SphereServer BugTracker - SphereServer | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002258 | SphereServer | executable - windows build | public | 09-01-14 00:13 | 11-01-14 02:07 |
Reporter | Coruja | ||||
Assigned To | Ben | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 0.56c Nightly | |||
Nightly Version | Automated (specify build number) | ||||
Experimental Flags | None | ||||
Option Flags | None | ||||
Internal Build Number | |||||
Summary | 0002258: Many char properties returning value in HEX instead DEC | ||||
Description | On 02 jan 14 build, many properties like luck, resfire, rescold, respoison, resenergy, etc returns the value in decimal (as always) but since I updated to 08 jan 14 build, all of these properties are now returning the value in hex I dont know if it is really a bug, but this thing could breaks many FLOATVAL's since they works only with decimal numbers and return a wrong value if used in hex on my server I use custom calc's for monster damage, loot, etc and this thing broke all these formulas (monsters taking 270.000 damage, 300.000gp being created on every loot, etc) | ||||
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Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
09-01-14 00:13 | Coruja | New Issue | |||
11-01-14 02:07 | Ben | Note Added: 0001894 | |||
11-01-14 02:07 | Ben | Status | new => resolved | ||
11-01-14 02:07 | Ben | Fixed in Version | => 0.56c Nightly | ||
11-01-14 02:07 | Ben | Resolution | open => fixed | ||
11-01-14 02:07 | Ben | Assigned To | => Ben |
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