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0001472SphereServerexecutable - genericpublic24-07-08 22:4926-04-14 17:36
XeroX 
khaos 
normalminorhave not tried
closedno change required 
 
0.56c Nightly 
08-02-2008
None, NewPositionChecks
None
0001472: NewPositionChecks -> Doors
With NewPositionChecks turned on. You cant close doors without standing direct on/in the door.
No tags attached.
Issue History
24-07-08 22:49XeroXNew Issue
24-07-08 22:49XeroXNightly Version => 08-02-2008
24-07-08 22:49XeroXExperimental Flags => None, NewPositionChecks
24-07-08 22:49XeroXOption Flags => None
09-08-08 19:50CorujaNote Added: 0000051
09-08-08 20:03XeroXNote Added: 0000052
09-08-08 21:22CorujaNote Added: 0000053
05-09-08 13:46XeroXNote Added: 0000084
05-09-08 13:47XeroXNote Edited: 0000084
14-09-08 22:48CorujaNote Added: 0000091
14-09-08 22:49CorujaNote Edited: 0000091
14-09-08 22:51CorujaNote Edited: 0000091
14-12-13 21:50khaosNote Added: 0001837
14-12-13 21:50khaosAssigned To => khaos
14-12-13 21:50khaosStatusnew => acknowledged
14-12-13 21:50khaosNote Edited: 0001837bug_revision_view_page.php?bugnote_id=0001837#r548
26-04-14 17:36BenNote Added: 0002114
26-04-14 17:36BenStatusacknowledged => closed
26-04-14 17:36BenResolutionopen => no change required
26-04-14 17:36BenFixed in Version => 0.56c Nightly

Notes
(0000051)
Coruja   
09-08-08 19:50   
Here I got this problem too. I can open the door from 10 tiles away, but cannot close it if I'm not in the front/side of this door.
(0000052)
XeroX   
09-08-08 20:03   
But only with NewPositionsChecks right ?
(0000053)
Coruja   
09-08-08 21:22   
I cant test now, but probably it's a NewPositionsCheck + LOS issue.
Maybe this flag make some influence on LOS checking?
(0000084)
XeroX   
05-09-08 13:46   
(edited on: 05-09-08 13:47)
Now is it a "bug" or not ?

(0000091)
Coruja   
14-09-08 22:48   
(edited on: 14-09-08 22:51)
That's the question :)
When someone goes to the house, and open the front door, it can reach the door LOS. The player enter on house, and try to close the door, and now he cant reach the door.
It's a problem on doors, because [closed door P != open door P]. Just check the door P yourself, it has different P when open and close, because when it has opened it is moved one tile to the side, making the player not reach the door because the house wall block the LOS between player-door. When the player goes to the 'front' of the door, theres no wall to block the LOS and it will reach the door without problems.

This can be fixed making an exception to doors on newpositionscheck (LOS check), or doing something to prevent the opened doors act as opened but without moving it a tile to the side.

(0001837)
khaos   
14-12-13 21:50   
I will look into this; but the doors moving to a new p is normal. If anything gets fixed it is people dclicking 10 tiles away. As Coruja always states; EA has a certain desired behavior... the doors act this way on EA.

(0002114)
Ben   
26-04-14 17:36   
This is working as it should.