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0001582SphereServerexecutable - genericpublic25-02-09 12:3202-11-14 01:46
khaos 
Ben 
normalminoralways
resolvedfixed 
 
0.56c Nightly 
09-09-2008
None
None
0001582: Dex being configured after @hittry
As stated on sphere forums. In @hittry, you cannot configure in dexterity like you would think can. Any formula using dexterity within it might as well be tossed out. From testing from multiple sources. Pyromapes, Myself, Admin Phoenixer, plus more... we came to a harsh conclusion there is no way to intercept the dexterity values.
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Issue History
25-02-09 12:32khaosNew Issue
25-02-09 12:32khaosNightly Version => 09-09-2008
25-02-09 12:32khaosExperimental Flags => None
25-02-09 12:32khaosOption Flags => None
06-03-09 12:25pyromapes2kNote Added: 0000179
06-03-09 12:26pyromapes2kNote Edited: 0000179
06-03-09 12:26pyromapes2kNote Edited: 0000179
12-09-09 08:19khaosNote Added: 0000280
22-09-09 02:52AnarchCassiusIssue Monitored: AnarchCassius
02-11-14 01:46BenNote Added: 0002542
02-11-14 01:46BenStatusnew => resolved
02-11-14 01:46BenFixed in Version => 0.56c Nightly
02-11-14 01:46BenResolutionopen => fixed
02-11-14 01:46BenAssigned To => Ben

Notes
(0000179)
pyromapes2k   
06-03-09 12:25   
(edited on: 06-03-09 12:26)
This is the related post:

http://www.sphereserver.net/forums/index.php?s=&showtopic=45972&view=findpost&p=220615 [^]


While we can change the time taken to hit after @Hittry (although the time taken there seems to be 50% of the time given), we cannot alter the time between hits.

I recommend the way it worked out in the first test to be the default. 50% of the time given being the delay atfer the swing starts and 50% of the time given being the delay before the next swing.

This would mean the dexterity speed for the next swing is calculated just before @hittry so the total default value is stored in Argn1 and is thus, fully editable.

(0000280)
khaos   
12-09-09 08:19   
Still waiting on a fix for this. I should have not classified this as minor, but a major flaw.
(0002542)
Ben   
02-11-14 01:46   
This can be worked out with @hitcheck