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0001613SphereServernew feature requestpublic20-05-09 21:0509-05-14 20:17
pyromapes2k 
XuN 
normalfeatureN/A
resolvedfixed 
 
0.56c Nightly 
Not Available
None
None
0001613: MonsterRed ini option?
This is purely for aesthetics. An ini option that would decide at what point an NPC under 0 karma goes from grey to red.

I ask for this because it has always irked me seeing EA with grey monsters, RunUO with grey monsters and finally Sphere with red.

A few good reason for this might be:

Clearer text - The grey text is much more visible both overhead the black text stands out better on a grey status bar.

Clear Distinction - Red will mean something. It will be the colour of murderers, not the colour of murderers and everything else that may want to kill you.

Highlight Colours - The grey highlighting of an NPC and the small bottom bar with health is lighter and clearer.


I am aware that I can alter the name above their heads but I cannot alter highlighting or status bar colours. And a monster will not attack anyone without low enough karma (regardless of brain type).

If this is implemented it may require an additional NotoColor? I believe both Evil and Murderer are currently under the same colour.

Thank you for your time ^^
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Issue History
20-05-09 21:05pyromapes2kNew Issue
20-05-09 21:05pyromapes2kNightly Version => Not Available
20-05-09 21:05pyromapes2kExperimental Flags => None
20-05-09 21:05pyromapes2kOption Flags => None
21-05-09 01:57cloud_brNote Added: 0000226
22-09-09 02:40AnarchCassiusIssue Monitored: AnarchCassius
09-05-14 20:17XuNNote Added: 0002172
09-05-14 20:17XuNStatusnew => resolved
09-05-14 20:17XuNFixed in Version => 0.56c Nightly
09-05-14 20:17XuNResolutionopen => fixed
09-05-14 20:17XuNAssigned To => XuN

Notes
(0000226)
cloud_br   
21-05-09 01:57   
i also suggest increasing karma and fame amount to at least osi standards (30k or something)
(0002172)
XuN   
09-05-14 20:17   
This can be done with @AfterClick trigger on characters.