SphereServer BugTracker - SphereServer
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0001508SphereServerexecutable - genericpublic03-09-08 11:0208-09-08 19:00
dzhony 
MrSugarCube 
normalmajoralways
resolvedfixed 
 
20-09-2009, 0.56b Prerelease 
08-02-2008
New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers
Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType
0001508: Stackable items on different floors
Example: If someone puts the pile of gold coins on the table in the 1st floor, and then, on the same X and Y coordinates, but on the other floor (up or down, doesn't matter) puts another pile of gold coins, both piles will unite in the last one. Maybe it would be better, if there was a Z-check, allowing this behaviour only in limited height difference of these piles ...
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Issue History
03-09-08 11:02dzhonyNew Issue
03-09-08 11:02dzhonyNightly Version => 08-02-2008
03-09-08 11:02dzhonyExperimental Flags => New_Triggers, Size_Optimise, DamageTools, NPCAct_Triggers
03-09-08 11:02dzhonyOption Flags => Command_Sysmsgs, OSIMultiSight, NoItemNaming, NoHouseMuteSpeech, NoPrefix, DyeType
03-09-08 11:38nazghulNote Added: 0000081
08-09-08 14:23dzhonyNote Added: 0000086
08-09-08 19:00MrSugarCubeStatusnew => resolved
08-09-08 19:00MrSugarCubeFixed in Version => 0.56c Nightly
08-09-08 19:00MrSugarCubeResolutionopen => fixed
08-09-08 19:00MrSugarCubeAssigned To => MrSugarCube

Notes
(0000081)
nazghul   
03-09-08 11:38   
the problem is that you are not dropping the second pile to the floor, but selected (highlighted) the first stack to drop the second (using the transparency mode). Because that's the only way stacks can be united
(0000086)
dzhony   
08-09-08 14:23   
transparency mode off -> the problem persists