SphereServer BugTracker - SphereServer
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0002316SphereServernew feature requestpublic23-04-14 11:4823-04-14 12:37
Xfolder 
XuN 
normalfeatureN/A
resolvedfixed 
 
16-06-2013, 0.56b Prerelease 
Automated (specify build number)
AllowTelnetPacketFilter, Script_Profiler
Command_Sysmsgs, FileCommands, NoHouseMuteSpeech, NoPrefix
1883
0002316: Flag for activate/deactivate the new weapon swing system
I switched to the latest version of Sphere and I noticed that the system weight / speed of the weapons and their animations changed ..
In previous versions of Sphere, the animation accompanying the motion for the duration of the swing. Now, however, after completing the swing the character stays still for a few tenths of a second before loading a new shot.
I'd like to be able to choose which system to use with a flag in sphere.ini

I am forced to use build 0001657 because my players do not like the new system..

Thanks
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Issue History
23-04-14 11:48XfolderNew Issue
23-04-14 12:37XuNNote Added: 0002081
23-04-14 12:37XuNStatusnew => resolved
23-04-14 12:37XuNFixed in Version => 16-06-2013, 0.56b Prerelease
23-04-14 12:37XuNResolutionopen => fixed
23-04-14 12:37XuNAssigned To => XuN

Notes
(0002081)
XuN   
23-04-14 12:37   
Fixed it, there's no need of ini option since the problem seems to be that New Mobile Animation packet isn't reading 'Delay' for humans and elfs (Only gargoyles) so only Gargoyles are using this packet now when attacking.