SphereServer BugTracker - SphereServer | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002331 | SphereServer | executable - generic | public | 06-05-14 14:47 | 10-05-14 22:56 |
Reporter | Kirofus | ||||
Assigned To | Ben | ||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | no change required | ||
Platform | Win32 | OS | Windows Server | OS Version | 2012 |
Product Version | |||||
Target Version | Fixed in Version | ||||
Nightly Version | Not Available | ||||
Experimental Flags | None, DiagonalWalkCheck | ||||
Option Flags | None | ||||
Internal Build Number | |||||
Summary | 0002331: t_ship collision detection | ||||
Description | I have a custom boat as type t_ship. When I use the default boat movement hardcoded with Sphere, the ship are moving without the players/items (we don't want that :-P) Ship: http://www.profania.com/html/Maisons/bateaupirate.html [^] So I've scripted my own ship movement system, which works, but there is not way to detect the collision and when the ship should stop. CanSee, CanMove and CanSeeLos always use SRC, so i can't use that from the t_ship item. So my second goal was to use my own system using the Max X, Max Y, Min Y and Min Y and do check using SERV.MAP(X,Y) but there is no property to get the size of the boat. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
06-05-14 14:47 | Kirofus | New Issue | |||
06-05-14 20:30 | XuN | Note Added: 0002156 | |||
08-05-14 13:01 | Kirofus | Note Added: 0002161 | |||
10-05-14 22:56 | Ben | Status | new => closed | ||
10-05-14 22:56 | Ben | Assigned To | => Ben | ||
10-05-14 22:56 | Ben | Resolution | open => no change required |
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