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0002075SphereServernew feature requestpublic06-05-12 14:2923-07-14 17:16
daskaras 
XuN 
normalminorN/A
resolvedfixed 
20-09-2009, 0.56b Prerelease 
0.56c Nightly 
Not Available
None
None
0002075: Using a z-level in Spells for the EFFECT_ID animation
At the moment it is so, when you choose an effect_ID in your spell, the effect will be appearing in the middle of the char.
but sometimes I need to display the effect/animation over the head of the char, so it will be fine, when we can use a second command in the spell effect_ID like,
EFFECT_ID=i_fx_HEAL_EFFECT,<eval <height>+2>
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Issue History
06-05-12 14:29daskarasNew Issue
28-03-13 11:18daskarasNote Added: 0001533
23-07-14 17:16XuNNote Added: 0002353
23-07-14 17:16XuNStatusnew => resolved
23-07-14 17:16XuNFixed in Version => 0.56c Nightly
23-07-14 17:16XuNResolutionopen => fixed
23-07-14 17:16XuNAssigned To => XuN

Notes
(0001533)
daskaras   
28-03-13 11:18   
is this possible?
(0002353)
XuN   
23-07-14 17:16   
Their position is client handled, we can only provide x, y and the map... the only way would be to 'move' the effect some tiles:

serv.newitem=i_fx_glow
new.p=


new.move nw

But this will only work to trick static animations and not the following ones.

Summarizing: this can't be done