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0002374SphereServernew feature requestpublic09-07-14 01:3513-07-14 17:00
Xfolder 
Ben 
normalminorhave not tried
closedno change required 
 
 
Automated (specify build number)
AllowTelnetPacketFilter, Script_Profiler
FileCommands
1971
0002374: Fixed /bugs/view.php?id=2257: Weapons now doesn't hit from Range+1
Can make a variable in sphere.ini to set max hitting range?
My players want old style combat and without weapons the range is unsettable :(

Ex: ModMaxHitRange: 0 for default range 1 for +1 ecc ecc

Tnx
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Issue History
09-07-14 01:35XfolderNew Issue
10-07-14 11:47XfolderNote Added: 0002318
10-07-14 11:48XfolderNote Edited: 0002318bug_revision_view_page.php?bugnote_id=0002318#r694
10-07-14 17:17XuNNote Added: 0002320
10-07-14 17:57XfolderNote Added: 0002322
12-07-14 16:50BenNote Added: 0002323
13-07-14 17:00BenNote Added: 0002327
13-07-14 17:00BenStatusnew => closed
13-07-14 17:00BenAssigned To => Ben
13-07-14 17:00BenResolutionopen => no change required

Notes
(0002318)
Xfolder   
10-07-14 11:47   
(edited on: 10-07-14 11:48)
Other requests or bugs:

Pushing "attacklast" macro will set the character in peacemode

Hit was lost when the victim use skill "hiding"


my CombatFlags=00100

(0002320)
XuN   
10-07-14 17:17   
Range is writable, no need of that.

Target's memory will remain there until it expires out but last target will be forgotten if it's: out of range, death, unreachable (hidden in example)...
(0002322)
Xfolder   
10-07-14 17:57   
1)Range for punches is not writeable..

2)I'm not speaking about memory but attack swing!

Step to reproduce:
-Load an hit
-Victim hides
-Victim reveals
-No shot the hit! You must reload it!
(0002323)
Ben   
12-07-14 16:50   
Try Range on the character for punch range...
(0002327)
Ben   
13-07-14 17:00   
Closing because of too many requests into 1 ticket and no requests seems valid