SphereServer BugTracker - SphereServer
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0001794SphereServernew feature requestpublic11-08-10 07:5809-10-10 16:28
xantier 
ShiryuX 
normalminoralways
resolvedno change required 
0.56c Nightly 
0.56c Nightly 
Not Available
None
None
0001794: Permared or Nondecaykills or something like that.
I have learnt this thing today, permared flag.

In OSI 1999 patch, on each you become red, there is a variable "pingpong" is increased by 1. When this variable reaches 5, you become permared. Pingpong is never decreased, never. So you will be red forever, even you have 0 kill count. "Nondecaykills" or "Pingpong" can be added like "kills" or tag.noto.permared can be added like permagrey so we can script it by ourselves..
No tags attached.
Issue History
11-08-10 07:58xantierNew Issue
11-08-10 07:58xantierNightly Version => Not Available
11-08-10 07:58xantierExperimental Flags => None
11-08-10 07:58xantierOption Flags => None
11-08-10 08:01xantierNote Added: 0000550
11-08-10 14:12ShiryuXNote Added: 0000552
11-08-10 14:34xantierNote Added: 0000553
11-08-10 18:24xantierNote Edited: 0000553
09-10-10 15:55ShiryuXNote Added: 0000696
09-10-10 15:55ShiryuXStatusnew => resolved
09-10-10 15:55ShiryuXFixed in Version => 0.56c Nightly
09-10-10 15:55ShiryuXResolutionopen => fixed
09-10-10 15:55ShiryuXAssigned To => ShiryuX
09-10-10 16:27xantierNote Added: 0000697
09-10-10 16:27xantierStatusresolved => feedback
09-10-10 16:27xantierResolutionfixed => reopened
09-10-10 16:28ShiryuXNote Added: 0000698
09-10-10 16:28ShiryuXStatusfeedback => resolved
09-10-10 16:28ShiryuXResolutionreopened => no change required

Notes
(0000550)
xantier   
11-08-10 08:01   
About that patch in 1999 :

A new long-term counter will be added that tracks murder counts. // this is already implemented in sphereserver as "kills"
This counter will go up when you are reported for murder, like the current murder count.
This counter will decay at the rate of 1 every 40 hours (the current counter goes down 1 every 8 hours).
While this counter is five or more, you will highlight red, and will be vulnerable to attack.
Stat loss will still depend on the standard murder counter.
Another new counter we term "pingpong" will be added. // permared
This counter increases each time you go red.
If this counter reaches five, you will be permanently red (meaning, you will be attackable. You will not suffer stat loss unless your murder count is also high).
This counter does not decay.
(0000552)
ShiryuX   
11-08-10 14:12   
I won't add one TAG for every color in the game. A way to override the Notoriety Flag should be the correct solution.
(0000553)
xantier   
11-08-10 14:34   
(edited on: 11-08-10 18:24)
You are right, it can be really good solution.

Maybe a tag.noto=NOTO_(type) or a sphere.ini option to override the system..

(0000696)
ShiryuX   
09-10-10 15:55   
I guess this should be marked as fixed indirectly because of last update.
Good luck.
(0000697)
xantier   
09-10-10 16:27   
Last update what?
(0000698)
ShiryuX   
09-10-10 16:28   
Last update in source, wait for next nightly.
Don't open the ticket again unless needed :)