lib/libmysqlclient.so.15(end_server+0x41)[0xb75c6ce1] /usr/lib/libmysqlclient.so.15(cli_safe_read+0x100)[0xb75c6f80] /usr/lib/libmysqlclient.so.15[0xb75c75d5] /usr/lib/libmysqlclient.so.15(mysql_real_query+0x44)[0xb75c59a4] /usr/lib/libmysqlclient.so.15(mysql_query+0x35)[0xb759d985] ./spheresvrr[0x81c0fb5] ./spheresvrr[0x8238fd5] ./spheresvrr[0x823db76] ./spheresvrr[0x823dd9f] /lib/i686/cmov/libpthread.so.0[0xb77464c0] /lib/i686/cmov/libc.so.6(clone+0x5e)[0xb73ad84e] ======= Memory map: ======== 08048000-08334000 r-xp 00000000 08:02 1030474 /sphere/spheresvrr 08334000-08335000 r--p 002ec000 08:02 1030474 /sphere/spheresvrr 08335000-0835b000 rw-p 002ed000 08:02 1030474 /sphere/spheresvrr 0835b000-09dbd000 rw-p 0835b000 00:00 0 0ab31000-0f343000 rw-p 0ab31000 00:00 0 [heap] b4900000-b495f000 rw-p b4900000 00:00 0 b495f000-b4a00000 ---p b495f000 00:00 0 b4a00000-b4a5a000 rw-p b4a00000 00:00 0 b4a5a000-b4b00000 ---p b4a5a000 00:00 0 b4b00000-b4c00000 rw-p b4b00000 00:00 0 b4c00000-b4cf7000 rw-p b4c00000 00:00 0 b4cf7000-b4d00000 ---p b4cf7000 00:00 0 b4e00000-b5000000 rw-p b4e00000 00:00 0 b5000000-b5100000 rw-p b5000000 00:00 0 b5100000-b51ff000 rw-p b5100000 00:00 0 b51ff000-b5200000 ---p b51ff000 00:00 0 b5200000-b5300000 rw-p b5200000 00:00 0 b532a000-b532b000 ---p b532a000 00:00 0 b532b000-b5b2b000 rw-p b532b000 00:00 0 b5b2b000-b5b2c000 ---p b5b2b000 00:00 0 b5b2c000-b67a1000 rw-p b5b2c000 00:00 0 b6811000-b6836000 rw-p b6811000 00:00 0 b685a000-b685b000 ---p b685a000 00:00 0 b685b000-b705b000 rw-p b685b000 00:00 0 b705b000-b706b000 r-xp 00000000 08:02 335228 /lib/i686/cmov/libresolv-2.7.so b706b000-b706d000 rw-p 0000f000 08:02 335228 /lib/i686/cmov/libresolv-2.7.so b706d000-b706f000 rw-p b706d000 00:00 0 b706f000-b7073000 r-xp 00000000 08:02 335245 /lib/i686/cmov/libnss_dns-2.7.so b7073000-b7075000 rw-p 00003000 08:02 335245 /lib/i686/cmov/libnss_dns-2.7.so b7075000-b707f000 r-xp 00000000 08:02 335223 /lib/i686/cmov/libnss_files-2.7.so b707f000-b7081000 rw-p 00009000 08:02 335223 /lib/i686/cmov/libnss_files-2.7.so b7081000-b726c000 rw-p b7081000 00:00 0 b707f000-b7081000 rw-p 00009000 08:02 335223 /lib/i686/cmov/libnss_files-2.7.so b7081000-b726c000 rw-p b7081000 00:00 0 b726c000-b7280000 r-xp 00000000 08:02 1147039 /usr/lib/libz.so.1.2.3.3 b7280000-b7281000 rw-p 00013000 08:02 1147039 /usr/lib/libz.so.1.2.3.3 b7281000-b7296000 r-xp 00000000 08:02 335222 /lib/i686/cmov/libnsl-2.7.so b7296000-b7298000 rw-p 00014000 08:02 335222 /lib/i686/cmov/libnsl-2.7.so b7298000-b729a000 rw-p b7298000 00:00 0 b729a000-b72a3000 r-xp 00000000 08:02 335219 /lib/i686/cmov/libcrypt-2.7.so b72a3000-b72a5000 rw-p 00008000 08:02 335219 /lib/i686/cmov/libcrypt-2.7.so b72a5000-b72cd000 rw-p b72a5000 00:00 0 b72cd000-b7422000 r-xp 00000000 08:02 335233 /lib/i686/cmov/libc-2.7.so b7422000-b7423000 r--p 00155000 08:02 335233 /lib/i686/cmov/libc-2.7.so b7423000-b7425000 rw-p 00156000 08:02 335233 /lib/i686/cmov/libc-2.7.so b7425000-b7428000 rw-p b7425000 00:00 0 b7428000-b7434000 r-xp 00000000 08:02 327043 /lib/libgcc_s.so.1 b7434000-b7435000 rw-p 0000b000 08:02 327043 /lib/libgcc_s.so.1 b7435000-b7459000 r-xp 00000000 08:02 335224 /lib/i686/cmov/libm-2.7.so b7459000-b745b000 rw-p 00023000 08:02 335224 /lib/i686/cmov/libm-2.7.so b745b000-b753e000 r-xp 00000000 08:02 1145151 /usr/lib/libstdc++.so.6.0.10 b753e000-b7541000 r--p 000e2000 08:02 1145151 /usr/lib/libstdc++.so.6.0.10 b7541000-b7543000 rw-p 000e5000 08:02 1145151 /usr/lib/libstdc++.so.6.0.10 b7543000-b7549000 rw-p b7543000 00:00 0 b7549000-b754b000 r-xp 00000000 08:02 335235 /lib/i686/cmov/libdl-2.7.so b754b000-b754d000 rw-p 00001000 08:02 335235 /lib/i686/cmov/libdl-2.7.so b754d000-b7554000 r-xp 00000000 08:02 335236 /lib/i686/cmov/librt-2.7.so b7554000-b7556000 rw-p 00006000 08:02 335236 /lib/i686/cmov/librt-2.7.so b7556000-b7557000 rw-p b7556000 00:00 0 b7557000-b76fb000 r-xp 00000000 08:02 1150410 /usr/lib/libmysqlclient.so.15.0.0 b76fb000-b773f000 rw-p 001a3000 08:02 1150410 /usr/lib/libmysqlclient.so.15.0.0 b773f000-b7740000 rw-p b773f000 00:00 0 b7740000-b7755000 r-xp 00000000 08:02 335244 /lib/i686/cmov/libpthread-2.7.so b7755000-b7757000 rw-p 00014000 08:02 335244 /lib/i686/cmov/libpthread-2.7.so b7757000-b7759000 rw-p b7757000 00:00 0 b775b000-b775e000 rw-p b775b000 00:00 0 b775e000-b775f000 r-xp b775e000 00:00 0 [vdso] b775f000-b7779000 r-xp 00000000 08:02 327379 /lib/ld-2.7.so b7779000-b777b000 rw-p 0001a000 08:02 327379 /lib/ld-2.7.so bfc08000-bfc1d000 rw-p bffea000 00:00 0 [stack] | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1967 | [SphereServer] executable - windows build | tweak | always | 02-06-11 17:38 | 10-06-11 00:30 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | sphereaccu.scp doesn't use right comment slash // | ||||
Description: | when account is updated inside the sphereaccu.scp you will find this text \\ Sphere Myshard accounts file \\ NOTE: This file cannot be edited while the server is running. \\ Any file changes must be made to sphereaccu.scp. This is read in at save time. it should use // for comment lines tested on 2 june build but i'm shure is a litte more older this issue. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1970 | [SphereServer] script pack | trivial | always | 08-06-11 21:17 | 09-06-11 04:19 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | [STARTS] LOCATIONS | ||||
Description: | i can't belive no one see this is about 5-6 years is like this and no one says nothing? it always start on britain. [STARTS] // new client Yew The Sturdy Bow 546,1629,10,0 Minoc The Barnacle Tavern 1496,1629,10,0 Britain Sweet Dreams Inn 1496,1629,10,0 Moonglow The Scholars Inn 1496,1629,10,0 Trinsic The Traveller's Inn 1496,1629,10,0 Magincia The Great Horns Tavern 1496,1629,10,0 Jhelom The Morning Star Inn 1496,1629,10,0 Skara Brae The Falconers Inn 1496,1629,10,0 Vesper The Ironwood Inn 1496,1629,10,0 ORIGINAL (found in a very old file :) ) [STARTS] // new client Yew The Sturdy Bow 567,978,0 Minoc The Barnacle Tavern 2477,407,15 Britain Sweet Dreams Inn 1496,1629,10 Moonglow The Scholars Inn 4404,1169,0 Trinsic The Traveller's Inn 1844,2745,0 Magincia The Great Horns Tavern 3738,2223,20 Jhelom The Morning Star Inn 1378,3817,0 Skara Brae The Falconers Inn 594,2227,0 Vesper The Ironwood Inn 2771,977,0 | ||||
Steps To Reproduce: | download and run sphere :) | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1969 | [SphereServer] executable - windows build | major | always | 08-06-11 19:21 | 09-06-11 03:35 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1468 | ||||
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Summary: | skills stucked on newer versions | ||||
Description: | tryed with 02 jun svn build and last build 08 jun skills are stucked if you start alchemy it get stucked with no message but action is alchemy detecting hidden same problem archery also and other pretty buggy | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1959 | [SphereServer] executable - windows build | block | always | 18-05-11 21:40 | 18-05-11 22:59 |
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Reporter: | ozzy | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | CRITICAL:"Access Violation" (0xf3423), in g_VerData.Load | ||||
Description: | Sphere Version 0.56b-Nightly [WIN32] by www.sphereserver.com, compiled at May 18 2011 (00:03:19), internal build 0001463 WARNING: --- WARNING --- This is a nightly build of SphereServer. This build is to be used for testing and/or bug reporting ONLY. DO NOT run this build on a live shard unless you know what you are doing! Nightly builds are automatically made every night from source and might contain errors, might be unstable or even destroy your shard as they are mostly untested! --------------------------------- Expansion maps supported: T2A FATAL:The sphere.INI file is corrupt or missing CRITICAL:"Access Violation" (0xf3423), in g_VerData.Load FATAL:Server terminated by error -3! | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1958 | [SphereServer] executable - windows build | minor | always | 18-05-11 17:18 | 18-05-11 22:00 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, AllowTelnetPacketFilter, Script_Profiler, Size_Optimise, UsePingServer, NPCAct_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, DyeType | ||||
Internal Build Number: | 1443 | ||||
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Summary: | FORCHARLAYER with variables do not work | ||||
Description: | When forcharlayer is tried to be used with a variable rather than a fixed number, the loop does not work. Example function: [FUNCTION test] local.layer = 30 forcharlayer <dlocal.layer> sysmessage <uid> / <name> / <link> endfor Console output: 18:15:ERROR:(test_functions.scp,3)Undefined symbol '' 18:15:ERROR:(test_functions.scp,3)Undefined symbol 'dlocal' | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1954 | [SphereServer] new feature request | feature | always | 11-05-11 16:05 | 12-05-11 03:23 |
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Reporter: | DarkZeal | Platform: | WINDOWS XP 3 | ||
Assigned To: | MrSugarCube | OS: | WINDOWS XP 3 | ||
Priority: | normal | OS Version: | WINDOWS XP 3 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck | ||||
Option Flags: | NoPrefix | ||||
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Summary: | Unplaced items | ||||
Description: | @0487 Olmer UO: Upgrading finished. ERROR:GC: 7 unplaced object deleted GC: 205288 Objects accounted for 17:58:World data saved (D:\Sphere\Save\sphereworld.scp). 17:58:Player data saved (D:\Sphere\Save\spherechars.scp). | ||||
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Additional Information: | With new build please add information about unplaced items: UID, P, DEFNAME, FLAGS. BEcouse very hard to find error, about what is unplaced. | ||||
Attached Files: |
77777777.PNG (18,050) 11-05-11 16:05 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=68&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1952 | [SphereServer] executable - windows build | minor | always | 29-04-11 18:04 | 02-05-11 17:59 |
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Reporter: | Shaklaban | Platform: | win32 | ||
Assigned To: | OS: | windows | |||
Priority: | normal | OS Version: | win 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1442 | ||||
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Summary: | EF_FixCanSeeInClosedConts on another players backpack | ||||
Description: | EF_FixCanSeeInClosedConts returns 1 when cansee function used on item which is in the another players backpack, and backpack is not opened by the other player (with stealing etc.). | ||||
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1919 | [SphereServer] executable - linux build | minor | have not tried | 24-02-11 18:58 | 23-04-11 20:23 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | NetworkOutThread | ||||
Option Flags: | None | ||||
Internal Build Number: | 1427 | ||||
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Summary: | New problems in build 1427. | ||||
Description: | Have found in logs. Server not crashed. Network: DeadSocketTime=5 MaxPacketsPerTick=100 MaxPings=3500 MaxQueueSize=0 MaxSizePerTick=18000//12000//36000 NetTTL=300 UseAsyncNetwork=2 UsePacketPriority=1 UseExtraBuffer=1 TooltipMode=1 TooltipCache=0 AutoTooltipResend=0f 1) 06:26:WARNING:Forcing thread 'Main' to terminate... 06:26:CRITICAL:(data9.scp,5792)'Main' thread hang, restarting... 06:26:(data28.scp,1614)SERVER_TIMER: 2011/02/23 06:26:46 06:29:WARNING:Forcing thread 'Main' to terminate... 06:29:CRITICAL:'Main' thread hang, restarting... [FUNCTION SERVER_TIMER] ... SERV.LOG SERVER_TIMER: <SERV.RTIME>//this line TIMERF 58,SERVER_TIMER RETURN 1 2) 19:52:DEBUG:Receiving new connection 19:52:DEBUG:Retrieving IP history for 'IP1'. 19:52:DEBUG:Incoming connection from 'IP1' [blocked=0, ttl=300, pings=0, connecting=0, connected=0] 19:52:DEBUG:b6:Allocated slot for client (20). 19:52:DEBUG:b6:Clearing client state. 19:52:DEBUG:b6:Initialising client 19:52:b6:Client connected [Total:10] ('188.230.24.47' 1/1) 19:52:DEBUG:b6:Registering async client 19:52:DEBUG:b6:Opening network state 19:52:DEBUG:b6:Determining async mode 19:52:DEBUG:b6:State initialised, registering client instance. 19:52:DEBUG:b6:Client successfully initialised. 19:52:DEBUG:b6:Receiving new client login handshake. 19:52:DEBUG:b6:Client connected with a seed of 0xbce6182f (new handshake=1, seed length=20, received=4, version=0x56669443). 19:52:DEBUG:__ thread (3040234384) __ | # | _____ function _____________ | ticks passed from previous function start ______ 19:52:DEBUG:>> 3040234384 | 0 | CServer::OnTick | +0 19:52:DEBUG:>> 3040234384 | 1 | CDataBase::OnTick | +8 19:52:DEBUG:>> 3040234384 | 2 | CServer::OnTick | +137984 19:52:DEBUG:>> 3040234384 | 3 | CDataBase::OnTick | +4 19:52:DEBUG:>> 3040234384 | 4 | NetworkIn::tick | +48331868 <-- exception catch point (below is guessed and could be incorrect!) 19:52:DEBUG:>> 3040234384 | 5 | ProfileData::Start | +1 19:52:CRITICAL:Assert pri=2:'iLen <= sizeof(bincopy)' file 'CClientLog.cpp', line 659, in NetworkIn::NetworkIn() #569 "messages - setup" 19:52:ERROR:b6:Bad Login 10 (Encryption error (packet length does not match what was expected)) 19:52:DEBUG:b6:Client being closed by read-thread 19:52:DEBUG:b6:Flushing data for client. 19:52:DEBUG:b6:Client being closed by write-thread 19:52:DEBUG:b6:Client is being cleared since marked to close. 19:52:DEBUG:b6:Clearing client state. 19:52:b6:Client disconnected [Total:9] ('IP1') | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1916 | [SphereServer] executable - generic | feature | N/A | 16-02-11 16:03 | 15-04-11 02:56 |
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Reporter: | trinax | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | All commands min plevel 7 by default | ||||
Description: | All commands should be allowed to plevel 7 only by default. It is nonsense to try to disallow every single command. It will be easier to allow certain ones, it will help to have more control over staffs. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1941 | [SphereServer] executable - windows build | feature | always | 07-04-11 21:16 | 09-04-11 03:44 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Command debug version for Customizable Houses | ||||
Description: | Is it posible implement for command .DEBUG that Customizables Houses look how i_worldgem_bit? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1935 | [SphereServer] executable - linux build | minor | always | 26-03-11 16:58 | 07-04-11 03:32 |
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Reporter: | trinax | Platform: | Linux | ||
Assigned To: | MrSugarCube | OS: | Debian | ||
Priority: | normal | OS Version: | 5.0 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, NetworkOutThread | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1420 | ||||
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Summary: | Critical Errors on "d a" | ||||
Description: | When I type "d a" on console it says: 17:56:CRITICAL:Assert pri=2:'nIndex < m_iLength' file '../common/CString.cpp', line 211, in CServer::Tick() 0000003 "console input" and quits writing map_all.scp at line 216 [AREADEF a_quest_island_1] NAME=Quest Island <- this is line 216. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1940 | [SphereServer] executable - windows build | minor | always | 04-04-11 16:58 | 07-04-11 03:01 |
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Reporter: | trinax | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1435 | ||||
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Summary: | This RTime format cant be parsed on windows | ||||
Description: | Used to work fine under Linux build. A screen shot is loaded. | ||||
Steps To Reproduce: | |||||
Additional Information: | I would like to sign up to be a developer for sphere but I cannot find any contact information, can you help me about that? | ||||
Attached Files: |
Capture.PNG (76,192) 04-04-11 16:58 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=62&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1893 | [SphereServer] script pack | minor | N/A | 20-01-11 02:01 | 14-03-11 02:28 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Gargoyle Shrine with incorrect name | ||||
Description: | sphere_map2.scp: [AREADEF a_shrine_virtues] -> a_shrine_gargoyle NAME=Shrine of the Virtues -> Gargoyle Shrine P=1104,404,0,2 RECT=1088,384,1127,425,2 FLAGS=region_flag_no_pvp|region_flag_nobuilding (i don't know the original flag, since my server doesnt use region_flag_safe on shrines) | ||||
Steps To Reproduce: | http://uo.stratics.com/database/view.php?db_content=atlas&id=1019 [^] | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1911 | [SphereServer] executable - generic | minor | sometimes | 11-02-11 13:29 | 13-03-11 23:40 |
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Reporter: | Robert | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1415 | ||||
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Summary: | Verifying account | ||||
Description: | Some of the players stuck with verifying account screen while logging in. It must be caused by yesterday revisions (10.02.11), build r1411 is does not produce this error. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
test.txt (4) 15-02-11 14:19 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=58&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1922 | [SphereServer] executable - windows build | text | random | 27-02-11 20:05 | 13-03-11 15:56 |
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Reporter: | DarkZeal | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck | ||||
Option Flags: | FileCommands | ||||
Internal Build Number: | |||||
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Summary: | Crit errors x3 | ||||
Description: | 21:06:b3:Client connected [Total:19] ('10.105.188.61' 1/1) 21:06:b3:Login 'incore' 21:06:DEBUG:__ thread (5084) __ | # | _____ function _____________ | ticks passed from previous function start ______ 21:06:DEBUG:>> 5084 | 0 | NetworkIn::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 21:06:DEBUG:>> 5084 | 1 | PacketResynchronize::onReceive | +0 21:06:DEBUG:>> 5084 | 2 | CClient::addReSync | +0 21:06:DEBUG:>> 5084 | 3 | CClient::addMap | +0 21:06:CRITICAL:"Access Violation" (0x75871), in SUB: NetworkIn::Network::ProcessMessage() 21:06:DEBUG:b3:Parsing Packet len=65 id=0x22 [2011/02/27 21:06:33] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 22 62 d9 50 47 ae 0a eb 0d d2 6c a0 1e cb 16 fd "b.PG.....l..... 0010 e7 f6 95 db 52 1c 87 6b 70 ff 6e d2 79 42 4a 34 ....R..kp.n.yBJ4 0020 86 ef 4f 27 40 50 7c b0 e9 e8 7d 7d 43 e7 c2 1a ..O'@P|...}}C... 0030 5f 29 09 0d 55 d7 0f e1 6a 60 b3 52 0b 59 36 28 _)..U...j`.R.Y6( 0040 cd . 21:06:b4:Client connected [Total:20] ('46.73.42.194' 1/1) 19:27:8e:'kapi' commands 'bs'=1 19:27:27:Client connected [Total:29] ('10.105.188.61' 1/1) 19:27:27:Login 'incore' 19:27:DEBUG:__ thread (5084) __ | # | _____ function _____________ | ticks passed from previous function start ______ 19:27:DEBUG:>> 5084 | 0 | NetworkIn::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 19:27:DEBUG:>> 5084 | 1 | PacketResynchronize::onReceive | +0 19:27:DEBUG:>> 5084 | 2 | CClient::addReSync | +0 19:27:DEBUG:>> 5084 | 3 | CClient::addMap | +0 19:27:CRITICAL:"Access Violation" (0x75871), in SUB: NetworkIn::Network::ProcessMessage() 19:27:DEBUG:27:Parsing Packet len=65 id=0x22 [2011/02/27 19:27:44] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 22 62 d9 50 47 ae 0a eb 0d d2 6c a0 1e cb 16 fd "b.PG.....l..... 0010 e7 f6 95 db 52 1c 87 6b 70 ff 6e d2 79 42 4a 34 ....R..kp.n.yBJ4 0020 86 ef 4f 27 40 50 7c b0 e9 e8 7d 7d 43 e7 c2 1a ..O'@P|...}}C... 0030 5f 29 09 0d 55 d7 0f e1 6a 60 b3 52 0b 59 36 28 _)..U...j`.R.Y6( 0040 cd . 19:27:27:Client disconnected [Total:28] ('10.105.188.61') 19:27:25:Client disconnected [Total:27] ('217.146.242.139') 19:18:13:Client connected [Total:28] ('10.105.188.61' 1/1) 19:18:13:Login 'incore' 19:18:DEBUG:__ thread (5084) __ | # | _____ function _____________ | ticks passed from previous function start ______ 19:18:DEBUG:>> 5084 | 0 | NetworkIn::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 19:18:DEBUG:>> 5084 | 1 | PacketResynchronize::onReceive | +0 19:18:DEBUG:>> 5084 | 2 | CClient::addReSync | +0 19:18:DEBUG:>> 5084 | 3 | CClient::addMap | +0 19:18:CRITICAL:"Access Violation" (0x75871), in SUB: NetworkIn::Network::ProcessMessage() 19:18:DEBUG:13:Parsing Packet len=65 id=0x22 [2011/02/27 19:18:21] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 22 62 d9 50 47 ae 0a eb 0d d2 6c a0 1e cb 16 fd "b.PG.....l..... 0010 e7 f6 95 db 52 1c 87 6b 70 ff 6e d2 79 42 4a 34 ....R..kp.n.yBJ4 0020 86 ef 4f 27 40 50 7c b0 e9 e8 7d 7d 43 e7 c2 1a ..O'@P|...}}C... 0030 5f 29 09 0d 55 d7 0f e1 6a 60 b3 52 0b 59 36 28 _)..U...j`.R.Y6( 0040 cd . 19:18:14:Client connected [Total:29] ('81.94.17.217' 1/1) 15:58:WARNING:79:Unknown game packet (0x1e) received. 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! 15:58:ERROR:79:Setup_CreateDialog acct='sauron' already online! | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1925 | [SphereServer] executable - windows build | minor | always | 08-03-11 13:06 | 13-03-11 05:12 |
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Reporter: | Shaklaban | Platform: | win32 | ||
Assigned To: | MrSugarCube | OS: | windows 7 | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1420 | ||||
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Summary: | #1420 | ||||
Description: | skillbest don't work correctly. returning new skills (imbuing, throwing). | ||||
Steps To Reproduce: | |||||
