SphereServer BugTracker - SphereServer | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001999 | SphereServer | executable - windows build | public | 14-07-11 22:30 | 23-07-14 18:58 |
Reporter | babidi | ||||
Assigned To | XuN | ||||
Priority | normal | Severity | major | Reproducibility | random |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | 20-09-2009, 0.56b Prerelease | ||||
Target Version | Fixed in Version | 0.56c Nightly | |||
Nightly Version | Automated (specify build number) | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | 1482 | ||||
Summary | 0001999: main thread | ||||
Description | randomly get 21:51:WARNING:Forcing thread 'Main' to terminate... 21:51:CRITICAL:'Main' thread hang, restarting... 22:19:WARNING:Forcing thread 'Main' to terminate... 22:19:CRITICAL:'Main' thread hang, restarting... and cpu use going to 100% the it take minutes to login and lags alot but no more errors in console except that very strange | ||||
Steps To Reproduce | |||||
Additional Information | 22:02:Sphere Version 0.56b-Nightly [WIN32] by www.sphereserver.com, compiled at Jun 22 2011 (00:03:20), internal build 0001482 // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_New_Triggers = 00000008 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers) // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed! // EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_NPCAct_Triggers = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers) // EF_FixCanSeeInClosedConts = 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened // EF_NetworkOutThread = 00800000 // Send network data in a separate thread // EF_Specific = 01000000 // Specific behaviour, not completly tested Experimental=01|08|040|0800|010000|0800000 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Flood_Protection = 00001000 // OF_Buffs = 00002000 // OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_Specific = 01000000 // Specific behaviour, not completly tested OptionFlags=08|020|0200|02000 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE CombatFlags=01|020|040|0100|01000|02000 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting // MAGICF_PRECAST = 0x0000002 // Precasting (cast spell before target prompt) // MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar // MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self // MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out // MAGICF_FREEZEONCAST = 0x0000020 // No movement whilst casting // MAGICF_SUMMONWALKCHECK = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water) // MAGICF_NOFIELDSOVERWALLS = 0x0000080 // Field spells cannot cross over blocking objects MagicFlags=04|08|010 // NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them NPCAI=0001|0004|0010|0040|0200 | ||||
Tags | crash | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
14-07-11 22:30 | babidi | New Issue | |||
14-07-11 23:43 | Mirravin | Note Added: 0001162 | |||
14-07-11 23:45 | Mirravin | Note Edited: 0001162 | bug_revision_view_page.php?bugnote_id=0001162#r372 | ||
15-07-11 07:29 | babidi | Note Added: 0001163 | |||
01-08-11 20:53 | babidi | Note Added: 0001204 | |||
01-08-11 20:54 | babidi | Tag Attached: crash | |||
01-08-11 20:56 | babidi | Note Added: 0001205 | |||
01-09-11 15:48 | babidi | Note Deleted: 0001205 | |||
01-09-11 15:49 | babidi | Note Added: 0001232 | |||
08-09-11 22:54 | babidi | Note Added: 0001248 | |||
09-09-11 08:45 | Shaklaban | Note Added: 0001249 | |||
09-09-11 08:45 | Shaklaban | Note Edited: 0001249 | bug_revision_view_page.php?bugnote_id=0001249#r409 | ||
09-09-11 08:48 | Shaklaban | Note Edited: 0001249 | bug_revision_view_page.php?bugnote_id=0001249#r410 | ||
09-09-11 17:09 | babidi | Note Added: 0001250 | |||
09-09-11 17:24 | Shaklaban | Note Added: 0001251 | |||
09-09-11 17:25 | Shaklaban | Note Edited: 0001251 | bug_revision_view_page.php?bugnote_id=0001251#r412 | ||
09-09-11 17:25 | Shaklaban | Note Edited: 0001251 | bug_revision_view_page.php?bugnote_id=0001251#r413 | ||
09-09-11 17:26 | Shaklaban | Note Edited: 0001251 | bug_revision_view_page.php?bugnote_id=0001251#r414 | ||
09-09-11 17:26 | babidi | Note Added: 0001252 | |||
23-07-14 18:58 | XuN | Note Added: 0002359 | |||
23-07-14 18:58 | XuN | Status | new => resolved | ||
23-07-14 18:58 | XuN | Fixed in Version | => 0.56c Nightly | ||
23-07-14 18:58 | XuN | Resolution | open => fixed | ||
23-07-14 18:58 | XuN | Assigned To | => XuN |
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