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0001548SphereServerexecutable - genericpublic07-11-08 12:1321-02-09 16:29
pyromapes2k 
MrSugarCube 
normalmajoralways
resolvedfixed 
 
20-09-2009, 0.56b Prerelease 
Not Available
None
None
0001548: Modar produces incorrect armor values
Giving an item modar will add the modar straight on to armor (according to the decided tooltip message)

However, modar+armor does not give the expected result when calculating the pieces individual armor (the value is much higher than expected)

Modar is also not just a flat addition to the end result of armor.


I assume modar not simply being added to the items armor is a bug. (since the tooltips say it should be)
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Issue History
07-11-08 12:13pyromapes2kNew Issue
07-11-08 12:13pyromapes2kNightly Version => Not Available
07-11-08 12:13pyromapes2kExperimental Flags => None
07-11-08 12:13pyromapes2kOption Flags => None
18-02-09 10:13Earlgrey100Note Added: 0000160
21-02-09 16:29MrSugarCubeStatusnew => resolved
21-02-09 16:29MrSugarCubeFixed in Version => 0.56c Nightly
21-02-09 16:29MrSugarCubeResolutionopen => fixed
21-02-09 16:29MrSugarCubeAssigned To => MrSugarCube

Notes
(0000160)
Earlgrey100   
18-02-09 10:13   
At this point is something to add.

The sum of the armorvalue (AC) is shown wrong, if you are wearing a shield.

e.g.
case 1)

heatershield with:
AR = 10
ModAR = 50
(Parry 100%)
gives us an shown AC in the characterstatus of about 120

case 2)
heatershield with.
AR = 10
ModAR = 10
(Parry 100%)
gives us an shown AC in the status of about 37