SphereServer BugTracker - SphereServer
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0001738SphereServerexecutable - genericpublic28-04-10 05:0001-05-10 14:07
chup 
MrSugarCube 
normalminoralways
resolvedfixed 
20-09-2009, 0.56b Prerelease 
0.56c Nightly 
20-09-2009
DiagonalWalkCheck, WalkCheck, DamageTools
Command_Sysmsgs, FileCommands, NoHouseMuteSpeech
0001738: Players can call guards on invisible GM
Example:
An admin kills above serv.murdermincount , he's "red" , and is walking invisible across a guarded area , when a player call the guards. A guard will be summoned to the location where the admin is , but won't attack and will just idle.
No tags attached.
Issue History
28-04-10 05:00chupNew Issue
28-04-10 05:00chupNightly Version => 20-09-2009
28-04-10 05:00chupExperimental Flags => DiagonalWalkCheck, WalkCheck, DamageTools
28-04-10 05:00chupOption Flags => Command_Sysmsgs, FileCommands, NoHouseMuteSpeech
28-04-10 05:03chupNote Added: 0000453
01-05-10 14:07MrSugarCubeStatusnew => resolved
01-05-10 14:07MrSugarCubeFixed in Version => 0.56c Nightly
01-05-10 14:07MrSugarCubeResolutionopen => fixed
01-05-10 14:07MrSugarCubeAssigned To => MrSugarCube

Notes
(0000453)
chup   
28-04-10 05:03   
Just a minor typo : "An admin *with* kills above serv.murdermincount" ...