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0002093SphereServerexecutable - genericpublic28-08-12 15:4231-08-12 03:50
darksun84 
Ben 
normalminoralways
resolvedfixed 
 
 
Automated (specify build number)
Script_Profiler
None
1530
0002093: Monsters with High ID (>400) , no animations when attacking
As i wrote in the thread :
 http://forum.spherecommunity.net/showthread.php?tid=1691 [^]

I thought that it was an issue about LBR's Monsters, then i noticed by modifying the bodyconf.def that any monsters put in a slot with an ID > 400 doesn't display attack animation.
If put one of those not "working" monsters in a lower slot their attack's animation will be fine, but by doing so, we have to override other monsters!

Casually, only a part of LBR monsters are mapped to an ID > 400 (Ex : Chaos Daemon 792 ID, Horde Minion 763 ID etc), the others LBR Monsters(Ethereal Warriors 175 ID ) works fine.

I use the value of ID > 400 because in the bodyconv, a part the slot used by those not working monsters, the others slot are used for humans,elf and equipment animation.

I tried this with both nightly and the prerelease and with Mondain Legacy Installation and High Seas Installation (Client 7.0.15).
This doesn't apply to Stygian Abyss monsters, because they are mapped from .uop format i guess.
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Issue History
28-08-12 15:42darksun84New Issue
28-08-12 18:08TerrikateIssue Monitored: Terrikate
29-08-12 03:42BenNote Added: 0001359
29-08-12 03:42BenAssigned To => Ben
29-08-12 03:42BenStatusnew => assigned
30-08-12 00:24darksun84Note Added: 0001360
31-08-12 00:21darksun84Note Added: 0001362
31-08-12 03:50BenStatusassigned => resolved
31-08-12 03:50BenResolutionopen => fixed

Notes
(0001359)
Ben   
29-08-12 03:42   
I attempted a fix for this... should be in revision 1531. Please test and let me know the results
(0001360)
darksun84   
30-08-12 00:24   
Bad news :( , now even all monsters and players doesn't show attack animation.

Players when attacking are doing the "ide" animation, while monster nothing!
(0001362)
darksun84   
31-08-12 00:21   
It looks fixed ! Thank you!