SphereServer BugTracker - SphereServer |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002037 | SphereServer | new feature request | public | 11-09-11 01:37 | 14-12-13 19:44 |
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| Reporter | babidi | |
| Assigned To | khaos | |
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | closed | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 20-09-2009, 0.56b Prerelease | |
| Target Version | | Fixed in Version | | |
| Nightly Version | Not Available |
| Experimental Flags | None |
| Option Flags | None |
| Internal Build Number | |
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| Summary | 0002037: a server function like allclients -> allplayers |
| Description | i think could be good to had the possibility to:
add serv.allplayers that works like allclients but even on people disconnected.
i know exists forplayers but is limited to be done by a character in game, and limited to only first map. so if you want allplayers, even on other maps, you have to travel map 1-5 and do a forplayers on every map, then put together the results. ofcourse if a player goes from map 0 to map 5 while you are doing the work, it will be counted 2 times... |
| Steps To Reproduce | |
| Additional Information | |
| Tags | No tags attached. |
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| Issue History |
| Date Modified | Username | Field | Change |
| 11-09-11 01:37 | babidi | New Issue | |
| 14-12-13 17:42 | khaos | Note Added: 0001817 | |
| 14-12-13 17:42 | khaos | Status | new => closed |
| 14-12-13 17:42 | khaos | Assigned To | => khaos |
| 14-12-13 17:42 | khaos | Resolution | open => no change required |
| 14-12-13 17:44 | babidi | Note Added: 0001818 | |
| 14-12-13 17:44 | babidi | Status | closed => feedback |
| 14-12-13 17:44 | babidi | Resolution | no change required => reopened |
| 14-12-13 19:25 | khaos | Note Added: 0001822 | |
| 14-12-13 19:26 | khaos | Note Edited: 0001822 | bug_revision_view_page.php?bugnote_id=0001822#r544 |
| 14-12-13 19:44 | khaos | Note Added: 0001826 | |
| 14-12-13 19:44 | khaos | Status | feedback => closed |
| 14-12-13 19:44 | khaos | Resolution | reopened => fixed |
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Notes |
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(0001817)
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khaos
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14-12-13 17:42
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FORPLAYERS, FORCLIENTS, and FORCHARS could be used for this. |
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(0001818)
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babidi
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14-12-13 17:44
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not realy.
for* are useful only on the map of the player is used of. |
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(0001822)
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khaos
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14-12-13 19:25
(edited on: 14-12-13 19:26) |
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FOR can be run per map, then check for FORPLAYERS/FORCLIENTS within that FOR.
FORPLAYERS already works on disconnected and connected players. FOR can be used for MAP access.
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(0001826)
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khaos
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14-12-13 19:44
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Script option was given above. I don't see a reason to add more to the internal resources if this can be done via a script. Possible addition maybe, it is noted; but again... it is more than doable as it is. I don't see a reason to add it at this given time. |
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