SphereServer BugTracker - SphereServer | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002303 | SphereServer | executable - windows build | public | 05-04-14 23:56 | 23-04-14 15:12 |
Reporter | Kirofus | ||||
Assigned To | XuN | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | WIN32 | OS | Windows | OS Version | 7 |
Product Version | 16-06-2013, 0.56b Prerelease | ||||
Target Version | Fixed in Version | 16-06-2013, 0.56b Prerelease | |||
Nightly Version | Automated (specify build number) | ||||
Experimental Flags | Unicode, Size_Optimise, Minimize_Triggers | ||||
Option Flags | None | ||||
Internal Build Number | 1840 | ||||
Summary | 0002303: thread 'Main' to terminate... | ||||
Description | Since I've upgraded from the build #1823 to 0001840, I have problems with the main thread. After few minutes of server up, I receive the following message... Auto-complete dictionary loaded (contains 143 words). Option flags: NoItemNaming + NoHouseMuteSpeech Experimental flags: DiagonalWalkCheck + FixKillTrigger + ItemStacking + ItemStackDrop + NewPositionChecks + SizeOptimize Admin=fg620362@hotmail.com, URL=www.profania.net, Lang=French, TZ=5 Startup complete. items=157519, chars=9440 Press '?' for console commands Sphere, Name=Profania 2.5.0, Age=2391, Clients=0, Items=157519, Chars=9440, Mem=187792K Admin=fg620362@hotmail.com, URL=www.profania.net, Lang=French, TZ=5 15:30:WARNING:(AI_NPC.scp,60)Forcing thread 'Main' to terminate... 15:30:CRITICAL:(AI_NPC.scp,51)'Main' thread hang, restarting... 15:37:WARNING:(AI_Events.scp,177)Forcing thread 'Main' to terminate... 15:44:WARNING:(AI_Events.scp,72)Forcing thread 'Main' to terminate... | ||||
Steps To Reproduce | See the following script, Its the third return 0. | ||||
Additional Information | [EVENTS e_Undead] ON=@EnvironChange if (<var0.InSeasonChange>) // Prevent infinite loop during season change. return 0 endif // Enter "//" before Return 0, if you want to make script working // i like the dark if (<sector.isdark>) || (<flags>& (statf_nightsight|statf_indoors)) if (!<tag0.lightstr>) return 0 endif anim 011 bark 4 str=<tag.lightstr> // restore me. hits=<str> tag.lightstr= karma=<tag0.lightkarma> tag.lightkarma=//just dispose of this. fame=<tag0.lightfame> tag.lightfame= flags ^= statf_conjured // no loot if killed. return 0 // Line 60 endif // i can't live in light areas. weaken me ? or destroy me ? anim 014 bark 4 if ( <flags>&statf_conjured ) remove return 1 endif flags |= statf_conjured // no loot if killed. hits=0 // Kill return 0 | ||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
05-04-14 23:56 | Kirofus | New Issue | |||
07-04-14 20:12 | Coruja | Note Added: 0002028 | |||
09-04-14 00:11 | Kirofus | Note Added: 0002031 | |||
23-04-14 15:12 | XuN | Note Added: 0002084 | |||
23-04-14 15:12 | XuN | Status | new => resolved | ||
23-04-14 15:12 | XuN | Fixed in Version | => 16-06-2013, 0.56b Prerelease | ||
23-04-14 15:12 | XuN | Resolution | open => fixed | ||
23-04-14 15:12 | XuN | Assigned To | => XuN |
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