SphereServer BugTracker - SphereServer
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0001976SphereServerexecutable - windows buildpublic15-06-11 16:1506-08-13 02:15
xantier 
 
normaltweakhave not tried
closedno change required 
 
 
Automated (specify build number)
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0001976: memory_war_targ = memory_iaggressor ?
In an active battle, it is important to know who the starter/aggressor of battle is for many checks like calling guards, bounty hunting, notoriety system. current iaggressor memory works like war_targ. i mean when you do a war/peace toggle, iaggressor memory vanishes. but actually, it must work like memory_fight, until death or retreat the battle. and that problem makes me disassemble sphereserver and change its mechanism by just deleting the line that removes memory_iaggressor from internal war/peace function. but i'm a bit tired of doing this on every build. i hope i could explain what i mean.
No tags attached.
duplicate of 0001791closed  Memory_Iaggressor must be changed 
Issue History
15-06-11 16:15xantierNew Issue
19-06-11 02:47MrSugarCubeStatusnew => resolved
19-06-11 02:47MrSugarCubeFixed in Version => 0.56c Nightly
19-06-11 02:47MrSugarCubeResolutionopen => fixed
19-06-11 02:47MrSugarCubeAssigned To => MrSugarCube
24-06-11 01:56MrSugarCubeRelationship addedduplicate of 0001791
25-09-12 18:10xantierNote Added: 0001392
25-09-12 18:10xantierStatusresolved => feedback
25-09-12 18:10xantierResolutionfixed => reopened
06-08-13 02:15BenStatusfeedback => closed
06-08-13 02:15BenAssigned ToMrSugarCube =>
06-08-13 02:15BenResolutionreopened => no change required
06-08-13 02:15BenFixed in Version0.56c Nightly =>

Notes
(0001392)
xantier   
25-09-12 18:10   
this is still on, sometimes iaggressor memory isn't even equipped on fight and still can be deleted on war peace.