SphereServer BugTracker - SphereServer | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002241 | SphereServer | new feature request | public | 11-11-13 21:52 | 15-02-14 23:56 |
Reporter | DavideRei | ||||
Assigned To | Ben | ||||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 0.56c Nightly | |||
Nightly Version | Automated (specify build number) | ||||
Experimental Flags | DiagonalWalkCheck, Size_Optimise, NPCAct_Triggers | ||||
Option Flags | Buffs, DyeType | ||||
Internal Build Number | 1669 | ||||
Summary | 0002241: TARGETCLOSE | ||||
Description | A function to close the target cursor. Or set 'last' and 'self' functions to automatically close the target cursor. Example: I need to force the client to target another character. The target is given by an item. I created a function and use ACT to set the target UID and last(Forces the client to target the object referenced by ACT). src.act=<link.uid> src.last It works but the target cursor remains and the player can select another target(with 'targetted item is gone?'). The same with src.targ=<link.uid>. I don't know if this is a bug, but a function to close the target would be useful. (By the way, use of last function without a target cursor produce a sphere error "undefined keyword 'last'". Is there a way to check if a client has a target cursor?) Thank you. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
11-11-13 21:52 | DavideRei | New Issue | |||
15-02-14 23:56 | Ben | Note Added: 0001956 | |||
15-02-14 23:56 | Ben | Status | new => resolved | ||
15-02-14 23:56 | Ben | Fixed in Version | => 0.56c Nightly | ||
15-02-14 23:56 | Ben | Resolution | open => fixed | ||
15-02-14 23:56 | Ben | Assigned To | => Ben |
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