Additional Information: | example script: [dialog sb_test] 100,100 resizepic 0 0 5054 200 350 gumppictiled 10 10 180 330 2624 checkertrans 10 10 180 330 local.x = 20 local.y = 20 for 1 10 if <src.<skillbest.<local._for>>> > 0 dtext <local.x> <local.y> 1152 <src.skillbest.<local._for>> local.y += 20 endif endfor | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1821 | [SphereServer] executable - linux build | minor | have not tried | 18-09-10 23:37 | 22-02-11 02:20 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1333 | ||||
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Summary: | FATAL:Segmentation fault | ||||
Description: | 08:21:FATAL:Segmentation fault 08:21:FATAL:Error Pri=1, Code=11, Desc='Segmentation fault', in SUB: NetworkIn::Network::ProcessMessage() #0 "" 08:21:DEBUG:f4:Parsing Packet len=22 id=0xad [2010/09/17 08:21:33] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 ad 00 16 00 02 b2 00 03 52 55 53 00 00 42 00 61 ........RUS..B.a 0010 00 6e 00 6b 00 00 .n.k.. Sphere NOT crashed. Harm not detected. Experimental=01|08|010000|0800000 OptionFlags=08|0200|080|02000 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1917 | [SphereServer] new feature request | feature | N/A | 19-02-11 22:16 | 19-02-11 22:16 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TAG.OVERRIDE.VALUE | ||||
Description: | For items. Is needed to make items with the same BASEID and different VALUE or for changing item value, when an item is damaged(durability). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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1912 | [SphereServer] executable - linux build | minor | always | 12-02-11 00:37 | 13-02-11 02:57 |
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Reporter: | trinax | Platform: | Linux | ||
Assigned To: | MrSugarCube | OS: | Debian | ||
Priority: | normal | OS Version: | 5.0 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | New_Triggers, WalkCheck, AllowTelnetPacketFilter, UseNetworkMulti, NetworkOutThread | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1412 | ||||
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Summary: | .go packet priorities looks wrong | ||||
Description: | when you make someone .go somewhere (i.e. clicking a button in a menu) First you see your smoke and then go to where script takes you. There wasn't something like this before. I guess it could be about new networking or I don't know if it was inteded. It isn't really a problem, just be informed tough. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1909 | [SphereServer] executable - windows build | minor | always | 10-02-11 16:59 | 11-02-11 03:05 |
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Reporter: | trinax | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1411 | ||||
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Summary: | Critical ERRORS on "d ui" | ||||
Description: | And also cuts the output on line 27683 " [ITEMDEF 0523b] // armored man DEFNAME= " Flags appears on screenshot. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Capture.PNG (78,421) 10-02-11 16:59 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=57&type=bug |
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1901 | [SphereServer] executable - generic | text | always | 28-01-11 18:00 | 29-01-11 15:32 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1402 | ||||
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Summary: | Sysmessages confused when you use bandages | ||||
Description: | When you using (dclick) dirty bandages (t_bandage_blood) skips the message itemuse_weapon_promt instead of itemuse_bandage_promt | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1868 | [SphereServer] executable - windows build | major | always | 17-12-10 13:26 | 23-01-11 03:35 |
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Reporter: | Incanus | Platform: | Windows | ||
Assigned To: | MrSugarCube | OS: | Windows | ||
Priority: | normal | OS Version: | Server 2003 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | UsePingServer, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1377 | ||||
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Summary: | Sphere has a major memory leak | ||||
Description: | Sphere has a major memory leak. When we start up our server it uses approximately 460 MB. This increases over time, dependent on user activity. We use a script that reboots the server when sphere reaches a memory usage of 730 MB. This happens two times on a normal day. Though on major events, when 30+ players are battling in the same crowded area the memory usage explodes and we lose 200-300 MB an hour. So my guess is the memory leak is related to the networking code. When I can help to track down the cause of the memory leak let me know. | ||||
Steps To Reproduce: | |||||
Additional Information: | Items: 850.000 Chars: 26.000 UseAsyncNetwork=1 UsePacketPriority=1 EF_NetworkOutThread enabled User load: http://www.skariatain.net/statusbild/24stunden.php [^] | ||||
System Description | |||||
Attached Files: |
mem_leak.png (35,523) 04-01-11 02:29 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=49&type=bug |
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1894 | [SphereServer] executable - generic | minor | always | 20-01-11 12:24 | 21-01-11 03:36 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1395 | ||||
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Summary: | Explode function always puts comma at the beginning | ||||
Description: | [function test] sysmessage @,,1 <explode <strarg <args>>,<streat <args>>> .test e aeaeaaa returns ,a,a,aaa .test e eeaaaae returns ,,,aaaa, .test 1 4516 returns ,45,6 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1770 | [SphereServer] executable - linux build | minor | random | 02-07-10 16:47 | 14-01-11 14:14 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Critical Error with NPC moving | ||||
Description: | Sometimes(rarely) I get in console this error without any stability problems: 03:23:CRITICAL:Assert pri=2:'dir<DIR_QTY' file 'CObjBase.h', line 2884, in CChar::UpdateMove() #11 "AddcharMove" I think it is connected with using RUN <DIR> line in NPC scripts. I didn't managed to reproduse it. Build: #1276. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1888 | [SphereServer] executable - windows build | major | have not tried | 10-01-11 01:42 | 12-01-11 03:03 |
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Reporter: | Incanus | Platform: | Windows | ||
Assigned To: | MrSugarCube | OS: | Windows | ||
Priority: | normal | OS Version: | Server 2003 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler, UsePingServer, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1393 | ||||
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Summary: | Critical error in Sphere::Tick() 0000002 "world" | ||||
Description: | Updated server from version #1385 to #1393 After 10 minutes uptime the server throws exceptions | ||||
Steps To Reproduce: | |||||
Additional Information: | 01:11:Startup complete. items=847849, chars=25310 01:11:Press '?' for console commands 01:20:DEBUG:__ thread (13020) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:20:DEBUG:>> 13020 | 0 | CWorld::OnTick | +0 01:20:DEBUG:>> 13020 | 1 | CSector::OnTick | +47 01:20:DEBUG:>> 13020 | 2 | CSectorBase::GetIndex | +0 01:20:CRITICAL:Error Pri=2, Code=0xc0000005, Desc='Exception', in Sphere::Tick() 0000002 "world" 01:20:DEBUG:__ thread (13020) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:20:DEBUG:>> 13020 | 0 | CWorld::OnTick | +0 01:20:DEBUG:>> 13020 | 1 | CSector::OnTick | +47 01:20:DEBUG:>> 13020 | 2 | CSectorBase::GetIndex | +0 01:20:CRITICAL:Error Pri=2, Code=0xc0000005, Desc='Exception', in Sphere::Tick() 0000002 "world" 01:20:DEBUG:__ thread (13020) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:20:DEBUG:>> 13020 | 0 | CWorld::OnTick | +0 01:20:DEBUG:>> 13020 | 1 | CSector::OnTick | +31 01:20:DEBUG:>> 13020 | 2 | CSectorBase::GetIndex | +0 01:20:DEBUG:__ thread (13020) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:20:DEBUG:>> 13020 | 0 | CWorld::OnTick | +0 01:20:DEBUG:>> 13020 | 1 | CSector::OnTick | +31 01:20:DEBUG:>> 13020 | 2 | CSectorBase::GetIndex | +0 01:20:DEBUG:__ thread (13020) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:20:DEBUG:>> 13020 | 0 | CWorld::OnTick | +0 01:20:DEBUG:>> 13020 | 1 | CSector::OnTick | +31 01:20:DEBUG:>> 13020 | 2 | CSectorBase::GetIndex | +0 01:20:DEBUG:__ thread (13020) __ | # | _____ function _____________ | ticks passed from previous function start ______ 01:20:DEBUG:>> 13020 | 0 | CWorld::OnTick | +0 01:20:DEBUG:>> 13020 | 1 | CSector::OnTick | +32 01:20:DEBUG:>> 13020 | 2 | CSectorBase::GetIndex | +0 01:20:CRITICAL:Error Pri=2, Code=0xc0000005, Desc='Exception', in Sphere::Tick() 0000002 "world" | ||||
System Description | |||||
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1872 | [SphereServer] executable - generic | tweak | N/A | 22-12-10 21:44 | 10-01-11 02:49 |
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Reporter: | WildGenie | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | 22-07-2006, MrSugarCube Speed Mode Problem | ||||
Description: | 0 - Normal speed. 1 - Always mounted speed. 2 - Always walk (no run) speed. 1|2 - Always Mounted and Walked Speed. 4 - No Move 8 - unk mode? (possible sa hovering act) false checked in sphere speedmode==1 speedmode >= 3 corrected check speedmode&1 speedmode&2 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1814 | [SphereServer] executable - generic | minor | always | 14-09-10 16:36 | 09-01-11 23:44 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | 1332 | ||||
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Summary: | Wrong Amount display with activated TooltipCache | ||||
Description: | When TooltipCache is activated the amount of items doesn't get updated when stacking them | ||||
Steps To Reproduce: | Add two piles of gold with amount 5000 Drop one stack onto the other The amount doesn't update to 10000 The problem is fixed when TooltipCache is set to 0 | ||||
Additional Information: | Version: r1332 Tooltipmode=0 TooltipCache=30 | ||||
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1886 | [SphereServer] executable - windows build | crash | always | 09-01-11 04:46 | 09-01-11 23:44 |
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Reporter: | Incanus | Platform: | Windows | ||
Assigned To: | MrSugarCube | OS: | Windows | ||
Priority: | normal | OS Version: | Server 2003 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | Script_Profiler, UsePingServer, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs | ||||
Internal Build Number: | 1387 | ||||
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Summary: | AutoTooltipResend&04 crashes server when a player dies | ||||
Description: | The server crashes when a player dies and the "container weight changes" flag is set. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
crash.png (52,022) 09-01-11 04:46 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=50&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1881 | [SphereServer] new feature request | minor | have not tried | 01-01-11 21:39 | 09-01-11 23:31 |
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Reporter: | jeem | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Enhanced Custom Triggers | ||||
Description: | Using custom triggers, on occasion I need both ARGN values and ARGO. I've been doing my work with VARs and TAGs but it'd be nice to be able to use multiple arg values. Usage could be like this: trigger @customtrigger,tat_as_argn|tat_as_argo,ARGO,ARGN1,ARGN2,ARGN3 trigger @customtrigger,tat_as_argn|tat_as_argo|tat_as_args,ARGO,ARGN1,ARGN2,ARGN3,ARGS trigger @customtrigger,tat_as_argn|tat_as_args,ARGN1,ARGN2,ARGN3,ARGS trigger @customtrigger,tat_as_argo|tat_as_args,ARGO,ARGS trigger @customtrigger,tat_as_argns,ARGN1,ARGN2,ARGN3 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1845 | [SphereServer] executable - generic | minor | always | 27-10-10 18:01 | 08-01-11 22:42 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | UsePingServer | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1361 | ||||
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Summary: | Tooltips aren't updated when equipment gets damaged | ||||
Description: | When you fight and your armor gets damaged the tooltip doesn't get updated. | ||||
Steps To Reproduce: | |||||
Additional Information: | TooltipMode=0 TooltipCache=0 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1858 | [SphereServer] executable - linux build | major | sometimes | 21-11-10 22:04 | 08-01-11 02:28 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1369 | ||||
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Summary: | Client 6.0.14.3 disconnects | ||||
Description: | UseAsyncNetwork=1/2. Different(also default) other network settings(also UsePacketPriority=0/1). 95% --> 100% disconnects on login with 100-200 items on backpack. UseAsyncNetwork=0 Different(also default) other network settings(also UsePacketPriority=0/1). Random crashes on login(or sometimes not on login for exapmple when loading container or vendor buy-list with many items), usually on loading many objects(items/characters). This occurs with client 6.0.14.3, but with client 2.0.3 this NOT occurs. It may be connected with Linux build(especially problem with UseAsyncNetwork). In closed tests with Windows build problems were NOT found. Usually, in case of disconnect Tx Error 11 occurs in server console. With this problems I can't solve disconnect problem complitely. My network settings now: /////////////////////////////////////////////////////////////// //////// Network Behaviour /////////////////////////////////////////////////////////////// // WARNING: These are advanced settings that should not normally be changed // from the recommended default values! // Disconnect inactive socket in x min DeadSocketTime=5 // Maximum number of packets to send per tick MaxPacketsPerTick=25 // Number of connections a client can make before being blocked MaxPings=35 // Maximum number of packets before lowering packet priorities (0 for no limit) MaxQueueSize=50 // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets) MaxSizePerTick=36000 // Time to remember previous connection history (seconds) NetTTL=300 // Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour) // 0 = Off // 1 = On // 2 = On for 4.0.0+ game clients only UseAsyncNetwork=0 // Prioritise outgoing packets (provides a smoother experience in crowded areas) UsePacketPriority=0 // Tooltip modes // 0 = Always send full tooltip // 1 = Wait for client to request full tooltip TooltipMode=0 // Time to cache tooltip data for (seconds) TooltipCache=0 EF_NetworkOutThread ON | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1883 | [SphereServer] new feature request | minor | always | 03-01-11 03:38 | 03-01-11 03:38 |
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Reporter: | xantier | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Editable argnX in @ItemBuy and Itemsell | ||||
Description: | In order to make more dynamic pricing, i need this. In current @itembuy, changing localcost or argn2 don't work.. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1843 | [SphereServer] executable - generic | crash | random | 25-10-10 00:29 | 02-01-11 01:38 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1356 | ||||
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Summary: | Many debug messages about flushing data for client. | ||||
Description: | Aparently without do anything especial, later of put online the server, this messages appears on console constantly but no happen anything except if you are viewing the console in this case the server will block on any time because the amount of data that the console are sending to the viewer. Deactivate the DebugFlag 08000 and resync the server solve the problem. | ||||
Steps To Reproduce: | |||||
Additional Information: | 21:14:DEBUG:97:Client being closed by read-thread 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. 21:14:DEBUG:97:Flushing data for client. ... | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1879 | [SphereServer] executable - generic | tweak | always | 28-12-10 04:07 | 28-12-10 21:50 |
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Reporter: | Incanus | Platform: | Windows | ||
Assigned To: | ShiryuX | OS: | Windows | ||
Priority: | normal | OS Version: | Server 2003 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | UsePingServer | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs | ||||
Internal Build Number: | 1377 | ||||
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Summary: | .nightsight 1/0 should only resend the light level instead of doing a full client update | ||||
Description: | .nightsight 1/0 should only resend the light level instead of doing a full client update | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1877 | [SphereServer] script pack | minor | always | 27-12-10 00:23 | 28-12-10 21:49 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Incorrect dupelist on "chair stool" itemdef | ||||
Description: | sphere_item_deco_furniture.scp: [ITEMDEF 0a2b] // chair - dark stool DEFNAME=i_chair_stool TYPE=t_chair FLIP=1 WEIGHT=3 CATEGORY=Decoration - Furniture SUBSECTION=Chairs DESCRIPTION=Foot Stool SKILLMAKE=CARPENTRY 11.0, t_carpentry RESOURCES=9 i_log [ITEMDEF 0b5e] // chair - light stool DUPEITEM=0a2b 0a2b works fine like any chair, but 0b5e doesnt act like a chair and the char doesnt sit on the chair stool. The problem is: you get an working chair (0a2b), drop it on the ground and it will flip to 0b5e (that doesnt works) So the DUPELIST/DUPEITEM/FLIP attributes must be removed from these itemdefs | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1729 | [SphereServer] new feature request | major | have not tried | 09-03-10 06:16 | 26-12-10 23:32 |
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Reporter: | xantier | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | "Teach" above skillcap | ||||
Description: | As you know in UO, you can still learn at 700.0 in return for decreasing one of your skills. For example i have 690.0 total skills and i want to learn Fencing. NPC told me that you can only learn 10.0 skill more (it doesn't even say that in sphereserver lol) but i have Meditation(100.0) arrow down. So i stuck at 10.0 skill points of Fencing. This feature is a must. So if i have a skill arrow down, i must have learnt skill at 700.0 skilltotal. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1876 | [SphereServer] script pack | minor | N/A | 24-12-10 23:01 | 26-12-10 23:31 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Incorrect defname on candelabra | ||||
Description: | sphere_item_deco_furniture.scp: [ITEMDEF 0b1d] //candelabra DEFNAME=i_candleabra_lit -> i_candelabra_lit TYPE=T_LIGHT_LIT TDATA3=i_candleabra -> i_candelabra TDATA4=i_candleabra -> i_candelabra RESOURCES=i_candleabra -> i_candelabra [ITEMDEF 0b26] //candelabra lit DEFNAME=i_candleabra2_lit -> i_candelabra2_lit TYPE=T_LIGHT_LIT TDATA3=i_candleabra2 -> i_candelabra2 TDATA4=i_candleabra2 -> i_candelabra2 RESOURCES=i_candleabra2 -> i_candelabra2 /////////////// sphere_item_deco_lightsources.scp: [ITEMDEF 0a27] DEFNAME=i_candleabra -> i_candelabra TYPE=T_LIGHT_OUT TDATA3=i_candleabra_lit -> i_candelabra_lit [ITEMDEF 0a29] DEFNAME=i_candleabra2 -> i_candelabra2 TYPE=T_LIGHT_OUT TDATA3=i_candleabra2_lit -> i_candelabra2_lit | ||||
Steps To Reproduce: | |||||
Additional Information: | -Open 'sphere_item_deco_furniture.scp' and 'sphere_item_deco_lightsources.scp' -Replace all 'candleabra' to 'candelabra' | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1873 | [SphereServer] executable - generic | minor | have not tried | 22-12-10 22:09 | 26-12-10 23:31 |
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Reporter: | WildGenie | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | 13-06-2010, MrSugarCube TooltipMode=1 Problem in Vendor Buy Packet | ||||
Description: | Shop inventory use client name if tooltipmode 1 enabled. But always need always sending a full tooltip packet for shop inventory | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
shopinventory.jpg (257,318) 22-12-10 22:09 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=48&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1874 | [SphereServer] executable - windows build | block | always | 23-12-10 01:55 | 23-12-10 02:56 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1381 | ||||
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Summary: | Packet QuestArrow (0xBA) | ||||
Description: | After the last change made to this packet the client freezes. Client 7.0.8.2 | ||||
Steps To Reproduce: | |||||
Additional Information: | >>>>>>>>>> Logging started 23/12/2010 1:42:44 <<<<<<<<<< 01:42:45.9946: Client -> Server 0xAD (Length: 44) 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 AD 00 2C 00 01 25 00 03 45 53 50 00 00 2E 00 61 ..,..%..ESP....a 0010 00 72 00 72 00 6F 00 77 00 71 00 75 00 65 00 73 .r.r.o.w.q.u.e.s 0020 00 74 00 20 00 31 00 2C 00 31 00 00 .t. .1.,.1.. 01:42:46.1856: Server -> Client 0xBA (Length: 6) 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 BA 01 00 01 00 01 ...... | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1848 | [SphereServer] executable - generic | tweak | always | 31-10-10 16:26 | 22-12-10 03:54 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Script_Profiler, Size_Optimise, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, Buffs | ||||
Internal Build Number: | 1350 | ||||
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Summary: | Unusual delay loading items into containers | ||||
