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0001561SphereServerexecutable - genericpublic02-01-09 00:5609-03-15 00:28
pyromapes2k 
Ben 
normalmajoralways
resolvedunable to reproduce 
 
0.56c Nightly 
09-09-2008
None
None
0001561: COMBAT_USE_RESISTANCE Causing Double Damage
// COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types

If this this is [i]not[/i] set while using COMBAT_SPECIALDAMAGE then any value in the damage tags acts as if it is doubled.

i.e.

tag.firedamage = 50
this will do 100 extra fire damage if COMBAT_USE_RESISTANCE is not set. It will only do 50 otherwise.
No tags attached.
Issue History
02-01-09 00:56pyromapes2kNew Issue
02-01-09 00:56pyromapes2kNightly Version => 09-09-2008
02-01-09 00:56pyromapes2kExperimental Flags => None
02-01-09 00:56pyromapes2kOption Flags => None
09-03-15 00:28BenNote Added: 0002727
09-03-15 00:28BenStatusnew => resolved
09-03-15 00:28BenFixed in Version => 0.56c Nightly
09-03-15 00:28BenResolutionopen => unable to reproduce
09-03-15 00:28BenAssigned To => Ben

Notes
(0002727)
Ben   
09-03-15 00:28   
Since a lot of the combat system was redone since this report, I'm closing this.
If this problem still exist, just reopen.