SphereServer BugTracker - SphereServer | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001562 | SphereServer | executable - generic | public | 02-01-09 01:00 | 05-03-15 16:38 |
Reporter | pyromapes2k | ||||
Assigned To | Coruja | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 0.56c Nightly | |||
Nightly Version | 09-09-2008 | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | |||||
Summary | 0001562: Res* damage reduction | ||||
Description | If Res* values (such as ResFire) exceed 100 they begin to decrease physical damage and as the value grows higher it instead starts increasing damage. Example: Tag.Firedamage = 100 //dealing 100 extra damage per hit Enemies ResFire = 100 Enemy Takes: 0 extra damage Enemies ResFire = 110 Enemy Takes: 0 extra damage and physical damage is also reduced Enemies ResFire = 500 Enemy Takes: 300 extra damage Enemies ResFire = 1000 Enemy Takes: 1500 extra damage Resfire needs to just count as 100 regardless after it reaches or exceeds the 100 mark. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
02-01-09 01:00 | pyromapes2k | New Issue | |||
02-01-09 01:00 | pyromapes2k | Nightly Version | => 09-09-2008 | ||
02-01-09 01:00 | pyromapes2k | Experimental Flags | => None | ||
02-01-09 01:00 | pyromapes2k | Option Flags | => None | ||
01-03-09 08:48 | dzhony | Note Added: 0000173 | |||
02-03-09 00:03 | pyromapes2k | Note Added: 0000178 | |||
05-03-15 16:38 | XuN | Note Added: 0002723 | |||
05-03-15 16:38 | XuN | Status | new => resolved | ||
05-03-15 16:38 | XuN | Fixed in Version | => 0.56c Nightly | ||
05-03-15 16:38 | XuN | Resolution | open => fixed | ||
05-03-15 16:38 | XuN | Assigned To | => Coruja |
Notes | |||||
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