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ID | Project | Category | View Status | Date Submitted | Last Update |
0002203 | SphereServer | script pack | public | 06-09-13 04:28 | 08-09-13 20:49 |
Reporter | Coruja | ||||
Assigned To | RanXerox | ||||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Nightly Version | Automated (specify build number) | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | |||||
Summary | 0002203: Missing NPC Action values on sphere_dialog.scp | ||||
Description | on sphere_dialog.scp, the "show npc action" button on dialog d_CHARPROP1 is missing many values. It only show action 1~103. Based on this list on SCP script pack (https://code.google.com/p/sphere-community-pack/source/browse/trunk/documentation/SPHERE-ACTIONLIST.txt [^]) I added the 104~116 missing values: ON=18 IF (<ACTION>==-1) SRC.MESSAGE @50 Doing nothing. ELIF ((<ACTION> >= SKILL_ANATOMY) && (<ACTION> <= SKILL_SPELLWEAVING)) //1~54 SRC.MESSAGE @50 Using the skill <SERV.SKILL(<EVAL (<ACTION>&0000000ff)>).KEY>. ELIF (<ACTION>==064) //100 SRC.MESSAGE @50 Npc following someone. ELIF (<ACTION>==065) //101 SRC.MESSAGE @50 Npc standing. ELIF (<ACTION>==066) //102 SRC.MESSAGE @50 Npc going somewhere (x,y). Pet command ELIF (<ACTION>==067) //103 SRC.MESSAGE @50 Npc wandering. ELIF (<ACTION>==068) //104 SRC.MESSAGE @50 Npc looking around intently. ELIF (<ACTION>==069) //105 SRC.MESSAGE @50 Npc running away from target. ELIF (<ACTION>==06a) //106 SRC.MESSAGE @50 Npc talking to target. ELIF (<ACTION>==06b) //107 SRC.MESSAGE @50 Npc following target. ELIF (<ACTION>==06c) //108 SRC.MESSAGE @50 Npc guarding a target object. ELIF (<ACTION>==06d) //109 SRC.MESSAGE @50 Npc going home. ELIF (<ACTION>==06e) //110 SRC.MESSAGE @50 Npc using breath weapon on target. ELIF (<ACTION>==06f) //111 SRC.MESSAGE @50 Npc being ridden or shrunk as figurine. ELIF (<ACTION>==070) //112 SRC.MESSAGE @50 Npc looting a target corpse. ELIF (<ACTION>==071) //113 SRC.MESSAGE @50 Npc throwing a stone at target. ELIF (<ACTION>==072) //114 SRC.MESSAGE @50 Npc using as a training dummy, or teaching sth. etc. ELIF (<ACTION>==073) //115 SRC.MESSAGE @50 Npc snoozing a little bit, but not sleeping. ELIF (<ACTION>==074) //116 SRC.MESSAGE @50 Npc searching for food. ELSE SRC.MESSAGE @50 Action not in this menu. ENDIF | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
06-09-13 04:28 | Coruja | New Issue | |||
06-09-13 04:35 | Coruja | Note Added: 0001652 | |||
08-09-13 20:49 | RanXerox | Note Added: 0001663 | |||
08-09-13 20:49 | RanXerox | Status | new => resolved | ||
08-09-13 20:49 | RanXerox | Resolution | open => fixed | ||
08-09-13 20:49 | RanXerox | Assigned To | => RanXerox |
Notes | |||||
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