Description: | When you open container usually items take time to appear. However if you reopen the container appears instantanly. And there isn't always depends of amount of items can occur with one item or hundreds in the container. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1869 | [SphereServer] executable - generic | major | always | 20-12-10 04:34 | 21-12-10 02:22 |
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Reporter: | Incanus | Platform: | Windows | ||
Assigned To: | MrSugarCube | OS: | Windows | ||
Priority: | normal | OS Version: | Server 2003 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | UsePingServer | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1377 | ||||
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Summary: | Sphere sends malformed ASCIIMessage (1C) Packet | ||||
Description: | When sending this packet Sphere truncates the "SourceName" to 30 characters, if it is longer than 30 characters. This leads to an client crash, because the last char of the name has to be a 0. | ||||
Steps To Reproduce: | - Add an item. - change its name to a name that's longer than 29 characters - command .x.say Test - target the item -> your client crash immediately or after scrolling your journal | ||||
Additional Information: | Tested with client 5.04b | ||||
System Description | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1865 | [SphereServer] executable - generic | tweak | have not tried | 08-12-10 22:23 | 12-12-10 03:58 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Quest Arrow (0xBA) Packet Change | ||||
Description: | New client use a modified packet for quest arrow feature. It's 10 bytes instead of the old 6. The first thing standing out is that the client is able to show multiple quest arrows at the same time. This is my guess of packet's content after playing with it for a while. BYTE cmd BYTE mode (0 off, 1-2 standard, 3 like standard but there is an X (gump 0x3) at the upper left corner of the arrow) BYTE[2] x BYTE[2] y BYTE[4] id of arrow http://www.sphereserver.net/index.php?/topic/48188-new-arrowquest-support-70-client/ [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1864 | [SphereServer] executable - windows build | minor | always | 05-12-10 14:15 | 10-12-10 03:23 |
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Reporter: | Robert | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | Unicode | ||||
Option Flags: | OSIMultiSight | ||||
Internal Build Number: | |||||
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Summary: | Logmask=0 is not working | ||||
Description: | Logmask=0 continues to display clients login logout messages (LOGM_CLIENTS_LOG). It is not just for logm_clients_log, logmask is not working nearly at all. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1861 | [SphereServer] executable - windows build | minor | always | 01-12-10 19:00 | 02-12-10 02:53 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1370 | ||||
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Summary: | Wrong Ghost Bodies | ||||
Description: | Elves and gargoyles have wrong ghost bodies when they die. c_elf_male > c_garg_ghost_man c_elf_female > c_garg_ghost_woman c_gargoyle_male works fine c_gargoyle_female > c_garg_ghost_man RanXerox found this, http://www.sphereserver.net/index.php?/topic/48174-when-elves-die-their-ghost-looks-like-a-gargoyle/ [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1851 | [SphereServer] script pack | minor | N/A | 08-11-10 15:59 | 22-11-10 16:49 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Trinsic Passage with incorrect name | ||||
Description: | It's Delucia Passage, not Trinsic Passage http://uo.stratics.com/database/view.php?db_content=atlas&id=1282 [^] original areadef: [AREADEF a_trinsic_passage_3] EVENTS=r_default,r_default_water,r_default_tree,r_default_grass,r_default_rock NAME=Trinsic Passage GROUP=T2A FLAGS=0880 P=5955,1352,0,0 RECT=5889,1283,6037,1415,0 RECT=6037,1298,6050,1325,0 correct areadef: [AREADEF a_delucia_passage] EVENTS=r_default,r_default_water,r_default_tree,r_default_grass,r_default_rock NAME=Delucia Passage GROUP=T2A FLAGS=0880 P=5955,1352,0,0 RECT=5889,1283,6037,1415,0 RECT=6037,1298,6050,1325,0 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1598 | [SphereServer] new feature request | feature | have not tried | 04-05-09 14:32 | 28-10-10 02:03 |
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Reporter: | cloud_br | Platform: | |||
Assigned To: | khaos | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Change to maximum amount of hitpoints | ||||
Description: | With the new expansion of Mondain's Legacy came the AWESOME peerless bosses in OSI and more recently with the Warriors of Destiny saga event, currently on War of Shadows chapter introduced monsters like the Crimson and the Platinum Dragon. My point is: the peerless often have more then 100k HP and the dragons have about 200k. Right now sphere only accepts 32,somethingK. I reproduced both systems but to bypass that limit I made "life tiers", like giving 10k hp and 10 lifes to the monster. But: 1-It's kinda ugly 2-Players often think the boss is bugged =P lol 3-Players get psychologicaly frustrated for seeing the life bar refill =p 4-@Death gets triggered and, although we can, it's kinda hard to keep track of all @Deaths that might trigger and check them to see if it's a definite death or a life tier ending. So I guess the most simple way to allow such systems to be reproduced accuratly, allow devs to make tougher monsters and avoid those annoyances I talked about is simply to increase maximum hitpoints capacity. I know it consumes more memory, but I think the only status that REALLY needs it is MaxHits, because I doubt anyone will need more then 32k STR for a monster, or DEX. Maybe MaxMana too. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1822 | [SphereServer] executable - linux build | minor | have not tried | 21-09-10 18:42 | 25-10-10 23:28 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1333 | ||||
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Summary: | CRITICAL: skill < COUNTOF(m_SkillLock) | ||||
Description: | 14:48:WARNING:92:Unknown game packet (0x14) received. 14:48:WARNING:92:Unknown game packet (0xdb) received. 14:48:CRITICAL:Assert pri=2:'skill < COUNTOF(m_SkillLock)' file 'CCharNPC.cpp', line 253, in SUB: NetworkIn::Network::ProcessMessage() #0 "" 14:48:DEBUG:92:Parsing Packet len=12 id=0x14 [2010/09/20 14:48:42] 0 1 2 3 4 5 6 7 8 9 A B C D E F -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0000 14 db 3a 7e 54 c3 2f 19 fd f7 79 40 ..:~T./...y@ 14:48:ERROR:92:Setup_CreateDialog acct='retry' already online! Sphere NOT crashed. Harm not detected. Experimental=01|08|010000|0800000 OptionFlags=08|0200|080|02000 You can see the old example here: http://tracker.sphere.torfo.org/bugs/view.php?id=1710#c479 [^] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1782 | [SphereServer] executable - linux build | minor | always | 17-07-10 11:52 | 25-10-10 23:27 |
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Reporter: | trinax | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, WalkCheck, AllowTelnetPacketFilter | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
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Summary: | Critical exception on immidiate shutdown | ||||
Description: | SVN rev. #1296 It gives critical exception in main tick on shutdown as written in additional information. Does not occur in Windows builds. Also it warns me about the sphere.pid not being removed on startup as it does not remove it because of exception on shutdown. | ||||
Steps To Reproduce: | |||||
Additional Information: | s Signal handlers UNinstalled. Secure mode disabled. x 00:58:FATAL:Immediate Shutdown initialized! 00:58:CRITICAL:Exception, in Main::tick FATAL: exception not rethrown Aborted | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1835 | [SphereServer] executable - generic | minor | always | 18-10-10 00:42 | 23-10-10 02:10 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | Windows/Linux | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1346 | ||||
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Summary: | Cancelling of trade menu causes @Destroy on items. | ||||
Description: | Cancelling of trade menu causes @Destroy on items. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1838 | [SphereServer] script pack | major | always | 21-10-10 16:10 | 22-10-10 23:38 |
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Reporter: | DarkZeal | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck | ||||
Option Flags: | FileCommands, NoItemNaming | ||||
Internal Build Number: | |||||
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Summary: | SKILLMENU not read nt stanard items | ||||
Description: | 18:02:ERROR:(Sphere skillmenu.scp,46)Bad MENU item id 'i_cart_map' 18:02:ERROR:(Sphere skillmenu.scp,52)Bad MENU item id 'i_summon_book' 18:02:ERROR:(Sphere skillmenu.scp,55)Bad MENU item id 'i_sprite_book_v' 18:02:ERROR:(Sphere skillmenu.scp,58)Bad MENU item id 'i_Scroll_swamp' Server have this items and read 100% more years. But on latest build server say this errors, and players can not craft this items: [SKILLMENU sm_ink] Inscription items ON=i_SCROLL_BLANK <name> (<resmake>) MAKEITEM=i_SCROLL_BLANK ON=i_cart_map <name> (<resmake>) MAKEITEM=i_cart_map ON=i_spellbook MAKEITEM=i_spellbook ON=i_summon_book @color_o_undeadbone <name> (<resmake>) MAKEITEM=i_summon_book | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1839 | [SphereServer] executable - linux build | minor | always | 22-10-10 21:39 | 22-10-10 23:17 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | .xedit on container with around or more than 80 items | ||||
Description: | xedit on any container with a "large" amount of item forces a servercrash. in some cases i could save the sphere manually with ctrl+c in console. mostly, only a complete restart of the spheresrv fixed the problem. | ||||
Steps To Reproduce: | trivial | ||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1800 | [SphereServer] new feature request | major | always | 19-08-10 17:47 | 20-10-10 00:13 |
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Reporter: | xantier | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | War/peace abort request | ||||
Description: | In original uo, you cant abort your skills, spells by using war/peace. Maybe a sphere.ini option can let us do that ? So we can make war/peace not to abort skills, current actions etc.. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1832 | [SphereServer] executable - linux build | major | always | 14-10-10 04:38 | 14-10-10 12:05 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Illegal Instruction forces servercrash after Login (r1349) | ||||
Description: | Server crashes instant after char appears in the world. NetworkOutThread get toggled -> makes no differences. Tried a few other changes in sphere.ini, but still get this Errormessage after login. Option flags: CommandSysmessages + OSIMultiSight + NoItemNaming + FloodProtection + Buffs + NoPrefix Experimental flags: NetworkOutThread Startup complete. items=384403, chars=60 02:31:0:Client connected [Total:1] ('XXX.103.46' 1/1) 02:31:0:Login 'wuffel' 02:31:1:Client connected [Total:2] ('XXX.103.46' 1/2) 02:31:0:Client disconnected [Total:1] ('XXX.103.46') 02:31:1:Login 'wuffel' 02:31:1:Setup_Start acct='wuffel', char='wuffel', IP='XXX.103.46' 02:31:FATAL:Server Unstable: Illegal instruction | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1794 | [SphereServer] new feature request | minor | always | 11-08-10 07:58 | 09-10-10 16:28 |
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Reporter: | xantier | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Permared or Nondecaykills or something like that. | ||||
Description: | I have learnt this thing today, permared flag. In OSI 1999 patch, on each you become red, there is a variable "pingpong" is increased by 1. When this variable reaches 5, you become permared. Pingpong is never decreased, never. So you will be red forever, even you have 0 kill count. "Nondecaykills" or "Pingpong" can be added like "kills" or tag.noto.permared can be added like permagrey so we can script it by ourselves.. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1826 | [SphereServer] executable - generic | minor | always | 05-10-10 03:38 | 07-10-10 16:59 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1342 | ||||
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Summary: | static item blocking path for males but not for females | ||||
Description: | The brazier (0e31) blocks the way for chars without the mt_female flag. This only happens when it is slightly placed above the ground. | ||||
Steps To Reproduce: | - Add a brazier (0e31) to your static files on z=1 when the map has a height of 0. - Disable gm mode - Give yourself a male body. (c_man) - Try to walk above the brazier -> movement is rejected by server - Give yourself a female body. (c_woman) - Try to walk above the brazier -> works | ||||
Additional Information: | I noticed this behavior on glowing runes too, so this could be related to items with lightsource / animation flags | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1825 | [SphereServer] executable - generic | minor | always | 30-09-10 00:21 | 30-09-10 23:30 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | ShiryuX | OS: | Windows | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | 1340 | ||||
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Summary: | Locked books don't show their content | ||||
Description: | Books with a MORE value of 1 don't show their content anymore Setting MORE is used to lock or seal the book | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1819 | [SphereServer] executable - generic | major | always | 17-09-10 08:46 | 27-09-10 22:23 |
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Reporter: | babidi | Platform: | all | ||
Assigned To: | MrSugarCube | OS: | windows (not tested linux) | ||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Automated (specify build number) | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | 1333 | ||||
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Summary: | world save initiated when finish | ||||
Description: | When saving all the triggers are runned toghether When the "World save initiated" is show the world is already saved. put a message on all the functions and wathc that all are triggered toghether. thanks buid #1333 and other before | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1752 | [SphereServer] executable - linux build | major | always | 15-05-10 23:38 | 15-09-10 11:58 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Strange problem with using world items while moving. | ||||
Description: | If I'm running with character and using world items(it can be opening of the container on the ground, selecting spell target on somebody(character)...) I have strange movement problems("warning! step number failure." in injection and also it seems it may cause strange updates und bugs in all clients. On default Windows build(#1276) I don't have this problem. On Linux I have this problem on builds #1276-#1277. I tried different network settings, but it not helped. I think I may be connected with packet 0x22. With this problem after an item use is sent 2 packets 22 (!)00 41.... Logs from SpyUO are also attached... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
report.zip (12,291) 15-05-10 23:38 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=35&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1744 | [SphereServer] executable - generic | major | random | 04-05-10 02:16 | 15-09-10 01:53 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Server and client can get out of sync about character position | ||||
Description: | This happens when a character uses some kind of teleporter and then moves quickly after this. Unfortunately it's hard to reproduce because it's kind of random. Using the update command sets the character to the correct position. | ||||
Steps To Reproduce: | |||||
Additional Information: | Version r1265 - r1276 (not tested on earlier versions) Windows Client 5.04b UseAsyncNetwork=1 UsePacketPriority=1 MaxSizePerTick=12000 MaxPacketsPerTick=50 EF_NetworkOutThread enabled | ||||
Attached Files: |
outofsync.png (89,587) 04-05-10 02:16 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=31&type=bug move_error.txt (4,235) 15-05-10 22:24 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=33&type=bug move_correct.txt (4,235) 15-05-10 22:24 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=34&type=bug error_2.txt (3,811) 31-05-10 02:39 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=38&type=bug error_3.txt (6,126) 31-05-10 02:39 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=39&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1475 | [SphereServer] executable - linux build | minor | always | 28-07-08 17:39 | 11-09-10 03:41 |
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Reporter: | theBug | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | New_Triggers, WalkCheck, AllowTelnetPacketFilter | ||||
Option Flags: | None, FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | |||||
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Summary: | 2 errors about region.clients and .allclients | ||||
Description: | 1. <obj.region.clients> doesn't work properly for the houses ( obj is the uid of the house multi ) 2. obj.region.allclients f_anyfunction is giving error in console if there is nobody in the house. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1810 | [SphereServer] executable - generic | block | always | 05-09-10 16:00 | 07-09-10 06:38 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, Script_Profiler, Size_Optimise, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoPrefix | ||||
Internal Build Number: | |||||
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Summary: | Problems with targets | ||||
Description: | Occurs when using a target in some positions on the map. It is a bug that occurred after a recent change. Shiryux it had located the bug and fixed, but in recent versions still. P: 1486, 2609, 5 http://img163.imageshack.us/img163/446/talar2.jpg [^] 13:24:DEBUG:__ thread (5300) __ | # | _____ function _____________ | ticks passed from previous function start ______ 13:24:DEBUG:>> 5300 | 0 | NetworkIn::tick | +0 <-- exception catch point (below is guessed and could be incorrect!) 13:24:DEBUG:>> 5300 | 1 | PacketTarget::onReceive | +0 13:24:DEBUG:>> 5300 | 2 | CClient::Event_Target | +0 13:24:DEBUG:>> 5300 | 3 | CClient::OnTarg_Use_Item | +0 13:24:DEBUG:>> 5300 | 4 | CVarDefMap::Empty | +79 13:24:CRITICAL:Error Pri=2, Code=0xc0000005, Desc='Exception', in SUB: NetworkIn::Network::ProcessMessage() #0 "" | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1710 | [SphereServer] executable - linux build | crash | sometimes | 17-01-10 00:36 | 06-09-10 01:02 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, Flood_Protection, Buffs, NoPrefix | ||||
Internal Build Number: | |||||
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Summary: | Server 'crash' at login sporadicly | ||||
Description: | This problem appears only at every tenth (?) login. Sometimes without glibc-informations. Message 1: The following message forces the server to a complete crash. restarting doesnt work. *** glibc detected *** ./spheresvr: double free or corruption (out): 0x2ce03b30 *** terminate called recursively ======= Backtrace: ========= 23:22:FATAL:Server Unstable: Aborted /lib/libc.so.6[0x286050f5] /lib/libc.so.6(cfree+0x96)[0x28607146] /lib/libc.so.6(fclose+0x144)[0x285f4904] ./spheresvr[0x8191c2f] ./spheresvr[0x8191a6d] ./spheresvr[0x81338d7] ./spheresvr[0x81852bf] ./spheresvr[0x80527ff] ./spheresvr[0x80c4167] ./spheresvr[0x81f4235] ./spheresvr[0x81f4581] ./spheresvr[0x81f019b] ./spheresvr[0x81dd560] ./spheresvr[0x81dca4d] ./spheresvr[0x81efe42] ./spheresvr[0x81f16ec] ./spheresvr[0x81f1811] /lib/libpthread.so.0[0x282e93c0] /lib/libc.so.6(clone+0x5e)[0x2867b36e] ======= Memory map: ======== 23:22:FATAL:Server Unstable: Aborted 23:24:CRITICAL:'Main' thread hang, restarting... 23:24:FATAL:Segmentation fault terminate called recursively 23:24:FATAL:Server Unstable: Aborted 23:25:CRITICAL:'Main' thread hang, restarting... 23:25:FATAL:Segmentation fault terminate called recursively 23:25:FATAL:Server Unstable: Aborted Message 2: this error allows the server to restart... but freezed him for the delay time (restart-time in sphere.ini) 15:49:6c:Client connected [Total:2] ('139.30.103.234' 1/1) 15:49:6c:Login 'wuffel' 15:49:6c:Client disconnected [Total:1] ('139.30.103.234') 15:49:6d:Client connected [Total:2] ('139.30.103.234' 1/2) 15:49:FATAL:Segmentation fault 15:49:FATAL:Server Unstable: Aborted 15:50:CRITICAL:'Main' thread hang, restarting... 15:50:ERROR:6d:Bad Login 10 (Encryption error (packet length does not match what was expected)) 15:50:6d:Client disconnected [Total:1] ('139.30.103.234') | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1795 | [SphereServer] executable - generic | major | always | 12-08-10 07:16 | 25-08-10 06:21 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Equip items with attr_move_never | ||||
Description: | Items with ATTR=attr_move_never (010) can be equiped with a simple DClick. If a player try to move it out, they got a message "this item is locked to the structure", but if dclicked the item will equip on the char and will not unequip anymore because players cannot move items with attr_move_never | ||||
Steps To Reproduce: | |||||
