SphereServer BugTracker - SphereServer | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001559 | SphereServer | executable - generic | public | 14-12-08 02:36 | 23-11-14 15:42 |
| Reporter | Coruja | ||||
| Assigned To | Ben | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | 0.56c Nightly | |||
| Nightly Version | 09-09-2008 | ||||
| Experimental Flags | None | ||||
| Option Flags | None | ||||
| Internal Build Number | |||||
| Summary | 0001559: Ship/Boat turn | ||||
| Description | When some ship get turned, all ship parts are created again (on newest boat position). And this will create some problems if someone want use a custom boat system that store info on the tillerman. On the ship multi I can't use timers, because it goes to 0 on every ship moviment. So I think that it's better just change ship parts dispid instead of remove the old item to create a new one. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 14-12-08 02:36 | Coruja | New Issue | |||
| 14-12-08 02:36 | Coruja | Nightly Version | => 09-09-2008 | ||
| 14-12-08 02:36 | Coruja | Experimental Flags | => None | ||
| 14-12-08 02:36 | Coruja | Option Flags | => None | ||
| 18-01-14 18:25 | Ben | Note Added: 0001920 | |||
| 18-01-14 18:25 | Ben | Status | new => closed | ||
| 18-01-14 18:25 | Ben | Assigned To | => Ben | ||
| 18-01-14 18:25 | Ben | Resolution | open => not fixable | ||
| 23-11-14 15:42 | Ben | Note Added: 0002573 | |||
| 23-11-14 15:42 | Ben | Status | closed => resolved | ||
| 23-11-14 15:42 | Ben | Resolution | not fixable => fixed | ||
| 23-11-14 15:42 | Ben | Fixed in Version | => 0.56c Nightly | ||
| Notes | |||||
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