SphereServer BugTracker - SphereServer
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0001552SphereServerexecutable - genericpublic17-11-08 17:4322-04-14 18:31
Coruja 
Ben 
normalmajoralways
closedno change required 
 
 
09-09-2008
DiagonalWalkCheck, NewPositionChecks, WalkCheck
OSIMultiSight
0001552: Injection and ",hide" exploit
,hide is a injection function that remove a item only on player screen, like "removefromview", but works only for this player.

And this is a problem, because ppl use this on house impassable items (crates, metal chests, kegs, etc) to walk over the "invisible" item. Yea, I don't know how, but the player can walk over the item, no matter if the player is the house owner or not.

Last week I jailed a player walking over a tower DOOR. He simply walked over the front door without open it :O
PS: This player doesn't have any access on the house, and can't open the door, but can walk throught the door using this exploit.

Maybe a return of injection exploits part 2? Or just a unfixed old injection exploit?
No tags attached.
Issue History
17-11-08 17:43CorujaNew Issue
17-11-08 17:43CorujaNightly Version => 09-09-2008
17-11-08 17:43CorujaExperimental Flags => DiagonalWalkCheck, NewPositionChecks, WalkCheck
17-11-08 17:43CorujaOption Flags => OSIMultiSight
17-11-08 17:49CorujaNote Added: 0000137
29-11-08 19:20torfoNote Added: 0000138
10-12-08 01:08BalrogNote Added: 0000140
22-12-08 08:47Shadow_DragonNote Added: 0000142
07-01-09 13:41InvernizziNote Added: 0000146
22-04-14 18:31BenNote Added: 0002078
22-04-14 18:31BenStatusnew => closed
22-04-14 18:31BenAssigned To => Ben
22-04-14 18:31BenResolutionopen => no change required

Notes
(0000137)
Coruja   
17-11-08 17:49   
Oh and ",hide" probably doesn't act like a normal "removefromview".
The removefromview function remove the item on player screen but continue not allowing the player pass through the invisible item. But ,hide remove the item on screen but allow walk over it without problems.
(0000138)
torfo   
29-11-08 19:20   
Without any further infos it will be hard to fix it. If you have access to the injection DLL or a complete packetlog pls send it to any dev (e.g. torfo@uo.torfo.org)
Do not post it here^^
(0000140)
Balrog   
10-12-08 01:08   
Does sphere check the walk packet when the player is walking over a dinamic item? You can't walk over multi walls if the server is configured OK, so you mustn't walk over a dinamic item that is suposed to block walk.
(0000142)
Shadow_Dragon   
22-12-08 08:47   
Maybe, Bad tiledata?
(0000146)
Invernizzi   
07-01-09 13:41   
Plus, this command can be used on locked doors too.
(0002078)
Ben   
22-04-14 18:31   
No one has complained about this in years... must not be a problem anymore.