SphereServer BugTracker - SphereServer
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0001820SphereServerexecutable - genericpublic17-09-10 08:4802-11-14 11:49
babidi 
XuN 
normalminoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
1333
0001820: COMBAT_PREHIT not works for archery
it works only for the close combat
No tags attached.
Issue History
17-09-10 08:48babidiNew Issue
17-09-10 15:14xantierNote Added: 0000637
18-09-10 05:40ShiryuXNote Added: 0000638
18-09-10 06:43xantierNote Added: 0000639
18-09-10 06:45xantierNote Deleted: 0000639
18-09-10 06:46xantierNote Added: 0000640
18-09-10 06:57ShiryuXNote Added: 0000641
18-09-10 07:04xantierNote Added: 0000642
18-09-10 07:04xantierNote Edited: 0000642bug_revision_view_page.php?bugnote_id=0000642#r10
18-09-10 22:06xantierNote Edited: 0000642bug_revision_view_page.php?bugnote_id=0000642#r11
05-10-10 18:10xantierNote Added: 0000686
05-10-10 18:12babidiNote Added: 0000687
05-10-10 18:17babidiNote Deleted: 0000687
05-10-10 19:34ShiryuXNote Deleted: 0000686
06-10-10 18:38xantierNote Added: 0000688
06-10-10 18:46babidiNote Added: 0000689
06-10-10 19:38babidiNote Edited: 0000689bug_revision_view_page.php?rev_id=35
06-10-10 19:38babidiNote Deleted: 0000689
06-10-10 19:38babidiNote Added: 0000690
06-10-10 21:58ShiryuXNote Added: 0000691
02-11-14 11:49XuNNote Added: 0002550
02-11-14 11:49XuNStatusnew => resolved
02-11-14 11:49XuNFixed in Version => 0.56c Nightly
02-11-14 11:49XuNResolutionopen => fixed
02-11-14 11:49XuNAssigned To => XuN

Notes
(0000637)
xantier   
17-09-10 15:14   
yeh i remember i opened this before (or thought to open this :P). it doesn't work for archery..
(0000638)
ShiryuX   
18-09-10 05:40   
Prehit doesn't apply for ranged combat.
Do you have any official UO documentation that proves this statement wrong?
Otherwise, I'll close the report.
(0000640)
xantier   
18-09-10 06:46   
Every UO version had a different prehit style that included both ranged and melee. In T2A, that prehit timer can be 0.25 sec., in another version it can be 0.50, or a version can contain "hit while running" feature. You can find these informations from web.archive.org, google groups UO, old school players or OSI with demo account. You can also check UO Demo (1998) which osi had released it as single player tutorial UO. I don't see a reason to research that information before reporting bugs. Because I don't remember sphereserver had an aim to replicate OSI. If it is really needed then you will have to code it for ALL uo versions. Can you or who coded prehit tell me why it is added for only melee ? Is there an information for it ?

And even it is not OSI accurate to have ranged prehit, why shouldn't we have an option for it ?
(0000641)
ShiryuX   
18-09-10 06:57   
On one side, you always defend OSI replica and request for it. On the other side, you attack me for requesting UO information about an UO feature. Your comments only defend your own interests.

I'm not gonna break backwards compatibility. Unless you give me a good reason to.

Instead of attacking me, or the way I develop, you could get that information from the sites you previously named and post it here. If you don't want to cooperate with me or with Sphere, that's fine, but don't start attacking because we don't resolve everything you fill in the tracker.

Thank you.
(0000642)
xantier   
18-09-10 07:04   
(edited on: 18-09-10 22:06)
I defend OSI replica because i'm trying to replicate OSI by scripting but there are points i can stuck at while doing this.. Sphereserver's aim is not that replica, and should not be that but it must allow us to do that.

It will surely defend my interests, then why should i suggest something if i'm not stuck at some point.

I'm not attacking anyone, just asked a few things. Stop finding reasons not to fix my problems. I'm not commanding you anything, i don't have right for it. Just a reasonable reply would make me happy. I can't suppose you to change or fix things immediately.

Here is a T2A accurate shard explains all of the swing things : http://forum.uosecondage.com/viewtopic.php?f=8&t=4340 [^]

(0000688)
xantier   
06-10-10 18:38   
Please stop deleting my entries those you don't "like".
(0000690)
babidi   
06-10-10 19:38   
:)
activate email notify and read all the notes whene they are writen directly from your email
(0000691)
ShiryuX   
06-10-10 21:58   
Please, stop talking to us like if we were your employees.
If I've asked for information is because I don't know how prehit works (a feature never used for me), and I don't know which behavior is right.
BTW, A server post means nothing.

Oh, and stop answering, this is not a chat/forum.
(0002550)
XuN   
02-11-14 11:49   
Fixed in next nightly.