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0001750SphereServerexecutable - linux buildpublic13-05-10 23:0015-05-10 17:08
HOCOK 
 
normalminorsometimes
closedno change required 
0.56c Nightly 
 
Not Available
None
None
0001750: GM robe in npc loot
Sometimes, randomly..

If NPC has:

ON=@NpcRestock
   ITEM={ rich_monster_backpack 1 filthy_rich_monster_backpack 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 filthy_rich_gold_pile 3 }
   ITEM={ rich_gold_pile 1 }
   ITEM={ rich_gold_pile 1 }
   ITEM={ rich_gold_pile 1 }

some thing like this random gold loot, then some times randomly in npc corpse you can found random items, for example:

GM robe, Seer robe, Walls, Lava, Water, Stairs, Ankh, etc.

This item can be picked up, and almost all players put them in to ground, and those items stay there forever., but some players put them in houses, in some ways etc.

Need to review c++ code and understand why/how it can happen..
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Issue History
13-05-10 23:00HOCOKNew Issue
13-05-10 23:00HOCOKNightly Version => Not Available
13-05-10 23:00HOCOKExperimental Flags => None
13-05-10 23:00HOCOKOption Flags => None
15-05-10 17:08MrSugarCubeStatusnew => closed
15-05-10 17:08MrSugarCubeNote Added: 0000468
15-05-10 17:08MrSugarCubeResolutionopen => no change required
14-11-10 19:54MrSugarCubeCategoryexecutable - linux => executable - linux build

Notes
(0000468)
MrSugarCube   
15-05-10 17:08   
"ITEM={ rich_gold_pile 1 }" should be "ITEM=rich_gold_pile"

If there are two values, a random value will be selected between them.