Additional Information: | This occour with any item, but can be easily tested with an platemail armor locked with attr_move_never inside a house | ||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1796 | [SphereServer] executable - generic | minor | always | 12-08-10 20:04 | 24-08-10 00:17 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Null string on vendor buy msg | ||||
Description: | sphere_msgs.scp: npc_vendor_s1 "this will cost %d gp%s." Theres 2 strings (%d and %s), but ingame the %s got nulled like this "this will cost 10 gp(null)" On msg npc_vendor_b1 it works fine | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1802 | [SphereServer] executable - linux build | minor | always | 20-08-10 23:44 | 23-08-10 23:12 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Incorrect start of SA Enhased Client | ||||
Description: | Than you login with new SA client, you don't see map and static, dinamic items only on a black fone. RESEND fix it. Problem hadn't been on build #1296. Client version: 67.0.6. Internal build #1308. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
sa_admin.PNG (7,999) 21-08-10 04:31 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=40&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1786 | [SphereServer] new feature request | minor | N/A | 28-07-10 06:02 | 19-08-10 05:12 |
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Reporter: | umuri | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Prevent Telnet from resync pausing. | ||||
Description: | Due to resolution of issue 0001785 as intended and deprecated functionality, can the option to initiate a resync pause(via r, not resync) be completely disallowed from remote connections? It seems rather unwise to leave a "feature" that can entirely hang a shard if activated until someone with physical server access is present especially as this . | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1566 | [SphereServer] new feature request | feature | N/A | 08-01-09 22:48 | 17-08-10 10:12 |
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Reporter: | babidi | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | md5passwords | ||||
Description: | it has been added the ACCOUNT ADDMD5 name hash so you can add a user from a db with hashed passwod. but if you want to edit the password he has? ie. user register to website sphere add account using hashed password. user changes password on website. sphere should upgrade the password. the only way we had now is to have clear password using account password=-clear_password- but we have hased new password :| i tried a little trick but didn't work. by console set md5password=0 set password=md5_password set md5passwords=1 console equal all other passwords re-hashed XD incuding the interested one :| it will be nice to add some function to set password to hased one:| thank you | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1722 | [SphereServer] executable - linux build | minor | always | 20-02-10 16:45 | 15-08-10 22:43 |
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Reporter: | HOCOK | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Server IP 127.0.0.1 not working | ||||
Description: | When you set default settings in sphere.ini ServIP=127.0.0.1 ServPort=2593 and at the bottom [SERVERS] serv name 127.0.0.1 2593 Then players can't join in world. They can only authorize, but can't join the world. But when you replace 127.0.0.1 with your server static ip, then all is ok. And you can't login into RemoteAdmin account with IP 127.0.0.1 or static ip. Please take a look in code. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1793 | [SphereServer] executable - generic | minor | always | 11-08-10 05:29 | 12-08-10 05:14 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | OpenDoor Macros ignore LOS and distance check(MAXDIST 4 instead of 3 if using door with DCLICK). | ||||
Description: | Subject. Build: #1276. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1772 | [SphereServer] executable - generic | major | always | 04-07-10 06:05 | 07-08-10 21:28 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Cooking doesn't work | ||||
Description: | Any item with "SKILLMAKE=Cooking" can't be made using craft skills. Using this i_simple_pig_roast example, the item can be made without problems using any other skill value on "RESOURCES=", but it doesnt work if you use COOKING. | ||||
Steps To Reproduce: | |||||
Additional Information: | [ITEMDEF i_simple_pig_roast] ID=i_pig_roast NAME=Roast Pig RESOURCES=1 i_pig_roast_raw SKILLMAKE=COOKING 0.1 //it works with any other skill here (tailoring, blacksmithing, etc) but not with COOKING TYPE=T_FOOD WEIGHT=24 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1774 | [SphereServer] script pack | minor | N/A | 06-07-10 04:57 | 07-08-10 21:28 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ocllo Region | ||||
Description: | sphere_map0.scp: -The correct name for 'Occlo' is 'Ocllo' -The correct name for 'Ocllo Territory' is 'Ocllo Island' -I don't know, but probably Ocllo Island areadef must have FLAGS=region_flag_nobuilding (080) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1790 | [SphereServer] new feature request | minor | unable to reproduce | 06-08-10 05:48 | 06-08-10 21:01 |
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Reporter: | xantier | Platform: | |||
Assigned To: | ShiryuX | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | tag.override.permagray | ||||
Description: | PlayerNeutral flag in sphere.ini is not enough itself.. Because in OSI, neutral flag is not linked with player's karma. If you steal something from someone and you have been seen, you are permagray. Permagray=NOTO_Neutral. It would be really great if an hardcoded check "tag.override.permagray" is added to hardcoded IsNeutral function.. With this tag, the person will have neutral flag and can be attacked freely. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1789 | [SphereServer] executable - generic | major | always | 05-08-10 22:11 | 05-08-10 22:11 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Can't add unicode command. | ||||
Description: | I create the function with unicode name, it works fine for GM, but I can't allow it to players(PLEVEL 1, spheretables.scp). I tried ANSI and UTF-8 coding, but it not working. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1776 | [SphereServer] new feature request | major | always | 16-07-10 12:53 | 28-07-10 13:01 |
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Reporter: | xantier | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Allow Multis for p.statics.x | ||||
Description: | I suggest that p.statics must also include multis.. Or an argument for it. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1780 | [SphereServer] script pack | minor | always | 16-07-10 23:05 | 23-07-10 02:05 |
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Reporter: | trinax | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ERROR:(sphere.ini,739)Undefined keyword 'TooltipCacheTime' | ||||
Description: | On the latest rev ( #1296 ) I keep getting "ERROR:(sphere.ini,739)Undefined keyword 'TooltipCacheTime'" error on startup, looks like the option is not supported by sphere yet altough it is in the .ini file. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1777 | [SphereServer] executable - linux build | tweak | always | 16-07-10 13:18 | 16-07-10 13:18 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | .serv.import can't handle .wsc-files with whitespaces | ||||
Description: | The command "serv.import johndoe.wsc" imports files which inclucdes patterns in form of: SECTION WORLDITEM 0 { SERIAL 1073777147 NAME Farn ID 3236 X 2375 Y 1693 Z -14 CONT -1 TYPE 0 AMOUNT 1 COLOR 0 } Sphere can't import wsc-files, where any whitespaces are in front of NAME, X, Y, Z etc. It also has problems if the SERIAL-Line is missing. Is there any reason why this line (SERIAL <NUMBER>) must exist at .serv.import? | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1760 | [SphereServer] executable - generic | major | always | 31-05-10 12:55 | 31-05-10 14:26 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Other players cannot see items in trading window | ||||
Description: | r1287 When trading the other playing can not see the items in the trading window. I think it's related to the change in r1283 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1759 | [SphereServer] executable - linux build | minor | always | 27-05-10 11:16 | 29-05-10 19:51 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Verifying Account... | ||||
Description: | In case of bad password or account already in game, correct answer is not beeing sent to client and login continue with "Verifying Account..." internal build #1277, Linux EF_NetworkOutThread ON UseAsyncNetwork=2 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1754 | [SphereServer] executable - generic | major | always | 20-05-10 03:15 | 25-05-10 01:32 |
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Reporter: | alex | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | AR value doesn't update on armor damage | ||||
Description: | it seems sphere performs an AR value lookup "on equip" and never updates as it gets damaged... you have to unequip and re-equip it to get the AR value updated. how to reproduce: 1) equip a platemail chest 2) .xshow ar <click your character> (take note of your AR value) 2) do a couple of .xdamage 1000 <click your platemail chest> and see how the durability tooltip of platemail updates (eg: durability: 44/50) 4) .xshow ar <click your character> (see how the AR value is the same as in step 0000002, but it should be less now that platemail is damaged) 5) unequip the platemail, and equip it again 6) .xshow ar <click your character> (see how the AR value now gets updated | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1756 | [SphereServer] executable - generic | major | always | 22-05-10 18:25 | 25-05-10 01:00 |
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Reporter: | alex | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | sphere sends "reagents ammount" packets to everybody on each cast | ||||
Description: | - player "Mage" casts himself Greater Heal - player "Witness" watches player "Mage" cast Sphere sends "Witness" packets about the reagents that were used on the cast (it tells the name of the reagent and the amount left of the that reagent on the container). * see the uploaded file for a packet capture of such example, the "witness" captured the packets, and there was a mage casting 2 times a greater heal * if you put 30 players on screen and someone casts a spell, every one of those 30 players will receive the packets from sphere telling the name and amount of reagents used... this leads to an unnecesary higher bandwidth usage (and increased lag) we run a huge shard and had to use ridiculous high value on "max packets per tick" to avoid lag, this bug is one of the main reasons: everybody complains about lag on PVP, specifically when mages start casting. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Packets.txt (11,570) 22-05-10 18:25 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=36&type=bug |
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1751 | [SphereServer] executable - generic | minor | always | 14-05-10 00:28 | 23-05-10 22:48 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Walk/Blocking check fails if height above 127 | ||||
Description: | If you have a wall that has a height of 100 and build it on a map with z=30 then npcs ignore this wall when walking (Tested with static items) | ||||
Steps To Reproduce: | |||||
Additional Information: | 021a3 is an invisible wall with height 100 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1747 | [SphereServer] executable - generic | tweak | always | 10-05-10 14:29 | 15-05-10 17:36 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Container contents shown on invalid positions with packetpriority enabled | ||||
Description: | Some containers (e.g. i_box_wood) show their content outside their boundaries, when the items were dropped on the boundaries of the container. When the container is double-clicked a second time the positions get corrected | ||||
Steps To Reproduce: | |||||
Additional Information: | Build: r1276 OS: Windows Packetpriority=1 UseAsyncNetwork=1 EF_NetworkOutThread | ||||
Attached Files: |
cont_pos.png (62,103) 10-05-10 14:29 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=32&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1746 | [SphereServer] executable - generic | trivial | random | 10-05-10 14:13 | 15-05-10 16:59 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Packetpriority sending monster death before last damage | ||||
Description: | Players are reporting that the damage of their last hit is shown in the upper left corner instead of above the monster Could not reproduce it myself, but a quick test of the damage packet has proven, that the damage to invalid UIDs is shown in the upper left corner, which is usually hidden by the menu bar | ||||
Steps To Reproduce: | |||||
Additional Information: | .sendpacket B0b D0aca88 W100 Build: r1276 OS: Windows Packetpriority=1 UseAsyncNetwork=1 EF_NetworkOutThread | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1748 | [SphereServer] executable - linux build | crash | sometimes | 12-05-10 15:14 | 13-05-10 08:36 |
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Reporter: | HOCOK | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | CClient::DispatchMsg crash | ||||
Description: | some times in console i got this error: 16:10:CRITICAL:Assert pri=2:'pContOn' file 'CClientEvent.cpp', line 584, in CClient::DispatchMsg() #6 "drop item" build: Sep 20 - 2009 build | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1742 | [SphereServer] executable - generic | minor | always | 02-05-10 21:38 | 02-05-10 23:07 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | dialogclose doesnt work | ||||
Description: | When I call DIALOGCLOSE them I open a new dialog, the dialogclose runs after the dialog open, so the dialog will open and close Example: [FUNCTION asdfaga] DIALOGCLOSE d_help SDIALOG d_help | ||||
Steps To Reproduce: | |||||
Additional Information: | Using latest 30/05/10 release UseAsyncNetwork=2 UsePacketPriority=0 EF_NetworkOutThread | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1740 | [SphereServer] executable - generic | minor | always | 28-04-10 22:33 | 01-05-10 14:26 |
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Reporter: | Mirravin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Instead of @Fail in Alchemy fires @Abort. | ||||
Description: | tested on: internal build #1268 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1738 | [SphereServer] executable - generic | minor | always | 28-04-10 05:00 | 01-05-10 14:07 |
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Reporter: | chup | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | DiagonalWalkCheck, WalkCheck, DamageTools | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech | ||||
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Summary: | Players can call guards on invisible GM | ||||
Description: | Example: An admin kills above serv.murdermincount , he's "red" , and is walking invisible across a guarded area , when a player call the guards. A guard will be summoned to the location where the admin is , but won't attack and will just idle. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1733 | [SphereServer] executable - generic | minor | N/A | 19-03-10 08:42 | 25-04-10 23:26 |
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Reporter: | Dwayne | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | @ENTER not Work | ||||
Description: | Entering Britain and ON=@ENTER not Work reproduce Entering Britain not This Message comming from sphere_regions.scp [REGIONTYPE r_brit t_rock] // Brit RESOURCES=60.0 mr_nothing RESOURCES=30.0 mr_iron ON=@ENTER SRC.MESSAGE Welcome to Britain <SRC.NAME>! SRC.MESSAGE Lord British Guards are here to protect you! SRC.MUSIC=midi_britain1,midi_britain2 ON=@CLIPERIODIC SRC.MUSIC=midi_britain1,midi_britain2 Sorry for bad Englisch | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1725 | [SphereServer] executable - generic | minor | always | 22-02-10 20:25 | 25-04-10 22:57 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | All friend transfering pet to friend | ||||
Description: | All friend functions is working fine, the friend can command and use the mount. But when it mount, the friend become the pet owner. So when it unmount, the old pet owner cant use the pet anymore | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1734 | [SphereServer] executable - generic | major | always | 27-03-10 04:41 | 07-04-10 23:41 |
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Reporter: | xantier | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Telnet isn't accepted. | ||||
Description: | Latest SVN doesn't accept telnet connections i think. I tried cmd - > telnet - > o xxx.xxx.xxx.xxx port, press " or space and it just returns "press enter to continue..". And i tried this with same sphere version and in another machine, it is the same. But older versions accepts telnet connection. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1720 | [SphereServer] executable - linux build | tweak | always | 14-02-10 13:26 | 20-02-10 15:08 |
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Reporter: | SiriusDE | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands | ||||
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Summary: | Export command of WSC files use a strange distance | ||||
Description: | If I export an area with the command ".serv.export filename.wsc 1 10", sphere sets the distance in a very strange way. I don't know how he measures the distance with this command, but it's not the same way like for example .visualrange measures it. The way like visualrange measure the distance is a more logical way. .visualrange 10 sets the visual range in a rectangle (10 tiles to the north, 10 tiles to the south, 10 tiles to the west and 10 tiles to the east). But .serv.export seems to make a circle instead of a rectangle. Because most of the things that are exported are rectangles (I know only a view buildings that are circles) it would be great if the export command measures its distance with a rectangle like the command .visualrange (I think in earlier sphere version that was the default way how .serv.export measures the distance). It is very difficult to export a buildung if it exports a circle. | ||||
Steps To Reproduce: | |||||
Additional Information: | Experimental flags (don't know which these are): Experimental=051d | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1715 | [SphereServer] executable - generic | tweak | always | 30-01-10 18:21 | 31-01-10 13:54 |
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Reporter: | xantier | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | Unicode | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | String functions for unicodes ? | ||||
Description: | I'm trying to implement old style uo font for era accuracy and i encountered some problems. As you know there is no unicode in old uo fonts but i want to convert them to ascii. There are problems. For example, '?' ; ? to s "if strmatch(<asc <strsub <dlocal._for> 1 <args>>>,<asc ?>) local.text .=s" Strsub doesn't work by unknown problem. And <asc ?> shows me two words "0fffff1e 0fffff3e" unlike other characters (069 , 032 etc.) Strlen shows '?' as 2 characters. There must be a function that works for both unicode and ascii.. Strsub and strlen must be fixed for unicodes (2-char problem). I cannot split sentences with unicode characters. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
f_charsets.scp (12,044) 31-01-10 13:51 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=29&type=bug |
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1712 | [SphereServer] executable - linux build | tweak | always | 20-01-10 04:57 | 24-01-10 21:26 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | 100% CPU-Load | ||||
Description: | Sphere creates with "EF_NETWORKOUTTHREAD" activated a fourth process, which is _always_ using 100% CPU, even if no players are online. If i disable EF_Network... the "problem" disappears. Dunno if you know this fact, i only want to report it.. doesn't really matter at quadcores and so on. Cant chose the right Experimental Flag. I take 'UseNetworkMulti' instead of EF_Networkoutthread. | ||||
Steps To Reproduce: | |||||
Additional Information: | 84825 sphere 1 118 0 267M 69608K CPU1 1 1:04 100.00% spheresvr 84826 sphere 1 44 0 267M 69608K select 0 0:02 1.07% spheresvr 84815 sphere 1 44 0 267M 69608K nanslp 0 0:02 0.00% spheresvr 84824 sphere 1 44 0 267M 69608K select 1 0:00 0.00% spheresvr | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1713 | [SphereServer] executable - generic | major | always | 20-01-10 11:42 | 24-01-10 13:12 |
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Reporter: | xantier | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | TIP and SCROLL MOTD don't work | ||||
Description: | With the latest SVN, SCROLL_MOTD and TIP 1,2,3 scrolls dont work. There is only strange characters like [ , : , and something utf-8.. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1705 | [SphereServer] executable - generic | feature | N/A | 09-01-10 02:06 | 11-01-10 08:29 |
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Reporter: | ShiryuX | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Trigger for resource gathering: @ItemResourceFound or @ItemResourceGathering | ||||
