SphereServer BugTracker - SphereServer
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0001871SphereServerexecutable - windows buildpublic22-12-10 21:2224-07-14 20:37
Robert 
XuN 
normalmajoralways
closedfixed 
20-09-2009, 0.56b Prerelease 
0.56c Nightly 
Automated (specify build number)
None
None
12222010
0001871: Loading items slow with new clients
New clients (>4) after recalls or when loading items, clients freezes for 2-3 seconds. I tried all the combinations for Experimental Flags and Network Behaviour, but it doesn't even close to 2.0.3's loading performance. Also i searched forums they say that it doesn't accur in linux.

Client 2.0.3 gives better performance when loading items after recalls and players dont want to use newer clients. It's sphere's biggest problem please improve packet system with the newer clients, or just handle like 2.0.3.
build (December 22, 2010, 12:05 am)
No tags attached.
Issue History
22-12-10 21:22RobertNew Issue
22-01-11 05:49MrSugarCubeNote Added: 0000857
22-01-11 05:49MrSugarCubeStatusnew => feedback
22-01-11 16:45RobertStatusfeedback => new
30-01-11 18:59CorujaNote Added: 0000886
31-01-11 22:31MrSugarCubeNote Added: 0000888
01-02-11 04:33CorujaNote Added: 0000889
03-02-11 01:38MrSugarCubeNote Added: 0000890
24-07-14 20:37XuNNote Added: 0002369
24-07-14 20:37XuNStatusnew => closed
24-07-14 20:37XuNAssigned To => XuN
24-07-14 20:37XuNResolutionopen => fixed
24-07-14 20:37XuNFixed in Version => 0.56c Nightly

Notes
(0000857)
MrSugarCube   
22-01-11 05:49   
Is this still an issue on the latest automated build?
(0000886)
Coruja   
30-01-11 18:59   
this occour on my server too
probably the new network engine is slowest than the old engine, because actually I use an 2008 release on a live shard and everytime I replace it by latest build this problem occour (and occours since the first build that use this new network engine)

i'm using client 6.0.1.10, but everyone on my server (client 3.0.0 to 6.0.8) says that was more lag using new sphere builds
(0000888)
MrSugarCube   
31-01-11 22:31   
Coruja, what do your network settings and experimental flags look like?
(0000889)
Coruja   
01-02-11 04:33   
Experimental=00000001|00000008|00000080|00000100|00008000|00020000

DeadSocketTime=5
MaxPacketsPerTick=100 //default: 25
MaxPings=15
MaxQueueSize=0 //default: 50
MaxSizePerTick=12000
NetTTL=300
UseAsyncNetwork=2
UsePacketPriority=1
UseExtraBuffer=1
TooltipMode=0 //PS: I doesnt use tooltips
TooltipCache=30
AutoTooltipResend=07f
(0000890)
MrSugarCube   
03-02-11 01:38   
Have you tried using EF_NetworkOutThread? (requires Sphere restart to take effect)

The other settings look OK, although I personally see experience better results with UsePacketPriority=0 and UseAsyncNetwork=0 (and MaxQueueSize=0, but you already have that :)).
(0002369)
XuN   
24-07-14 20:37   
Related to bugged network settings.