SphereServer BugTracker - SphereServer | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002163 | SphereServer | new feature request | public | 13-06-13 06:44 | 23-07-14 18:15 |
Reporter | Coruja | ||||
Assigned To | XuN | ||||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 0.56c Nightly | |||
Nightly Version | Automated (specify build number) | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | |||||
Summary | 0002163: New TAG.OVERRIDE.Breath[Anim/AnimHue] | ||||
Description | Like TAG.OVERRIDE.AMMOANIM and TAG.OVERRIDE.AMMOANIMHUE on bows, thats a request for 2 new simple override tags for TAG.OVERRIDE.BREATHANIM and TAG.OVERRIDE.BREATHANIMHUE (lol this name sounds strange) thats a required feature to get some NPCs working as it should be, like Kraken/Leviathan throwing water bubbles. I can set brain_dragon and use TAG.OVERRIDE.BREATH.DAM to set the "breath attack" with correct damage, but theres no way to chance the breath effect to blue (hue 01ed) | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
13-06-13 06:44 | Coruja | New Issue | |||
23-07-14 18:15 | XuN | Note Added: 0002356 | |||
23-07-14 18:15 | XuN | Status | new => resolved | ||
23-07-14 18:15 | XuN | Fixed in Version | => 0.56c Nightly | ||
23-07-14 18:15 | XuN | Resolution | open => fixed | ||
23-07-14 18:15 | XuN | Assigned To | => XuN |
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