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Notes |
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Considering that the default value for PlayerNeutral is -2000, I doubt that it doesn't accept negative values.. :)
Players go neutral when their karma is less than the PlayerNeutral setting. So in your example a player would need -10001 karma to turn neutral. Another catch to this is that if a player has less than -8000 karma then they are considered evil, so setting PlayerNeutral to anything below this will not work (although Sphere does readjust the evil karma amount to fit with neutral karma, so you could set PlayerNeutral twice to achieve this).
I'll consider this a request for a PlayerEvil setting which should be enough to let you set PlayerNeutral to whatever you want. :) |
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PlayerEvil isn't working.
// Karma when player goes from neutral to evil (from -10000 to 10000)
PlayerEvil=-9999
i'm getting evil with -1 karma.
Also, I'm getting neutral with 0 karma.
Tried with:
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-6000
// Karma when player goes from neutral to evil (from -10000 to 10000)
PlayerEvil=-8000
too |
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at least it's reading right now...
before if i did .show serv.playerneutral it returned 48594483
now it returns -6000 |
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forget it.
apparently it just isn't working with Body != elf,man/woman |
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