Description: | Under [REGIONRESOURCE] @ResourceFound is fired when the worldgem bit is spawned and it gives ore. What I asking is a trigger for players which fire when they gather a resource from a worldgem. Fired on chars: @ItemResourceGathering SRC is Item, Default is Char. Or inverse, I don't know. (If possible) ARGO The tool, ARGN1 = if 1 is the worldgem bit is just spawned. or just @ResourceFound. Thank you. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1706 | [SphereServer] executable - linux build | minor | always | 10-01-10 16:02 | 10-01-10 22:30 |
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Reporter: | wuffel | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, Flood_Protection, Buffs, NoPrefix | ||||
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Summary: | Morep/Morez at Lightsources | ||||
Description: | Morez changes the dispid of the item, depending on the value. morez=5 -> dispid+5 morez=-5 -> dispid-5 So it dont change the lightbeam anymore, but the appearance of the lightsource-item. | ||||
Steps To Reproduce: | |||||
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1701 | [SphereServer] (No Category) | feature | have not tried | 03-01-10 11:50 | 03-01-10 15:24 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | @TargetCancel for spells | ||||
Description: | We recently had @targetcancel trigger for spells. This could also prove useful for skills. So if it's not too much trouble, I'd like that trigger for selected skills, too. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1700 | [SphereServer] executable - generic | trivial | always | 03-01-10 03:58 | 03-01-10 14:53 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | The resurrection robe doesn't give armor. | ||||
Description: | Only updated AC if you requip the robe. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1695 | [SphereServer] executable - generic | minor | always | 26-12-09 17:38 | 02-01-10 03:59 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Training Dummy duplicated messages | ||||
Description: | When you use (or try to use) a t_train_dummy, it works fine but show a useless message "you cant use this" after the correct message, like this: act: I dclicked on dummy with low skill act: the dummy start moving without problems msg: "you cant use this" act: I dclicked on dummy with high skill msg: "thats too easy for you" msg: "you cant use this" | ||||
Steps To Reproduce: | |||||
Additional Information: | Probably it occour with pickpocket dip and archery butte too :D | ||||
Attached Files: |
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1691 | [SphereServer] executable - generic | block | sometimes | 19-12-09 00:59 | 02-01-10 03:46 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Strange problem with the journal | ||||
Description: | Build #1186 Sometimes, updated journal stops, and if you move or try to expand its size, produce the client crash. | ||||
Steps To Reproduce: | |||||
Additional Information: | I will try to provide more information if I find a SpyUO that works in client 2.0.3 | ||||
Attached Files: |
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1667 | [SphereServer] executable - generic | feature | always | 30-09-09 20:52 | 20-12-09 22:23 |
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Reporter: | SomeBody | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Party System: do not disband party when master disconnects, trasfer it | ||||
Description: | Currently when party master disconnects the whole party gets disbanded. It would be nice to have the following feature: when master disconnects automatically transfer the party to some party memeber (if there is more than 1 member left). At least it would be useful to have the ability to transfer party from scripts so developers could implement the desired behaviour on their own. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1658 | [SphereServer] new feature request | trivial | always | 15-09-09 16:31 | 20-12-09 18:51 |
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Reporter: | alex_petro | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Spell cast Target Aborted | ||||
Description: | Aborting the target spell during the casting not fires the trigger Abort, and there are not ways to get this action. | ||||
Steps To Reproduce: | |||||
Additional Information: | Im my shard the casting is performed with an automatized gump list of the spells (similar WOW).Clicking on the list (Spell @START), the gump disappear and after (@SUCCESS or @FAIL) the list is recompiled without the last spell and showed to the player, in the case of Target Abort I can't recompile the list. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1687 | [SphereServer] executable - generic | tweak | always | 17-12-09 03:12 | 20-12-09 14:59 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | connection list in .admin dialog reverted | ||||
Description: | Build #1186 Accounts in admin dialog were sorted newest conntection to oldest connection, now the order is reversed | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1681 | [SphereServer] executable - generic | minor | always | 06-12-09 23:25 | 20-12-09 00:46 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong cartography msgs | ||||
Description: | Cartography use predefined messages on sphere_msgs.scp But when it must call 'cartography_nomap', it calls 'cartography_fail' and when it must call 'cartography_fail', it calls 'cartography_nomap' So these 2 messages must be switched :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1669 | [SphereServer] executable - generic | minor | always | 15-10-09 10:30 | 19-12-09 23:24 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Weight Check | ||||
Description: | Equipping item directly in the paperdoll ignores weight check - this way any character can carry more than its maximum weight allows. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1692 | [SphereServer] executable - generic | crash | always | 19-12-09 01:19 | 19-12-09 16:00 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Another strange problem with the execution of the following function | ||||
Description: | Build #1186 The following script doesn't work, at least not always. SAVED FORCE - Displays a dialog indicating that the server is being saved. - Make the save. - Close the previous dialog | ||||
Steps To Reproduce: | |||||
Additional Information: | In other versions, it works. [FUNCTION forzar_save] SERV.ALLCLIENTS F_COMIENZO_SAVE SERV.SAVE SERV.ALLCLIENTS F_FIN_SAVE [FUNCTION F_COMIENZO_SAVE] TRYSRC <UID> DIALOG d_guardando [FUNCTION F_FIN_SAVE] TRYSRC <UID> DIALOGCLOSE d_guardando [DIALOG d_guardando] 250,250 nomove gumppic 100 10 5573 dtext 95 80 156 Guardando... [DIALOG d_guardando BUTTON] ON=0 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1690 | [SphereServer] executable - generic | minor | always | 18-12-09 16:27 | 19-12-09 15:20 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | checkertrans doenst work using dorigin | ||||
Description: | On dialogs, you cant use checkertrans with dorigin dorigin 50 50 checkertrans +10 +10 100 100 The checkertrans will appear on 10 10 instead of 60 60 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1663 | [SphereServer] (No Category) | major | always | 25-09-09 20:52 | 18-12-09 10:55 |
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Reporter: | khaos | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New Char Creation; Human Male and Female = Elf. | ||||
Description: | Server, Primary: Newest Nightly Prerelease. Server, Secondary: SVN servers as well. Issue: Major Problem Fix: Might be an issue with new clients and the SA Builds. Fix inherent to coding or release of SA code? @ New char creation. Any player making a human male or female will start with an elf male/woman with no hair and plain default skin color for elf. This is always reproductable and tested by Anarch Cassius and myself. Elves being created new, still appear as elves. | ||||
Steps To Reproduce: | |||||
Additional Information: | This was tested over and over on two test servers by Anarch Cassius and I. Anyone else who can confirm, please do. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1688 | [SphereServer] executable - generic | major | always | 17-12-09 03:18 | 18-12-09 00:44 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Characters are not logged out correctly | ||||
Description: | Build #1186 When characters log out, their chars remain ingame .x.show isonline returns 1 for them but they are not listed in the .admin dialog | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1689 | [SphereServer] executable - generic | minor | always | 17-12-09 18:48 | 18-12-09 00:28 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | New_Triggers, Script_Profiler, Size_Optimise, UsePingServer, NPCAct_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, DyeType | ||||
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Summary: | Cannot move with FEATURE_SA_MOVEMENT on | ||||
Description: | I have the latest release from SVN (December 17, 2009, 12:10 am). When I enable FEATURE_SA_MOVEMENT, after few steps I take, the UO freezes and with every step I take, this error appears on my console: WARNING:1:Unknown game packet (0xf0) received. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1684 | [SphereServer] executable - generic | major | have not tried | 13-12-09 03:11 | 18-12-09 00:23 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Reference to recent changes in tiledata.mul | ||||
Description: | There is a problem that I think hasn't been provided with the latest changes on tiledata. Not only are multis in excess of 04000 positions. There are also maps, armor, weapons, wands, deeds of houses that in ancient clients aren't displayed correctly Solution?. Replace all affected ITEMDEFs affected by MULTIDEFs ID-04000? (Automated SVN Builds. Internal build #1176) | ||||
Steps To Reproduce: | |||||
Additional Information: | Errors will have if you load a save with those objects: CRITICAL:(spherechars.scp,15358)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_treas.scp,3826)Setting new id for base type i_ttm_l0_4 not allowed ERROR:(sphereitem_treas.scp,3826)Setting new id for base type i_ttm_l0_4 not allowed ERROR:(sphereitem_x.scp,69)Setting new id for base type i_beard_none not allowed ERROR:(sphereitem_x.scp,69)Setting new id for base type i_beard_none not allowed CRITICAL:(spherechars.scp,944693)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,61)Setting new id for base type i_deed_house_stone_small not allowed ERROR:(sphereitem_deed.scp,61)Setting new id for base type i_deed_house_stone_small not allowed CRITICAL:(spherechars.scp,1195750)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_x.scp,93)Setting new id for base type i_hair_none not allowed ERROR:(sphereitem_x.scp,93)Setting new id for base type i_hair_none not allowed CRITICAL:(spherechars.scp,1981771)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,568)Setting new id for base type i_deed_house_patio_sand not allowed ERROR:(sphereitem_deed.scp,568)Setting new id for base type i_deed_house_patio_sand not allowed CRITICAL:(spherechars.scp,2336696)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,31)Setting new id for base type i_deed_house_stone_plaster_small not allowed ERROR:(sphereitem_deed.scp,31)Setting new id for base type i_deed_house_stone_plaster_small not allowed CRITICAL:(spherechars.scp,3599444)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,92)Setting new id for base type i_deed_house_stone_brick_small not allowed ERROR:(sphereitem_deed.scp,92)Setting new id for base type i_deed_house_stone_brick_small not allowed CRITICAL:(spherechars.scp,4037733)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_magicweap.scp,2495)Setting new id for base type i_axe_battle_large_vanq not allowed ERROR:(sphereitem_magicweap.scp,2495)Setting new id for base type i_axe_battle_large_vanq not allowed CRITICAL:(spherechars.scp,4518272)Error Pri=2, Code=0, Desc='CTileItemType.ReadInfo: TileData Read', in GetItemData ERROR:(sphereitem_deed.scp,510)Setting new id for base type i_deed_tower_wizard not allowed ERROR:(sphereitem_deed.scp,510)Setting new id for base type i_deed_tower_wizard not allowed ERROR:(sphereitem_deed.scp,631)Setting new id for base type i_deed_shop_marble_small not allowed ERROR:(sphereitem_deed.scp,631)Setting new id for base type i_deed_shop_marble_small not allowed | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1678 | [SphereServer] executable - generic | minor | always | 26-11-09 14:48 | 14-12-09 00:20 |
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Reporter: | Bdevil | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Telnet Log | ||||
Description: | Telnet do not log anything command that a client send to console! Ex: If , via telnet , type .uid.<playerUID>.name Hello! The PLayer's name will change, but sphere and logs does not log it! | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1659 | [SphereServer] script pack | minor | N/A | 21-09-09 07:45 | 13-12-09 23:02 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Blood Dungeon | ||||
Description: | sphere_map2.scp: Blood Dungeon is scripted as Blood Dungeon Level 1, but this dungeon has only 1 level (so it must be Blood Dungeon only) :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1665 | [SphereServer] script pack | minor | always | 29-09-09 06:40 | 13-12-09 23:02 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Spinning Whell Fliping | ||||
Description: | When you use some spinning wheels baseid, it flips to baseid 01015 and doesnt flip back to original baseid anymore. This occour because bad dupelist and dupeitems lines (typedef too). Fix: [ITEMDEF 01015] DEFNAME=i_spinning_wheel TYPE=T_SPINWHEEL RESOURCES=75 i_log, 25 i_cloth SKILLMAKE=CARPENTRY 73.6, TAILORING 65.0, t_carpentry WEIGHT=15 DUPELIST=01016,01017 CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Spinning Wheel [ITEMDEF 01016] //spinning wheel DUPEITEM=01015 [ITEMDEF 01017] //spinning wheel DUPEITEM=01015 [ITEMDEF 01019] //spinning wheel TYPE=T_SPINWHEEL DUPELIST=0101a,0101b [ITEMDEF 0101a] //spinning wheel DUPEITEM=01019 [ITEMDEF 0101b] //spinning wheel DUPEITEM=01019 [ITEMDEF 0101c] //spinning wheel TYPE=T_SPINWHEEL DUPELIST=0101d,0101e [ITEMDEF 0101d] //spinning wheel DUPEITEM=0101c [ITEMDEF 0101e] //spinning wheel DUPEITEM=0101c ... [ITEMDEF 010a4] //spinning wheel TYPE=T_SPINWHEEL DUPELIST=010a5,010a6 [ITEMDEF 010a5] //spinning wheel DUPEITEM=010a4 [ITEMDEF 010a6] //spinning wheel DUPEITEM=010a4 | ||||
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1685 | [SphereServer] script pack | minor | N/A | 13-12-09 22:21 | 13-12-09 23:02 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Missing statf_hovering flag on admin panel | ||||
Description: | 12-12-2009, MrSugarCube (Script pack) - Updated: sphere_defs.scp (Added defnames for statf_hovering, mt_hover, can_i_hover, tilef_hoverover, t_hoverover) The flag list on sphere_admin.scp must be updated too :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1683 | [SphereServer] executable - generic | trivial | always | 13-12-09 02:23 | 13-12-09 12:35 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Hiding doesn't update the cliente | ||||
Description: | When one is hidden his client doesn't updated correctly. For others it is hiding but he sees himself exposed. (Automated SVN Builds. Internal build #1176) | ||||
Steps To Reproduce: | |||||
Additional Information: | Tested with client 2.0.3 | ||||
Attached Files: |
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1674 | [SphereServer] executable - generic | minor | always | 15-11-09 14:51 | 13-12-09 01:22 |
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Reporter: | xantier | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.56c Nightly | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | pin.# | ||||
Description: | It is about scripting structure of sphereserver. Pin function on maps gives errors on console even you try to check.. For example : if (<pin.1>) .. endif If there is no 1st pin on the map : 15:18:ERROR:(xx.scp,29)Can't resolve <pin.1> 15:18:ERROR:(xx.scp,29)Undefined symbol '' You can't check the pin.. | ||||
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1672 | [SphereServer] executable - generic | major | always | 14-11-09 19:29 | 13-12-09 00:13 |
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Reporter: | Fire-Dragon-DoL | Platform: | |||
Assigned To: | MrSugarCube | OS: | Microsoft Windows XP | ||
Priority: | normal | OS Version: | SP 3 | ||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | <trigger @bla> function returning 2 if "return 0" is used inside @bla | ||||
Description: | Ok if I build a custom trigger like [EVENTS e_dunno] ON=@Bla return 0 then somewhere [FUNCTION ftest] say <eval <trigger @bla>> it returns 2 (always), don't ask me why... Other values (less then 0 or greater then 0) are correct I can't return string, but I don't know if this thing probably is wanted (could be correct because all triggers can't return strings); so this is not a big problem | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1661 | [SphereServer] executable - generic | minor | always | 22-09-09 21:32 | 12-12-09 23:32 |
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Reporter: | AnarchCassius | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Poisoning Flag is no longer correct for 7.0.0+ client | ||||
Description: | In client 7.0.0 the packets Sphere used to use with the poison flag are now associated with flying. Effectively the poison flag is now the flying flag and will cause mobiles with flying anims to use them and will not turn the status bar green. Actual mechanics are unaffected so I listed it as minor. Ideally a new flag can be made for flying and the poison flag corrected to use the proper new packet, "17 - Mobile Health Bar Status Update" I believe. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1657 | [SphereServer] new feature request | feature | always | 13-09-09 10:21 | 12-12-09 23:31 |
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Reporter: | Valios | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.56c Nightly | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Item Slots Not Readed By Sphere | ||||
Description: | It seems that sphere is only reading 16832 item slots of a total of 32767 from the tiledata. The item graphic for the slot #16832 was the lastest one visible on the list before the SA patch came out. At the moment 22345 slots are being used by SA. But I noticed that sphere already uses empty slots from #16834 (04000) and ahead for itemdefs for multis. Actually that's a big problem because all the new stuff were added exactly starting from that slot. My suggestion for this issue would be moving all the multis to a farther slot position like "29000 (07148) or+ " to avoid this kind of problems. Many other items from old expansions were moved into new slots also so we'll have to update our scripts. Anyways, trying to add some of the new equipments in my test svr I crashed the enhanced client, then doing the same in the classic one it didn't crashed but I wasn't able to visualize the items so I nuked them. On the other hand, the new animations are working fine. | ||||
Steps To Reproduce: | |||||
Additional Information: | Would be nice to have the support from core to be able to use all the existing slots, and give to the ppl the possibility to have the new features + custom add-ons included and prevent other things. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1664 | [SphereServer] executable - generic | major | always | 25-09-09 22:16 | 16-10-09 05:41 |
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Reporter: | AnarchCassius | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 20-09-2009, 0.56b Prerelease | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 20-09-2009 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | NPCs can break hit speed by moving in combat | ||||
Description: | When moving near their target in combat NPCs can make nearly instantaneous attacks. This is with StayInRange active and PreHit inactive. The script found in the additional information link can be used to create conditions which will almost guarantee this bug but it will occur under other circumstances. My best guess as to what is happening is that when the NPCs move and their attacks are suspended they somehow loose their swing speed timer. When they finish their step they then finish the attack instantly. Thus by moving and attacking rapidly an NPC can reduce the delay between its attacks to practically nothing. | ||||
Steps To Reproduce: | |||||
Additional Information: | http://www.sphereserver.net/index.php?showtopic=47099&pid=227137&st=0&#entry227137 [^] thread containing script which exacerbates the bug and my initial notes on it. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1595 | [SphereServer] executable - generic | major | always | 28-04-09 17:36 | 13-09-09 19:31 |
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Reporter: | Robert | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | Unicode, UseNetworkMulti | ||||
Option Flags: | None | ||||
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Summary: | @destroy does not trigger when item in a container you remove the container | ||||
Description: | Imagine a deed in the backpack, if you remove deed trigger works, but if you remove the bag it doesnt. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1656 | [SphereServer] executable - generic | major | always | 10-09-09 04:16 | 13-09-09 14:52 |
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Reporter: | mitchel | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Player trading cause error on console and trade incomplete. | ||||
