Notes |
|
(0002341)
|
XuN
|
18-07-14 09:22
|
|
1: Feeh added something for it with actargx
2: Actually mining does that too 'MACEPICK_TARG', the difference is the show text.
3: Fixed
4: Fixed
6: @SkillStrokes are for crafting skills right now, skills are slightly different.
-fixed
-fixed?
-The splash and sound arent fired when fishing succeed? So correct delay for fishing is 8.0 and the splash and sound are fired with a external timer? |
|
|
(0002343)
|
Coruja
|
18-07-14 18:10
|
|
On sphere the fishing behavior is completely different, it keeps trowing the fishing pole for many times with small delays.
The correct order must be like this timeline:
0.0s: char anim to use the fishing pole (ANIM 12, no sound)
1.5s: the splash appears on the water (EFFECT 2,0352D,4,16) and make the splash sound (SOUND 0364)
8.0s: push the fish and finish the action (no anim, no sound)
the total action time is 8.0s with just 1 "skill stroke", the splash anim/sound is fired on a external 1.5s timer
PS: the timer is 1.5s not 1.6s lol |
|
|
(0002346)
|
XuN
|
19-07-14 10:06
|
|
I'll commit some changes:
SKF_GATHER enabled, only fishing will have this flag in sphere_skills.scp, so now @Stroke and @SkillStroke can be used.
@(Skill)Start and @(Skill)Stroke now uses act as a reference for the worldgem.
@(Skill)Start have local.GatherStrokeCnt for gathering skills.
Fishing delay is now 8.0 (1 stroke), the splash animation is softcoded in sphere_skills.scp since working with timerf in the source will complicate things a little.
In the 'long and not even started' proccess of softcoding skills ... the sounds/animations (for fishing!) will be added in the skill's triggers.
I think it's working fine but let me know if something goes wrong and then I'll add SKF_GATHER to Lumberjacking and Mining. |
|
|
(0002347)
|
Coruja
|
20-07-14 03:21
|
|
thx, I sent the missing i_memory_fishing_splash on Fishing skill, everything is working fine now :D
PS: on server resync I got 'Undefined keyword SKF_GATHER' console error, this SKF_GATHER value is missing on sphere_defs.scp |
|
|
(0002348)
|
XuN
|
20-07-14 20:04
|
|
The item was already added in the bottom of the file :), thanks anyway.
So is everything else working fine? i'll commit the sphere_defs.scp update and then start to convert the other 2 skills and trying to make SKF_GATHER somehow 'generic' to be plug & play in every skill. |
|
|
(0002349)
|
Coruja
|
20-07-14 22:56
|
|
roflmao I didn't see it on the bottom of the file
I merged both i_memory_fishing_splash, the one at the bottom doesn't fire the splash effect on players with GM=0, but it's working fine now
RANGE and ACT is working fine too, but LOCAL.GatherStrokeCnt on @Start doesn't work, here I set local.GatherStrokeCnt=3 but it only does 1 stroke and at the end of this first stroke it fire a strange anim+sound instead continue to next stroke |
|
|
(0002350)
|
XuN
|
22-07-14 11:50
|
|
Fixed those problems with strokes.
How many delays and strokes does have lumberjacking and mining? |
|
|
(0002351)
|
XuN
|
22-07-14 13:19
|
|
Commited already them, i'll change it if they are wrong. Look also at the scripts for the damages on weapons and feel free to adjust them :) |
|
|
(0002381)
|
XuN
|
29-07-14 08:56
|
|
I asume its working OK, reopen if not. |
|