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0002309SphereServerexecutable - windows buildpublic17-04-14 00:2119-04-14 20:01
-penta- 
XuN 
normalmajoralways
resolvedfixed 
 
 
Automated (specify build number)
DiagonalWalkCheck, NewPositionChecks, AllowTelnetPacketFilter, DamageTools
Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, Buffs, NoPrefix
1864
0002309: TwoHand Weapons Animation Issue
Any kind of twohand melee weapon (swords, mace...)shows the ONE-hand animation instead of the TWO-hand animation. This happens only if you attack riding a mount.
1) equip any kind of twohand melee weapon
2) ride a mount
3) attack
* Sphere 0.56c compiled at Apr 16 2014 (00:07:04), internal build 0001864.
* Client version 7.0.20.0
No tags attached.
Issue History
17-04-14 00:21-penta-New Issue
18-04-14 10:55XuNNote Added: 0002054
18-04-14 10:55XuNAssigned To => XuN
18-04-14 10:55XuNStatusnew => acknowledged
18-04-14 19:05darksun84Note Added: 0002055
18-04-14 21:18-penta-Note Added: 0002056
18-04-14 21:19-penta-Note Edited: 0002056bug_revision_view_page.php?bugnote_id=0002056#r609
18-04-14 21:19-penta-Note Edited: 0002056bug_revision_view_page.php?bugnote_id=0002056#r610
19-04-14 20:01XuNNote Added: 0002059
19-04-14 20:01XuNStatusacknowledged => resolved
19-04-14 20:01XuNResolutionopen => fixed

Notes
(0002054)
XuN   
18-04-14 10:55   
It seems that packet 0xE2 (New Mobile Animation) has changed, need time to sniff it and decypher how does it work now :)
(0002055)
darksun84   
18-04-14 19:05   
Maybe i am wrong but by looking at the animation frames with UoFiddler, the two-handed animation attack performed while mounted uses just one hand.
(0002056)
-penta-   
18-04-14 21:18   
(edited on: 18-04-14 21:19)
Yes, it uses just one hand, but right now the character attacks using the free hand, not the weapon.

(0002059)
XuN   
19-04-14 20:01   
Fixed