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0001664SphereServerexecutable - genericpublic25-09-09 22:1616-10-09 05:41
AnarchCassius 
 
normalmajoralways
newopen 
20-09-2009, 0.56b Prerelease 
 
20-09-2009
None
None
0001664: NPCs can break hit speed by moving in combat
When moving near their target in combat NPCs can make nearly instantaneous attacks. This is with StayInRange active and PreHit inactive. The script found in the additional information link can be used to create conditions which will almost guarantee this bug but it will occur under other circumstances.

My best guess as to what is happening is that when the NPCs move and their attacks are suspended they somehow loose their swing speed timer. When they finish their step they then finish the attack instantly. Thus by moving and attacking rapidly an NPC can reduce the delay between its attacks to practically nothing.
http://www.sphereserver.net/index.php?showtopic=47099&pid=227137&st=0&#entry227137 [^]
thread containing script which exacerbates the bug and my initial notes on it.
No tags attached.
Issue History
25-09-09 22:16AnarchCassiusNew Issue
25-09-09 22:16AnarchCassiusNightly Version => 20-09-2009
25-09-09 22:16AnarchCassiusExperimental Flags => None
25-09-09 22:16AnarchCassiusOption Flags => None
25-09-09 22:20khaosNote Added: 0000289
16-10-09 05:41khaosNote Added: 0000295

Notes
(0000289)
khaos   
25-09-09 22:20   
I can confirm this bug. I tested it as well on my private server with sphere base scripts and no mods on combat system. Minus ini settings of course. Which at the moment are set to default.
(0000295)
khaos   
16-10-09 05:41   
Note: If you turn ML off, this bug does not persist. Still this is broken either way.