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0001598SphereServernew feature requestpublic04-05-09 14:3228-10-10 02:03
cloud_br 
khaos 
normalfeaturehave not tried
resolvedfixed 
 
0.56c Nightly 
Not Available
None
None
0001598: Change to maximum amount of hitpoints
With the new expansion of Mondain's Legacy came the AWESOME peerless bosses in OSI and more recently with the Warriors of Destiny saga event, currently on War of Shadows chapter introduced monsters like the Crimson and the Platinum Dragon.
My point is: the peerless often have more then 100k HP and the dragons have about 200k.

Right now sphere only accepts 32,somethingK.
I reproduced both systems but to bypass that limit I made "life tiers", like giving 10k hp and 10 lifes to the monster. But:
1-It's kinda ugly
2-Players often think the boss is bugged =P lol
3-Players get psychologicaly frustrated for seeing the life bar refill =p
4-@Death gets triggered and, although we can, it's kinda hard to keep track of all @Deaths that might trigger and check them to see if it's a definite death or a life tier ending.

So I guess the most simple way to allow such systems to be reproduced accuratly, allow devs to make tougher monsters and avoid those annoyances I talked about is simply to increase maximum hitpoints capacity.
I know it consumes more memory, but I think the only status that REALLY needs it is MaxHits, because I doubt anyone will need more then 32k STR for a monster, or DEX. Maybe MaxMana too.
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Issue History
04-05-09 14:32cloud_brNew Issue
04-05-09 14:32cloud_brNightly Version => Not Available
04-05-09 14:32cloud_brExperimental Flags => None
04-05-09 14:32cloud_brOption Flags => None
28-10-10 01:49khaosAssigned To => khaos
28-10-10 01:49khaosStatusnew => assigned
28-10-10 02:03khaosNote Added: 0000733
28-10-10 02:03khaosStatusassigned => resolved
28-10-10 02:03khaosFixed in Version => 0.56c Nightly
28-10-10 02:03khaosResolutionopen => fixed

Notes
(0000733)
khaos   
28-10-10 02:03   
Features were added on this date of 10-27-2010. Went beyond the asking feature and set all max* values to take an integer. Everything can be safely set up to 1 million. Note: This should not be used for players.