SphereServer BugTracker - SphereServer
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0001937SphereServerexecutable - linux buildpublic27-03-11 16:4123-07-14 19:36
trinax 
XuN 
normalminorsometimes
closedfixed 
LinuxDebian5.0
 
 
Automated (specify build number)
DiagonalWalkCheck, New_Triggers, NewPositionChecks, WalkCheck, NetworkOutThread
Command_Sysmsgs, FileCommands, NoHouseMuteSpeech
1420
0001937: Spawns sometimes dont spawn
I don't know why but sometimes spawns do not spawn when timer is expired.
Maybe it happens when the random point is inside a tree or something?
No tags attached.
Issue History
27-03-11 16:41trinaxNew Issue
07-04-11 03:43MrSugarCubeNote Added: 0000999
10-04-11 13:13trinaxNote Added: 0001008
23-07-14 19:36XuNNote Added: 0002363
23-07-14 19:36XuNStatusnew => closed
23-07-14 19:36XuNAssigned To => XuN
23-07-14 19:36XuNResolutionopen => fixed

Notes
(0000999)
MrSugarCube   
07-04-11 03:43   
Does the timer still reset normally? Spawns use the MOVENEAR function to ensure an appropriate position is selected for the NPC to spawn at.

Are you sure it's not that the spawn is configured incorrectly (MORE1 not resolving to a valid character, or MORE2 >= AMOUNT), or that the area is too crowded to spawn more creatures (SECTOR.COMPLEXITY > SERV.MAXCOMPLEXITY)?
(0001008)
trinax   
10-04-11 13:13   
I am sure complexity or anything about the spawn was not the problem. Because it usually spawns but randomly it does not.

In #1440 npc spawns on the spawn, even if I put the spawn inside a tree anyway, which is a logical solution.
(0002363)
XuN   
23-07-14 19:36   
NPCs doesn't spawn sometimes when going inside houses, regions where they shouldn't (ie: Red monsters in cities) or in the cases MrSugarCube told already.