SphereServer BugTracker - SphereServer
View Issue Details
0002052SphereServerexecutable - windows buildpublic18-11-11 01:5001-04-12 04:49
Xfolder 
ShiryuX 
normalmajoralways
resolvedfixed 
 
0.56c Nightly 
Automated (specify build number)
None
None
0002052: Console Error
When I resync the console shows this error:

DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
CRITICAL:Error Pri=2, Code=6(Handle non valido.), Desc='CTileTerrainType.ReadInfo: TileData Seek', in CChar::CanMoveWalkTo() 0000001 "Check Valid Move"
DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
DEBUG:__ thread (5320) __ | # | _____ function _____________ | ticks passed from previous function start ______
DEBUG:>> 5320 | 0 | NetworkManager::processAllInput | +0
DEBUG:>> 5320 | 1 | NetworkInput::processInput | +0
DEBUG:>> 5320 | 2 | NetworkInput::processData | +0
DEBUG:>> 5320 | 3 | NetworkInput::processData | +0
DEBUG:>> 5320 | 4 | NetworkInput::processGameClientData | +0
DEBUG:>> 5320 | 5 | PacketMovementReq::onReceive | +0
DEBUG:>> 5320 | 6 | PacketMovementReq::doMovement | +0
DEBUG:>> 5320 | 7 | CClient::Event_Walking | +0
DEBUG:>> 5320 | 8 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
DEBUG:>> 5320 | 9 | CChar::CheckValidMove | +0
DEBUG:>> 5320 | 10 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 11 | CWorld::GetHeightPoint | +0
DEBUG:>> 5320 | 12 | CVerDataMul::FindVerDataBlock | +0
During resync move the character.
During the resync npg can move but players still can
No tags attached.
Issue History
18-11-11 01:50XfolderNew Issue
01-04-12 04:49ShiryuXStatusnew => resolved
01-04-12 04:49ShiryuXFixed in Version => 0.56c Nightly
01-04-12 04:49ShiryuXResolutionopen => fixed
01-04-12 04:49ShiryuXAssigned To => ShiryuX

There are no notes attached to this issue.