Description: | When players start trading via drag & drop some item to other one, causing an error on server console and their trade will not start/incomplete. item stacking player's item queue(I seems to). Trading item will back to their backpack when they move another items. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1623 | [SphereServer] executable - generic | minor | always | 10-06-09 18:48 | 13-09-09 01:12 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | RESTEST 0 | ||||
Description: | "RESTEST 0 i_something" is returning 0 if someone doesnt have 0 i_something. It return 1 only if I have 1 i_something or more. Using some logic, "RESTEST 0" must always return 1 :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1615 | [SphereServer] (No Category) | crash | always | 21-05-09 11:59 | 12-09-09 19:22 |
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Reporter: | vusal | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Crash on run | ||||
Description: | whenever spheresvr Executable is being run on FreeBSD 7.0 it crashes with : Segmentation fault: 11 (core dumped) | ||||
Steps To Reproduce: | |||||
Additional Information: | FreeBSD 7.0 is using pthread , adding -lpthread while linking the executable will probably solve this error. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1653 | [SphereServer] script pack | minor | always | 08-09-09 03:03 | 12-09-09 16:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong height of Meer npcs | ||||
Description: | They cant walk under roofs of houses :D Thats a better value from these npcs: height_0305 16 //DEFNAME=c_meer_captain height_0304 18 //DEFNAME=c_meer_eternal height_0302 16 //DEFNAME=c_meer_mage height_0303 16 //DEFNAME=c_Meer_warrior | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1645 | [SphereServer] script pack | minor | N/A | 23-08-09 18:54 | 12-09-09 16:35 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wyrm's Heart | ||||
Description: | This item id is i_WYRM_heart, not i_WORM_heart :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1655 | [SphereServer] executable - generic | minor | always | 10-09-09 04:08 | 12-09-09 15:26 |
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Reporter: | mitchel | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | RAINCHANCE/COLDCHANCE settings not worked | ||||
Description: | When I set sphere.ini with noweather=0 and RAINCHANCE=0 or COLDCHANCE=0 to region.sector but server cause rain(with thunder)/snow continuously. RAIN/COLDCHANCE property seems not worked. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1642 | [SphereServer] executable - generic | major | always | 14-08-09 19:03 | 30-08-09 05:18 |
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Reporter: | Valarin | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | None | ||||
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Summary: | Asynchronous queries low performance | ||||
Description: | Sphere can't handle heavy usage of asynchronous queries. The rate of performing queries is about one query per two seconds - to be more precise, callbacks functions are called at this rate and if asynchronous queries used in faster rate, the queue is eventually overfilled and sphere database connection crashes and needs restarting to connect to DB server again. | ||||
Steps To Reproduce: | |||||
Additional Information: | See http://www.sphereserver.net/index.php?showtopic=46971 [^] | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1625 | [SphereServer] executable - linux build | major | always | 17-06-09 11:51 | 30-08-09 03:45 |
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Reporter: | Earlgrey100 | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DrinkIsFood | ||||
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Summary: | extremly to high vendor sellprices | ||||
Description: | Hello everybody, since we dated up our sphereversion from an older nightlybuild to an up to date one, the vendorprices are extremly high! We do have tested this with "nightly from 26.03.09" which works very good. The next build which we have used is from 07.05.09. This is not working as it should. Before we change the versions the prices were normal - like 50gp or 3gp for some goods. After changing to an up to date version the prices were like 50.000.000 or 3.000.000. But we did not change the values in die "value" part. The problem comes with all vendors. But I mostly tested this with c_h_provis. The especially the low price products of them (e.g. garlic ...) were sold with 49653245 gps instead of 3. Best regards EarlGrey | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1639 | [SphereServer] executable - generic | major | always | 01-08-09 03:18 | 02-08-09 21:38 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | Tooltips not always send to client | ||||
Description: | Sphere version: Jul 31 2009 (00:02:24), internal build #1148 Tooltips for objects are not always send to client. When running through a town, some npcs are missing their names as tooltips. Some items are missing their tooltips too (amount of items and weight in a container) and showing only their standard names. Renamed sign are not showing their new name Even player names are sometimes not shown. Using the update command fixes this problem for all objects on the screen. The problem does not occur when teleporting somewhere like in '.go britain' it seems only to happen when running/going somewhere. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
bug_tooltips.png (65,327) 01-08-09 03:18 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=24&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1636 | [SphereServer] executable - linux build | minor | always | 15-07-09 16:56 | 02-08-09 03:24 |
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Reporter: | fraenir | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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Summary: | Calling Remove 1 on myself causes sphere to crash | ||||
Description: | When i use .remove 1 ingame on myself, the Sphere crashes. | ||||
Steps To Reproduce: | |||||
Additional Information: | Nightly version 24.6.2009 | ||||
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1617 | [SphereServer] executable - generic | minor | always | 25-05-09 03:40 | 21-06-09 00:36 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Mass Dispell causing client full update | ||||
Description: | Issue 0001610 talk about the client update using Cure. But MASS DISPEL update the client too, causing a small lag on newest clients. Someone can check this thing? :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1604 | [SphereServer] executable - generic | minor | always | 07-05-09 15:16 | 20-05-09 19:16 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | promptconsole command does not support umlauts | ||||
Description: | The promptconsole command removes umlauts from the user input. It's easy to reproduce. Add this function to your scripts. [FUNCTION f_bug] SAYUA 0c0, 0, 0, 0, <ARGS> Then go ingame and type .f_bug abcöäü You will say abcöäü The umlauts will get displayed Then type .promptconsole f_bug, Enter the text: abcöäü You will say abc | ||||
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Additional Information: | |||||
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1466 | [SphereServer] executable - generic | major | always | 24-07-08 07:35 | 18-05-09 11:16 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Field spells casted on house walls | ||||
Description: | Field spells can be used on house walls, I mean, someone outside the house can summon a field inside the house just selecting the house wall as target. This is a HUGE problem to ppl that use script to block summoned fields going outside to inside (or inside to outside) house walls, like me :( On my shard ppl can summon field spells outside the house, and the field items that goes created inside the house is just automatically removed, no problem here. The same occour if the field is summoned inside the house and pass through the wall. But if someone summon the field on the house wall, the "field center" will be inside the house, so the field will cannot be removed. | ||||
Steps To Reproduce: | |||||
Additional Information: | AdvancedLOS=OFF Fire Field flags: FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_TARG_XYZ | SPELLFLAG_HARM | SPELLFLAG_RESIST | SPELLFLAG_NOUNPARALYZE If someone want (or need), I can send the fix that I use to not allow fields pass through house walls. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1605 | [SphereServer] executable - linux build | crash | always | 08-05-09 19:33 | 17-05-09 18:42 |
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Reporter: | fraenir | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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Summary: | duplicate event causes Sphere to crash | ||||
Description: | When I have defined some events to all players / NPCs (tested on NPCs but also did with players once) in sphere.ini and this NPC / player has defined this event too (tevent or event), sphere log says this: 17:29:FATAL:(materie.scp,1444)Server Unstable: Illegal instruction 17:29:CRITICAL:(materie.scp,1444)Exception, in CResourceLink::LoadVal() #0 "" 17:29:FATAL:(materie.scp,1444)Server Unstable: Aborted 17:29:(materie.scp,1444)35:Client connected [Total:3] ('5.204.69.120' 1/2) 17:29:(materie.scp,1444)36:Client connected [Total:4] ('5.204.69.120' 2/3) 17:30:(materie.scp,1444)3f:Client connected [Total:5] ('5.204.69.120' 3/4) 17:31:CRITICAL:(materie.scp,1444)'Main' thread hang, restarting... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1593 | [SphereServer] executable - generic | feature | have not tried | 29-03-09 20:00 | 17-05-09 00:42 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | Shadow_Dragon | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Unix timestamp in Sphere | ||||
Description: | Well, if the way using Serv.RTime.Format is not working, I'm posting this as an suggestion. Would it be possible to get C time() value (seconds since 1.1.1970) in Sphere? In some property like Serv.UnixTime? http://www.cplusplus.com/reference/clibrary/ctime/time.html [^] Thank you for your time :) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1609 | [SphereServer] executable - generic | minor | always | 14-05-09 23:06 | 17-05-09 00:40 |
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Reporter: | Boo | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | Unicode, New_Triggers, Item_Strict_Comparison, UsePingServer, UseNetworkMulti | ||||
Option Flags: | None | ||||
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Summary: | Summons can be casted on multi walls so they pass through | ||||
Description: | Players can cast summons such as Energy Vortex on the wall of a house multi, the summon can then pass through the wall/under the house into the multi | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1610 | [SphereServer] executable - generic | minor | random | 15-05-09 00:14 | 16-05-09 14:20 |
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Reporter: | Boo | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Cure effect sends a full client update packet | ||||
Description: | The effect from the cure spell / pot can cause some clients to lag, if possible can this be changed back to sending a smaller update packet instead of a full client update | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1599 | [SphereServer] executable - generic | tweak | N/A | 05-05-09 20:29 | 07-05-09 22:14 |
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Reporter: | cloud_br | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Precast targeting timer | ||||
Description: | On OSI there's a 30s timer for you to select a target after casting a spell and the targeting appearing. This is to avoid ganking, like a few players waiting invisible at some place with the target for, let's say, flamestrike and kill the player instantly. After the 30s timer the target will just be canceled if you haven't selected a target for the spell. Since you are taking the time to fix precasting checks this would also be a nice tweak =] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1451 | [SphereServer] executable - generic | minor | always | 14-07-08 03:33 | 05-05-09 03:17 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | uncorrect behaviour under spell precasting | ||||
Description: | -Char mana must be checked before the precast timer initiate, not after the end of timer. -When the char doesn't have required magery to cast the spell, sometimes the spell get failed, and sometimes the char get the message "you doesn't have skill...". The correct functionality is just fail the spell. -Actually the trigger @Select is fired after the precast timer ends. It must be called before the timer initialize, like it was without using precast. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1597 | [SphereServer] executable - generic | major | always | 03-05-09 06:08 | 04-05-09 23:43 |
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Reporter: | cloud_br | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | 1127 | Resolution: | fixed | ||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, Item_Strict_Comparison, NewPositionChecks, AllowTelnetPacketFilter, Size_Optimise, DamageTools, UsePingServer, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix, DyeType | ||||
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Summary: | Bug in char/item seeing in last nightly (03/05/09) | ||||
Description: | Some chars and items don't get sent to the client after the new update that was supposed to fix items that are able to be seen in the client screen but returned CANSEE as 0. That fix: 02-05-2009, MrSugarCube - Fixed 0001581: Characters unable to see objects that are in the corners of their visual range. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1526 | [SphereServer] executable - generic | minor | always | 27-09-08 05:00 | 03-05-09 01:39 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | TYPE 't_light_lit' never decays | ||||
Description: | Type t_light_lit never decays. It have attr_decay, and the region is not no-decay. When it's time to decay, it just consume 1 'light charge' and restart the decay timer. When it reach 0 charges, it recharge to 16 charges and start decay timer again. lol | ||||
Steps To Reproduce: | |||||
Additional Information: | t_light_out is working fine, the problem is only on t_light_lit | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1581 | [SphereServer] executable - generic | minor | always | 24-02-09 03:22 | 02-05-09 03:57 |
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Reporter: | pyromapes2k | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Visualrange not working correctly with CanSee and CanSeeLos | ||||
Description: | Items on the edge of the visual range (most notably the top right corner) are still visible but return 0 on cansee and canseelos checks. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1495 | [SphereServer] executable - generic | major | always | 16-08-08 22:03 | 19-04-09 14:48 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Resurrect and player corpses | ||||
Description: | Major! :D When someone die inside a house and get resurrected outside the house (near the same house wall), this player will be sent to the corpse P inside the house. This occour no matter the corpse Z, because if someone die on 3rd house floor and get resurrected outside the house on 1st floor, this player will be sent to the 3rd floor on corpse P too. I think the corpse check on resurrect is being checked by DISTANCE only, it must be checked by DISTANCE and LOS too :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
resurrecthouse.jpg (173,242) 17-08-08 23:33 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=8&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1586 | [SphereServer] executable - linux build | minor | sometimes | 18-03-09 08:58 | 19-04-09 04:48 |
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Reporter: | Earlgrey100 | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-02-2007 | ||||
Experimental Flags: | None | ||||
Option Flags: | NoHouseMuteSpeech, NoPrefix, DrinkIsFood | ||||
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Summary: | Advance LOS for NPC causes critical error | ||||
Description: | CRITICAL:Assert pri=2:'i<m_iItemQty' file '../common/CGrayMap.h', line 282, in CChar::NPC_TickAction() 0000001 "idle" DEBUG:'Cador' [021c25] I activated Advance LOS for NPC and Player. My GM Char traveled to a city and the npc guards (not sphere embedded guards) were starting to write those nice errors in console. After switich aLOS for NPCs off, the errors were gone. | ||||
Steps To Reproduce: | |||||
Additional Information: | up to date (real)nightlybuild linux - debian 5.0 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1469 | [SphereServer] executable - generic | minor | always | 24-07-08 13:14 | 19-04-09 04:42 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | House customize problem with water tiles | ||||
Description: | When some water tile is used on customization, the floor tile under the water tile will be removed when commit the design. No problem on 1st floor, but can cause some problem if water tiles has used on 2nd and 3rd floor, because the tile under the water tile will get removed on commit and ppl will fall if walk over the water. To fix: the tile under the water tile must not be removed on house commit (OSI uses this method too). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
water.JPG (11,890) 24-07-08 13:14 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=5&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1497 | [SphereServer] executable - generic | minor | always | 21-08-08 00:26 | 15-04-09 00:10 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Ship mast doesn't block LOS | ||||
Description: | All ship mast of small/medium (normal and dragon style) ship does not block LOS. I tryed change CAN propertie for the item (can_i_block, can_i_blocklos, can_i_door), but I can't fix this thing. | ||||
Steps To Reproduce: | |||||
Additional Information: | The ship mast is the direct DISPID of ship multi, maybe this item type have some problem blocking LOS? | ||||
Attached Files: |
shipmast.JPG (23,298) 21-08-08 00:26 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=9&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1588 | [SphereServer] executable - generic | major | always | 23-03-09 00:33 | 04-04-09 13:15 |
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Reporter: | thelegbra | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | New_Triggers, UseNetworkMulti | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
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Summary: | pets attacking a vendor "dropping" prices of the goods when the price is too high. | ||||
Description: | khaos posted a report (0001584) about the prices being increased, but mrsugarcube said that it's a result of vendor's hostility. when the prices of the goods are normally high, -i tried 95m and 40m-, the attack to vendor ends them up at 93m and 14,5m. i guess there's a bug when sphere is hardcodedly calculating the price when there's an attack towards the vendors. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1589 | [SphereServer] executable - generic | minor | always | 24-03-09 16:11 | 29-03-09 20:18 |
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Reporter: | fraenir | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
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Summary: | Shield - Twohands | ||||
Description: | When I have a shield equipped, findlayer.2.twohands returns 1. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1557 | [SphereServer] executable - generic | minor | always | 12-12-08 08:22 | 22-03-09 20:08 |
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Reporter: | Balrog | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | The status cannot be viewed in Mozilla Firefox | ||||
Description: | It's a bug that has been reported a lot of times, but maybe it has been forgotten. The status page can only be viewed in Internet Explorer. Maybe a developer will have a bit of time for fix this. Thank you very much. | ||||
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Additional Information: | |||||
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1587 | [SphereServer] executable - linux build | minor | always | 19-03-09 08:38 | 20-03-09 22:42 |
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Reporter: | Earlgrey100 | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | NoHouseMuteSpeech, NoPrefix, DrinkIsFood | ||||
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Summary: | Flag: Scriptdebugging and ADDCLILOC with Linux Error | ||||
Description: | 12:23:FATAL:(crafting.scp,636)Segmentation fault 12:23:FATAL:(crafting.scp,636)Error Pri=1, Code=11, Desc='Segmentation fault', in CScriptObj::Verb() #0 "" 12:23:DEBUG:command 'SRC.ADDCLILOC' args '1070722,Eisen Ringhandschuhe' [010cd1a68] I'm using an up to date Linux nightlybuild. If scriptdebugging is turned on in sphere.ini the ADDCLILOC function under "on=@clienttooltip" doesn't work. If this flag is turned off, there is no problem. The latest """"stable"""" Windows Build works fine with both. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1585 | [SphereServer] executable - generic | major | always | 14-03-09 13:59 | 14-03-09 15:09 |
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Reporter: | Fire-Dragon-DoL | Platform: | |||
Assigned To: | MrSugarCube | OS: | Microsoft Windows XP | ||
Priority: | normal | OS Version: | SP 3 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Unable to change lastconnectdate parameter in console for any account | ||||
