Notes |
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(0000051)
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Coruja
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09-08-08 19:50
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Here I got this problem too. I can open the door from 10 tiles away, but cannot close it if I'm not in the front/side of this door. |
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(0000052)
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XeroX
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09-08-08 20:03
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But only with NewPositionsChecks right ? |
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(0000053)
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Coruja
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09-08-08 21:22
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I cant test now, but probably it's a NewPositionsCheck + LOS issue.
Maybe this flag make some influence on LOS checking? |
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(0000084)
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XeroX
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05-09-08 13:46
(edited on: 05-09-08 13:47) |
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Now is it a "bug" or not ?
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(0000091)
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Coruja
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14-09-08 22:48
(edited on: 14-09-08 22:51) |
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That's the question :)
When someone goes to the house, and open the front door, it can reach the door LOS. The player enter on house, and try to close the door, and now he cant reach the door.
It's a problem on doors, because [closed door P != open door P]. Just check the door P yourself, it has different P when open and close, because when it has opened it is moved one tile to the side, making the player not reach the door because the house wall block the LOS between player-door. When the player goes to the 'front' of the door, theres no wall to block the LOS and it will reach the door without problems.
This can be fixed making an exception to doors on newpositionscheck (LOS check), or doing something to prevent the opened doors act as opened but without moving it a tile to the side.
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(0001837)
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khaos
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14-12-13 21:50
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I will look into this; but the doors moving to a new p is normal. If anything gets fixed it is people dclicking 10 tiles away. As Coruja always states; EA has a certain desired behavior... the doors act this way on EA.
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(0002114)
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Ben
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26-04-14 17:36
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This is working as it should. |
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