SphereServer BugTracker - SphereServer | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002052 | SphereServer | executable - windows build | public | 18-11-11 01:50 | 01-04-12 04:49 |
Reporter | Xfolder | ||||
Assigned To | ShiryuX | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 0.56c Nightly | |||
Nightly Version | Automated (specify build number) | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | |||||
Summary | 0002052: Console Error | ||||
Description | When I resync the console shows this error: DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 CRITICAL:Error Pri=2, Code=6(Handle non valido.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkTo() 0000001 "Check Valid Move" DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______ DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0 DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0 DEBUG:>> 5320 | 2 | NetworkInput::processData | +0 DEBUG:>> 5320 | 3 | NetworkInput::processData | +0 DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0 DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0 DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0 DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0 DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!) DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0 DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0 DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0 | ||||
Steps To Reproduce | During resync move the character. | ||||
Additional Information | During the resync npg can move but players still can | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
18-11-11 01:50 | Xfolder | New Issue | |||
01-04-12 04:49 | ShiryuX | Status | new => resolved | ||
01-04-12 04:49 | ShiryuX | Fixed in Version | => 0.56c Nightly | ||
01-04-12 04:49 | ShiryuX | Resolution | open => fixed | ||
01-04-12 04:49 | ShiryuX | Assigned To | => ShiryuX |
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