SphereServer BugTracker - SphereServer |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002333 | SphereServer | executable - windows build | public | 10-05-14 06:13 | 10-05-14 17:54 |
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Reporter | Coruja | |
Assigned To | XuN | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.56c Nightly | |
Nightly Version | Automated (specify build number) |
Experimental Flags | None |
Option Flags | None |
Internal Build Number | |
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Summary | 0002333: NPC frozen when using return 1 on @CombatStart / @CombatAdd |
Description | If I use return 1 on @CombatStart / @CombatAdd, this will make the trigger being called over and over. No problem here, the NPC is just trying to start the combat again, but while it's on this loop the NPC won't walk anymore, it will stay 'frozen' on the same tile forever |
Steps To Reproduce | |
Additional Information | Using may 10 nightly build |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
10-05-14 06:13 | Coruja | New Issue | |
10-05-14 17:54 | XuN | Status | new => resolved |
10-05-14 17:54 | XuN | Fixed in Version | => 0.56c Nightly |
10-05-14 17:54 | XuN | Resolution | open => fixed |
10-05-14 17:54 | XuN | Assigned To | => XuN |