Description: | If i write in console: /account accountname lastconnectdate=newdateinthecorrectformat Nothing happens if i do the same in game: .account.lastconnectdate=newdateinthecorrectformat it works By the way the first method could be useful to make a web page to preserve your account from beeing removed after 3 months without logging in game | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1560 | [SphereServer] executable - generic | minor | always | 14-12-08 10:58 | 27-02-09 00:15 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | DiagonalWalkCheck, Unicode, New_Triggers, NewPositionChecks, WalkCheck, Script_Profiler, Size_Optimise, DamageTools, UsePingServer, NPCAct_Triggers, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, FileCommands, NoHouseMuteSpeech, Buffs, DyeType, DrinkIsFood | ||||
Internal Build Number: | |||||
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Summary: | PromptConsole Cancelled with Target | ||||
Description: | If any of you remember, in .55i if a target appears when a dialog is open, the dialog would be broken. The dialog would still be open but when you click on a button nothing would happen. Same thing happens with promptconsole now. For people who has macros on their letters, promptconsole is barely usable. It would be good to change this. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
sample.jpg (85,318) 14-12-08 11:04 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=20&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1537 | [SphereServer] executable - generic | major | always | 14-10-08 20:26 | 22-02-09 23:40 |
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Reporter: | dask | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | serv.itemdef in skillmenu didn´t work like in TEST=<serv.itemdef.i_bowl_tomato_soup.resources> | ||||
Description: | see summary can´t use serv.itemdef in skillmenus like ON=i_bowl_tomato_soup <name> (<resmake>) say <serv.itemdef.i_bowl_tomato_soup.resources> // works TEST=<serv.itemdef.i_bowl_tomato_soup.resources> // didn´t work TESTIF=<restest <serv.itemdef.i_bowl_tomato_soup.resources>> // didn´t work | ||||
Steps To Reproduce: | |||||
Additional Information: | 0:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol '' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'serv' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'itemdef' 20:24:ERROR:(sphere_skillmenu.scp,16150)Bad resource list id '<serv.itemdef.i_bowl_tomato_soup.resources>' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol '' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'serv' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'itemdef' 20:24:ERROR:(sphere_skillmenu.scp,16150)Bad resource list id '<serv.itemdef.i_bowl_tomato_soup.resources>' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol '' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'serv' 20:24:ERROR:(sphere_skillmenu.scp,16150)Undefined symbol 'itemdef' 20:24:ERROR:(sphere_skillmenu.scp,16150)Bad resource list id '<serv.itemdef.i_bowl_tomato_soup.resources>' 20:24:ERROR:(sphere_kochsystem.scp,60)Undefined symbol '' | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1575 | [SphereServer] executable - linux build | text | always | 02-02-09 11:37 | 22-02-09 05:01 |
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Reporter: | talantyyr | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Special Characters aren't working on linux | ||||
Description: | In many cases, special Characters like ä ö ü are cut on our Linux Server. The locales are set correctly on our Debian System. Everything is working fine in the shell. (just to exclude this) In the game, this error occures many times and it doesn't seem to be logicaly... E.g.: Königin -> OK König -> is written as Knig | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1571 | [SphereServer] executable - generic | minor | always | 22-01-09 06:00 | 21-02-09 16:53 |
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Reporter: | Miriak | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | New_Triggers, Item_Strict_Comparison, DamageTools, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, Buffs | ||||
Internal Build Number: | |||||
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Summary: | Hyphen in player name | ||||
Description: | Wheh I put an hyphen in name at character creation le name is changed randomly. Ex.: Amel St-Acton | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1548 | [SphereServer] executable - generic | major | always | 07-11-08 12:13 | 21-02-09 16:29 |
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Reporter: | pyromapes2k | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Modar produces incorrect armor values | ||||
Description: | Giving an item modar will add the modar straight on to armor (according to the decided tooltip message) However, modar+armor does not give the expected result when calculating the pieces individual armor (the value is much higher than expected) Modar is also not just a flat addition to the end result of armor. I assume modar not simply being added to the items armor is a bug. (since the tooltips say it should be) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1564 | [SphereServer] executable - generic | minor | always | 06-01-09 04:16 | 21-02-09 15:15 |
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Reporter: | pyromapes2k | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Enemy Guild Member Pets not Orange | ||||
Description: | I think an enemy guild members pets should be displayed as orange and be attackable, otherwise you would have to wait for the pet to attack you? And probably green pets for your own guild (also attackable) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1545 | [SphereServer] executable - generic | minor | always | 01-11-08 14:40 | 15-02-09 23:31 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Guild System not accepting offline player as members | ||||
Description: | When the guildmaster try to accept a recruit as official guild member, if this recruit is OFFLINE, the guild will show "nick is now a official member of the guild", but the guildstone doesnt chance his access to official member. With online players, it's working fine. | ||||
Steps To Reproduce: | |||||
Additional Information: | Maybe it's a problem on function "JoinAsMember". It's called on the guild system script, but it's a internal function. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1576 | [SphereServer] script pack | minor | always | 08-02-09 23:01 | 09-02-09 11:58 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong portraits DUPELIST | ||||
Description: | Fixed sphere_item_profession.scp: [ITEMDEF 0e9f] DUPELIST=0ec8 [ITEMDEF 0ec8] DUPEITEM=0e9f [ITEMDEF 0ee7] DUPELIST=0ec9 [ITEMDEF 0ec9] DUPEITEM=0ee7 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1517 | [SphereServer] executable - generic | crash | always | 11-09-08 00:14 | 08-02-09 16:14 |
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Reporter: | Terrikate | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None, WalkCheck, Script_Profiler, Size_Optimise | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoPrefix | ||||
Internal Build Number: | |||||
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Summary: | Polymorph doesn't work | ||||
Description: | Msg: Target is not in line of sight | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1532 | [SphereServer] new feature request | minor | always | 06-10-08 21:20 | 24-01-09 16:35 |
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Reporter: | XeroX | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Account Information on BadLogin | ||||
Description: | Would it be possible to showup on console, on which account the badlogin was tried ? 22:13:ERROR:198:Bad Login 1 (The account entered is already being used) TO 22:13:ERROR:198:[ACCOUNT]Bad Login 1 (The account entered is already being used) Same on bad password | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1568 | [SphereServer] executable - generic | text | always | 11-01-09 15:35 | 24-01-09 03:18 |
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Reporter: | babidi | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | webpage missing | ||||
Description: | sphere.ini just downloaded has this inside [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts\web\spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts\web\status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 other paths are in sphere.ini are like this ScpFiles=scripts/ the slash is different the difference make sphere on linux generate always the error of the webpage "spherestatusbase1.html missing. showld change to [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts/web/spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts/web/status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 this change will make working on linux and windows with no error. another thing about webpage is the error that gives. 15:29:WARNING:'spherestatusbase1.htm' not found... error should be like 15:29:WARNING:'spherestatusbase.html' not found... or whatever filenames he put in the sphere.ini | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1572 | [SphereServer] executable - linux build | major | always | 23-01-09 12:24 | 24-01-09 02:09 |
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Reporter: | Sadus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Mounts dupe bug | ||||
Description: | When you in hide or invis mode mount to your horse , you will have new same horse and again and again... also its get hardcoded error of sphere console | ||||
Steps To Reproduce: | |||||
Additional Information: | its problem in all builds after 09-09-08 but old build 08-02-08 not have this bug | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1569 | [SphereServer] executable - generic | minor | always | 17-01-09 09:01 | 24-01-09 01:29 |
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Reporter: | Phenixer | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | FileCommands, NoHouseMuteSpeech | ||||
Internal Build Number: | |||||
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Summary: | ON=@UserWarMode not working on new builds | ||||
Description: | This is simply not triggered using SphereSvr.exe of December. | ||||
Steps To Reproduce: | |||||
Additional Information: | Its just in case you didn't know, I now use september build for this. | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1555 | [SphereServer] script pack | minor | always | 06-12-08 09:06 | 06-12-08 15:12 |
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Reporter: | jeem | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Showing GuildTitle in Guild Charlist | ||||
Description: | When showing the charlist, it gives this error: 09:59:ERROR:(sphere_guild_dlg_charlist.scp,126)Can't resolve <uid.x.guildtitle> 09:59:ERROR:(sphere_guild_dlg_charlist.scp,126)Can't resolve <uid.x.guildtitle> At line 126, there's this code: <QVAL (!<ISEMPTY <uid.<local.currentmemberuid>.guildtitle>>)&&(<DEF0.GUILDCONFIG_CHARLIST_SHOWTITLE>) ? , <uid.<local.currentmemberuid>.guildtitle>:> This should be replaced with this: <QVAL (!<ISEMPTY <memberfromuid.<local.currentmemberuid>.guildtitle>>)&&(<DEF0.GUILDCONFIG_CHARLIST_SHOWTITLE>) ? , <memberfromuid.<local.currentmemberuid>.guildtitle>:> | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1553 | [SphereServer] executable - generic | trivial | always | 24-11-08 17:16 | 29-11-08 19:55 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | |||||
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Summary: | Repairing does not update tooltip | ||||
Description: | Repairing an item with blacksmithing does not update the tooltip of the repaired item. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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1499 | [SphereServer] executable - generic | major | always | 21-08-08 01:40 | 02-11-08 14:26 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Items weared on npcs can't be picked up | ||||
Description: | When some player wear his custom vendor (c_man/c_woman) placing some robe (or something else) on the vendor paperdoll, it will wear the item. But before wear, the npc owner can't get back the weared item. OSI vendors customization work in this way, but on Sphere ppl can wear the vendor but can't unwear it :( | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1510 | [SphereServer] executable - generic | minor | always | 03-09-08 22:36 | 26-10-08 20:12 |
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Reporter: | dask | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | check negativ numbers with isnum didn´t work | ||||
Description: | see this script code IF !(<isnum <argtxt(9)>>) smsg @0,3 Please a Number! dialog d_axis_small 3 ELSEIF (<dargtxt(9)> <= 0) smsg @0,3 Please a Number higher than zero! .... If I write a negative number for example -10 in my textentry field and push the button the first if section is fired and not the second one. yes I can ask at first if the number is negative and so this if section is wright but for me it is a bug that you cant check negative numbers with isnum. maybe it´s only in gumps and with textentrys. havent test it in a normal script. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1518 | [SphereServer] executable - generic | text | always | 12-09-08 10:41 | 26-10-08 20:02 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers, UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
Internal Build Number: | |||||
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Summary: | World Save Messages | ||||
Description: | On the newest build, our players often notice a quite strange behaviour of world save messages. On previous build, it was OK, so it must be a "feature" of the newest one. 1) Message server_worldsave ("World save has been initiated.") is displayed after the save has been already finished, at the same time as serv trigger f_onserver_save_finished (we have there one more message about finishing the save, and both of them are displayed at the same time) 2) Message server_worldsave_notify, according to information of our players, doesn't appear every time it should. Maybe it is the consequence of manually triggered world save, but reportedly, it happens more frequently, and in the times, that no GM is online. | ||||
Steps To Reproduce: | |||||
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1540 | [SphereServer] executable - generic | crash | always | 21-10-08 21:42 | 26-10-08 18:06 |
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Reporter: | XeroX | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | RTIME crash with false argument | ||||
Description: | .show SERV.RTIME.FORMAT %d Result is the acutal day, in my case 21 .show SERV.RTIME.FORMAT %H Result is the hour .show SERV.RTIME.FORMAT %h Result is a crash Every false character crashes sphere. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1538 | [SphereServer] executable - generic | minor | always | 17-10-08 01:04 | 26-10-08 15:34 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix | ||||
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Summary: | Armslore gains though repairing is not possible | ||||
Description: | If someone tries to repair something that is in full repair, his Armslore skill can gain. This becomes a problem, because you can repair without delay. So it is possible to be GM Arsmlore in a very short time. | ||||
Steps To Reproduce: | |||||
Additional Information: | To reproduce: gm off add i_tongs add i_shield_chaos use tongs on chaos shield macro last step (lastobject, waitfortarg, targetlast) | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1539 | [SphereServer] executable - generic | crash | always | 19-10-08 23:15 | 26-10-08 15:07 |
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Reporter: | XeroX | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Crash on Skillmenu Back function | ||||
Description: | We are trying to have a back function to the main menu of the skillmenu. The result is the following on the screenshot with this script: [skillmenu sm_alchemie_heilung] Welcher Heiltrank? //This is producing the crash ON=i_testtube_rack_full Zurueck skillmenu sm_alchemie ON=i_potion_refreshtotal Schwache Heilung makeitem=i_schwacher_heiltrank ON=i_potion_refreshtotal Heiltrank makeitem=i_heiltrank ON=i_potion_refreshtotal Starker Heiltrank makeitem=i_guter_heiltrank | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
skillmenucrash.JPG (223,093) 19-10-08 23:15 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=18&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1535 | [SphereServer] executable - generic | minor | always | 12-10-08 18:51 | 26-10-08 14:01 |
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Reporter: | Ben | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Sounds indexed incorectly. | ||||
Description: | When using the .sound function (for example .sound 03), it always plays the next sound up (will play sound 04). This makes the first sound in sound.mul unavailable since the index is 1, but using .sound 1 will play sound 2. (.sound 0 does not play sound 1) This can cause alot of other sound problems... like in the sound defs, snd_pixie 1140 is not a pixie at all but the poison sound :) | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1474 | [SphereServer] script pack | minor | N/A | 27-07-08 01:34 | 05-10-08 23:48 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | More spells with incorrect flag | ||||
Description: | More spells with incorrect flags :D Magic Arrow: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_CHAR Magic Trap: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Magic Untrap: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Magic Lock: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Unlock: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_ITEM Curse: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_CHAR Animate Dead: SPELLFLAG_TARG_OBJ -> SPELLFLAG_TARG_CHAR | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1524 | [SphereServer] script pack | minor | N/A | 26-09-08 06:33 | 05-10-08 23:36 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Trinsic with wrong area | ||||
Description: | Trinsic have some wrong regions defined, like guarded region outside the city wall and guarded region on the isle (east). So I revised these regions and fixed these problems :D Correct rects: [AREADEF a_townTrinsic] ... RECT=1791,2691,2066,2768,0 RECT=1971,2875,2068,2924,0 RECT=1811,2659,1983,2691,0 RECT=1850,2631,1928,2659,0 RECT=1831,2766,2072,2800,0 RECT=1795,2792,2070,2875,0 RECT=1811,2874,1939,2890,0 RECT=1858,2890,1939,2899,0 RECT=2055,2846,2089,2865,0 And don't forget to fix this on map1 too :) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1523 | [SphereServer] executable - generic | feature | N/A | 25-09-08 03:25 | 25-09-08 13:37 |
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Reporter: | Balrog | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | New possibilities for sphere_msgs.scp | ||||
Description: | First, I would want to report the issue that the map_dir_[0-8] are not working for tracking messages. I have they defined in my language (and of course uncommented) and they doesn't work for tracking. Then, I would want to ask for the possibility to translate the "in full repair", "absolutely flawless", "badly damaged"... texts for arms lore. Thank you very much | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1516 | [SphereServer] executable - generic | minor | always | 09-09-08 21:36 | 11-09-08 01:37 |
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Reporter: | gasb | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 09-09-2008 | ||||
Experimental Flags: | DiagonalWalkCheck, New_Triggers, WalkCheck, DamageTools, UsePingServer | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoHouseMuteSpeech, Flood_Protection, Buffs, DrinkIsFood | ||||
Internal Build Number: | |||||
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Summary: | Npcs cannot pathfinding | ||||
Description: | on 9 september build , like on 6 september build , npcs cannot intelligence. they can come to me from near a wall but they are trying to destroy the wall. when i start my shard with february exe with same ini , they can come to me SUPERBLY way , the problem on september build. | ||||
Steps To Reproduce: | |||||
Additional Information: | NPCAI=0004|0040|0100|0200|0001|0010|0002|0008 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1485 | [SphereServer] script pack | minor | N/A | 10-08-08 08:34 | 08-09-08 23:43 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missed areas on map3 | ||||
Description: | sphere_map3.scp: //Age of Shadows [AREADEF a_doom] //modified NAME=Doom FLAGS=region_flag_nobuilding|region_antimagic_recall_in|region_antimagic_gate|region_antimagic_recall_out|region_flag_underground|region_antimagic_teleport P=2366,1268,-85,3 Rect=256,0,512,304,3 GROUP=Malas [AREADEF a_grand_arena] //added NAME=Grand Arena P=961,637,-90,3 Rect=919,622,962,652,3 FLAGS=080 GROUP=Malas [AREADEF a_hanse_hotel] //modified (roomdef -> areadef) NAME=Hanse's Hostel P=1063,1435,-90,3 Rect=1049,1420,1062,1445,3 Rect=1062,1420,1065,1431,3 Rect=1062,1439,1065,1445,3 FLAGS=0880 GROUP=Malas [ROOMDEF a_house] //remove this thing NAME=House P=2156,122,0,3 Rect=2151,117,2161,127,3 GROUP=Malas //Samurai Empire [AREADEF a_yomotsu_mines] //added NAME=Yomotsu Mines P=6,118,0,3 Rect=0,0,129,129,3 FLAGS=region_flag_underground|region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_fan_dancers_dojo] //added NAME=Fan Dancer's Dojo P=71,337,0,3 Rect=40,320,210,720,3 FLAGS=region_flag_underground|region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_samurai_start] //added NAME=Samurai start location P=392,776,-1,3 Rect=320,690,435,790,3 FLAGS=region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_ninja_start] //added NAME=Ninja start location P=416,823,-1,3 Rect=360,795,440,835,3 FLAGS=region_flag_nobuilding GROUP=Tokuno Islands [AREADEF a_ninja_cave] //added NAME=Ninja cave P=404,1167,0,3 Rect=360,960,460,1175 FLAGS=region_flag_nobuilding GROUP=Tokuno Islands | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1498 | [SphereServer] script pack | minor | N/A | 21-08-08 01:01 | 08-09-08 23:40 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missing MT item mounts | ||||
