SphereServer BugTracker - SphereServer | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001512 | SphereServer | executable - generic | public | 07-09-08 06:04 | 07-09-08 15:33 |
Reporter | Coruja | ||||
Assigned To | nazghul | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 20-09-2009, 0.56b Prerelease | |||
Nightly Version | Not Available | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | |||||
Summary | 0001512: Invisibility doesn't remove Stealth effect | ||||
Description | If someone use invisibility spell/potion AFTER stealth, the char will stand with hidden+invisible flags. With this, ppl can walk hundred of steps without being revealed. To fix this, the invisibility effect must remove stealth effect on use. Just go on spell 44 (sphere_spells.scp) and add this: ON=@Effect IF (<FLAGS> & statf_hidden) FLAGS &= ~statf_hidden ENDIF | ||||
Steps To Reproduce | |||||
Additional Information | It's a old bug, not a problem appeared on new 06/09 release :) | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
07-09-08 06:04 | Coruja | New Issue | |||
07-09-08 06:04 | Coruja | Nightly Version | => 06-09-2008 | ||
07-09-08 06:04 | Coruja | Experimental Flags | => None | ||
07-09-08 06:04 | Coruja | Option Flags | => None | ||
07-09-08 15:33 | nazghul | Nightly Version | 06-09-2008 => Not Available | ||
07-09-08 15:33 | nazghul | Status | new => resolved | ||
07-09-08 15:33 | nazghul | Fixed in Version | => 0.56c Nightly | ||
07-09-08 15:33 | nazghul | Resolution | open => fixed | ||
07-09-08 15:33 | nazghul | Assigned To | => nazghul |
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