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ID | Project | Category | View Status | Date Submitted | Last Update |
0002011 | SphereServer | new feature request | public | 31-07-11 23:59 | 02-08-11 17:55 |
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Reporter | darksun84 | |
Assigned To | ShiryuX | |
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.56c Nightly | |
Nightly Version | Automated (specify build number) |
Experimental Flags | None |
Option Flags | None |
Internal Build Number | 1485 |
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Summary | 0002011: SPELLFLAGS : SPELLFLAG_TARG_XYZ AND SPELLFLAG_FIELD |
Description | Every no-hardcoded spell that has the flag SPELLFLAG_TARG_XYZ fires both the trigger @Success and @Fail , resulting that the spells will be not cast correctly.
No Hardcoded Spells with flag SPELLFLAG_FIELD doesn't consider at all the following locals in the @Success trigger :
LOCAL.CREATEOBJECT1 LOCAL.CREATEOBJECT2 LOCAL.FIELDGAUGE LOCAL.FIELDWIDTH
Those locals works fine if they are used in hardcoded field spells like firewall,poison field , paralyze field etc.. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
31-07-11 23:59 | darksun84 | New Issue | |
02-08-11 04:47 | ShiryuX | Note Added: 0001206 | |
02-08-11 04:48 | ShiryuX | Assigned To | => ShiryuX |
02-08-11 04:48 | ShiryuX | Status | new => assigned |
02-08-11 17:11 | ShiryuX | Note Added: 0001207 | |
02-08-11 17:11 | ShiryuX | Severity | minor => feature |
02-08-11 17:11 | ShiryuX | Category | executable - generic => new feature request |
02-08-11 17:11 | ShiryuX | Note Edited: 0001207 | bug_revision_view_page.php?bugnote_id=0001207#r393 |
02-08-11 17:55 | ShiryuX | Status | assigned => resolved |
02-08-11 17:55 | ShiryuX | Fixed in Version | => 0.56c Nightly |
02-08-11 17:55 | ShiryuX | Resolution | open => fixed |