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0001584SphereServerexecutable - genericpublic07-03-09 23:4014-03-09 15:32
khaos 
 
normalmajoralways
closedno change required 
 
 
09-09-2008
None
None
0001584: Pets/Player/NPC attacking a vendor raising price of the goods in the buy menu.
As in my post on Sphere Forums.

Steps to reproduce.

(PET)
1. Tame any animal of low stats so it does not kill vendor with a single hit.
2. With gm on or off, doesn't matter or on a playerchar... take the pet to a vendor.
3. Say all kill, target vendor.
4. Note: The @attack trigger does NOT cause the price difference.
5. The pet attacks.
6. On the pets SWING. Whether it is successful or not in hitting.. I stopped the pet and vendor from fighting.
7. I cleared all combat memories from the vendor. Since you cannot buy from them when they are fighting.
8. After testing both successful hit and a failed one, both set the price value up about 35% more then given rate. (Adding to default 15%, this is a 50% markup.)
9. I then checked for tag.vendormarkup. No value was placed in there from the assault.


(PLAYER)
1. Attack the vendor in question.
2. Note: The @attack trigger does NOT cause the price difference.
3. On the SWING. Whether it is successful or not in hitting.. I stopped the fight, then.
4. I cleared all combat memories from the vendor. Since you cannot buy from them when they are fighting.
5. After testing both successful hit and a failed one, both set the price value up about 35% more then given rate. (Adding to default 15%, this is a 50% markup.)
6. I then checked for tag.vendormarkup. No value was placed in there from the assault.
No tags attached.
Issue History
07-03-09 23:40khaosNew Issue
07-03-09 23:40khaosNightly Version => 09-09-2008
07-03-09 23:40khaosExperimental Flags => None
07-03-09 23:40khaosOption Flags => None
14-03-09 15:32MrSugarCubeStatusnew => closed
14-03-09 15:32MrSugarCubeNote Added: 0000180
14-03-09 15:32MrSugarCubeResolutionopen => no change required

Notes
(0000180)
MrSugarCube   
14-03-09 15:32   
The raised price comes from the vendor increasing its hostility towards you after you attacked it (+50% markup on top of the default 15% (65%)).