SphereServer BugTracker - SphereServer |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001590 | SphereServer | executable - generic | public | 26-03-09 11:01 | 20-09-12 23:53 |
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Reporter | SomeBody | |
Assigned To | Terrikate | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.56c Nightly | |
Nightly Version | 09-09-2008 |
Experimental Flags | DiagonalWalkCheck, WalkCheck |
Option Flags | Command_Sysmsgs, NoHouseMuteSpeech |
Internal Build Number | |
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Summary | 0001590: ATTACKER list contains self uid |
Description | Currently ATTACKER stores uid of a player if he/she attacks self, for example by magic. I think the purpose of ATTAKCER is to store all enemies attacked me, not myself. Due to this issue <attacker> doesn't show proper value of enemies who killed me.
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Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
26-03-09 11:01 | SomeBody | New Issue | |
26-03-09 11:01 | SomeBody | Nightly Version | => 09-09-2008 |
26-03-09 11:01 | SomeBody | Experimental Flags | => DiagonalWalkCheck, WalkCheck |
26-03-09 11:01 | SomeBody | Option Flags | => Command_Sysmsgs, NoHouseMuteSpeech |
26-09-09 05:27 | AnarchCassius | Note Added: 0000292 | |
02-10-09 11:47 | SomeBody | Note Added: 0000294 | |
14-11-09 19:33 | Fire-Dragon-DoL | Note Added: 0000300 | |
20-09-12 23:46 | Terrikate | Assigned To | => Terrikate |
20-09-12 23:46 | Terrikate | Status | new => assigned |
20-09-12 23:53 | Terrikate | Status | assigned => resolved |
20-09-12 23:53 | Terrikate | Fixed in Version | => 0.56c Nightly |
20-09-12 23:53 | Terrikate | Resolution | open => fixed |
Notes |
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You can always write a check to be sure the attack ISN'T your self but I have to admit, I don't really see what is to be gained from having self in the attacker list so a change would make sense. |
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Yea, I done my own checks and it's not a major issue.
However, if you want to know the number of attackers (for example to distribute fame or any kind of points among all killers) you always have to go through the list of attackers and check whether your own uid is not in the list. And this is time consuming.
I also can't see a reason of having self in the attacker list. |
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uhm I don't know, this could be a problem... actually if you attack yourself is LOGICAL that you are an attacker...
I don't know if it's really a good idea removing this thing... |
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