SphereServer BugTracker - SphereServer
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0001754SphereServerexecutable - genericpublic20-05-10 03:1525-05-10 01:32
alex 
MrSugarCube 
normalmajoralways
resolvedfixed 
20-09-2009, 0.56b Prerelease 
0.56c Nightly 
20-09-2009
None
None
0001754: AR value doesn't update on armor damage
it seems sphere performs an AR value lookup "on equip" and never updates as it gets damaged... you have to unequip and re-equip it to get the AR value updated.

how to reproduce:

1) equip a platemail chest
2) .xshow ar <click your character> (take note of your AR value)
2) do a couple of .xdamage 1000 <click your platemail chest> and see how the durability tooltip of platemail updates (eg: durability: 44/50)
4) .xshow ar <click your character> (see how the AR value is the same as in step 0000002, but it should be less now that platemail is damaged)
5) unequip the platemail, and equip it again
6) .xshow ar <click your character> (see how the AR value now gets updated

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Issue History
20-05-10 03:15alexNew Issue
20-05-10 03:15alexNightly Version => 20-09-2009
20-05-10 03:15alexExperimental Flags => None
20-05-10 03:15alexOption Flags => None
23-05-10 00:31alexNote Added: 0000473
25-05-10 01:32MrSugarCubeStatusnew => resolved
25-05-10 01:32MrSugarCubeFixed in Version => 0.56c Nightly
25-05-10 01:32MrSugarCubeResolutionopen => fixed
25-05-10 01:32MrSugarCubeAssigned To => MrSugarCube

Notes
(0000473)
alex   
23-05-10 00:31   
oh, just found a workaround for this issue:

on=@gethit
modar = <modar>

this forces sphere to recalculate the <AR> value on each hit.
it might be overwhelming, but it works just fine as a workaround.