Notes |
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BTW it is not available for only criminal actions. In osi, attacking acts like hitting in sphereserver.. |
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(0002160)
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XuN
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08-05-14 11:41
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Doesn't @Attack trigger let do this? |
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(0002175)
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Coruja
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10-05-14 06:05
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it can be done on @Attack, but would need some workarounds to edit memories and flag the char criminal only for the other char (CRIMINAL 1 doesnt work, it will make criminal to everyone). Also needs to add the same workaround on @SpellCast, etc. And this is very hard to make by who doesnt have an advanced sphere knowledge
the idea of this .ini setting is make it easy to everyone, and also made it 'officially supported' instead have to made many memories workarounds. It's an OSI 'feature', and ppl can choose enable/disable it easily
I think it can be made easily using a simple check on the 'confirm attack' packet (the packet which opens the gump "this will make you criminal. OK / CANCEL"). If the client press OK it will be instantly flagged criminal to this player. |
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(0002177)
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XuN
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10-05-14 17:56
(edited on: 10-05-14 17:58) |
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And What packet is this? You mean the one with the window appearing calling you for advice of a criminal action? This one will not take effect if you disable it in the client :)
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(0002178)
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XuN
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10-05-14 18:34
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