SphereServer BugTracker - SphereServer | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002163 | SphereServer | new feature request | public | 13-06-13 06:44 | 23-07-14 18:15 |
| Reporter | Coruja | ||||
| Assigned To | XuN | ||||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | 0.56c Nightly | |||
| Nightly Version | Automated (specify build number) | ||||
| Experimental Flags | None | ||||
| Option Flags | None | ||||
| Internal Build Number | |||||
| Summary | 0002163: New TAG.OVERRIDE.Breath[Anim/AnimHue] | ||||
| Description | Like TAG.OVERRIDE.AMMOANIM and TAG.OVERRIDE.AMMOANIMHUE on bows, thats a request for 2 new simple override tags for TAG.OVERRIDE.BREATHANIM and TAG.OVERRIDE.BREATHANIMHUE (lol this name sounds strange) thats a required feature to get some NPCs working as it should be, like Kraken/Leviathan throwing water bubbles. I can set brain_dragon and use TAG.OVERRIDE.BREATH.DAM to set the "breath attack" with correct damage, but theres no way to chance the breath effect to blue (hue 01ed) | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 13-06-13 06:44 | Coruja | New Issue | |||
| 23-07-14 18:15 | XuN | Note Added: 0002356 | |||
| 23-07-14 18:15 | XuN | Status | new => resolved | ||
| 23-07-14 18:15 | XuN | Fixed in Version | => 0.56c Nightly | ||
| 23-07-14 18:15 | XuN | Resolution | open => fixed | ||
| 23-07-14 18:15 | XuN | Assigned To | => XuN | ||
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