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0001735SphereServernew feature requestpublic29-03-10 16:0002-11-14 19:02
xantier 
 
normaltweakalways
newopen 
0.56c Nightly 
 
Not Available
None
None
0001735: Return 2 for @dropon_ @pickup_
You must add return 2 for the triggers written in summary. So we can override hardcoded stuff. For example, we can't drop 4 metal chests in a square or pick up a metal chest under 3 chests.. So this makes impossible to code a runuo style drop pickup system.. Current system doesn't let it happen.. I can't drop some items on another or can't pick up some things under it.
No tags attached.
png chest.png (32,586) 02-11-14 12:51
http://tracker.sphere.torfo.org/bugs/file_download.php?file_id=107&type=bug
png
Issue History
29-03-10 16:00xantierNew Issue
29-03-10 16:00xantierNightly Version => Not Available
29-03-10 16:00xantierExperimental Flags => None
29-03-10 16:00xantierOption Flags => None
02-04-10 14:28xantierNote Added: 0000432
11-04-10 20:38xantierNote Deleted: 0000432
02-11-14 11:52XuNNote Added: 0002551
02-11-14 12:51FeehFile Added: chest.png
02-11-14 12:52FeehNote Added: 0002553
02-11-14 12:53FeehNote Edited: 0002553bug_revision_view_page.php?bugnote_id=0002553#r741
02-11-14 19:02BenNote Added: 0002558

Notes
(0002551)
XuN   
02-11-14 11:52   
RunUO style is not explaining so much, what does that mean to do?
(0002553)
Feeh   
02-11-14 12:52   
(edited on: 02-11-14 12:53)
Items does have the height property and RunUO does read it.
When you drop two or more items on the ground RunUO will try to put one item on top of each other. If the pile is too high RunUO will not allow you to drop the item into this spot, unless you can reach this height.

(I've attached a picture)

Smaller items will allow you to pile more, bigger items will only be able to pile a few (only 4 chests per pile from ground position)

(0002558)
Ben   
02-11-14 19:02   
what he is asking for is
// EF_ItemStacking = 00000004
// EF_ItemStackDrop = 00000008
but to be able to customize it...
although those options were no available back then