SphereServer BugTracker - SphereServer |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001664 | SphereServer | executable - generic | public | 25-09-09 22:16 | 16-10-09 05:41 |
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Reporter | AnarchCassius | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 20-09-2009, 0.56b Prerelease | |
Target Version | | Fixed in Version | | |
Nightly Version | 20-09-2009 |
Experimental Flags | None |
Option Flags | None |
Internal Build Number | |
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Summary | 0001664: NPCs can break hit speed by moving in combat |
Description | When moving near their target in combat NPCs can make nearly instantaneous attacks. This is with StayInRange active and PreHit inactive. The script found in the additional information link can be used to create conditions which will almost guarantee this bug but it will occur under other circumstances.
My best guess as to what is happening is that when the NPCs move and their attacks are suspended they somehow loose their swing speed timer. When they finish their step they then finish the attack instantly. Thus by moving and attacking rapidly an NPC can reduce the delay between its attacks to practically nothing. |
Steps To Reproduce | |
Additional Information | http://www.sphereserver.net/index.php?showtopic=47099&pid=227137&st=0&#entry227137 [^]
thread containing script which exacerbates the bug and my initial notes on it. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
25-09-09 22:16 | AnarchCassius | New Issue | |
25-09-09 22:16 | AnarchCassius | Nightly Version | => 20-09-2009 |
25-09-09 22:16 | AnarchCassius | Experimental Flags | => None |
25-09-09 22:16 | AnarchCassius | Option Flags | => None |
25-09-09 22:20 | khaos | Note Added: 0000289 | |
16-10-09 05:41 | khaos | Note Added: 0000295 | |