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0001626SphereServerexecutable - genericpublic17-06-09 23:4402-11-14 01:43
cloud_br 
Ben 
normalminoralways
closednot fixable 
 
0.56c Nightly 
Not Available
None
None
0001626: Changing MODAR on NPC doesn't change AC value.
As the title said =P

Changing MODAR on NPC doesn't change AC or ARMOR value.

ON NPCS ONLY!
No tags attached.
Issue History
17-06-09 23:44cloud_brNew Issue
17-06-09 23:44cloud_brNightly Version => Not Available
17-06-09 23:44cloud_brExperimental Flags => None
17-06-09 23:44cloud_brOption Flags => None
21-06-09 12:37MrSugarCubeStatusnew => closed
21-06-09 12:37MrSugarCubeNote Added: 0000240
21-06-09 12:37MrSugarCubeResolutionopen => unable to reproduce
21-06-09 23:51cloud_brStatusclosed => feedback
21-06-09 23:51cloud_brResolutionunable to reproduce => reopened
21-06-09 23:51cloud_brNote Added: 0000242
21-06-09 23:52cloud_brNote Edited: 0000242
21-06-09 23:53cloud_brNote Added: 0000243
02-11-14 01:43BenNote Added: 0002541
02-11-14 01:43BenStatusfeedback => closed
02-11-14 01:43BenAssigned To => Ben
02-11-14 01:43BenResolutionreopened => not fixable
02-11-14 01:43BenFixed in Version => 0.56c Nightly

Notes
(0000240)
MrSugarCube   
21-06-09 12:37   
Works the same here as it does for players.

(Tested on c_h_mageshop, c_dog and c_daemon)
(0000242)
cloud_br   
21-06-09 23:51   
(edited on: 21-06-09 23:52)
Ok, tested here and forgot to give an important info.
It just doesn't work when MODAR < 0, but with MODAR > 0 it works perfectly.

(0000243)
cloud_br   
21-06-09 23:53   
and with players setting MODAR < 0 works perfectly too.
(0002541)
Ben   
02-11-14 01:43   
This can't be changed.
It does work the same for players and NPCs.

The issue is that totalarmor + modar + resphysical can't be less then 0
so using modar -5 will have an effect if wearing some armor but will not if no armor is on.
Base char armor is not used in this calculation, so a char with 10 base ar will never have less then 10 ar.