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0002111SphereServernew feature requestpublic09-11-12 16:2130-10-15 19:30
babidi 
XuN 
normalminorN/A
resolvedfixed 
 
0.56c Nightly 
Not Available
None
None
0002111: TAG.OVERRIDE.EQUIPSOUND & TAG.OVERRIDE.UNEQUIPSOUND
i suggest to add these tags to ovverride the value of the default sound that is played when equiping and unequiping a item.



- Added: Override Tags for item/action related sound.
  TAG.OVERRIDE.DOORSOUND_CLOSE / TAG.OVERRIDE.DOORSOUND_OPEN
    (what it does should be obvious)
  TAG.OVERRIDE.PORTCULISSOUND - holds an sfx number played when
    opening/closing a portculis
  TAG.OVERRIDE.DROPSOUND - sfx an items makes when dropped. Att:
    system default sounds sometimes change due to the amount dropped
    (gold, ingots), or on what surface/item the item is dropped. All
    this will be overridden!
  TAG.OVERRIDE.SOUND_HIT - on weapons holds the sound when it hits,
    regardless of WHAT it hits!
  TAG.OVERRIDE.SOUND_MISS - on weapons, sound they make when missing

  all TAGs need to hold a number (defname MAY be possible -> test!),
  what also can be "0" (zero) with the meaning: don't play any sound.
No tags attached.
Issue History
09-11-12 16:21babidiNew Issue
30-10-15 19:30XuNStatusnew => resolved
30-10-15 19:30XuNFixed in Version => 0.56c Nightly
30-10-15 19:30XuNResolutionopen => fixed
30-10-15 19:30XuNAssigned To => XuN

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