SphereServer BugTracker - SphereServer
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0001464SphereServerexecutable - genericpublic20-07-08 23:5305-01-14 23:38
Admin BladeCraft 
Ben 
normalmajorsometimes
resolvedfixed 
 
0.56c Nightly 
08-02-2008
None
None
0001464: New clients on the Feb 08 build randomly causes rubber band lag
When using new clients (6.0.0+ for sure) on the last release, characters rubber band lag and stop every few tiles while running. According to Radiant it sounds like the walkbuffer is being tripped but it still happens with it whether it is set to 0 or 2000.

The same set up on June 2007 build does not have this issue.

This happens whether mounted or speedmode=1. It does not appear to be a flag issue, only a speed one for all player/staff characters.

And its not lag :)
http://www.sphereserver.net/forums/index.php?showtopic=44523&st=20&gopid=214898&#entry214898 [^]
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Issue History
20-07-08 23:53Admin BladeCraftNew Issue
20-07-08 23:53Admin BladeCraftNightly Version => 08-02-2008
20-07-08 23:53Admin BladeCraftExperimental Flags => None
20-07-08 23:53Admin BladeCraftOption Flags => None
21-07-08 15:27CorujaNote Added: 0000021
22-07-08 00:08nazghulNote Added: 0000022
27-07-08 06:15Admin BladeCraftNote Added: 0000027
29-07-08 02:32GygrazokNote Added: 0000035
29-07-08 02:34Admin BladeCraftNote Added: 0000036
08-08-08 23:24Admin BladeCraftNote Added: 0000050
10-08-08 00:48CorujaNote Added: 0000054
05-01-14 23:38BenNote Added: 0001884
05-01-14 23:38BenStatusnew => resolved
05-01-14 23:38BenFixed in Version => 0.56c Nightly
05-01-14 23:38BenResolutionopen => fixed
05-01-14 23:38BenAssigned To => Ben

Notes
(0000021)
Coruja   
21-07-08 15:27   
Maybe OSI changed walk packets on these new clients? :(
(0000022)
nazghul   
22-07-08 00:08   
have you tested with EF_networkmulti ON and OFF?
(0000027)
Admin BladeCraft   
27-07-08 06:15   
I always had that flag OFF.

So far the "lag" is gone with it turned ON but I would like to test this more before saying for sure. Sometimes it stopped randomly but so far so good.
(0000035)
Gygrazok   
29-07-08 02:32   
I also have this issue, but I found out that if I play with radar map and status closed I can run much more smoothly. Still, I don't think it's totally a client issue, since with other emus the client doesn't behave like that.
(0000036)
Admin BladeCraft   
29-07-08 02:34   
I know it is not a client issue. Simply going back a couple builds to June 6 will remove this issue.

It only happens on the February build and I believe the EF_networkmulti was added at that time so its a logical cause. It seems to be connected in some way at least.
(0000050)
Admin BladeCraft   
08-08-08 23:24   
Okay its been over a week. With EF_networkmulti ON this problem goes away.

I dont know if it will be integrated into sphere permanently but if there are no plans to do that, this should be fixed or sphere should come with it enabled by default :). Thanks for the feedback, else I would be stuck in lagville and recommending 2.0.3 again :S
(0000054)
Coruja   
10-08-08 00:48   
But we have problems...

With NetworktMulti ON:
-Server crash (fixed on next release, as it tracker shows)
-Lag on old clients (< 4.0.0)

With NetworkMulti OFF:
-Lag on newest clients (> 5.0.0, or > 6.0.0 I think)
(0001884)
Ben   
05-01-14 23:38   
Closing due to old settings that affected this are no longer in use...