SphereServer BugTracker - SphereServer
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0001884SphereServernew feature requestpublic04-01-11 03:3808-01-11 02:56
Mirravin 
MrSugarCube 
normalfeatureN/A
closedunable to reproduce 
 
 
Not Available
None
None
1385
0001884: Unnessesary stat update packets
Every second(? HitsUpdateRate) Sphere is sending 0xA1, 0xA2, 0xA3 packets(hp, mana, stamina update). Sphere not checks are its changed or not. I suggest to add an extra varibles for holding last hp, mana, stamina value(on any update) and send the update(0xA1, 0xA2, 0xA3) ONLY if stat is changed.
It will be useful if player connection to server isn't ideal.
No tags attached.
Issue History
04-01-11 03:38MirravinNew Issue
08-01-11 02:41MrSugarCubeNote Added: 0000815
08-01-11 02:41MrSugarCubeNote Edited: 0000815bug_revision_view_page.php?bugnote_id=0000815#r84
08-01-11 02:56MrSugarCubeStatusnew => closed
08-01-11 02:56MrSugarCubeAssigned To => MrSugarCube
08-01-11 02:56MrSugarCubeResolutionopen => unable to reproduce

Notes
(0000815)
MrSugarCube   
08-01-11 02:41   
I can't see anywhere that would send these packets without the relevant stat/max* changing first.

I've been idle for ~ 10 minutes and these packets haven't been sent (and then when I move around I start getting 0xA3 for stamina loss)