SphereServer BugTracker - SphereServer |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002179 | SphereServer | executable - windows build | public | 23-07-13 03:30 | 28-07-13 21:18 |
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Reporter | xwerswoodx | |
Assigned To | Ben | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | | OS | | OS Version | |
Product Version | 16-06-2013, 0.56b Prerelease | |
Target Version | | Fixed in Version | | |
Nightly Version | Automated (specify build number) |
Experimental Flags | None |
Option Flags | None |
Internal Build Number | |
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Summary | 0002179: Building Multis |
Description | When I build any multi and if someone is in the multi area he/she is sent on me by sphere. So, in the action, when someone try to go and if anyone build house on him like castle, he is sent on him so he cut him in the castle, it is causing many other problems so maybe put him outside of house or don't do anythink about him only check if someone in area, it canceled.
Secondly, if someone build house and put box from house to sea, if he left from ship on box, he go in house. So maybe check when he leave from ship he can go nearest south, east, west or north or maybe check static or multi items and put him after the house but this may be problem if the multi is castle, because castle has any empty areas in it. I think check the region type if it is multi send one more when he find non-multi area. |
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Additional Information | |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
23-07-13 03:30 | xwerswoodx | New Issue | |
23-07-13 19:45 | Coruja | Note Added: 0001591 | |
23-07-13 19:47 | xwerswoodx | Note Added: 0001593 | |
24-07-13 00:47 | Ben | Note Added: 0001594 | |
24-07-13 02:18 | xwerswoodx | Note Added: 0001597 | |
28-07-13 18:39 | Ben | Note Added: 0001599 | |
28-07-13 19:04 | xwerswoodx | Note Added: 0001600 | |
28-07-13 19:10 | Ben | Note Added: 0001602 | |
28-07-13 19:19 | xwerswoodx | Note Added: 0001603 | |
28-07-13 21:18 | Ben | Status | new => closed |
28-07-13 21:18 | Ben | Assigned To | => Ben |
28-07-13 21:18 | Ben | Resolution | open => no change required |
Notes |
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(0001591)
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Coruja
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23-07-13 19:45
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on OSI the default action is cancel the house placement if someone is standing where the multi will be created |
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Yes but in this settings if you standing in the multi area, you are sent on me :) I think this is very important bug. |
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(0001594)
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Ben
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24-07-13 00:47
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The default behaviour is to not place the house when someone is in the way (I just tested)
I think you need to take a deeper look into Mordaunt's housing script. |
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Yes it isn't builded but the problem is people (who are in the way) are sended on me. I will tested it again, tomorrow. And I will give feedback. |
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(0001599)
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Ben
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28-07-13 18:39
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with default script pack... people are not sent anywhere. |
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(0001602)
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Ben
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28-07-13 19:10
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Try it without .GM on... :) |
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Hii, it doesn't build now, this is my mistake sorry, thanks for answer :) |
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