Description: | Just place this on sphere_item_ship_parts.scp :D [ITEMDEF 03e90] //ship (really used as horse equipped) DEFNAME=i_mt_reptalon TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_reptalon [ITEMDEF 03e91] //ship (really used as horse equipped) DEFNAME=i_mt_cu_sidhe TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_cu_sidhe [ITEMDEF 03e92] //hold (really used as horse equipped) DEFNAME=i_mt_armor_steed TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_armor_steed [ITEMDEF 03e94] //ship (really used as horse equipped) DEFNAME=i_mt_hiryu TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_hiryu [ITEMDEF 03ead] //deck (really used as horse equipped) DEFNAME=i_mt_kirin TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_kirin [ITEMDEF 03eb4] //prow (really used as horse equipped) DEFNAME=i_mt_unicorn TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_m_unicorn [ITEMDEF 03eb8] //stern (really used as horse equipped) DEFNAME=i_mt_savage_ridgeback TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_savage_ridgeback [ITEMDEF 03eba] //prow (really used as horse equipped) DEFNAME=i_mt_ridgeback TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_ridgeback [ITEMDEF 03ebb] //rudder (really used as horse equipped) DEFNAME=i_mt_skeletal_mount TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_skeletal_mount [ITEMDEF 03ebc] //rudder (really used as horse equipped) DEFNAME=i_mt_giant_beetle TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_giant_beetle [ITEMDEF 03ebd] //tiller (really used as horse equipped) DEFNAME=i_mt_swamp_dragon TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_swamp_dragon [ITEMDEF 03ebe] //tiller (really used as horse equipped) DEFNAME=i_mt_armored_swamp_dragon TYPE=T_EQ_HORSE LAYER=layer_horse TDATA3=c_armored_swamp_dragon ////////////////////////////////////////////////// And modify the DUPELIST of these items: -03e64: remove 03e92 -03e61: remove 03ead -03e68: remove 03eb4 -03eb3: remove 03eb8 -03e68: remove 03eba -03e6f: remove 03ebb,03ebc,03ebe -03e4a: remove 03ebd | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1508 | [SphereServer] executable - generic | major | always | 03-09-08 11:02 | 08-09-08 19:00 |
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Reporter: | dzhony | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType | ||||
Internal Build Number: | |||||
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Summary: | Stackable items on different floors | ||||
Description: | Example: If someone puts the pile of gold coins on the table in the 1st floor, and then, on the same X and Y coordinates, but on the other floor (up or down, doesn't matter) puts another pile of gold coins, both piles will unite in the last one. Maybe it would be better, if there was a Z-check, allowing this behaviour only in limited height difference of these piles ... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1514 | [SphereServer] executable - generic | minor | always | 08-09-08 16:40 | 08-09-08 18:40 |
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Reporter: | gasb | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 06-09-2008 | ||||
Experimental Flags: | DiagonalWalkCheck, DamageTools | ||||
Option Flags: | Command_Sysmsgs, OSIMultiSight, NoHouseMuteSpeech, Buffs, DrinkIsFood | ||||
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Summary: | New Build Two Problems | ||||
Description: | I updated my shard to new build , now i run the server with new executable : npcs cannot cast a spell and they loses their intelligence ( they cannot come to me from other side of a wall). when i run the server with old executable they can cast spells and they have good intellgence. I try delete my own npc events but problem is contiuned. | ||||
Steps To Reproduce: | |||||
Additional Information: | my npc_ai: NPCAI=0004|0040|0100|0200|0001|0010|0080|0002 | ||||
Attached Files: |
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1512 | [SphereServer] executable - generic | minor | always | 07-09-08 06:04 | 07-09-08 15:33 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Invisibility doesn't remove Stealth effect | ||||
Description: | If someone use invisibility spell/potion AFTER stealth, the char will stand with hidden+invisible flags. With this, ppl can walk hundred of steps without being revealed. To fix this, the invisibility effect must remove stealth effect on use. Just go on spell 44 (sphere_spells.scp) and add this: ON=@Effect IF (<FLAGS> & statf_hidden) FLAGS &= ~statf_hidden ENDIF | ||||
Steps To Reproduce: | |||||
Additional Information: | It's a old bug, not a problem appeared on new 06/09 release :) | ||||
Attached Files: |
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1504 | [SphereServer] new feature request | minor | N/A | 29-08-08 03:57 | 04-09-08 14:10 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | ARGS on MAKEITEM function | ||||
Description: | Without args: ON=i_scroll_blank Blank Scroll (1 unit) MAKEITEM i_scroll_blank //will make 1 scroll With args: ON=i_scroll_blank Blank Scroll (50 units) MAKEITEM i_scroll_blank 50 //will make 50 scrolls in just 1 action (amount=50) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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1507 | [SphereServer] executable - generic | major | always | 31-08-08 03:43 | 31-08-08 16:55 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Ultra mega AOS Custom Housing bug | ||||
Description: | Major! :D It's a happy day, when I click on my house sign to customize it. On customization menu, I click on BACKUP and exit the customization mode, without commit the design. After this, I enter on house menu again, and click to change the house foundation style. This function, on my house system script, will replace the foundation style and call COMMIT on house UID. This COMMIT will automatically commit that backup that I maked, and I will make my house without pay any cost. So, the problem is: COMMIT automatically places any design stored on BACKUPs. | ||||
Steps To Reproduce: | |||||
Additional Information: | Using: -Latest sphere release -My AOS Custom House script, downloadable on forum | ||||
Attached Files: |
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1496 | [SphereServer] executable - generic | minor | N/A | 20-08-08 02:07 | 22-08-08 01:31 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Female titles | ||||
Description: | Female fame/karma titles is not show on the paperdoll, the char always use 'male' titles no matter if the body is c_man or c_woman. Example: my male prefix: O my male Vilain title: Vilao my female prefix: A my female Vilain title: Vila using c_man I get: O Vilao using c_woman I get: A Vilao (correct prefix, but wrong title, it must be 'A Vila') | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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1479 | [SphereServer] executable - generic | minor | always | 02-08-08 19:03 | 21-08-08 22:03 |
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Reporter: | Gygrazok | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None, New_Triggers, NewPositionChecks, WalkCheck, Script_Profiler, Size_Optimise, DamageTools | ||||
Option Flags: | None, Command_Sysmsgs, FileCommands, NoItemNaming | ||||
Internal Build Number: | |||||
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Summary: | Dynamic layer value not loaded on restart | ||||
Description: | If I equip an item in a layer that is not the layer specified in its itemdef, the new layer value is saved correctly in the spherechars.scp (and equipped correctly), but on next restart it automatically returns to the default (ie taken from the itemdef) layer value. For example, if I equip a memory item in layer 100, on the next restart it returns to layer 30. It seems like a minor thing, but I need to have an item that can be equipped in different layers. Otherwise, a tag.override.layer would do the thing, I think. | ||||
Steps To Reproduce: | |||||
Additional Information: | Example: //the item [ITEMDEF i_xxx] ID=i_virtstone_1 TYPE=t_eq_script ... //to equip it I do this: CONT=<SRC.UID> LAYER=100 //example layer | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1468 | [SphereServer] executable - generic | minor | always | 24-07-08 13:10 | 21-08-08 22:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Exiting house customizing mode send player to wrong Z | ||||
Description: | When exit the house customize mode, the player will be sended to the house sign P. It must send the player to ground Z, because the sign Z is higer than the gound and the player will "fly" when exit the customize mode :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1486 | [SphereServer] script pack | minor | N/A | 10-08-08 08:35 | 21-08-08 22:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Missed teleports on map4 | ||||
Description: | sphere_map_points4.scp: [Teleporters] 257,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance1 258,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance2 259,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance3 260,783,63,4=5,128,-1,3=tp_yomotsu_mines_entrance4 3,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit1 4,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit2 5,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit3 6,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit4 7,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit5 8,128,-1,3=259,785,64,4=tp_yomotsu_mines_exit6 988,197,5,4=67,339,-1,3=tp_fan_dancers_dojo_entrance_1 988,196,5,4=67,338,-1,3=tp_fan_dancers_dojo_entrance_2 988,195,5,4=67,337,-1,3=tp_fan_dancers_dojo_entrance_3 988,194,5,4=67,336,-1,3=tp_fan_dancers_dojo_entrance_4 64,339,11,3=987,197,12,4=tp_fan_dancers_dojo_exit_1 64,338,11,3=987,196,12,4=tp_fan_dancers_dojo_exit_2 64,337,11,3=987,195,12,4=tp_fan_dancers_dojo_exit_3 64,336,11,3=987,194,12,4=tp_fan_dancers_dojo_exit_4 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1476 | [SphereServer] executable - generic | minor | always | 30-07-08 15:55 | 21-08-08 22:03 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | NoHouseMuteSpeech, Buffs, NoPrefix | ||||
Internal Build Number: | |||||
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Summary: | Incognito does not hide Character Profile for other players | ||||
Description: | Incognito spell and Character Profile should work like this: If you are under the effect of the incognito spell, other players should not be able to read your character profile, but you should still be able to read theirs. But the way it currently works is this: If you are under the effect of the incognito spell, you cannot read your character profile and you cannot read the profile of other players. Other player are still able to read your character profile. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1470 | [SphereServer] executable - generic | minor | always | 24-07-08 17:09 | 21-08-08 22:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | sdialog not closed correctly when entering on customize mode | ||||
Description: | When someone enter on house customization mode, sdialogs is not closed correctly and will act like "opened" until the player reconnect (to clear sdialogs info). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1490 | [SphereServer] executable - generic | minor | N/A | 13-08-08 00:46 | 21-08-08 22:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Murder Title | ||||
Description: | Murderer char title has a additional space after the title, like "The Murderer Coruja, something". The correct term is "The Murderer Coruja, something" :P | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1489 | [SphereServer] executable - generic | major | unable to reproduce | 12-08-08 00:51 | 21-08-08 22:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Exploit placing boats inside another boat | ||||
Description: | Today some player on my shard have reported this bug. After minutes trying, the useless creature placed his boat over another boat and killed the innocent blue just walking to the other boat. Maybe wrong area checking on boat placement? Unable to reproduce here, but if this player (plevel 1) can do this, more players can do this too. | ||||
Steps To Reproduce: | |||||
Additional Information: | PS1: Using 56b latest release PS2: This HORRIBLE UO on screenshot is running with some f****d modified verdata (well, silly enough to do this on a verdata thinking that now it will play without lag on a P4 2.0ghz, but really, its not my problem, I'm just impressioned with this horrible UO :P) | ||||
Attached Files: |
boatexploit.jpg (46,666) 12-08-08 00:51 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=7&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1483 | [SphereServer] executable - generic | feature | N/A | 03-08-08 20:01 | 21-08-08 22:03 |
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Reporter: | Admin BladeCraft | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Loading 2 spheres with 1 script pack - loading method needs tweaking | ||||
Description: | When you point your scriptpath to a different script folder, it does not load the scripts properly. We believe this is because the way spheretables begins to load the list. The list should load directly from the folder it is in but it seems to be pointing back to the exe's location and looking for a folder at that spot for some reason. The goal is to be able to run a test shard without having to duplicate every script and update both. Ideally sphere should be able to read from the same scripts as another sphere. It already can do this for the mulfiles. | ||||
Steps To Reproduce: | |||||
Additional Information: | Related topic/discussion: http://www.sphereserver.net/forums/index.php?showtopic=45159&st=0&gopid=215483&#entry215483 [^] | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1484 | [SphereServer] executable - generic | minor | N/A | 07-08-08 04:50 | 21-08-08 22:03 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Client light & season not updating on login | ||||
Description: | When some player login on the shard, the client will only update the "local" sector light & season when the player walk to another sector/region (@Environchange I think). This thing must be updated on @login, not when it walk to another place :D | ||||
Steps To Reproduce: | |||||
Additional Information: | Latest release + client 6.0.1.7 (tested on many clients between 4.0.0 and 6.0.9) | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1480 | [SphereServer] script pack | minor | N/A | 03-08-08 02:29 | 05-08-08 00:05 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Wrong teleports on Ice Dungeon | ||||
Description: | sphere_map_points[0/1].scp: 5704,146,-45,0=5705,305,7,0=tp_ice_lair_2 5704,147,-45,0=5705,306,7,0=tp_ice_lair_1 must be: 5705,145,-45,0=5705,304,7,0=tp_ice_lair_3 5705,146,-45,0=5705,305,7,0=tp_ice_lair_2 5705,147,-45,0=5705,306,7,0=tp_ice_lair_1 what changed? -cord X, because 5704 is inacessible -added missing teleport number 3 | ||||
Steps To Reproduce: | |||||
Additional Information: | Latest release + client 6.0.1.7 (ML installation [maps, etc]) | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1465 | [SphereServer] script pack | minor | N/A | 24-07-08 05:06 | 24-07-08 18:53 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | nazghul | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | Not Available | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Mark spell with incorrect flags | ||||
Description: | The flag must be SPELLFLAG_TARG_ITEM, not SPELLFLAG_TARG_OBJ :D | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1459 | [SphereServer] executable - generic | minor | always | 19-07-08 01:15 | 20-07-08 05:21 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | Weather inside houses | ||||
Description: | Weather effects (rain, snow, etc) is affecting ppl with flag statf_indoors (inside houses). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1457 | [SphereServer] executable - generic | minor | N/A | 19-07-08 01:10 | 20-07-08 04:05 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
Internal Build Number: | |||||
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Summary: | "Small Shop" houses with wrong door ID | ||||
Description: | i_multi_shop_stone_small: the sign must have z=7, and the door must be "067b" instead of "i_door_wood_2". i_multi_shop_stone_small: the door must be "067b" too. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1456 | [SphereServer] script pack | minor | always | 19-07-08 01:07 | 20-07-08 03:53 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Giant Beetle without FOODTYPE | ||||
Description: | Giant Beetle mount is created without FOODTYPE set, it never get hunger without this. On OSI it must eat meat, I'm using "FOODTYPE=40 t_meat_raw" here.. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1458 | [SphereServer] executable - generic | major | always | 19-07-08 01:13 | 20-07-08 03:45 |
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Reporter: | Coruja | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | None | ||||
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Summary: | Problem with ARGS | ||||
Description: | If ARGS is defined twice, only on first time it can be parsed correctly. Example: [FUNCTION lol] ARGS=test,1,2,3 SAY [<ARGV0>,<ARGV1>,<ARGV2>,<ARGV3>] //this will return: [test,1,2,3] (no problem here) ARGS=lol,1,2,3 SAY [<ARGV0>,<ARGV1>,<ARGV2>,<ARGV3>] //this will return: [lol,1,2,3,,,] (the <ARGV0> works like <ARGS> returning all the sentence, and others <ARGVx> become empty without arguments) | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1449 | [SphereServer] executable - generic | minor | always | 13-07-08 21:25 | 13-07-08 23:49 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | Beyonder | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | Damage spells backfire when selecting summon while casting | ||||
Description: | Damage spells hit yourself when selecting a creature from the summon menu, while casting a spell on the enemy. To reproduce: 1. Full spellbook, 100 Magery, Reagents 2. Add a troll as enemy 3. GM Mode off, Invul off 4. Cast a lightning on the troll 5. While lightning is still being casted open summon creature menu and pick a creature 6. Lightning will hit yourself | ||||
Steps To Reproduce: | |||||
Additional Information: | MagicFlags=08 | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1 | [SphereServer] executable - generic | crash | have not tried | 10-07-08 01:15 | 13-07-08 01:06 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | Beyonder | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | UseNetworkMulti | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | Sphere crashes with Experimental Flag UseNetworkMulti | ||||
Description: | Sphere crashes with Experimental Flag UseNetworkMulti when a lot of data has to be transferd. To reproduce I go to the region on our server where logged out chars are parked and toggle allshow command a few (3-5) times. Sphere spams messages to console and crashes. See screenshot. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
crash.JPG (326,043) 10-07-08 01:15 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=1&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2 | [SphereServer] executable - generic | minor | sometimes | 10-07-08 02:27 | 10-07-08 23:59 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 20-09-2009, 0.56b Prerelease | ||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | Hungry animals stop to move on top of spawn points | ||||
Description: | Hungry animals stop to move on top of spawn points. They have a food value of 0 and the action 066 (GoingTo). See sceenshot. NPCAI is set to: NPC_AI_FOOD NPC_AI_COMBAT | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
stopmove.JPG (48,766) 10-07-08 02:27 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=2&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
3 | [SphereServer] executable - generic | minor | have not tried | 10-07-08 02:35 | 10-07-08 23:18 |
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Reporter: | Incanus | Platform: | |||
Assigned To: | MrSugarCube | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Nightly Version: | 08-02-2008 | ||||
Experimental Flags: | None | ||||
Option Flags: | Command_Sysmsgs, NoHouseMuteSpeech, Buffs, NoPrefix | ||||
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Summary: | Playervendors | ||||
Description: | If Playervendors sells items to a customer, which is overloaded, the sold items drop to the ground on the field of the customer. These items get stacked, if they are identic, even if they are not allowed to stack by their tiledata flags. On the next worldsave these stacked items will get an amount of 1. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
stones.JPG (28,281) 10-07-08 19:19 http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=3&type=bug |
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